TurtleRun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateMar 7, 2025
- DeveloperCappiche Games
- PublisherCappiche Games
Genres: Action, Adventure, Indie
Company pages: Developer: Cappiche GamesPublisher: Cappiche Games
TurtleRun Steam news
TurtleRun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The final build before launch! - 4 March 2025
Changed Content The button to progress text was displayed in strange places during messages reading, it is now always centered and at the bottom of the text box. Message boxes have been moved higher up on screen to prevent the progress text key going off-screen during longer messages Badgers no longer shoot when sign post text is on screen Screenshake on landing and shooting was slightly too much, decreased A lot of text had an ellipsis followed by a space, this didn’t look right. The space has been removed Bug Fixes The Streets mini-game bullet hell could be cheesed by perfectly standing between bullets. This has been fixed by decreasing the gap between bullets and increasing the number of total bullets to fill the remaining space Fixed some signpost typos Minor typo tweak on the bonus display of the Streets mini-game
- TurtleRun launches March 7th - 28 February 2025
It's been one heck of a journey but in just under one week, the project I've poured so much passion and time into over the past year of learning game development will finally release. Adding the game to your wishlist will mean you get notified when the game goes live and can take advantage of the launch sale. Thanks so much for the support and I look forward to many future releases!
- Build 2.2.0-a now live - 28 February 2025
New Content Added support for German localisation Added a language picker menu option Added profanity filter, bad names will be replaced with “Shellonymous” Changed Content Removed the toggle fullscreen option, the game now plays in borderless windowed Changed the colour of the turtle mouth when shooting from white to salmon Updated the walking sound effect 4-2 the bouncy platform section wasn’t placed properly, making it too challenging, resolved Bug Fixes Fixed an issue where the game would launch in a small borderless window if the player clicked away between launch and load Fixed a display issue on the menu Audio settings were saving the wrong way around - sfx equaled music and vice versa, this has been fixed
- Build 2.1.0-a now live - 22 February 2025
New Content Volume and vibration settings are now saved between sessions Added a sound effect for when the player lands Added a sound effect for switching between menu options Added a sound effect for switching between keys on the name creation screen Added a sound effect for transition between levels Added “+1” text when score is increased on the Streets mini-game New achievements added to the game Mushroom Mastery - Defeat the Woodlands boss with all lives intact Tidal Triumph - Defeat the Beach boss with all lives intact Litter Legend - Defeat the Streets boss with all lives intact Electro Expert - Defeat the Pond boss with all lives intact Cold Blooded - Defeat all enemies Shell Stocked - Gather all collectibles Total Shellout - Defeat all enemies and gather all collectibles Scaled Sage - Interact with all signposts Changed Content Replaced the Woodlands boss theme with an Aly Mac s…
- Build 2.0.0-a now live - 13 February 2025
New Content Adding the ending and end credits to the game Changed Content Changed the death sound effect Removed the weapon from the GUI Bug Fixes General Fixed an issue where restarting the level on level 1-1 made you spawn with the ability to shoot and parry before picking these items up There was an issue where if a boss was retried, the remaining mini-games would not play, this has been fixed Woodlands The mushroom boss could be cheesed by standing at the far sides, mushrooms moved slightly to adjust for the new hitboxes Streets The red doors on the houses were sometimes clashing with platform colours, these have been made green instead 3-2: Platform didn’t come back, it does now 3-3: Fixed an issue where the player was staggered by bouncing off the platform above 3-3: The final jumps relied too heavily on coyote time, they are fairer now Pond All: Fixed an issue where snails shared…
- Build 1.9.0-a now live - 8 February 2025
New Content A Lives/Health system has been implemented on boss encounters. The player will now have 3 lives, represented by hearts. Upon running out of lives, the player will be given the option to try again with the same bonus damage modifier as they currently have, or to replay the mini-game for another shot at achieving a higher bonus damage modifier. Added a menu option to restart the current level Changed Content Previously, a parried bullet would hit only the Pond boss for increased damage, this has been changed to deal increased damage to all bosses. With the introduction of the lives system and the increased parry damage, boss health required tweaking. These values may need future changes to achieve balance Woodlands boss HP increased from 150 to 200 Beach boss HP increased from 500 to 650 Streets boss HP increased from 1500 to 2000 Pond boss HP increased from 600 to 800 Due to…
- Build 1.8.3-a now live - 25 January 2025
New Content Controller players can now use the d-pad throughout the game and menus. This means that due to mismatching preferences.ini files, player keybind preferences have been reset. Added a system message to advise and give instruction on changing Added controller vibration on shoot, collect, parry and death Added a menu option to toggle vibration on and off, defaults to On GUI updates The level now shows in the bottom right instead of top right Current kills and collectibles found are now tracked and show the total number available, e.g. 4 / 7. This text will turn green and play a sound when all enemies or collectibles have been killed/found. An additional sound is played when both targets have been met The timer now starts off Green and turns white once the S-tier time for the current level has elapsed Audio Added Audio Controls to the options menu to allow configuring of music an…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 March 2025 | The final build before launch! | 1792751526176880 |
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