SPSTEAMPULSELIVE ANALYTICS
Electro Havoc

Electro Havoc Steam metadata

Ryan Matthews | Apr 18, 2025 | game

Released

0players observed · 23 September 2026 - 23:39:19 UTC

ActionCasualIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Electro Havoc metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews13
  • Release dateApr 18, 2025
  • DeveloperRyan Matthews
  • PublisherRyan Matthews

Genres: Action, Casual, Indie, Free To Play, Early Access

Company pages: Developer: Ryan MatthewsPublisher: Ryan Matthews

Top Steam chartsTop 100 gamesGame directorySteam Store page

Electro Havoc Steam metadata

Electro Havoc metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2980110/metadata
Steam Storehttps://store.steampowered.com/app/2980110/
Steam Communityhttps://steamcommunity.com/app/2980110
PCGamingWiki search
IGDB searchSearch IGDB for Electro Havoc

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 11 positive, 2 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Gamepad Recommended, Playable without Timed Input

Achievements

23

Platform releases
  • Steam 18 April 2025

Latest Steam announcements

  • Polish and feel fixes - 30 August 2026

    This is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs.Balance and feelPower-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it!Getting swarmed is a little less punishing now too. You get slightly more invincibility after each hit, and shields last a couple seconds longer, so the bigger waves in Worlds 2 and 3 don't burn through your lives as fast.SoundFixed the Quadgra, the spinning six-cannon enemy. Each of its guns was firing its own sound event, and stacking into a mess that flooded the audio channels. A few of you mentioned hearing phantom warning beeps, and that was the culprit. It now fires one clean shot per volley.Tuned t…

  • Patch notes 6/24 - Cloud saves and offline play - 24 June 2026

    This is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, the game keeps your highest scores, furthest waves, and all your unlocks. Play offline anytime. Scores, stats, and unlocks save locally and sync automatically the moment you reconnect. This was always by design but had some edge cases I didn't design for. Fixed: leaderboard scores could be overwritten by a lower score. Steam now only ever keeps your best. I introduced this bug when I upgraded Godotsteam and didn't do a full regression test. Fixed: starting the game offline could show worlds as locked…

  • Electro Havoc Full Release - 6 June 2026

    When Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride.Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most of 1.0 got built in 15-minute commits squeezed between everything else, with the occasional late night when I could swing it. But a year of community feedback, late-night balancing, and absurd leaderboard scores encouraged me to keep building and release more content. I want to extend a sincere thanks to the folks who showed up during Early Access, the ones who left feedback, and the leaderboard regulars.Here are the broad strokes of what's getting released today:One world has become three: the origi…

  • Heads up: Electro Havoc goes paid on Jun 8, 2026 - 24 May 2026

    Quick note for everyone playing or thinking about it:On Jun 8, 2026 to coincide with Steam's upcoming Bulletfest game sale, Electro Havoc leaves Early Access and 1.0 goes live. At that point the game will become a paid product on Steam. Until then, the Early Access build is still free. If you've been meaning to try it, this is the window.A few things worth knowing:If you already have Electro Havoc, you keep it. No re-purchase, no save wipe, no catch. Your Steam Cloud saves carry forward -- your progression, your leaderboard scores, all come with you into 1.0.The 1.0 update lands the same day for everyone -- EA players and new buyers get the same build.There's a lot new in 1.0 -- more worlds, more ways to die, real boss fights, a thrust mechanic for getting out of trouble, the leaderboards got a proper stats panel -- but we'll do the full write-up on launch day. Today is just so nobody's…

  • Major update inbound - exiting Early Access - 2 May 2026

    Hello Electro Havoc community! It has been a while. Well, too long. Real life has taken hold but I have been slowly but surely making updates to the game to get it to a point where I'm comfortable exiting Early Access. I will post a more fulsome update soon on what's included in this, but I wanted to share this news as I have had to make some potentially breaking changes to the Stats and Achievements to get us ready for the full game. I have spent considerable time refactoring the game with the aim to minimize impact to everyone's progress on Early Access but some impact was unavoidable.Please post a thread in the discussion forum if you've been impact by these changes so that I'm aware, and in the interim, I will continue with urgency to release the full game. Thank you so much for your support over the last year in Early Access!

  • Patch notes 4/20 - 20 April 2025

    Small but important update today brought to my attention on our community forums by the first Steam player to beat the Early Access version of the game, 光咲凛音! Bug fixes: Wave 10 Complete achievement wasn't firing when Wave 10 was completed! Restart Game button wasn't enabled on Finish Game modal

  • Patch notes 4/18 - 19 April 2025

    Bug fixes: Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again" Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of health left Fixed race condition where the last enemy death would sometimes count towards your score High score now correctly displays in game over modal Balance updates: Shield now lasts for +2s longer (7s instead of 5s)

  • Electro Havoc is now available! - 19 April 2025

    Annnd that's it, folks! WE ARE LIVE! You can now play Electro Havoc for free while it's on Steam Early Access. Big ❤️ to everyone who shared feedback over the last +2 yrs -- it has certainly come a long way. I'd also like to share a heartfelt thanks to those who give the game a shot and leave some constructive feedback on how I can continue to improve it over the next few months while working up to a full release. A Note on Early Access During Early Access, you'll be playing World 1 that consists of 10 waves of increasingly difficult and numerous foes. I will be creating new Worlds and the ability to transit between them. You can also expect the following when the game comes out of EA: Enemies already have different movement patterns and stats (speed, health), but they are of just one type. Expect lots more variety and maybe a refactor of the existing ones. I'd like to add impact damage…

  • Early Access begins Apr 18! - 8 April 2025

    It has been a long, and illustrious journey these last two years as I've chipped away at this game as a hobby in my spare time. These last two months have been even more fruitful as the Playtest feedback I've gathered across the Steam, Godot, Seattle Indies and more communities have helped shape the game into what it is. But, I'm not there yet. That's why I've decided to release the game for free as part of Early Access next Fri Apr 18, 2025. I have more levels, power-ups, enemies and boss mechanics that I want to experiment with, but I'm eager to get what I feel is a completed "World 1" into the community's hands for feedback and enjoyment. Over the next 3-6 months I'll continue to add content, hopefully start a new Playtest or two, and then release the full game this Summer/Fall. I've closed down the current Playtest as I squash those last few bugs, and make a few more adjustments to…

  • Major update with your playtest feedback - 22 March 2025

    A few days before the Game Developers Conference (GDC) in San Francisco, I updated the playtest build with a massive update thanks to all of your feedback. Here's a summary of the major changes: New features and game updates The aesthetic of the game incl. TileMap, space background, and ship have been overhauled Player's ship now pays homage to the Electro Havoc logo (though still in progress) includes a thruster burn "tail" that reacts to the player's movements Player's ship now rotates to direction of input "Enemies left" counter added to help keep track of wave progress Power-up compass indicator added that points you to off-screen power-ups Enemy splash damage now has more unique animations and aligned color palette Added "back button" support to controllers Added Godot logo on start-up Increased the map size and game resolution (from 720p to 1080p) Enemies no longer cluster awkward…

  • Major update coming soon, but also: a delay - 6 March 2025

    First off, a huge thank you to all of you who have added Electro Havoc to your wishlist. Your +1's are a strong indicator to me that I'm working on something exciting, and reinforce the conviction I have in what I'm building. To the playtesters who've reached out personally, via Discord and other means -- your feedback is invaluable! I'm taking it all to heart and adding it to my issue and feature tracker (available here) to stack rank, ideate and plan for. Unfortunately, the improvements you've asked for have influenced me enough to delay the game to Q2-25. I was really, really pushing to get this out for the Steam Spring Sale and in time for the upcoming Game Developers Conference in 2w, but if I did, I'd be pushing out a subpar product that I knew I could bar raise. So, I'm going to keep the playtest open and instead of pushing out the "final" product, I'm going to push out a major u…

  • Electro Havoc is open for playtesting! - 14 February 2025

    This all started when I foolishly entered a game jam sometime mid-2023 and I decided to challenge myself by learning a new engine (Godot) and language (GDScript) at the same time. The “game” I built, dubbed “Electro Havoc”, was inspired by the Geometry Wars easter egg minigame in the Project Gotham Racing 2 game for the OG Xbox back in 2003. When I stumbled on it back then (and rediscovered the sequel more recently on Steam), I was hooked on the simplistic yet satisfying game loop, rockin’ soundtrack and retro aesthetic. Shockingly, I managed to score second (of four submissions…) in best use of graphics and audio and dead last for the other voting categories. Here’s a preview of what I built in ~2 hours in Godot 3.5.2 some years ago: So as you can see, it was a looong ways away from an actual game loop but it was demonstrative of what I had in my head (a scary thought). The prompt for…

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2026Patch notes 6/24 - Cloud saves and offline play1836506165546713
220 April 2025Patch notes 4/201797185861744716
319 April 2025Patch notes 4/181797185861694561
46 March 2025Major update coming soon, but also: a delay1793384379376676

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2980110
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateApr 18, 2025
DeveloperRyan Matthews
PublisherRyan Matthews
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews11
Negative reviews2
Total reviews13
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2980110/

Short description

Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Lure more enemies into debris fields to trigger chain reactions, and grab power-ups to boost your multipliers.

About this game

Enter a neon-charged battleground where survival meets explosive energy in this retro, space-themed twin-stick shooter! As you dance through waves of geometric adversaries, each defeated enemy leaves behind a deadly debris field -- lure other enemies into these hazard zones to trigger devastating chain reactions and score multipliers. Snag powerful upgrades that temporarily boost your ship's offensive and defensive capabilities while you craft the perfect storm of destruction, turning enemy movements into opportunities for spectacular combos. Set your own pace in this sleek, modern take on classic arcade action, where minimalist design meets pixel particle effects in a sea of vibrant colors. Take control of the Starfighter X-7 , a lightning-fast combat ship that comes equipped with devastating weapon systems, perfect for carving through waves of geometric baddies. Just... don't let them touch you. As you progress through the levels, you'll spot offensive and defensive power-ups that last for a few moments in-game -- listen for the audible cue that they're running out. Grab them on the map before they disappear! Defensive Power-ups Health: Regen your ship's health: Regenerates one of your Ship's health bars. Shield: Grants temporarily invulnerability: Take a breather and enjoy the briefest of reprieves. Thrust: This temporary boost scoots you along the map to get out of a bad situation, quickly! Offensive Power-ups Tri-blaster: Broader spray pattern: Just aim in the general direction in the ultimate spray 'n pray armament. Mega blaster: Faster rate of fire and a larger projectile: Take down enemies with ease as this weapon absolutely shreds your adversaries. Other power-ups may await after defeating bosses! Shard: World 1's pointiest foes. They scale up in size, speed, and attack patterns as the waves climb. Tetra: World 2's flight-path strikers. Sturdier than Shards and always coming at you from an angle. Quadgra: Keeps its distance and peppers you with projectiles. Hexara: Drops area of denial (AoD) zones that drain your shields so zip out of there quickly! Wedge: Hunts in 4-pack formations. Kill the glowing leader and the rest fall apart. O…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
60Gamepad Recommended
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Electro Havoc's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Electro Havoc's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Electro Havoc at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$5.99$5.99No discountSteam Store

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Project Zomboid44,43724 September 2026 - 02:39:31 UTC122,811467,999The Indie Stone
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,47724 September 2026 - 02:56:29 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.13,32024 September 2026 - 01:49:21 UTC266,908420,693semiwork

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