- HARD VOID v0.14.4 - 16 September 2026
HARD VOID v0.14.4 minor update: Added the new astro damaged graphics. Small tweaks to combat animations. Added text/indicators for guiance for help/extra information when doing certain actions (load, deploy, etc). Added new inverted icons as an option toggle. Added some missing assets and text descriptions. Changed default color values for UI. Fixed some Tutorial crashing bugs.
- HARD VOID Early Access v0.14.X - 11 September 2026
HARD VOID v0.14.X arrives! Now, astros can have moons, which will participate in combat. Also, every astro has now HP and can be destroyed. Full extra feature list: - Moons and asteroids - Astros can be targeted and destroyed - Multi astro combat - Multiple factions in same combat - Resource storage buildings - Storage modules for ships - Resupply with ships - Improved resupply mechanics (It will be explained in the manual later) - Resource transport in ships - Graviton drill - Improved hangar mechanics, now units can load and unload other units. - Other smaller updates Now I will add a few missing assets and descriptions, and update the manual in following small updates. For the next update, the plans are: - Area damage mechanics - Advanced production buildings (midgame) - Space deploy, and some "QoL" deploy mechanisms - Recycling of space debris. - Warp Ramming and melee combat - Ramm…
- HARD VOID v0.13.16 - 19 July 2026
Added new OST for battle Now you can rename fleets in strategic layer Added color coded items in the research queue Fleet movement can be cancelled by moving to the same astro.
- HARD VOID halfway in development - 13 July 2026
Hello! I am just here to announce the plans of HARD VOID. Development continues steadily, and I want to thank you all again for your support. This is a full solo project: I code, write the lore, design the UI, direct the art style, compose the music, make the 3d models, and do the marketing by myself. Even the game engine is a custom one. It's a lot of work, but HARD VOID is my work of art. Your bug reports, comments, feedback, help, support, and enjoyment mean a lot to me. Thank you. Also, I will be grateful if you could add a review when you consider it appropriate. It will help me a lot.If you wish to give direct comments or just chat, there is the official discord https://discord.gg/bsg6eZ4e3HWith the latest updates for HARD VOID v0.13.X, ramming was introduced, and the tech tree advanced to the mid-game range. Also, the previous update included the design of ground units: Tanks, se…
- HARD VOID v0.13.15 - 6 July 2026
V0.13.15 available is now available Added another batch of text descriptions Added button in colony view screen to switch between list and supply chain mode view. More small fixes/polish for battle animations Fixed issues in the tooltip for production summary of buildings.
- HARD VOID v0.13.14 - 5 July 2026
Fixed bug in ship design interface that prevented proper ship design creation. Added another batch of text descriptions. Fixed bug that covered tag controls in ship design interface. Minor improvements and fixes to battle animations.
- HARD VOID v0.13.13 - 30 June 2026
Fixed video memory leak happening when entering and exiting astro, fleet, and other view/management screens.
- HARD VOID v0.13.12 - 29 June 2026
Fixed crashing issues at game startup for windows build. Restored Tachyon beam and last patch changes.
- minor update v0.13.3 - 27 June 2026
Added the first batch of text description for ship systems. Bugfix, Tachyon beam is now available after researching tachyonics. Some added details on tooltips.
- HARD VOID v0.13.X on Summer sale - 25 June 2026
HARD VOID v0.13.X is live and on sale! This will be the last sale before the updated price. HARD VOID Early Access is approaching 50% of development, and the price will reflect that with a price bump after the sale ends. The development continues full Steam ahead. Thanks for all the support! I really appreciate every comment, suggestion, and bug report, including knowing you are enjoying HARD VOID. I hope HARD VOID will meet and surpass everyone's expectations!
- HARD VOID v0.13.0 - 24 June 2026
HARD VOID v0.13.0 is live!Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter.Added new more advanced techs and the corresponding ship systems.Added more detailed damage model, each ship system has HP and has a chance to be damaged, based on size and other factors.Added ship systems traits: electronic, biologic, gravimetric. those affect the chances of module hit from weapons with the corresponding counter-trait: anti-electronic, anti-biologic, anti-gravimetric.Added ship ramming and orbital building drop, in two phases: kinetic shock based on ship mass and speed, if one of the ships explodes the remaining ship takes explosive damage based on exploding fuel, power sources, and current ammo detonated.Added more juice in combat (animations, flashes, etc)Updated new graphic view for colony supply chain.Colony REPEAT button that repeats…
- HARD VOID Early Access v0.12.0 - 13 May 2026
HARD VOID update v0.12.0 brings a lot of new content for ground battles. Procedural oceans:Oceans are now implemented.Three types of oceans: water, ammonia, and methane. Composition has little effect now, but mechanics will be added later.Also, long naval and air unit design is available: sea ships, submarines, airplanes, and helicopters.Naval units have a large load capacity, but are slower than ground units; on the other hand, aircraft are the opposite. Naval and air unit agility depends on the amount of ocean or atmosphere, respectively.A start condition menu is also added, you can select difficulty and universe size for the moment, other configurations will be added later.
- HARD VOID manual - 17 April 2026
Do you like classical old-school manuals? Due to the sheer amount of details not properly explained in HARD VOID, I am working on a pdf manual detailing many of the internal mechanics. It is not complete yet, but i will be updating regularly to include more details, lore, and other stuff, alongside development.https://drive.google.com/file/d/1Q0119A30RdowcSBYm9iMtgKyQ6DJce1K/view?usp=drive_link
- HARD VOID pseudo-roadmap - 7 April 2026
Here is a list of planned major features for HARD VOID release. The order is approximate, and may change. The final decision on when to implement the features is based on keeping the gameplay coherence and making development easier/faster.The pseudo-roadmap will be updated later, adding more features or expanding current ones, as soon has its clear how to integrate and commit to them.Feel free to discuss anything about them in the discord channel or steam forums!
- HARD VOID EA bugfix, UI, and QoL update v0.11.6 - 5 April 2026
This update fixes several bugs and other issues found by the community. Thanks a lot! Changes should be compatible with savegames. Also the are some changes to UI and QoL features like: Vision in universe view of dark matter (that affect warp speed) DPI aware fonts Measurements of distance in universe view
- Bugfix update v0.11.5 - 27 March 2026
Fixed bugs Fixed bug of non-working WASD keys for universe view movement. Added missing Sublight movement indication in ship design screen. Some sporadic AI behaviour bugs fixed. Some small interface updates in ship design screen made.
- enemy AI and auto build/produce bugfixes - 24 March 2026
Fixes: Fixed bug that stuck the enemy AI production frequently. Rehauled auto build/produce algorithm for production and build selection. Fixed Titanium production chain bug other known issues working on: Not following the tutorial precisely (wandering menus/screens) may crash the game.
- hotfix crash on loading - 10 March 2026
Fixed bug that crash the game when loading a savegame with too many colonies.
- Irradiation update v0.11.2 - 8 March 2026
In a previous update, the astros irradiation was increased without taking into account habitability penalties. This caused out-of-range value bugs and even showing '?' habitability in fully explored astros. To fix this, the habitability penalties due to irradiation were greatly reduced and adjusted for the new irradiation value range.
- HARD VOID Early Access v0.11.1 - 8 March 2026
HARD VOID Early Access v0.11.1 is available!The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bugfixes.In this update, the procedural generator of ground units its fairly functional, the division between ground and space units its blurring. You can design tanks and other ground units that can take off into space, use their warp engine, and land in enemy colonies. There is no distinction between ground and space modules; any unit can have any module within the unit size constraints. The unit load capacity granted by land mobility modules allows units to move on the ground and resist gravity. if the unit load capacity is insufficient for the unit mass and gravity combination, it takes an agility penalty and d…