Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2974260 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $14.99 (50% off from $29.99) |
| Free to play | No |
| Discount | 50% |
| Original price USD | $29.99 |
| Current price USD | $14.99 |
| Release date | Sep 3, 2024 |
| Developer | Chilling Moose Games |
| Publisher | Chilling Moose Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2974260/ |
Short description
Prototype your games and design levels, anytime, anywhere. Ed is a cross-platform design tool available on Desktop, iPad and iPhone.
About this game
Prototype your games and design levels with Ed ✨ Design your 2D games anytime, anywhere. Features: Room-based metroidvania support Set optional page (room) sizes per level. You can also name pages individually and mark tiles to have page-specific properties. This data is then exported to your engine to make page-based games. Rule-based brushes Set up rule-based brushes for terrains, platforms and other features by assigning rules to sprites, so the appropriate sprites are automatically chosen depending on their neighbors. Built-in support for bitmasking, 47-tiles and 4x4 tiles terrains. Draw or erase large areas with thick brushes, quickly creating levels. Tile definition classes Set up tile definitions with various animation settings, background and tint colors and override their sizes and offsets on the grid. Additionally, you can assign variables and values to them and write custom scripts for tile definitions. Sprite management Import and slice your sprite sheets, remove opaque backgrounds by specifying a key color and set up tile bitmasks and brushes right within the sprite sheet editor and export them to rule brushes. Auto terrain Automatically generate an entire 47-tile terrain set from a single sprite. Adjust corner radiuses individually, and optionally stamp decal sprites on different sides. Export generated terrains as PNG and further edit them in your image editing programs. Auto brush White box your levels and puzzles with generic tiles and define auto brush regions that automatically transform them into high quality environments. Swap environments instantly without having to redraw levels. Multi-layer level design Create multiple boards per level and benefit from onion tools to draw on different layers with ease. Export levels as PNGs or ASCII-based scripts. Use Quads to add non-grid based 2D entities to your levels. Fully-customizable boards Adjust the grid size of boards individually, as well as modifying the horizontal and vertical gaps, background colors, alpha blending modes and tint colors. Each object in a level has its own parallax settings to enable parallax scrolling effects. Create and draw patterns Draw repetitive area…
Supported languages
English
