Kuiper Belt Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJun 18, 2024
- DeveloperCatalytic Studios
- PublisherCatalytic Studios
Genres: Action, Indie, Strategy, Early Access
Company pages: Developer: Catalytic StudiosPublisher: Catalytic Studios
Kuiper Belt Survivor Steam news
Kuiper Belt Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- small patch - 23 August 2024
fixed an issue that would cause the game to crash if player died. fixed an issue where the wave skip button would display after player death fixed an issue where the weapon would remain highlighted after player death
- Update v0.12 - 22 August 2024
In this update I've reworked the skill point cost of the random draw to prevent overuse, and altered the games difficulty to change how long a good run can last from about 30 waves to over 100. I had a coding issue come up that delayed the release of this update by several weeks. Patch notes: high score is no longer gained by collecting xp crystals, it is now gained when an enemy is killed. xp crystals from asteroids and meteoroids no longer count towards reserve xp and have a visual identifier. xp goals now increase linearly rather than exponentially. high score and xp gained is no longer equal to enemy hp. It is now based on current wave and enemy type. asteroids and meteoroids now have more hp. random draw cost increased from 1 to 3. random draw/special draw costs now increase each use and reset every wave. added a visual marker for a weapons min/max range when mouse hovers over its…
- Update v0.11 - 19 June 2024
Hello everyone! this update has been in the works for just over 2 weeks now. I was hoping to get the basic skill trees finished in time for this update, but it turned out to be a bit much to finish in just 2 weeks, there's so much I'm wanting to get done it can be hard to focus on just one thing. In the end, despite not finishing the skill trees I feel this update brings enough new content to noticeably change the feel of the game for the better. Bug fixes: previously sound muting was not saved, now it is. Fixed the issue where if the player was in motion while the game was paused the player would keep moving. Fixed an issue with pathing that would cause lag with as few as 50 bullets on screen. now with high end computers it's possible to have 3000+ bullets on screen. though homing still causes lag at 1300. Fixed an issue that caused the game to become unplayable if player paused game w…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 August 2024 | small patch | 5875595438689912400 |
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