- v1.2.7 Patch Notes - 11 February 2017
BALANCE - Endless levels now are not quite as endless. It's now much more difficult to last a half hour, an hour, or more, because the difficulty in those levels now scales faster the longer a level lasts. For instance, HP, spawning rate, speed, etc. all scale slightly faster over time. More enemies can appear onscreen at once in Raberata levels, and the Fear Points don't slow enemies as much in those levels. It should still be possible to last 10 minutes (to get the achievement for doing so), but now much harder / impossible to last an hour in one. - Made the "Love 3" medal campaign level easier. Not by doing anything to the level itself, but by increasing the cache reward for the "Love 2" level. Now instead of 160,000 bonus cache as a reward, the player gets 260,000 bonus cache instead. It's still a good idea to save up as much money in Love 2 as you can, but it should now be easier t…
- v1.2.7 Patch Notes - 11 February 2017
BALANCE - Endless levels now are not quite as endless. It's now much more difficult to last a half hour, an hour, or more, because the difficulty in those levels now scales faster the longer a level lasts. For instance, HP, spawning rate, speed, etc. all scale slightly faster over time. More enemies can appear onscreen at once in Raberata levels, and the Fear Points don't slow enemies as much in those levels. It should still be possible to last 10 minutes (to get the achievement for doing so), but now much harder / impossible to last an hour in one. - Made the "Love 3" medal campaign level easier. Not by doing anything to the level itself, but by increasing the cache reward for the "Love 2" level. Now instead of 160,000 bonus cache as a reward, the player gets 260,000 bonus cache instead. It's still a good idea to save up as much money in Love 2 as you can, but it should now be easier t…
- v1.2.4 PATCH NOTES (December 8, 2015) - 8 December 2015
v1.2.4 PATCH NOTES (December 8, 2015) Summary: This patch adds a new system where you can only have a limited number of medals active at any one time; this is intended to add more strategy to the medals system. There are also some other miscellaneous changes, such as a button to restore default settings and a button to turn the visuals down, and some changes that hopefully will fix a problem some people have been having with running out of VRAM (vertex buffer errors). As always, please report any bugs you find in the forums. - Imposed a limit on the number of Medals (achievements) that can be active at once; the base limit is now 4 plus 1 per completed campaign. This limit is displayed under the medals. Inactive medals are displayed in monochrome. When you get a new medal, it will start active, unless you are at the limit, in which case it'll start out inactive. To activate a medal, you…
- v1.2.4 PATCH NOTES (December 8, 2015) - 8 December 2015
v1.2.4 PATCH NOTES (December 8, 2015) Summary: This patch adds a new system where you can only have a limited number of medals active at any one time; this is intended to add more strategy to the medals system. There are also some other miscellaneous changes, such as a button to restore default settings and a button to turn the visuals down, and some changes that hopefully will fix a problem some people have been having with running out of VRAM (vertex buffer errors). As always, please report any bugs you find in the forums. - Imposed a limit on the number of Medals (achievements) that can be active at once; the base limit is now 4 plus 1 per completed campaign. This limit is displayed under the medals. Inactive medals are displayed in monochrome. When you get a new medal, it will start active, unless you are at the limit, in which case it'll start out inactive. To activate a medal, you…
- v1.2.2 Patch Changes - 19 September 2015
Major balance changes in this patch, to the Points, to some of the medals, and especially to the Point's achievement campaigns. A lot of other changes too, this is a pretty big patch. The patch changes are actually too big to fit in the text limit of an announcement, so here's a link to the discussions post that has the full patch notes: http://steamcommunity.com/app/298360/discussions/0/523897653308642078/ But a tl;dr version is: - Rebalanced many of the points various ways. - Made the Point Medal (Achievement) Campaigns easier. - Added descriptions of hotkeys and some other stats on the pause screen. - Made some changes to a few of the medal bonuses. - Some balance changes to some of the enemies. - Much more; read the full notes for the details.
- v1.2.2 Patch Changes - 19 September 2015
Major balance changes in this patch, to the Points, to some of the medals, and especially to the Point's achievement campaigns. A lot of other changes too, this is a pretty big patch. The patch changes are actually too big to fit in the text limit of an announcement, so here's a link to the discussions post that has the full patch notes: http://steamcommunity.com/app/298360/discussions/0/523897653308642078/ But a tl;dr version is: - Rebalanced many of the points various ways. - Made the Point Medal (Achievement) Campaigns easier. - Added descriptions of hotkeys and some other stats on the pause screen. - Made some changes to a few of the medal bonuses. - Some balance changes to some of the enemies. - Much more; read the full notes for the details.
- Immortal Defense v1.2.1 Patch Changes - 8 September 2015
Here are some changes for v1.2.1 (Sept 8, 2015). * - improved visibility of the upgrade price when the player cannot afford that price - improved visibility of Courage Point shots - added a Strategist Point range re-direction information into the Points manual, it appears now as " *Range "; I'd like also to have a visual representation of that range in the future - added hotkeys for game speeds: QWER for slow, normal, fast, fastest - fixed a bug that caused Panopticon's medal to be awarded when you killed a different type of enemy at 100% difficulty instead of just the Panopticon - fixed a bug that prevented Blaggenthorg's Skull medal from being registered with Steam. Unfortunately if you had this bug happen, for now, you will need to re-acquire this achievement in a new save file for it to be registered with Steam; I may make this easier in a future patch. - fixed a bug that caused the…
- Immortal Defense v1.2.1 Patch Changes - 8 September 2015
Here are some changes for v1.2.1 (Sept 8, 2015). * - improved visibility of the upgrade price when the player cannot afford that price - improved visibility of Courage Point shots - added a Strategist Point range re-direction information into the Points manual, it appears now as " *Range "; I'd like also to have a visual representation of that range in the future - added hotkeys for game speeds: QWER for slow, normal, fast, fastest - fixed a bug that caused Panopticon's medal to be awarded when you killed a different type of enemy at 100% difficulty instead of just the Panopticon - fixed a bug that prevented Blaggenthorg's Skull medal from being registered with Steam. Unfortunately if you had this bug happen, for now, you will need to re-acquire this achievement in a new save file for it to be registered with Steam; I may make this easier in a future patch. - fixed a bug that caused the…