- The final update? - 29 June 2026
Hello everyone !Depth Diver has been a fantastic experience. For nearly two years, we’ve brought a lot of fun ideas to life for all of you.Unfortunately, the game didn't achieve the success we had hoped for. It had its flaws; we acknowledged them and fixed most of them.But sadly, we no longer have the resources to continue this journey.So, we’ve decided to move on to a new game:A game where you have to take off in a plane, build a nuclear bomb, dodge dangers while steering toward your target, drop the bomb, and enjoy the spectacle!We’ll be putting a lot of effort into marketing this game, and we hope you’ll love it!This isn't the end for Depth Diver; we’ll be back, and we’ll try to pick the project up again if there’s enough interest.We hope you enjoy the game we poured our hearts into it.If you’d like, you can also join the server for the new game currently in development. There’s a de…
- Minor bug fix V8 - 23 April 2026
Creatures: - Creatures could attack you in a cave by passing through walls, this has been fixed. Quests : - The rescue mission was feasible if you only brought back the black box and had already completed a quest beforehand. It's fixed. Visual bug : - Fixed some pipes not being well placed. Voice chat : - The enormous saturation at the time of death has been resolved. - The issue where a dead player would not return to the voice channel for the living has been fixed. Ultra wide screen : - The game is playable with an ultrawide screen and a bug that prevented people from playing on ultrawide has been fixed. Sync : - The battery wasn't used if you were a client. It's fixed. - If you dropped an item as a client while the battery was used, it came back to 100 if you took it. It's fixed. - If you took an item while having an electrical item, it made the battery full again. It's fixed.
- Minor bug fix V7 - 23 April 2026
V7 CreaturesThe Fantasmare was not dealing any damage on multiplayer clients. This issue has been fixed.QuestsThe “Relacement” main quest was not feasible after the last update. It has now been fixed.Added late-join support for secondary quests.GraphicsAdded an outline to players for better visual clarity.Improved walking animation to make it less goofy and more natural.Voice ChatFixed an issue where voice chat became oversaturated when a third player joined.The main volume slider no longer affects voice chat volume.Further improvements are planned to optimize voice chat.SyncSubmarine lights are now properly synchronized.OptimizationLighting has been further optimized.Ongoing work aims to improve lighting performance while maintaining a strong indoor atmosphere. The next update will focus on fixing player-reported issues and adding support for ultrawide screens.
- Minor bugs fix V6 - 21 April 2026
Multiplayer : - Bug that made the game crash on Vaerg map has been fixed. - Player could spawn outside the submarine, this has been fixed. Map : - Some map where the ladder was too slow has been fixed - Collision and sas issues has been fixed on Vaerg 1 and Vaerg 2 Gameplay : - Going down with a ladder could kill you of fall damage, this has been fixed. Language : - The signing of the contract has been updated with way more characters !REMEMBER! You're not downloading 2Go+ that adds up to the game, you just download refactored files because of space optimisation. It's because of that that the game is not big. !REMEMBER!
- Depth Diver official Release ! - 20 April 2026
Hello there,It’s been a really, really long time since the last devlog… and today is the day: Depth Diver is officially RELEASING!!!Before anything else, go check out the trailer. The Beginning of a journey Back in December 2023, while playing co-op games, we got the idea. At the time, I was just making small games on my own without any real goal. Then with Flav, we thought: why not create a simple co-op underwater game set in the universe of Project Omesla?Omesla was already a huge world he had been building for years with a friend. We were inspired by games like Subnautica, Phasmophobia, and later Lethal Company, which we played after starting development.The idea quickly grew. We started sketching concepts, mechanics, storylines… and ended up with way more ideas than expected. At first, this was supposed to be a small one-year project. But as time went on, it became something much bi…
- Dev Log and Release date - 21 January 2025
Hello there, Did you think we had forgotten you? Well no. We decided to question ourselves regarding the creation of the game, we took each person's feedback and we brainstormed to find a solution and avenues for improvement while retaining our strengths. For example, the user interface has been and will continue to be redesigned, with more inventory space, and much more interesting visual effects on the screen. For the environments, despite the positive feedback already obtained from the tests, we decided to make the universe even more alive with bases with advanced architecture and themes as you can see here in this building sneak peak ;) Plants and creatures are still being created with more interesting textures and gimmicks worth checking out. We have decided to increase the number of passive mobs in the game in order to make it more lively! And we have listened to your advice on tu…
- Depth Diver Stream Dev Q&A - 15 October 2024
Come and ask all your questions on our Stream, where we will play the demo while talking to you about the development and answering your questions!
- Depth Diver Demo is Out Now! - 14 October 2024
We did it. We released the Depth Diver demo!! Did you really think we disappeared because we gave up? ːsteamsadː Well no, we worked hard for several months to be able to produce a demo of the game! First of all, we left you following dev log 7 where we showed you a new UI, since then, it has evolved a lot, our UI has become more efficient, the use of objects has become more interesting and the systems have been optimized! We have thus added one of the main mechanics of the game, trash! One of our ideas was to show through our game the degradation of water and the extent to which trash were ignored, that's why we had fun making various objects and waste that provide unique resources! We have also created our own product brands by hand which are parodies of real things! Then, one of our main goals was to make a game that would be fun to explore, so we spent time making plants, biomes and…
- Dev Log #7 - 18 July 2024
Hello There ! We are working a lot on the game at the moment, to be able to offer you the best possible experience, and although we don't have the animations yet, we are really proud of the first rendering of the objects in game. But if we are even more proud of One thing, it's our user interface, we have worked a lot on it, and although we are missing some designs, we want to show you part of it : (Dev Picture, not how it will look like at the release) Although there are still development images that will be reworked, we find it effective in showing what we want to show to the players while having a filling giving a comfortable side to the thing! For the depth gauge, we opted for something with scrolling in order to offer you a unique way of showing it! Anyway, take care of yourself, And don't forget to.. Fear the depth...
- Dev Log #6 - 11 July 2024
Hello there, For a week now, we have been working on the 3rd quest of the game, and it is very well underway! We are also in the process of refining the 2nd quest of the game, you will find out more in a future dev log ;) For now, I leave you with the excellent work of our 3D modeler for creating structures! We wanted to make structures that we could fit together like lego to create a world with rich structures! There will be pre-built structures in the game(no procedural generation), each containing different entrances, traps and dangerous plants! We sincerely hope that you will enjoy the gameplay of this quest as much as we love creating it! And don't forget to.. Fear the depth..
- Dev Log #5 - 4 July 2024
Hello there, The weeks go by quickly! Summer almost makes you want to swim in the waters of Gornak, however on our side, we are only working on the game ! We are in the middle of creating quests, and so as not to spoil it for you, we are going to tell you about just one element from one of the quests, and it's about this V12 engine! (Screen were made in Editor mode, and it doesn't look like that in game) You will be able to carry it with two hand, and it will be difficult to carry without falling in the depths, however, it will be very useful for one of the quests in the game! We thank slexno for this model and we are going back to building the game! By the way, you can certainly swim in Gornak waters, but don't forget to.. Fear the depth..
- Dev Log #4 - 27 June 2024
Hello there, Do you like shrimp? BIG SHRIMP? If yes, here is our new creature : The Mantis Shrimp !! Although we still have a bit of texturing and animation to do, we are very proud of the result, and we hope you like it in-game. Even so... It's best not to cross paths with honestly! Besides, here's a fun fac : Mantis shrimp can see more color than humans! That's all for today ! And remember, she's cute but it's not your friend. You need to fear it. And also Fear the depth..
- Before any accusation of plagiarism. - 24 June 2024
A few days ago, one of the most horrible situations that could happen to us as a video game development team happened. The recently released Murky Diver game is a game inspired by lethal company in 4-player cooperation in which you have to erase traces of corpses in underwater installations. The fact is that as the developers of Depth Diver, in the process of shaping for months a game, we will have certain design similarities elements from Murky Diver which were not intended to be of course. In themselves the two games are different. One consists of a unique mission, is indoors, and has very different creatures, and Depth Diver is a game where several missions on behalf of the Metallurgical Union must be accomplished, with many biologically possible creatures. A Quest in game, however, has the particularity of being a quest where you have to bring back pieces of submarine and human bodi…
- Dev Log #3 - 20 June 2024
Hello there, For a week now, we focused on quests and game management, we hope to be able to create each quest independently very soon. We're going to dive into the game system and create each of them in depth to make them as enjoyable as possible! Incidentally, our modeler and co-creator FLaV completed the models of all the submarine. Here is the layout of the submarine in game, hope you enjoy! Thanks again, and remember to.. Fear the Depth
- Dev Log #2 - 13 June 2024
Hello there, We are currently working on creating the game system. In particular, we have made this sheet which will be the starting point for your quests in the depths. We know that you do not understand anything that is written there. It's part of the mystery of the game ;) However, for your comfort, you can find out what the quests are via the models in the museum to know the role of each company in the game! For the moment, there will be 5 companies that will provide the quests you do! We have : The GGRSM The GEISM The GSEMUM And even more, but we will let you discover them in game directly ;) Because of these companies, you will witness nightmares, They will make you... Fear the depth..
- Dev Log #1 - 4 June 2024
Hello there, It's been a while since the launch of the Steam page, we are proud to see that the game has been enjoyed by many of you, and that encourages us to continue to do work that you will enjoy. Currently we are working on new 3D models of objects and waste that the player can find underwater and which will be used to advance in the game's quests. Here is a sneak peak for you ;) The latest research reports also indicate that a new creature has been seen under the water. Enough to worry our divers even more! But anyway, always remember to.. Fear the Depth..
- Depth Diver page official launch on Steam ! - 22 May 2024
We are very happy to officially announce the release on Steam of our game Depth Diver! For a very long time now, we have wanted to make a horrific game that you will enjoy! We thus had the idea for this game, being myself (Nerra) a thalassophobic diver, I wanted to share this feeling with everyone! We are ready to do our best to offer you a game that I hope you will greatly enjoy! Here is the youtube video of the trailer. Don't forget to subscribe and like ! And remember to.. Fear the Depth..