- DeadWire demo + Cyberpunk fest - 3 August 2026
Hey everyone! DeadWire is 40% off during Cyberpunk Fest and the amazing soundtrack is 20% off.DemoAlso wanted to let you guys know that DeadWire now has a new updated demo, so if you haven't tried it or your friends were curious, it's now easier than ever.New StuffDeadWire is a at a much better place now than before with tons of free updates:40+ hand made Missions90+ side objectives and time trials4 difficulty modesScore AttackIn-game cheat menu with bonuses modifiersArena horde modeThe game is publisher free and fully independent so all your support is appreciated
- v2.0 - FREEDOM. ARENA MODE. PRICE DROP. WiRE-CUTTER UPDATE - 15 May 2026
Hey everyone,I have some big news to share regarding the future of Deadwire.As of today, I have officially regained the full publishing rights from my previous publisher. This means Deadwire is now 100% independent. From this point forward, every bit of support you show goes directly to Shotgun Anaconda Games the developer and being reinvested into the game(s). I want to thank CoLab for their support but this sets us up to deliver a better experience to you the player.To celebrate this new chapter and to say a massive "thank you" for sticking with me, I’m making two big changes:Permanent Price DropI want as many people as possible to experience Deadwire. To make the game more accessible to everyone, I am permanently lowering the price to $9.99 USD from $14.99. This is an example of the choices we can do now with less layers to run decisions through.The FREEDOM Update - Free Arena ModeAs…
- V1.5 - The Armory - 3 November 2025
As always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the game didn’t reach as many people as I hoped, I’m grateful that people still play it and seem to enjoy it.The Armory update gives you new ways to replay the content, hopefully creating more fun. Big points are:6 new weaponsNew weapon drop game mode3 new difficulty modes Expanded Score Attack mode with offline leaderboards Russian, Japanese, and Simplified Chinese localizationWeaponsI’ve added new weapons to spice up your runthroughs. You can access these guns from the new Armory menu by enabling "random weapon drops". This feature gives enemies a random chance to drop a weapon from the pool of available guns.Since these new weapons can break the flow of the game, they only…
- Patch 1.0.2.1 - 7 October 2025
Quick hotfix for some side-objectives that weren't consistent Act 3-2 - Squishing 2 enemies should count more consistently Act 3-4 - Stealth-ing to shotgun is less punishing Act 3-5 - Stunning enemies now counts correctly when multiple enemies are stunned at the same time Act 4-1 - Shotgun correctly placed Act 4-2 - Not opening walls SO could be blocked if multiple attempts were done Have fun!
- Patch 1.0.2 - The Lower-the-Annoyance Patch - 4 October 2025
As mentioned before, this patch focuses on making the early onboarding smoother and improving the difficulty curve. This is the first of multiple balance updates, so please forgive the lack of bug fixes or new features in this one. While I can personally enjoy a hard difficulty curve, the line between fun and annoying is pretty thin. DeadWire slipped into the annoying side of that line (tunnel vision is a hell of a thing). Most of the problems were in the first three levels. These are the levels where the player is still focused on learning the hacking mechanics, but some situations forced sudden decisions players weren’t ready for. Instead of just removing enemies or dumping more tutorial text, I wanted to do a little design exercise. The changes are mostly about enemy and object placement. Sometimes just turning an enemy to face another way can, in theory, fix a lot of what was frustr…
- What’s Coming Up - 3 October 2025
First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.Difficulty and Level FlowEasing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.Level 3: overall too difficult at the moment, so I will be dialing it back.Level 4: mostly fine, but there is still room to smooth out the pacing.New ContentAs a thank you, I am also working on a free content drop:Several new weapons to play around with.A harder difficulty mode designed to make those weapons have a place. Details will come soon.Bug FixesA roun…
- hotfix 1.0.1.1 - 23 September 2025
Fixing even more achievements. Chain reaction Fast Faster Velocity Noodle Beating side objectives for each act + all of them Patch 1.0.1 - Gamepad adjustments and fixesThis first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.Gamepad I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start: Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it. Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls.…
- Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes - 23 September 2025
This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot. Gamepad I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start: Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it. Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls. Magnetizing is now faster, letting you move roughly where you want and then release for precision. Pressing R3/RS (right stick down) cycles between hackable objects on…
- Thank you + upcoming patch + localisation - 21 September 2025
Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts.I just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary systems.GamepadAs I’ve highlighted before on the Steam forums and in a separate post, I know gamepad controls aren’t optimal in hacking mode. It’s been tricky to get this right, but I’m currently testing adjustments to make it snap more cleanly between objects, which should help avoid the cursor’s magnetism getting in the way. We’ll see how this feels.I’m also adding things like a shot buffer so you don’t accidentally fire when the timer runs out (the curse of reusing buttons, haha).LocalisationGood news…
- Hack the system and cause chaos in the explosive top-down shooter DeadWire - 18 September 2025
A top-down shooter where anything from cars, cameras, electronics and even enemy implants can be rewired into chaotic chains of destruction in DeadWire. Read the full article here: https://www.gamingonlinux.com/2025/09/hack-the-system-and-cause-chaos-in-the-explosive-top-down-shooter-deadwire/
- DEADWIRE IS OUT - 18 September 2025
Holy shit, I can’t believe the day is here. DeadWire is finally out for you to enjoy. DeadWire started as one of six different prototypes after my last game (Velocity Noodle). I had played Dishonored and wanted to replicate the Domino ability, which basically allows you to kill two enemies in one attack. After I did that I wondered what else I could do and added a barrel, then a door, and it continued from there. It was all quite basic until I started experimenting with combining these hacking abilities with real-time action. Very similar to the now-famous story of how Diablo 1 wasn’t real-time at first, this change is what made the game come to life.There are obviously other inspirations, but I’ll let you figure those out. I hope the mix of tactics and shooting makes it fun for you! It’s been super cool to see playtesters evolve and play in different styles. Some go all out on the acti…
- About Steamdeck and gamepad - 16 September 2025
Hey Operators!Just a quick update on gamepad and Steam Deck support: I’m happy to share that DeadWire supports both, with cross-platform saves between PC and Steam Deck.While the game was originally designed for keyboard and mouse, gamepads are supported. I’ll be the first to admit, it works well but because of the hacking system, it’s been tricky to get it feeling perfect. There are a couple of different ways to play with a controller that aren’t fully explained in-game, so I wanted to walk you through them.ShootingWorks like any other twin-stick shooter: move with the left stick, aim with the right, and fire with right trigger.In Options you’ll find an aim/bullet assist setting. I recommend setting it to Medium (or at least Low), but it’s up to you. This determines how much “magnetism” helps your bullets angle toward the nearest enemy when you aim within a certain range.HackingWhen yo…
- Deadwire - Launch Approaching. - 9 September 2025
> \\\> jackin://ghostwire Access… Granted.We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you get to experience the game in all its glory. Quality Assurance has been performed. Bugs are identified and squashed. Localisation has been implemented. 'T's have been crossed, 'I's have been dotted.We are playtesting and reviewing and whilst feedback is coming in, mostly its all to do with how much fun people are finding the game. That and the fact that it's a real challenge for even the most ardent reaction gamers. I also like that people are finding the odd Easter Egg and reference to the titles cultural heritage. What I really like is the fact that NOBODY has found them all yet. You never know, you might be the first. But I doubt it. ːsteammockingːPrepare yourselves then operatives. Sh*ts about to get real.Shot…
- 18.09.25 - Deadwire Launch - 2 September 2025
> \\\> jackin://ghostwire Acc.. OVERIDE OVERIDE >FLASH - LAUNCH ANNOUNCEMENT - FLASH>FLASH - 18th of September 2025 - FLASHYes folks, the time is almost here. In just over two weeks Deadwire will be live. Bookmark you calendars, wishlist, and ready your skills for the challenges ahead. Good Luck Operatives. You're going to need it.Shotgun Anaconda> END
- Deadwire preview in BIG FALL SHOWCASE - 2 September 2025
> \\\> jackin://ghostwire Access… ENABLEDSuper stoked to let you know that Deadwire is included in ClemmyGames' Best of Indie Showcase - Fall edition, being broadcast today at 4pm BST, 8am PST. To watch Deadwire and a number of other cool indie titles, go to the link below and choose your preferred viewing option.https://www.thebestindiegames.com/best-indie-games-fall-showcase-2025So jack in and watch the mayhem unfold, and be on the look out for a special announcement about Deadwire. Shotgun Anaconda. > END
- DeadWire at Gamescon Courage Cologne Showcase - 19 August 2025
> \\\> jackin://ghostwire Access… EXPEDITED> FLASH - FLASH - Priority override - FLASH - FLASHDeadwire is at the Courage Cologne Showcase, the premier pre-event evening for Gamescom. If you’re able to attend then drop in and get your hands on a pre-release build of the Deadwire experience. You’ll be able to test your superlative gaming skills against the most fiendish difficulty curve the gaming world has to offer, at least until Shotgun Anaconda makes his next game.A full pre- release version will be available to test out so have a blast and see if you can get further through the game than anyone else on the night. No prizes, just the kudos of knowing you took on the toughest test of the event, and came out on top.Shotgun Anaconda himself will be in attendance and he’s keen for your feedback. You can also meet some of the folks from the Colab. So get down to the event, introduce yourse…
- Hacking the System #3 - 14 August 2025
> \> jackin://ghostwire Access… Granted.Lots of activity over the last few weeks as we build up to launch mode. We’ve been working on game promotion and on Saturday the 16th of August, Deadwire will feature on Zeke from Dropped Frames’ Twitch stream starting at 1pm EST, 6pm BST, 7pm CET. This may also involve a quick chat with yours truly. Regardless it will be a fun watch as Zeke is an excellent gamer and I’m keen to see how he fairs against Deadwire.A link to his Twitch channel is found here With the core aspects of the game in what I considered a release candidate state, it was time for the often overlooked and always feared aspect of game development - Quality Assurance. I’ve been working with the excellent team at Universally Speaking to hack, re-factor, find and fix all the bugs in the game. No software is ever perfect the first time out and the process of problem finding, reprodu…
- Hacking the System #2 - 13 June 2025
HACKING THE SYSTEM #2> \> jackin://ghostwire Access… DENIED Granted.Hello Operators.As promised, here’s a second look into the world of DeadWire - and his companion Noodle - focusing on the creation of the world they inhabit and the deadly adversaries facing them… A focus on World BuildingWhen it comes to the city, its origins lie in some of my earlier efforts, interests and explorations. Cyberpunk is a genre I’ve always been drawn to; near future urban, cool, shiny and chrome. I wanted the game to feel a little more grounded and visceral than some of the more hi-tech interpretations you can find. This also played nicely into DeadWire’s unique rewiring mechanic. Rewiring needed to feel like bleeding edge technology, something that set Wire apart from the riff-raff. It enabled Rewire mode to be the ‘special power’ that the player has and it being a flexible tool for solving or helping wi…
- DeadWire x PC Gaming Show! - 6 June 2025
> \> jackin://ghostwire Access… Granted. Let’s have some fun shall we >:)In a little under 48 hours, we’re going primetime and hacking the PC Gaming Show… The show kicks off Sunday 8 June at 12:00 PDT, 15:00 EDT, 20:00 BST, 21:00 CEST etc. and - no spoilers - but… uhh…you’ll never look at a cup of noodles the same way again.Tune in and watch the fun.> ENDSShotgun Anaconda
- Hacking the System #1 - 2 May 2025
> > jackin://ghostwire Access… Granted. Hello Operators. Welcome to first ‘Hacking the System’, a new series of posts that jacks into the world of DeadWire. The countdown to the game’s launch later this summer is well and truly on, so I wanted to start by talking about one of the game’s key gameplay features… Rewire Mode. What is Rewire Mode? DeadWire’s cybernetic-infused city is a playground for elite hackers like Wire; their mentorship under Noodle has made them one of the most adept at ‘rewiring’, the ability to hack into the networked systems found in everything from doors, vehicles, and even human implants. By harnessing their skills through Rewire Mode, Wire can link these systems together and unleash daisy-chained chaos and carnage as they go. Rewiring the past How did Rewire Mode come about? I’ve been gaming for many years, and enjoy a really broad range of genres, so inspiratio…