- NEW DEMO PLAY TEST IS LIVE! - 12 September 2026
Hi all!The updated demo playtest is now live! 🎃If you’d like to help test the updated demo, please get a message to me on the Steam community forums or join the Discord using the link on the main Steam store page and DM me to receive your playtest key.A huge thank you in advance to everyone who takes the time to playtest, It genuinely means a lot!If you’re not able to participate I hope you’ll still get a chance to play the demo during the Steam Scream V Festival on October 26th! 🖤
- Development Update August 2026 - 24 August 2026
Hi all, super quick update this month. The heat wave might be over for now but it's heating up on the development front quite a bit. Working super hard to get a massively updated demo ready to play test in September. Thanks for your support!
- Development Update July 2026 - 24 July 2026
Hello all!The UK summer has been brutally hot, and I hope you're all coping better than I am! 😅I've included some screenshots of a brand-new environment below. While I continue working on the game's environments, I've also commissioned an artist to give the Steam store page a fresh new look, so I hope you'll be able to check out a much more up-to-date page soon.Even more exciting, I've selected a voice actor for our protagonist! Re-recording all of Aaron's dialogue for the demo with the new VA will begin in August.The goal is for you all to experience the game's biggest changes—and everything I've poured into making them happen—when the brand-new demo launches this Halloween! I can't wait for you to finally get your hands on it!
- Development Update June 2026 - 24 June 2026
The weather's a bit hot but that's not going to stop me from posting this month's update! Here's a teaser for an environment I've been working on this month. It's pretty much done.In addition to working on environments, I'm a big fan of the steam deck so I've been spending time making sure the game is playable at steam deck's 1280 x 800 resolution. PC/controller support already exists with the UI updating depending on what you're using:I've now added functionality to detect when a steam deck is being used and icons are updated to the steam deck version accordingly:Currently, I'm working on a settings option that will allow you to increase the text size, making the steam deck experience much nicer. It's not glamorous work but in the grand scheme of things UI and UX contribute so much to a game's enjoyment so must be taken seriously.Thanks for your support and I hope you're enjoying and c…
- Development Update May 2026 - 31 May 2026
Happy May everyone! Checking in to let you know that I'm still developing. Here are some screens of a level I know you're going to love.
- Development Update April 2026 - 24 April 2026
Hi all, development continues with more level creation. This level is challenging but lots of fun to create. It's almost done and here's a sneak peak.
- Development Update March 2026 - 25 March 2026
Hello all, just checking in to let you know development is in full flow. Here are some in game pics and thanks for your ongoing support:
- Development Update January 2026 - 25 January 2026
Hey folks, happy new year! Work on the game continues. I'm looking to replace the artwork around the steam page with new Aaron as soon as I can find a window. Steam stats and achievement integration has been added. New environments are being worked on. Thanks for your support and here are some pics:
- Development Update October 2025 - 24 October 2025
Hey everyone, exciting news for the October update! The model for your boy Sergeant Aaron has received a massive upgrade. I hope you like the new look. I'm quite pleased with how it turned out. More realistic and emotive compared to Mr. Plastic on the left 😅. The demo is being updated and you'll be able to give New Aaron a test drive real soon!
- Development Update September 2025 - 25 September 2025
Hello all, it's been a busy few weeks. I'm happy to report that all boss characters are finished and I've now moved onto putting some puzzles together to give you a break from all the horror. I'm balancing this with giving our main character a sprucing up. Excited to show you this in the next updated. Thanks for your support. Here's some more boss art (spoilers!). Can you figure out what British folklore inspired this character?
- Development Update August 2025 - 25 August 2025
A warm August hello to everyone! The weather might still be toasty here in the UK, but development on From Fire is just as hot. Over the past few weeks, I’ve been diving deep into the final stages of the boss character. The mechanics are proving to be quite involved but I'm having fun implementing my vision. I'm also investigating the possibility of updating our main character Sgt. Aaron to give him more fidelity. Watch this space! Thanks so much for following the journey—hope you’re enjoying the rest of your summer! Oh and here's some promo boss art I put together, spoilers ahead :)
- Development Update July 2025 - 25 July 2025
A big July greeting to you all! Developing in a British heatwave has its challenges but it will not deter me :). This past month, I’ve been working hard on the remaining boss character. The model and texturing is done. The animation, programming and mechanics continue. This boss plays a huge role in From Fire, and I want it to be something players remember (and maybe have nightmares about) for a long time. Have a great summer and thank you for your support.
- Development Update June 2025 - 26 June 2025
Happy June everyone! A quick update on what I've been up to. Boss fights have been the focus recently and will be the focus for the next few weeks as well. The good news is that there’s only one boss left to do and the model for it is already finished. I’m really pleased with how these battles have turned out, given how ambitious they were. The remaining boss is no different and I’ve been looking forward to working on this one for a very long time. The concept for this boss was first created in my mind ever since I played ‘Zombies Ate My Neighbors’ on the SNES. I am thrilled that I can now make that idea a reality and get it into your hands. As always thanks for all the support and motivation you give me!
- Development Update May 2025 - 25 May 2025
Hey horror fans, here’s what I’ve been up to this May. I've mostly spent time designing and implementing boss characters of the game. I'm trying to ensure the bosses have some depth to them and remain faithful to English folklore source material. They'll have their own story that you, the player, will be a part of. I really hope you enjoy fighting these guys in the battles I'm crafting for you!
- Development Update April 2025 - 29 April 2025
Hey horror fans, here’s what I’ve been up to this April. Time had been mostly spent finishing the enemy characters that you will face in the game. I really hope you enjoy fighting (or avoiding) them! The next piece of work I've moved onto is creating boss characters. Suffice to say huge spoilers ahead so do not reveal if you would prefer waiting to experience these enemies in-game. For the more curious out there, the next bit is for you. Here are the creatures and demons that await you. If you haven't already, wishlist now!
- Development Update March 2025 - 29 March 2025
I'm deep in development focusing on key characters. I'm putting a lot of effort into creating these characters and given recent feedback to avoid spoilers, I won't post them here so you all get to experience them for the first time in game. Things are moving along and I want updates like this to give you an idea of the general area I'm working on and to assure you that progress is being made!
- Enemy Added: Slayer - 6 March 2025
The Slayer is a nightmarish enemy that prowls the forest. With a massive blade for an arm, moving deceptively fast for its size, it strikes silently from the shadows, hunting unsuspecting prey with brutal precision.
- Enemy Added: Ghoul - 19 February 2025
The Ghoul is a horrifying, undead creature that prowls graveyards and dark, abandoned places. With pale, decaying skin and an insatiable hunger for human flesh, it feeds on the living and the dead. It lurks in the shadows waiting to strike with its razor sharp teeth and claws.
- Enemy Added: Demon Werewolf - 7 February 2025
A demon possessed werewolf that is a twisted creature of rage and darkness. Its fur is dark as the night, and its eyes glow red. Its claws are sharp as obsidian, its growls deep and unnatural. The demon amplifies its hunger and brutality, turning it into a savage, soulless monster. Able to close distance very quickly via a leaping attack and then finish the job with relentless claw attacks.
- Enemy Added: Rive - 13 January 2025
An insane demon, driven by unfathomable rage and madness. Using the saw implanted in its head, sawed off its own hands in a brutal display of self-destruction. Now, with jagged stumps but a razor sharp head saw, it prowls the countryside looking for victims. Its disfigured form mirrors its fractured mind, a terrifying embodiment of chaos and torment.