- Minor Bugfix: Patch to v1.2.5 - 2 April 2026
This minor patch is a quick fix for a bug I discovered while doing routine maintenance. The specific bug was a case where it was rare but possible to get locked out of the magic shield upgrade, which is required to continue. As usual, the patch will automatically repair any save data effected by the bug. As far as know, it hasn't actually happened to any players but better safe than sorry! Cheers -Millenniapede
- Dark Dungeon Days Event - 2 April 2026
Millenniapede's Goldenheart is honored to have been included in this event with dozens of unique Indie dungeon crawlers you may or may not have already heard of it!Unfortunately, Goldenheart won't be on sale during the event because I accidentally used up my allotted discounts for the current time period BUT HEY - look out for a nice discount around the corner! (Or help support the development of my new game project by paying full price ;) ;) xD)
- Small QoL change to v1.2.4 - 30 October 2025
This minor patch adds an "unmissable" trigger to the drop ladder savepoint in Kahlora Wash. This is a response to player feedback that it's possible to miss the drop-ladder savepoint before a difficult combat scenario. The savepoint will now be triggered automatically before you reach the dropladder, and then again if you use the dop ladder in order to save it as lowered. Sorry for any inconvenience! -Millenniapede
- patch to v1.2.3 - routine maintenance - 16 October 2025
This small patch to v1.2.3 contains a few small bugfixes and optimizations.
- v1.2.2 Small bugfix - 22 July 2025
This minor patch makes a couple of small changes to The Ancient City of Eshalar to prevent a rare scenario where a player could become stuck in a certain area after discovering a shortcut through the level. Please continue to report bugs and issues if you come across them! They are becoming more rare but we are still on the lookout! -kippercans
- v1.2.1 - Option to invert pitch control added. - 18 June 2025
A couple people have mentioned this on the discussion board lately so I decided to go ahead and add Y-axis inversion even though I don't have anything else ready at this time. Sorry for those of you who were kept waiting! The setting is accessed from the pause menu. Please let me know if you have any issues or bugs! Thanks.
- Major update: v1.2 "Remastered" is now live. - 16 May 2025
Greetings players and future players, Since release, we've spent time hanging out with players and watching streamers play. This has been an invaluable source of feedback! One common observation has been that, artistically speaking, the game seems to hark back to some retro era that didn't actually exist: This is a reality about Goldenheart that will never really change and was only somewhat intentional. However, this update attempts to bring the style of the game together into a more cohesive package by altering the render pipeline at each step of the way: The textures have been reduced from 2k to 512, reducing the overall size of the game by about 1GB. Unreal Engine's cutting edge downsampling/upsampling pipeline with TSR antialiasing has been replaced with a more traditional pipeline which renders the game at full 3D resolution and applies good old Fast Approximate antialiasing at th…
- 1.2 beta patch - release candidate 1 - live on beta branch - 12 May 2025
I patched the 1.2 beta build on the BETA branch to fix graphical issues I found in testing: -All small light sources have been checked and fixed for brightness issues, pending further testing. -The NPC clothing textures and skin tones have been fixed. -The Boss Health Bar has been updated to the new UI style. -The "Goldenheart" title image resolution has been fixed. When testing is finished, the new version (1.2 - remastered) will be moved to the main branch and the original previous version (1.1) will be put onto a permanent Legacy branch, for players who prefer the old aesthetic and UI.
- Remastered, stylized graphics BETA on Public Beta Branch - Live Now - 6 May 2025
Goldenheart v1.2 "Demastered" is now in BETA on the public beta branch. The "demastered" version is a major update that features a complete graphical overhaul of the game, introducing a retro stylization inspired by feedback we've gotten from players since release! It also brings optimizations and bug fixes. The public beta branch can be accessed from the Steam library: Goldenheart Library Page > Gear Icon > Properties > Betas > Beta Participation --- (no password required!) Please play on the beta branch and let me know on Discord if you encounter any bugs, or have feedback you'd like to share. Thank you!!!
- Goldenheart Original Soundtrack - 11 April 2025
The Goldenheart OST is now available for purchase on the store page! The Goldenheart OST contains all 37 individual tracks included in the game. The tracks have been trimmed to normal and short lengths, trying to maintain the essence of each track. The total playtime is about 1 hour and 40 minutes and the order of the songs mimic the progression of the game. All music was created in-house by the Millenniapede Audio Video Club specifically for Goldenheart.
- v1.1.2 patch - bug fix - 22 February 2025
This small patch attempts to correct an error from the v1.1 update that may have accidentally downgraded the player's collision detection, causing characters to more easily clip through walls when being "launched" by an enemy attack or other force. We'll continue to watch out for cases of this, please continue to report! Thank you :)
- Patch v1.1.1 - bug fixes - 18 January 2025
v1.1.1 small patch Fixed a bug in the Oasis that could prevent the exit portal from loading in certain scenarios (if you got stuck here you should be able to resume playing as normal) Fixed a bug that caused two NPCs to disappear in a certain scenario in the final level Fixed a typo on an NPC's nametag in Mt. Tulderon Trail
- Major Update - 10 January 2025
V1.1 notable changes: Steam’s Cloud Saves system has been enabled. Steam Achievements have been implemented throughout the game. The Poetry Books written about the winners of the Launch Contest have been hidden in various places. No spoilers but the endgame cutscenes have been completely overhauled. Several levels have received minor changes, improvements, and bug fixes. Difficulty settings changes: The difficulty settings (previously experimental) have been finalized down to three settings. If you were playing on one of the “in-between” settings your current setting will be rounded up or down so please check on the pause menu to make sure you are where you want to be. Story Mode: 0.5x incoming damage, right in between the old “easier” settings. Monster spawn changes carried from previous “Story Mode.” Normal Mode: previously “adventure mode” - no modifier, default spawns. Souls Mode: T…
- Steam Achievements coming to Beta - 9 January 2025
This is just a heads up to say that the steam achievements will become visible on steam over the course of the day today but they won't be obtainable on the main branch for a couple days. They should be working on the beta branch by tonight or tomorrow (We are MST time). The new build will be moved to the main branch as soon as testing is finished and any problems are fixed. Anyone willing to report bugs is encouraged to join our discord server and play on the beta branch. Instructions can found in the discord chat room room for the beta branch.
- v1.012 patch - Air control and Melee Overhaul - 23 December 2024
This update has been in the works for some time but was kept separate from yesterday's patch to help keep us from getting our wires crossed. These changes introduce several new features "under the hood" to help to make the game play more smoothly. Please let us know if you encounter any bugs! Air control added to jumping and falling physics: This makes all of the platforming a bit more forgiving, especially on jumps with odd angles or distances to cover, because you can continue to navigate somewhat while airborne. Melee overhaul: The range of the sword has been increased. The accuracy of the sword attacks have been improved to avoid hitting walls etc while aiming at enemies etc. You can no longer attack with the sword while your stamina is depleted. Sword attacks now consume stamina, the amount depends on which sword you have. Dodging now consumes less stamina, in order to compensate f…
- v1.011 patch - bug fixes - 22 December 2024
Fixed a bug that caused your old sword to remain visible when equipping your new sword Improved asset loading in Tul Alorea Moved a save point in Tul Alorea to decrease backtracking Fixed a bug in Tul Enorye that sometimes showed the wrong kind of arrow drop
- Launch Contest Concludes: Congratulations to the Final Winner! - 20 December 2024
Congratulations to our final winner, Catbrains! Congratulations to our fourth winner, SilverSeraphym! Congratulations to our third winner, Dicewolf! Congratulations to our second winner, Sir Bittle! Congratulations to our first winner, P_Taters! This concludes the launch contest to be one of the first five layers to beat Goldenheart. An update in the near future will add the lore books about the winners in to the game. Thanks to everyone has admittedly taken a chance with Goldenheart in our first month post release! We've had a great time watching your streams and collecting feedback, and our humble discord community has been incredible. Stay tuned for more to come!
- v1.01 patch - small patch - 19 December 2024
Music now continues playing while the game paused. Adjusted the master mix and default audio levels to allow more gain on devices with limited output like steam deck. Some monster spawns in the outdoor section of Quardona Caverns have been thinned out somewhat. Fixed a minor bug that prevented the weapons from un-equipping on death. Cavanarg no longer takes reduced piercing damage (arrows). Fixed some exposed backfaces in nooks and crannies of maps. A floating tree is now planted safely in the ground. A climbing wall in Nyvena has been made a bit more obvious. The storage room in Tul Enorye has been subtly color coded to indicate which blocks can be transformed.
- v1.009 Patch - Immersion mode, new music, and bug fixes. - 13 December 2024
Immersion Mode: Pressing "T" or "D-pad down" will now toggle the HUD visibility. This includes boss health meters, the action button, and the red outline around targeted enemies, as well as... everything else. It can be toggled at any time during play, except during the tutorial. New music: 4 new tracks have been added to the game and 1 track has been removed. Camp - Now has music in addition to the band's music. Mt. Tulderon - The old music has been removed by popular demand and replaced with music that we think suits the atmosphere of the game's beginning more appropriately. Histahnia Valley - the new songs from Mt. Tulderon will play after the Histahnia Valley song ends. Quardona Caverns and Ancient City of Eshalar - New songs have been added before the old songs and the volume of the old songs have been lowered to a more ambient level. The master mix has been adjusted somewhat to pu…
- v1.008 Patch - minor update - 7 December 2024
Various minor improvements based on player feedback. Minor bug fixes.