- Patch 1.3.0.4 - Turkish language + tiny fix - 4 September 2025
This patch add turkish language! Big thanks to Astro for the translation
- O idioma português agora está disponível! (Patch 1.3.0.3) - 25 August 2025
Um enorme obrigado ao TomatoRedi pela tradução!
- Patch 1.3.0.2 - One fix! - 24 June 2025
This patch fixes an issue which cause the game to crash when trying to load a save.My bad, things should work as intended now!Best wishes and lots of love!
- Patch 1.3.0.1 - A few fixes! - 20 June 2025
This little patch does the following:Bubble Shield can no longer be boosted by linking "Stronger Spells" items. (It should not be able to go above 97% shield at max.) Archdruid will not spawn during 'Last Stand'.Removed two "unknown" strings at the end of Akwabubble spell descriptions.Big thanks for the quick feedback and support!Best wishes and lots of love!
- Patch 1.3.0.0 - Lord Akwabubblo arrives! - 19 June 2025
This patch adds the following:First and foremost: a brand new character with unique skills and spells - a mighty and gorgeous water mage! 5 new achievements related to the new character.A new legacy perk which can be gained by breaking the empire with Akwabubblo.This patch changes/fixes the following:Graethals skeletons have their react distance balanced with their ranged, making them overall more reactive and better at defending.Blizzies hail spell does not lower mana regeneration.When auto-targeting buildings, meteor spell will target the center and not a corner.Celestial Guardian can no longer damage herself.You can no longer switch area during 'Last Stand' by entering the elven castle.That is it for now! I really hope you enjoy this new character! I am sure he will need some balancing so I eagerly await your reports!As always: if this patch causes anything unforseen, let me know ASA…
- Patch 1.2.0.1 - Again, with one little fix! - 22 May 2025
This patch makes sure that all achievements are counted correctly. Previously two wasn't counted when starting a new game. My bad! Best wishes and lots of love!
- Patch 1.2.0.1 - A few fixes! - 19 May 2025
This little patch does the following: - Starting a last stand inside a castle won't trigger the sneak-inside-castle achievement. - When entering the elven castle, summons will follow you correctly. - Mouse movement (Hold button to move) will correctly trigger area transitions. - Blood orb does not leave a splat on solid tiles. (That was just plain ugly!) That is it for now! Big thanks for the feedback and sorry for the annoyances! =) Best wishes and lots of love!
- Patch 1.2.0.0 - Elves! - 15 May 2025
This patch adds the following: - Two new areas: Elven Capital and Elven Castle. (Available after Breaking the Empire at least once!) - Three new enemy units + Two new bosses. - 10 new achievements related to the new enemies and areas. - Hold button to move (default will be a side button on the mouse). - You can now change the cursor sensitivity when playing with a gamepad. This patch changes the following: - You can now rebind the default mouse buttons, and also rebind other keys to the cursor. (If you experience any issues or find some weird bugs related to this, please let me know!) - It's now easier to see the marked tile when trying to spawn blood elementals with Nosferella. - The screen shakes when the player is struck, adding some more juicy-danger-danger-feel. - End-screen does not display unavailable enemies: If you didn't play through Dwarf Mines, you will not need to see that…
- Patch 1.1.1.0 - A few fixes and changes! - 17 April 2025
This patch does the following: - Vampire fledglings will now inherit any relevant trait when 'born'. So go on: create those gigantic new born vampires! - Nosferellas bite-leap have a slightly larger hitbox. - When standing on flowers and having the relevant passive skill, Drunh'Ko will glow mana-blue, highlighting that his mana regen is more powerful. - Fixed a few typos and made some clarifications. (Like mentioning that you can reforge serveral items at once, at the ellforge*) - A few performance improvements. - Items "spark" more to highlight them better. A billion thanks for all the feedback and support!
- Patch 1.1.0.0 - Nosferella arrives! - 16 April 2025
This patch adds the following: - Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills. - 5 more achievements! - One more legacy perk, which will be unlocked when breaking the empire with Nosferella. - A new target setting: attack furthest. This patch changes the following: - When cursor aiming, the exact area and spot will be better highlighted. - The base code for tile-related functions has been improved for better overall performance! - Allies move around less, if close to the player. - Dogs have less psychic armour. - Color in certain menus are now clearer. - Split up the new game menu into two seperate pages, to avoid overwhelming players with info and make the game more readable in lower resolutions. - Improved Graethal's zombies and skeleton archers. They level up better. so to speak. - A little flashier victory screen. This patch fixes t…
- 1.0 is here! - 26 March 2025
So woooooohoooooooo!!!!!!!!!!!!!!! 1.0 is finally here! After many months of polish, fixing and trixing, listening to feedback, and adding new content, the game has now left Early Access. I hope that this version is stable enough (it has been tested thoroughly), but should there be any issues: let me know and I will fix it ASAP! I don't really have much to say - I hope that the game speaks for itself! =) I also hope it gets some more attention ;D I really can't thank you guy enough! A billion thanks for your support and feedback! This game got a rough (perhaps deservedly so) start, but with your help it has come a long way! There will be more content added, of course! I still have a few characters I want to add, some new levels, items, etc. So stay tuned! And as always: If you like the game, please share it with your friends and leave a review! =) Best wishes and lots of love!
- Patch 0.8.0.3 - More tiny fixes! - 25 March 2025
This patch makes more of the text prettier and readable, fixes a few typos and corrects some info that was off! Best wishes and lots of love!
- Patch 0.8.0.2 - A little prettiness - 24 March 2025
This patch does the following: - Updates the main background (I have updated the store page assets as well). Burnie's face looks better, a little more vicious and less derp. - Text in menus have some displaced shadows, making them prettier and easier to read. - Added links to Discord and my other games on the main page. - Fixed a little issue with invisible inaccessible tiles near well forges. - A few other preperations for leaving Early Access! (Which will happen very soon!) Best wishes and lots of love!
- Patch 0.8.0.1 - Fixes and a little balance! - 21 March 2025
This patch does the following: - Celestial Guardian can't ice shatter or be destroy in such a way that it prevents its 'final move'. - Acid will not lower fire armor for Burnie nor ice armor for Blizzie. - Demon hunters armor fixed, no 100%, and those dealing sharp damage will not have high armor against ice, that was just a miss from myside! - Greatly improved Blizzies ice block. Its delay is less, it gains more hp per level and is cheaper over all. - Items and drops are always outlined, making them easier to spot. - Drunko's poison thorns now deal damage to buildings as well. - Fixed an issue in which certain death causes did not display run time in Last Stand. - Added special text if 'winning' Last Stand. Best wishes and lots of love!
- Patch 0.8.0.0 - Epic boss, balances and demon hunters! - 20 March 2025
Before all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?) This patch adds the following: - A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice! - An epic, ultimate boss which appears after 20 minutes in 'Last Stand'. - 5 new achievements! - Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds) - A new soundtrack called 'Tread Carefully'. - Added a magic-melee sound effect, much more suitable. - Added the new assets as main menu background. This patch changes the following: - Spells will auto-attack cursor-selected buildings. Minions as well, if no ot…
- Patch 0.7.5.1 - Fixes and improvements! - 28 February 2025
This patch does three things: - Removes a game-freeze which happened when trying to summon in the middle of a dash over unavailable terrain. (Big thanks for the many and clear details on that bug-report!) - Legendary perks are now optional, to you avoid unwanted builds - you can just click "Done" without selecting any. (Great feedback, which might seem obvious but was totally lost on me until it was pointed out) - Slain royal wraiths do not add to 'minions lost'. Best wishes and lots of love!
- Patch 0.7.5.0 - More meta progression + Controller support! - 27 February 2025
First of all: This patch does add controller support, but since I am not much of a controller player myself, please give me feedback! Now on to the usual: This patch adds the following: - Unlockable meta-progression perks, one rewarded by breaking the empire with each character. However, any character can choose these when starting a new game. They will be very varied and can alter the gameplay a lot! - As mentioned above: Controller support! This patch changes/balances the following: - 'Last stand' now requires that you first break the empire with that character. - Greatly balances a few spells and perks, most noticeably: Craiga's stone elemental and moon shards, Graethal's venom breath, Blizzie's ice on impact, and Burnie's healing when standing in fire. - It's now much easier to spot the castle entrance through the map. - Ensures all attacks have a crit chance. This includes movement…
- Patch 0.7.1.0 - A few balances and fixes! - 20 February 2025
This patch does the following: - Militias nerfed! Their member-amount has been cut in half, which hopefully offers a challenge while not being overwhelming. - No health regen when stuck inside blocks (like mountains) or while drowning. The health lost will also be percentage based. Previously, with enough hp-regen, the player could "drown" forever. - It is now easier to notice when minions can't be spawned due to minion limit. The icon will turn red and shake a little. - The tutorial has been slightly improved and information about meta-progression through achievements has been added. - Explosion in water close the map edged caused some glitchy auto-tiling. No more! EDIT: Made a fix so player minions are counted correctly in Last Stand mode. As always: a ton of thanks for the feedback, keep it coming! Remember: this is early access because I need your help! If you like this game: please…
- Patch 0.7.0.0 - Last stand! (New game mode + major balances) - 19 February 2025
I am looking for feedback - so please don't miss the final paragraph! This patch adds the following: - A new game mode, 'Last Stand', with 4 unlockable achievements. (A very difficult game mode!) - In campaign (the default game mode), you can now encounter militias - a small horde/army attacking you. +1 new achievement related to this. This patch changes the following: - Mana regen and HP regen are now percentage-based, greatly balancing the game and deepening the choice between a bigger pool (which now also increases the percentage-based regen) and increasing the percentage itself. -You can now equip and unequip items when interacting with in-game wellforges, making the experience much smoother. - Cobble and street tiles now have added particle effects when destroyed. - Dogs have slightly less psychic resistance. - Graethal's 'Sharp Bones' perk is greatly improved. - Many balance chang…
- Patch 0.6.7.2 - Trees and buildings fade properly (again) - 7 February 2025
This patch removes a bug in which objects in front of the player stopped fading occasionally. This has been fixed! Best wishes and lots of love!