- Fixed patch from September 17th - 17 September 2026
Correcting the error of learned characteristics in your own sessions
- Update v.1.7.9 - 15 September 2026
Added a skill to exchange health for mana in the Blood Magic tree;Added a Vampirism skill to the Blood Magic tree;Added a new freezing skill in front of you;Fixed player-to-player trading;Upon character death, all positive and negative effects are now removed from them;Fixing some errors with music and sounds;Fixing an issue with the Loot Bar not closing during interaction with other objects;Started work on a seasonal event.
- Update v.1.7.8 - 7 September 2026
Fixing the weight error when equipping armor;Continued work on character voice acting. AI is gradually being replaced by real voices;When fishing without bait, you now get seaweed with a 100% probability. If fishing with bait, other items can be caught;Fixed an error where consumable items were removed;
- Update v.1.7.7 - 24 August 2026
- Restoration of the ban on using a shield with two-handed weapons. The experiment took place and it turned out to be unsuccessful, as everyone started running around with shields;- Characteristics have been added to some types of armor and will be expanded further. It will be easier to assemble your build;- Reduced effect from traces;- Added freezing effect (in test mode, balance needs to be checked). Freezing duration is 5 seconds and the effect wears off when attacking the target;- Fixed an issue where ignition could deal 0 damage; ignition strength depends on damage and equals 25% of fire damage dealt, but is never less than 5 points;- If the target is ignited again, the last amount of damage is applied and replaced with a new one;- A storage has been added to the Mage Guild;- A workbench has been added to the Mage Guild;- Fixed the weight of water drawn from a well;- Fixed the trig…
- Update v.1.7.6 - 22 August 2026
Fixed a bug with saving water stacks when picking up from the well;Added an Intelligence buff similar to other buffs;Added a warrior skill that gives +30 strength for 2 minutes and restores +100 health;Added a night vision potion;Added a longbow to the merchant's shop;Added crafting of a longbow at the workbench;Added the ability to wear one-handed and two-handed weapons simultaneously (for example, a sword + shield and a bow on the back)
- Update v.1.7.5 - 20 August 2026
Adjustment of all damage calculation formulas;Shields now also block magical damage;Fixed a bug with stats after resetting them at the statue;Character movement animations have been changed;Fixed the damage of the "Ice Flash" ability;Freezing arrows added;
- Update v.1.7.4 - 16 August 2026
The cost of elixirs and items for their crafting has been significantly reduced;The duration of elixirs has been increased to 20 minutes;Elixirs have been added to the inventory of mages and Leanes (in the swamps);Periodic damage from igniting a target now depends on the amount of initial damage dealt to the target and equals 20%. For example: you dealt 50 fire damage to a target and it was ignited. Periodic damage will be 20% of 50 damage units = 10 damage units per second. The effect duration is always fixed;Healing spells now depend not only on the base value, but also on the Intelligence attribute. Each point of Intelligence adds 1% to healing;Skills - buffs for increasing Concentration, Strength and Agility have been added;A skill for a warrior for quick approach to the target and stun has been added;
- Update v.1.7.3 - 8 August 2026
Added 2 new skill slots;Fixed the bug with receiving an achievement upon exiting a solo dungeon;Added a level rating table (other ratings will be added later);Fixed errors in gold rewards for quests;Added lacquer crafting;Increased arrow resistance on shields;Added items: threads, bone meal, coal;Changed the ingredients for smelting ingots; now they require coal;Added a buff system (items only, spells will be added in upcoming updates);Added elixirs with buffs: Strength +5, Strength +10, Agility +5, Agility +10, Concentration +5, Concentration +10. Available at alchemy tables;Resetting skills and abilities temporarily costs 100 gold per level instead of 500 (so you can reset skills more often to test various builds);The cost of some items and their crafting materials has been revised due to the addition of lacquer to crafting. In most cases, they have become cheaper and easier to produc…
- Update v.1.7.2 - 27 July 2026
Bow draw animation, draw force and aim are synchronized with each other;Aiming animation for short bows is accelerated by 20%;One-handed weapon attacks are smoother and without jerks;The magic stance has been changed;You can now run during the magic stance;Healing abilities have been removed from frost mages and transferred to the priest in Harborgate;Learning of the "Resurrection" ability has been added;Weight functionality is enabled. Now, when overweight, the character cannot run;
- Update v.1.7.1 - 26 July 2026
Added an arena in Harborgate. You can train with other players in PvP without punishment (no death penalties);Blood on the character when taking damage has become clearer and no longer stretches as before;Fixed a bug where maximum carry weight was calculated incorrectly;Fixed a bug when dropping items from equipment;Now carrying capacity is affected by Endurance, not Strength, to balance some classes (mages often have no need to spend their attribute points on Strength for carrying capacity);More convenient interaction with campfires and the kitchen;Fixed collisions of some objects in the winter biome;Changed NPC Lilu's shelter. Now you cannot get to her using a bug;
- Fixed bugs - 20 July 2026
Fixing grass collisions near the farm; Fixing the errors of the final quest;
- Update v.1.7 - 19 July 2026
Update:Added continuation of the main storyline branch;Added a new location - city dungeon (being gradually filled);Started working on PvP content and filling current locations;Added a small solo plot location;Added necromancy skills;Added cloaks with stats after completing the main story quest;Started working on improving character voice acting that sounds bad;Fixed inventory weight when crafting;Cyclopes' attack behavior has been changed, some attacks have become stronger and more difficult;Fixed an error when deleting characters (after their deletion in the main menu, a connection error often appeared);Reduced GPU memory consumption by ~1.5 Gb;Changed grass coloration and improved road quality;Minor improvements to bots' socio-aggressive behavior;Music change during monster attacks now only occurs in locations where combat is taking place, not across the entire game world.
- Update from 07/06/2026 - 6 July 2026
Work on the second chapter is almost finished; Fixes to the frost shield (sometimes there were some issues with it); Fixing the control settings bug from the main menu; The two-handed sword combat system has been changed. Now, single left clicks trigger an attack in place, but holding down the left click performs an attack with movement.
- Update v.1.67.12 - 18 June 2026
Added area-of-effect attacks for two-handed weapons;Added 2 rings: Alchemist's and Dexterity (available from the blacksmith in the city);Fixed a bug during trading between characters, when incorrect items appeared before relogging into the game;Fixed the damage widget draw distance;Fixed Lilu's respawn;Fixed a bug during attribute reset, when attribute damage remained the same;Fixed a bug during attribute reset. Attributes are now restored correctly;The shard quest required 15 shards, but the description said 14;Reduced the cost of items from blacksmith Garrett;
- Update v.1.67.11 - 11 June 2026
Fixed an issue where, in some cases, armor resistances were not taken into account when taking damage.When crafting, the character now gains experience for each item. The amount of experience depends on the crafted item.The crafting time for simple items has been significantly reduced.Crafting materials are no longer removed from the inventory immediately, but upon the creation of each item. This fixes the bug where materials disappeared when servers rebooted while a player had a large amount of resources in the crafting queue.Stamina consumption while sprinting has been increased 2 times.Added enhanced Healing and Mass Healing spells (can be purchased at the Mages Guild).Campfires in the winter biome have a warming effect.The effect of cold in the winter biome has been reduced (from -60 to -40 at the coldest point).Increased experience gained from Cyclopes and Dead Knights.Frozen slave…
- The US server is open - 9 June 2026
By popular demand, a new US server has been opened (location New York). The database is copied from the EU server, so you don't have to start all over again.I understand that there is a small online market for opening new servers, but after future major updates, I plan to attract players through advertising and marketing. Now it's a good opportunity for many players to try the gameplay with a more stable ping.
- Update v.1.67.10 - 4 June 2026
Gold ore added;Smelting of gold ingots added to the forge;Silver ore added;Smelting of silver ingots added to the forge;Fixed incorrect stats when equipping items;Fixed a bug where a recipe remained locked and only re-login helped;The despawn time for all animals and monsters after death has been increased by 3-5 times to make it easier to pick up loot;Stats rebalanced after the latest updates. Now accessories and level-based stats are correctly summed up;Fixed an interface freeze issue with merchants and the periodic display of an empty merchant inventory;AoE (Area of Effect) skills no longer attack players in the same group (previously, magic did not attack if a player targeted another player in the same group, but the blast wave could still hit them);Fixed issues with magic shields;Increased water extraction speed from wells;Installed a server monitoring (dispatcher) system to track…
- Update v.1.67.9 - 31 May 2026
The weight of many items has been changed, inventory weight is being tested further;Some interfaces have been changed and minor cosmetic work has been done;Jewelry items — rings — have been added. Some can be bought from the blacksmith, while others can only be crafted at the forge. New jewelry with various stats will be gradually added;Guild members' levels are now displayed in guilds (this only works for new guild members, as well as for previous members after their level changes, i.e., the player must have a level change for the data to load into the guild information);Internal technical work with servers (custom monitoring to alert about problems for faster response).
- Update v.1.67.8 - 26 May 2026
Fixed jerky weapon equipping animations;Fixed quest display on private servers (private sessions);Added new healing and group healing skills (for players in the same party);Now some spells do not require entering a stance, they are applied automatically (for magical shields, heals, and non-targeted abilities, weapons remain equipped, magic is cast instantly to improve combat dynamics);Closed testing of a new location.
- Update v.1.67.7 - 23 May 2026
Fixed the bug with infinite boss spawning when leaving a dungeon;Added new quest series on the way to the swamp (NPC near the house with roses);Resolved the issue with recipe display. Now everything works correctly;IceStorm now consumes the correct amount of mana;Implemented functionality for equipping two one-handed weapons (two swords, sword and mace etc.). The damage from the second weapon is divided by 50%. For example: if you have a sword in your right hand dealing 100 damage, and another sword in your left hand also dealing 100 damage, total damage will be 150, taking into account the type of damage;Torch is now considered as a weapon and can be used simultaneously with other types of weapons.