- Version 0.7.0 - Town Update 🏘️ - 30 July 2026
This update reworks housing for players and villagers in Animalkind, adds decorative plots that your villagers will treasure, and adds a layer of progression to your town. This is a major update that will make existing worlds incompatible going forward, so please read below on how to continue an existing world. We hope you enjoy this update and please let us know if you have any feedback or reactions in our Discord! Version 0.7.0 is a breaking update and what this meansWith this latest version update, game worlds that were created in previous versions will not work correctly. This can happen with major updates and it is difficult to avoid at times. This is our first breaking update, so we wanted to explain what’s happening, how to get around it, and when it might happen again.The most important point is that these worlds will not go away, but we have made it so you cannot play them in v…
- Dev Update #3: The Path Forward - 1 July 2026
Hey friends of Animalkind!It’s now been three months since Animalkind launched into Early Access on Steam and we’re as excited as ever to be working on this game thanks to your support. We enjoy hearing your stories, your feedback, and your wishes about the game.In these past few months we’ve released a number of updates to fix bugs, address feedback, and add quality of life improvements. We’ve also introduced great features such as villager chatter, codex scanning, and fishing. We’re now looking ahead to what’s next and wanted to share our Early Access Roadmap. There’s a lot in there so feel free to expand it if you need to!While more details will come in the future, let’s discuss some of the themes of the roadmap and what we have in mind.Town Building GameplayWe’ve always imagined Animalkind as a game about building a town with your friends and the villagers you befriend, and we want…
- Version 0.6.19 Hotfix - 26 June 2026
This is a hotfix release addressing some controller issues we found and wanted to address ASAP. There isn’t much else to go over this time, but we just wanted to say thank you and appreciate your support! Summary of ChangesAdding confirm button to character customization on controllerAddressing a bug with controller disconnects Have a great weekend!The Uncommon Team 🐾
- Version 0.6.18 Update 🐾 - 24 June 2026
We hope you’re enjoying summertime (or wintertime if you’re in the southern hemisphere)… and we also hope you’re enjoying these updates to Animalkind! We’re back with another small one, as we polish up some UX and address some bugs. We’re placing together a bigger update in the background though that we’ll try to share soon enough. In the meantime, let us know if you have any feedback or wishes in the Discord. Or just to come and say hi, that’s great too! Enjoy! Summary of ChangesAdded UI elements to display purchase and craft quantity for items that would come in multiples (e.g., seeds, fishing bait).Adjusted the toasters that display when you collect items.Players can no longer purchase or craft items when their inventory is full. This eliminates some unusual, unintended behaviors.Players can only fish while standing on solid ground now.Entering design mode now has a sound effect! No…
- Version 0.6.17 Update - 17 June 2026
It’s once again our favorite time of the week… that time where we get to release an update for Animalkind! Similar to 0.6.16, this update is much smaller in scope. We’re still working on some larger additions and changes that you’ll be seeing later. With this update we’re addressing some smaller issues we’ve seen with the game that we think get in the way of true coziness. Hope you enjoy! Summary of ChangesLighting: we’ve once again adjusted lighting in the game to improve performance and fix some colors. You’ll notice improvements to sunlight, shadows, and sunbeams!The ground terrain has been updated with new seashells and rocks where appropriate.Addressed some issues with our portals’ visual effects.Addressed a visual issue with the quest completion display.We addressed some minor or rare bugs we noticed over the past few releases. Thank you for playing, and for helping us make Animal…
- Version 0.6.16 Update - 10 June 2026
It’s our favorite time of the week… that time where we get to release an update for Animalkind! With 0.6.14 and 0.6.15, we introduced a lot of changes to the game so this release is much smaller in scope. With this update we’re addressing some smaller issues we’ve seen with the game that we think get in the way of true coziness. Hope you enjoy! Summary of ChangesNetwork stability: we did a pass to make the network a bit more stable when playing with friends. This should be especially noticeable on poor connections which would previously cause intermittent disconnections.Performance: we’ve done a broad pass to improve game-wide performance but this is most visible in Tallwoods!Fixed an issue where the minimap tracking icons were inaccurately placed.If you open any menu while in zoomies, we now cancel out the zoomies.Lighting was a bit too intense in some portions of certain maps. Snowroc…
- Version 0.6.15 Update - 4 June 2026
This is a small update adding the Tackle Box feature to Animalkind. The Tackle Box allows players to more easily switch between bait types and their fishing rods while fishing. Good luck out there anglers!Bait Selection using the Tackle BoxAny baits you have available will appear in the bait tab of the Tackle Box. Depending on the type of fish you're hoping to catch, you'll want to use the bait they're likely to want. Freshwater fish tend to prefer worms, crickets, or shiners. Saltwater fish tend to prefer shrimp and sand crabs.Rod Selection using the Tackle BoxAny rods you have in your inventory will appear in the rod tab of the Tackle Box. The more advanced the rod, the easier of a time you'll have reeling in the big one. Remember, you'll need these rods to be in your mech's inventory to use them. Thank you for playing Animalkind! Have a great week!The Uncommon Team 🐾
- Version 0.6.14 - The Fishing Update - 2 June 2026
This is a larger update to Animalkind which includes changes and additions to a number of systems in the game. We dive deeply into each set of changes and additions below. For some of these changes we provide additional context and commentary around them. We hope you enjoy this update, and please let us know if you have any feedback or reactions in the Discord!FishingWhile we’ve been happy with how fishing fits into the game, we’ve wanted it to feel deeper and have more types of fish to catch. We’re using this update to add some mechanics to fishing and as well as a number of new fish. We adjusted some aspects of the fishing user experience while we’re at it.Fishing FactorsFishing is now much more contextual, with the following factors adjusting the results: time of day, water type, island, and bait types.In other words, our fish have more specific behaviors and you’ll need to try some…
- Version 0.6.13 Update - 26 May 2026
It's update time for Animalkind! Version 0.6.13 is a smaller one, including an update to our game engine (Unity for the curious) and a some reworking of our Design Mode UX. We’ll be back soon enough with exciting additions and updates to other game systems and content. As always, thank you for being part of the community and for the feedback that helps us make this game better! Game Engine UpdateThis should be largely undetectable but this version updates the version of our game engine, which has the potential to influence many aspects of the game. If there are any new or surprising issues with this update, please let us know! Updates to Design ModeWe’ve made it more convenient to access and use Design Mode, which previously required the use of the Design Tool. With this update players will be able to immediately transition into Design Mode without switching equipment. The transition to…
- Dev Update #2: Deeper Villagers, Codex Scanning, and Performance! - 12 May 2026
Hey friends of Animalkind!This week we're happy to introduce some great new features to Animalkind, features that are just the beginning of a series of changes we have planned for the game. Steven introduces these features in the video above! Looking ahead, we're still cooking in the lab so we're not quite ready to share what else is coming for the game. But we've very excited and can't wait to share more updates in the future.Here is a quick summary if you’d prefer to skip the video:Codex ScanningWe’ve given each portal the ability to scan for codex fragments and pin a clue on your map. This should help you find those all-important fragments, even if they are hidden or tucked away outside of your sight line.Multiplayer Catch-upWe've added completed quests to the quest log, as we found that players in multiplayer worlds could have a hard time keeping up with the progress made by those s…
- Version 0.6.12 Update - 7 May 2026
It’s update time for Animalkind! That’s right, we’ve got a good one in version 0.6.12. With this update we’re adding some great improvements and features to the game, giving our villagers more to do and addressing some issues we’ve seen with performance and finding codex fragments. As always, thank you for being part of the community and providing the feedback that helps us improve this game.Performance ImprovementsIt’s important to us that the game runs as well as it can so we spent some time in the past couple of weeks working on performance. These improvements shouldn’t impact the player experience outside of improved utilization, frame rates, and stability.New Feature: Villager ChatterOur villagers will now proactively chatter as they go about their lives in your town. They will greet one another, react to things you are doing, and ponder whatever is on their mind. We hope you enjoy…
- Version 0.6.11 Update - 23 April 2026
Hold onto your tails, we’ve got a new update for Animalkind! This one focuses on tackling a handful of issues reported by the community (thank you!), as well as some issues we turned up in our own testing. We’re always grateful for your feedback and hope you’re continuing to enjoy your time in Animalkind! Summary of ChangesFirst pass on performance improvements! The game should run better now but there is more to come soon!We’ve addressed an issue where players could claim multiple residences in the wilderness.We’ve relocated where the player spawns when they travel between islands (you now spawn near the portal).Adjusted some controller mappings (hooray, improved controller UX!). For example, the meal sharing UI now responds to the B button!Addressed an errant phrase in a loading screen that described the home island as a tutorial island… it is way more than that!Addressed an issue whe…
- Version 0.6.10 Update - 15 April 2026
Paws for a moment… we've got another update for you! This one is focused on fixing some issues our community has reported, including a couple of pesky ones that could disrupt your gameplay. As always, we appreciate you and hope you're having a wonderful time in Animalkind!Summary of ChangesThe Quest Log is updated to now include your quest history. Revel in all of the ways you’ve helped your villagers!Big improvements to placement, snapping, and decoration! They are now better and easier to use. We think this will help with things like connecting the bridges in Tallwoods.Addressed an issue where online connectivity would be disrupted, causing connection issues.Addressed an issue where entering decoration mode while using the design tool would break the game state.Addressed an issue where Tao would not react during one of his quests.Rosie will no longer mention a mysterious tent you supp…
- Dev Update #1: Fixing all the things! - 14 April 2026
Hey friends of Animalkind!It’s been two weeks since Animalkind launched into Steam Early Access and we’re so happy about finally reaching this phase of development. We’re at our best when people are playing our game and sharing their experiences with us. Seeing the reactions and feedback of our players inspires us and fills us energy!While people are enjoying the cute and cozy world of Animalkind, they are also running into bugs and other issues which we’ve been working on as quickly as possible. No developer wants bugs to get in the way of a good time, so we’ve been scooping them into jars and placing them gently outside!Here is a quick summary if you’d prefer to skip the video:Multiplayer ImprovementsQuest rewards now sync automatically so when one player completes a quest, all connected players receive rewards instantlyWhen the host travels to another island, they can now choose to b…
- Version 0.6.9 Update - 10 April 2026
Ahem, Barney might have influenced the last update notes a bit. He has been ushered back to the home island where he has lots of things to bob his head at. Isn’t he adorable?!Anyway, we’re closing this week out with another update aimed at improving the experience and addressing some issues we’ve seen. As always we appreciate you and hope you’re having a great time with Animalkind. Summary of ChangesWe adjusted the how quest starting and quest completion granted rewards to players. Previously, if a player was not the one completing a quest, they had to talk to the NPC or go through a sleep cycle to get caught up on all rewards. Now it happens immediately. This should reduce confusion around crafting recipes granted by quests.Addressing issue where auto-dialogue moments at the end of a quest could trigger on the wrong player.Addressed an issue where FLOOF codex fragments could cause very…
- Version 0.6.8 Update - 8 April 2026
Hoot hoot hooray, we’re back for another update. The list of changes is on the smaller side this time, as we are focused on addressing some decoration issues. Any hoot, as always we appreciate you and hope you’re having a great time with Animalkind.Summary of ChangesWe told the mechs quite strongly to spawn near the portal rather than your tent or house. We understand that they like to be close to their owners, but it was making it hard to move!We revised some of the innerworkings of our decoration system which should address some issues and bugs that players have been reporting.We also made an adjustment to the control mapping for placement and decoration to avoid a conflict with jumping.We addressed an issue that could cause progress to be lost in wilderness islands under rare circumstances.We updated some of the game’s text in Simplified Chinese, improving on the overall consistency…
- Version 0.6.7 Update - 7 April 2026
It’s been a week since we launched Animalkind into Early Access, how time flies! We’re rolling out another update to catch some issues and further improve the game. Thank you to our awww-some community for reporting these issues and sharing information.Summary of ChangesUser Interface, User Experience, and Control ChangesMinor adjustment to the system messages related to the sales box.Progression Issues and Small Content ChangesAddressed an issue that would present different quest text and goals to players for daily quests.Addressed an issue where a lock-up would incur while doing a quest for Tao.Pet beds can only be placed on floors, where they belong!Tents now have to be placed on flat ground.Fixed an issue that could prevent items from spawning.Other BugsAddressed a few issues that could cause gameplay to slow down by a significant degree.Physics should be more reliable on some items…
- Version 0.6.6 Update - 4 April 2026
We’re closing this week out strong with another patch that addresses a variety of issues and feedback we’ve received. Thanks again to our community for reporting these issues and sharing information.Summary of ChangesUser Interface, User Experience, and Control ChangesAddressed an issue with the watering can animation.Progression Issues and Small Content ChangesAddressed an issue where Tao had some dialog that would lock-up or impede the game.Addressed an issue where a daily quest by Sam would lock up the game.Addressed an issue that would interfere with recipes being shared with all players when their associated unlocks triggered.Addressed an issue where breakable rocks would spawn in small caves, out of reach of the mech’s tools.Adjusted some lighting settings on housing in the game.Other BugsAdded some safeguards on mech spawning, reducing the chance that it will show up on your bed.…
- Version 0.6.5 Update - 2 April 2026
Our work on improving Animalkind continues, addressing issues as quickly as we can. Our community has been great at reporting these issues and we really appreciate this help. Thank you! We’re active in the Discord if you would like to get any help with the game or even just tips.This update will address some common and some pretty rare issues that players are encountering.**Summary of Changes**User Interface, User Experience, and Control Changes- Addressed an issue where some HUD elements would act erratically- Addressed an issue where hanging onto a mech could interfere with the character controller- Adjusted some text fly-ups to read properly- Swapped button placement in the character creation menus- Fixed bug where quest names could overflow from quest HUD toasterProgression Issues and Small Content Changes- Addressed issues that would prevent Tao and Penny from accepting a house fro…
- Version 0.6.4 Update - 1 April 2026
We continue to work on improving Animalkind and addressing issues as quickly as possible. Thank you to everyone who is reporting issues to us in our Discord or through our in-game survey! This update will address some more common issues that players are likely to encounter.Summary of ChangesUser Interface, User Experience, and Control ChangesAddressing an issue where player inventories have an extra slot that is not visible, making inventory actions confusing.Addressed an issue preventing controller players from fully scrolling through the inventory.Making it easier to use the radial menus while using a controller.Made it more convenient when entering design mode by opening the inventory automatically.Progression Issues and Small Content ChangesAddressed a bug where players could become blocked during Sam’s quest line after accepting two quests.Removed an advanced crafting requirement t…