Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2976800 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Jan 22, 2025 |
| Developer | zakichi |
| Publisher | zakichi |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 98% |
| Positive reviews | 49 |
| Negative reviews | 1 |
| Total reviews | 50 |
| Steam recommendations | Not available |
| Achievements | 24 |
| Average playtime forever | 74 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2976800/ |
Short description
classical horizontal scroll 2D Shmup
About this game
*The DEMO version is under production and may differ from the product version. A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction. Defeat enemies to release energy items. Approach them to draw them in automatically, but releasing the attack button will also attract distant items. (The faster you collect them, the more points and energy you gain.) Once your energy gauge is full, Hyper mode becomes available. While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled. BITs can also block pink enemy attacks during Hyper. Continuing to collect energy even further unlocks Double Hyper. in Double Hyper, homing shots are added to your arsenal and points are quadrupled. (Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.) Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier. Combining this with Hyper multipliers allows for a maximum of 32x points. In boss battles, bosses release energy items every time they lose 1/4 of their health. The fewer seconds that have passed, the more items appear. Defeating them quickly also grants additional “Destruction Bonus Energy.” Clear a stage with no deaths to earn a NO MISS BONUS. The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again. 3 Game Modes × 2 Difficulties (NORMAL / HARD) NORMAL / HARD The Hyper gauge also functions as shield energy. At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits. In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy). X-mode (X-NORMAL / X-HARD) You can hold up to 2 shields (1 on HARD). Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper. Hitting enemies with shots outside of Hyper increases the gauge. Activating Hyper while holding a shield grants bonus points. VX-mode (VX-NORMAL / VX-HARD) Energy gain is 1.5× higher than other modes. You…
Supported languages
English, Japanese
