SPSTEAMPULSELIVE ANALYTICS
DeadWire

DeadWire Steam metadata

Shotgun Anaconda | Sep 18, 2025 | game

Released

0players observed · 23 September 2026 - 01:40:43 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

DeadWire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews27
  • Release dateSep 18, 2025
  • DeveloperShotgun Anaconda
  • PublisherThe CoLab

Genres: Action, Indie

Company pages: Developer: Shotgun AnacondaPublisher: The CoLab

Top Steam chartsTop 100 gamesGame directorySteam Store page

DeadWire Steam metadata

DeadWire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2995100/metadata
Steam Storehttps://store.steampowered.com/app/2995100/
Steam Communityhttps://steamcommunity.com/app/2995100
PCGamingWiki search
IGDB searchSearch IGDB for DeadWire

Reviews, pricing, and metadata

Review summary

Positive

96% positive, 26 positive, 1 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

29

Platform releases
  • Steam 18 September 2025

Latest Steam announcements

  • DeadWire demo + Cyberpunk fest - 3 August 2026

    Hey everyone! DeadWire is 40% off during Cyberpunk Fest and the amazing soundtrack is 20% off.DemoAlso wanted to let you guys know that DeadWire now has a new updated demo, so if you haven't tried it or your friends were curious, it's now easier than ever.New StuffDeadWire is a at a much better place now than before with tons of free updates:40+ hand made Missions90+ side objectives and time trials4 difficulty modesScore AttackIn-game cheat menu with bonuses modifiersArena horde modeThe game is publisher free and fully independent so all your support is appreciated

  • v2.0 - FREEDOM. ARENA MODE. PRICE DROP. WiRE-CUTTER UPDATE - 15 May 2026

    Hey everyone,I have some big news to share regarding the future of Deadwire.As of today, I have officially regained the full publishing rights from my previous publisher. This means Deadwire is now 100% independent. From this point forward, every bit of support you show goes directly to Shotgun Anaconda Games the developer and being reinvested into the game(s). I want to thank CoLab for their support but this sets us up to deliver a better experience to you the player.To celebrate this new chapter and to say a massive "thank you" for sticking with me, I’m making two big changes:Permanent Price DropI want as many people as possible to experience Deadwire. To make the game more accessible to everyone, I am permanently lowering the price to $9.99 USD from $14.99. This is an example of the choices we can do now with less layers to run decisions through.The FREEDOM Update - Free Arena ModeAs…

  • V1.5 - The Armory - 3 November 2025

    As always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the game didn’t reach as many people as I hoped, I’m grateful that people still play it and seem to enjoy it.The Armory update gives you new ways to replay the content, hopefully creating more fun. Big points are:6 new weaponsNew weapon drop game mode3 new difficulty modes Expanded Score Attack mode with offline leaderboards Russian, Japanese, and Simplified Chinese localizationWeaponsI’ve added new weapons to spice up your runthroughs. You can access these guns from the new Armory menu by enabling "random weapon drops". This feature gives enemies a random chance to drop a weapon from the pool of available guns.Since these new weapons can break the flow of the game, they only…

  • Patch 1.0.2.1 - 7 October 2025

    Quick hotfix for some side-objectives that weren't consistent Act 3-2 - Squishing 2 enemies should count more consistently Act 3-4 - Stealth-ing to shotgun is less punishing Act 3-5 - Stunning enemies now counts correctly when multiple enemies are stunned at the same time Act 4-1 - Shotgun correctly placed Act 4-2 - Not opening walls SO could be blocked if multiple attempts were done Have fun!

  • Patch 1.0.2 - The Lower-the-Annoyance Patch - 4 October 2025

    As mentioned before, this patch focuses on making the early onboarding smoother and improving the difficulty curve. This is the first of multiple balance updates, so please forgive the lack of bug fixes or new features in this one. While I can personally enjoy a hard difficulty curve, the line between fun and annoying is pretty thin. DeadWire slipped into the annoying side of that line (tunnel vision is a hell of a thing). Most of the problems were in the first three levels. These are the levels where the player is still focused on learning the hacking mechanics, but some situations forced sudden decisions players weren’t ready for. Instead of just removing enemies or dumping more tutorial text, I wanted to do a little design exercise. The changes are mostly about enemy and object placement. Sometimes just turning an enemy to face another way can, in theory, fix a lot of what was frustr…

  • What’s Coming Up - 3 October 2025

    First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.Difficulty and Level FlowEasing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.Level 3: overall too difficult at the moment, so I will be dialing it back.Level 4: mostly fine, but there is still room to smooth out the pacing.New ContentAs a thank you, I am also working on a free content drop:Several new weapons to play around with.A harder difficulty mode designed to make those weapons have a place. Details will come soon.Bug FixesA roun…

  • hotfix 1.0.1.1 - 23 September 2025

    Fixing even more achievements. Chain reaction Fast Faster Velocity Noodle Beating side objectives for each act + all of them Patch 1.0.1 - Gamepad adjustments and fixesThis first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.Gamepad I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start: Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it. Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls.…

  • Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes - 23 September 2025

    This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot. Gamepad I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start: Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it. Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls. Magnetizing is now faster, letting you move roughly where you want and then release for precision. Pressing R3/RS (right stick down) cycles between hackable objects on…

  • Thank you + upcoming patch + localisation - 21 September 2025

    Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts.I just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary systems.GamepadAs I’ve highlighted before on the Steam forums and in a separate post, I know gamepad controls aren’t optimal in hacking mode. It’s been tricky to get this right, but I’m currently testing adjustments to make it snap more cleanly between objects, which should help avoid the cursor’s magnetism getting in the way. We’ll see how this feels.I’m also adding things like a shot buffer so you don’t accidentally fire when the timer runs out (the curse of reusing buttons, haha).LocalisationGood news…

  • Hack the system and cause chaos in the explosive top-down shooter DeadWire - 18 September 2025

    A top-down shooter where anything from cars, cameras, electronics and even enemy implants can be rewired into chaotic chains of destruction in DeadWire. Read the full article here: https://www.gamingonlinux.com/2025/09/hack-the-system-and-cause-chaos-in-the-explosive-top-down-shooter-deadwire/

  • DEADWIRE IS OUT - 18 September 2025

    Holy shit, I can’t believe the day is here. DeadWire is finally out for you to enjoy. DeadWire started as one of six different prototypes after my last game (Velocity Noodle). I had played Dishonored and wanted to replicate the Domino ability, which basically allows you to kill two enemies in one attack. After I did that I wondered what else I could do and added a barrel, then a door, and it continued from there. It was all quite basic until I started experimenting with combining these hacking abilities with real-time action. Very similar to the now-famous story of how Diablo 1 wasn’t real-time at first, this change is what made the game come to life.There are obviously other inspirations, but I’ll let you figure those out. I hope the mix of tactics and shooting makes it fun for you! It’s been super cool to see playtesters evolve and play in different styles. Some go all out on the acti…

  • About Steamdeck and gamepad - 16 September 2025

    Hey Operators!Just a quick update on gamepad and Steam Deck support: I’m happy to share that DeadWire supports both, with cross-platform saves between PC and Steam Deck.While the game was originally designed for keyboard and mouse, gamepads are supported. I’ll be the first to admit, it works well but because of the hacking system, it’s been tricky to get it feeling perfect. There are a couple of different ways to play with a controller that aren’t fully explained in-game, so I wanted to walk you through them.ShootingWorks like any other twin-stick shooter: move with the left stick, aim with the right, and fire with right trigger.In Options you’ll find an aim/bullet assist setting. I recommend setting it to Medium (or at least Low), but it’s up to you. This determines how much “magnetism” helps your bullets angle toward the nearest enemy when you aim within a certain range.HackingWhen yo…

  • Deadwire - Launch Approaching. - 9 September 2025

    > \\\> jackin://ghostwire Access… Granted.We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you get to experience the game in all its glory. Quality Assurance has been performed. Bugs are identified and squashed. Localisation has been implemented. 'T's have been crossed, 'I's have been dotted.We are playtesting and reviewing and whilst feedback is coming in, mostly its all to do with how much fun people are finding the game. That and the fact that it's a real challenge for even the most ardent reaction gamers. I also like that people are finding the odd Easter Egg and reference to the titles cultural heritage. What I really like is the fact that NOBODY has found them all yet. You never know, you might be the first. But I doubt it. ːsteammockingːPrepare yourselves then operatives. Sh*ts about to get real.Shot…

  • 18.09.25 - Deadwire Launch - 2 September 2025

    > \\\> jackin://ghostwire Acc.. OVERIDE OVERIDE >FLASH - LAUNCH ANNOUNCEMENT - FLASH>FLASH - 18th of September 2025 - FLASHYes folks, the time is almost here. In just over two weeks Deadwire will be live. Bookmark you calendars, wishlist, and ready your skills for the challenges ahead. Good Luck Operatives. You're going to need it.Shotgun Anaconda> END

  • Deadwire preview in BIG FALL SHOWCASE - 2 September 2025

    > \\\> jackin://ghostwire Access… ENABLEDSuper stoked to let you know that Deadwire is included in ClemmyGames' Best of Indie Showcase - Fall edition, being broadcast today at 4pm BST, 8am PST. To watch Deadwire and a number of other cool indie titles, go to the link below and choose your preferred viewing option.https://www.thebestindiegames.com/best-indie-games-fall-showcase-2025So jack in and watch the mayhem unfold, and be on the look out for a special announcement about Deadwire. Shotgun Anaconda. > END

  • DeadWire at Gamescon Courage Cologne Showcase - 19 August 2025

    > \\\> jackin://ghostwire Access… EXPEDITED> FLASH - FLASH - Priority override - FLASH - FLASHDeadwire is at the Courage Cologne Showcase, the premier pre-event evening for Gamescom. If you’re able to attend then drop in and get your hands on a pre-release build of the Deadwire experience. You’ll be able to test your superlative gaming skills against the most fiendish difficulty curve the gaming world has to offer, at least until Shotgun Anaconda makes his next game.A full pre- release version will be available to test out so have a blast and see if you can get further through the game than anyone else on the night. No prizes, just the kudos of knowing you took on the toughest test of the event, and came out on top.Shotgun Anaconda himself will be in attendance and he’s keen for your feedback. You can also meet some of the folks from the Colab. So get down to the event, introduce yourse…

  • Hacking the System #3 - 14 August 2025

    > \> jackin://ghostwire Access… Granted.Lots of activity over the last few weeks as we build up to launch mode. We’ve been working on game promotion and on Saturday the 16th of August, Deadwire will feature on Zeke from Dropped Frames’ Twitch stream starting at 1pm EST, 6pm BST, 7pm CET. This may also involve a quick chat with yours truly. Regardless it will be a fun watch as Zeke is an excellent gamer and I’m keen to see how he fairs against Deadwire.A link to his Twitch channel is found here With the core aspects of the game in what I considered a release candidate state, it was time for the often overlooked and always feared aspect of game development - Quality Assurance. I’ve been working with the excellent team at Universally Speaking to hack, re-factor, find and fix all the bugs in the game. No software is ever perfect the first time out and the process of problem finding, reprodu…

  • Hacking the System #2 - 13 June 2025

    HACKING THE SYSTEM #2> \> jackin://ghostwire Access… DENIED Granted.Hello Operators.As promised, here’s a second look into the world of DeadWire - and his companion Noodle - focusing on the creation of the world they inhabit and the deadly adversaries facing them… A focus on World BuildingWhen it comes to the city, its origins lie in some of my earlier efforts, interests and explorations. Cyberpunk is a genre I’ve always been drawn to; near future urban, cool, shiny and chrome. I wanted the game to feel a little more grounded and visceral than some of the more hi-tech interpretations you can find. This also played nicely into DeadWire’s unique rewiring mechanic. Rewiring needed to feel like bleeding edge technology, something that set Wire apart from the riff-raff. It enabled Rewire mode to be the ‘special power’ that the player has and it being a flexible tool for solving or helping wi…

  • DeadWire x PC Gaming Show! - 6 June 2025

    > \> jackin://ghostwire Access… Granted. Let’s have some fun shall we >:)In a little under 48 hours, we’re going primetime and hacking the PC Gaming Show… The show kicks off Sunday 8 June at 12:00 PDT, 15:00 EDT, 20:00 BST, 21:00 CEST etc. and - no spoilers - but… uhh…you’ll never look at a cup of noodles the same way again.Tune in and watch the fun.> ENDSShotgun Anaconda

  • Hacking the System #1 - 2 May 2025

    > > jackin://ghostwire Access… Granted. Hello Operators. Welcome to first ‘Hacking the System’, a new series of posts that jacks into the world of DeadWire. The countdown to the game’s launch later this summer is well and truly on, so I wanted to start by talking about one of the game’s key gameplay features… Rewire Mode. What is Rewire Mode? DeadWire’s cybernetic-infused city is a playground for elite hackers like Wire; their mentorship under Noodle has made them one of the most adept at ‘rewiring’, the ability to hack into the networked systems found in everything from doors, vehicles, and even human implants. By harnessing their skills through Rewire Mode, Wire can link these systems together and unleash daisy-chained chaos and carnage as they go. Rewiring the past How did Rewire Mode come about? I’ve been gaming for many years, and enjoy a really broad range of genres, so inspiratio…

Patch notes and updates

S.noRelease datePatch nameGID number
17 October 2025Patch 1.0.2.11811772772646512
24 October 2025Patch 1.0.2 - The Lower-the-Annoyance Patch1811772772539429
323 September 2025hotfix 1.0.1.11811138915564569
423 September 2025Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes1811138915555081

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2995100
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 18, 2025
DeveloperShotgun Anaconda
PublisherThe CoLab
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent96%
Positive reviews26
Negative reviews1
Total reviews27
Steam recommendationsNot available
Achievements29
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2995100/

Short description

Use weapons and your hacking ability to trigger chain reactions by linking enemies and the environment in clever ways. Shoot, stab, throw grenades, hack, or whatever it takes to kill everyone and save yourself and your mentor.

About this game

NEW LOWERED PRICE Deadwire is now 100% Independent! To celebrate, we've permanently lowered the price to $9.99 and added a free Arena Mode game mode. About the Game DeadWire lets you hack enemies and objects to create chain reactions and multi-kills. Play slow and tactical, or go in guns blazing with no ragrets. Your choice. Chain Reaction Carnage In the high-tech world of DeadWire , you can hack enemies and link them to each other and nearby objects, causing deadly chain reactions that turn the environment into a weapon. Mix fast shooting, power-ups, and a unique hacking (ReWire) ability to help you defeat enemies and complete your mission. Use the hack view to spot opportunities, plan your approach, or dive in guns blazing. And if things go wrong, restart and try a new strategy Features 30+ levels and 80+ side objectives - Hours of handcrafted missions built for challenge and replayability. Unlock cheats, weapons, and modifiers as you complete side objectives. Hack the World - Almost everything can be linked. Chain enemies together, overload cars, toggle lasers, and more. Weapons on Weapons - Pistols, smart rifles, shotguns, railguns, cyber grenades and more. Mix hacking with firepower for maximum chaos. Side-Objectives, Time Trials and Score Mode - Creative solutions are rewarded! Beat time trials, finish side objectives, and chase high scores. Epic Electronic Soundtrack - Dirty basslines and heavy drums bring the cyberpunk city to life. So to sum it all up: Deadwire is designed to challenge (but it's not impossible) Use weapons and your hacking ability to turn the odds in your favor Gameplay is a mix of fast shooting and slower combat puzzles There is a story but it's not story driven Replayability through side objectives, time trials and score mode

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Linguagem imprópria Atos criminosos
steam germany16Drogen Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

DeadWire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

DeadWire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records DeadWire at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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