- 3 new physical skills - update 0.7 - 23 July 2026
The highlight of this update are new physical damage based skills! Now you can make full use of Assistant's potential and completely run over everything standing in your way in the dungeons ;)New Features:New Assassination, Chakram and Trap physical skillsDark UIPassive properties of heroesHero select spell level up arrowsItem card inactive stats gray colorBite effect animationBetter percent stat displayNew magic explosion animationSpell icon for BiteGeneral stats now shows other stats (perks, status, bonuses)Bug Fixes:Fixed "If every" and "For each" indicatorsAdjust activation area of main menu buttonsFixed Start button status refreshFixed backpack stats for specific spellFixed turret level indicators after reviveFixed enemy push out of map on Suspicious hillFixed sword localizationFixed projectile wall bounceFixed backpack refresh after hero changeFixed physics performance of some ite…
- Last Mage is now Steam Deck verified! - 3 July 2026
We're happy to announce that Last Mage is now Steam Deck verified! Now you can take it with you comfortably anywhere you go :)As for the developement, please stay tuned for the next upodate. We're working on the next map with new mechanics and a curse system, which will make longer rounds even more intense!
- Version 0.6 available - 12 June 2026
With this update, we bring you new map: Death Gorge. A new challenge lies ahead, as you won't be the only one hungry for experience in this place. Who will you be fighting against this time? Only way to find out is to check it for yourself!There is also a lot of Quality of Life changes in this update, based on feedback from all of you. Some are regarding the UI, some UX and overall gameplay. If you want to check out detailed patchnotes for this update, please check them below!New Features:New map: Death Gorge New items: Implant Battery, Discharge Battery, Old Battery StackNew Mythical spell upgrade: LeapAdded mana fountain in the CatacombsAdded signalling before Magic Sword castsAdded new stat icons for: Casting time, Critical Chance, Critical Damage, Spell Speed, Pierce, Power Gain, Damage Interval, Magic Attack, Inspire, Number, Knockback, Armor Melt, Curse and Curse Point Added pause…
- Patch notes v.0.5.2046 - 16 April 2026
New Features: Added delay for level-up buttons appearanceAdded new Mythic to Thorn: Charger Bug Fixes: Fixed incorrect ingredient display in craftingImproved pool generation and Mythic validationFixed Skill Tree sometimes appearing empty despite assignmentsFixed Skill Tree reset not refreshing shardsFixed Hourglass item not scaling properlyFixed issue on Steam Deck where Banish couldn’t be selected if Enchant was inactiveFixed Ghoul Champion spawning too early on Suspicious HillRemoved placeholder visuals from spell cards
- Skill tree update - 9 April 2026
As always, thank you for the feedback you gave us! In this update we offer you the first playable version of the skill tree. Develop your skills, check out how they influence your gameplay experience and then share your thoughts with us! We want grinding for the shards to be rewarding and skill tree useful to you, so feel free to tell us what would you want from it :)If you want to check out detailed patchnotes for this update, please check them below!New FeaturesSkill Tree - Initial implementation of the skill tree system, including upgrades such as Physical Attack, Movement Speed, Mana Regeneration, and more.Banish & Enchant - New functionalities added to the card selection screen, giving players more control over their builds.Challenges - A map-based challenge system that rewards players with additional Wisdom EXP, supporting faster progression in the skill tree.SFX Updates - Added n…
- Patch notes v.0.5.1908 - 9 March 2026
Fixes:Spell-related achievements and others should now work correctlyFixed damage pops for showing up despite 'Barrier' being activeFixed Thorn scale and spawn enemies issues on 'Suspicious Hill' mapFixed decimal damage values
- Patch notes v.0.5.1903 - 4 March 2026
New Features:Magic Reflux: Added new explosion projectile.Fixes: Key rebinding now works correctly after a reset (this time permanently we hope)Items no longer fail to rotate properly after crafting.Fixed missing reminder dot on newly unlocked characters.Fixed missing crafting reward issue.Dialogues now correctly pause when opening the settings menu.The skip button is now hidden during the initial spell level-up.Fixed Swordsman achievement trigger.Fixed crafting invalid index errorFixed Magic Sword visual glitch after upgrade.Suspicious Hill - fixed Big Thorn issue, endless level-up loop, and unbeatable enemies.Fixed input issue after spell selection.Adjusted Hero Panel card font.
- Early Access Hot fix - 27 February 2026
Hi there!First of all, thank you everyone for giving us a chance and trying Last Mage! We are especially grateful to everyone who took their time to write a review or join discussion on Steam community. Your feedback is incredibly helpful and is exactly a reason we launched Last Mage in Early Access. Previous game we worked on was developed in similar fashion, but this is first game we launch a game on the Steam this early in the development. Our previous one was released on mobile first and only then ported to Steam. Now our lack of experience of "do's & don'ts" of Early Access on Steam is very showing ːsteamfacepalmːWe also want to take action about voiced concerns about the lack of communication. We'll do our best to keep communication regular and clear from now on, starting today. Without further ado, we read all feedback and what could be done the fastest, was improved in this fix.…
- 🪄 Last Mage - Early Access Launch - 24 February 2026
Ready to blast some monsters with magic? 🪄 🐛 Last Mage launches in Early Access today!Nothing is easy when you have to descend into catacombs overflowing with monsters, but even if a little bit late, we got there! We took all your feedback to our hearts and with completely new spells, more maps, another playable character and so many changes in UI it would be hard to list it in one entry, it's ready to enter Early Access!Also great thanks to Wanderbots for letting us use his gameplay for broadcast! Go and give them a subscribe as well :) 💬 Share your thoughts on the Steam discussion board or our Discord Thank you for helping us keep the flame of magic alive.Weird Johnny Studio
- 🪄 Last Mage joins Steam Next Fest! - 13 October 2025
Our Last Mage demo is live right now as part of Steam Next Fest (October 13–20), and the first impressions are very promising! Content creators are already diving into the chaos, exploring the depths, and sharing early gameplay, and the feedback so far has been very positive ,which warms our dark hearts. 🖤If you haven’t yet, now’s the perfect moment to descend into the catacombs yourself. Test your spellcraft, tailor your backpack, and see how far you can survive in this roguelite, reversed bullet-hell world.Your feedback during this week means everything - it helps us polish, balance, and make Last Mage the best it can be.✨ Play the demo now - Last Mage Demo 💬 Share your thoughts on the Steam discussion board or our Discord 🧙♂️ Add Last Mage to your wishlist to support the developmentThank you for helping us keep the flame of magic alive. Weird Johnny Studio
- Last Mage Demo patch notes - 9 October 2025
FIXES - Teleport spell has been updated and should now be visible to all players- Removed unnecessary connections in crafting BALANCE - Re-balanced some items UI- Spell buttons (active and passive) have been moved to the center of the screen ANIMATION- Improved the portal appearance when assembling teleportation stonesOTHER - Added a glow effect to informational overlays- New default cursor
- The Last Mage Demo is Here! - 24 September 2025
Adventurers, the wait is over - the demo for Last Mage is now live on Steam! Before the chaos of Steam Next Fest (Oct 13/20, 2025), you can already descend into the abyss and take your first steps as the last sorcerer in a world that has turned against magic. What to Expect in the Demo⚔️ Fast-paced chaos of reversed bullet-hell combat - face relentless waves of horrors, weaving spells to survive.🎒 Backpack Management - tailor your inventory layout, rotate items, and unlock synergies that may save your life.✨ Artefacts & Loot - recover powerful relics left behind by fallen adventurers and test their dangerous interactions.🌑 A Glimpse of the Story - begin your journey as the mage dragged from exile into the depths.This is just the beginning of the fight - but your feedback during this early demo will help us sharpen the edges before the game’s full release. 👉 Go and check the Demo Now!…
- LAST MAGE - Official Announcement Trailer - 15 April 2025
Greetings, wanderers of the arcane, We’re thrilled to finally reveal the official announcement trailer for Last Mage, our next big upcoming title after Hero Tale! In Last Mage, you’ll dive deep into cursed dungeons, tailor your perfect backpack, wield powerful spells, and uncover ancient magical artifacts. This is a roguelite, spell-based bullet heaven experience, where every decision matters and survival is far from guaranteed. All of this takes place in a world that has turned its back on magic — and you're the last one left to carry the flame. 🛒 Wishlist now on Steam, and be among the first to know about beta tests, demo dates, and more! Stay tuned — this is just the beginning.