- Winter SALE (60% OFF!) Update with Workshop Publishing to PP Online - 20 December 2019
It's been a while... the main reason for the slow updates this year: Data had a baby - turns out that is very distracting! However, we have pulled together a super cool thing: Being able to create or edit any planetoid, game mode, pioneer, tool, item, weapon, monster, vehicle, or robot in the world-class editors included here, and then publish them to the new, separate Workshop of Planetoid Pioneers ONLINE: https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/ ... and then immediately play with your mod in online multiplayer with whoever subscribes to it! Plus, they will get the latest version automatically when you update it. Yes, you'll be able to play the totally custom content (images, audio, scripts, etc) you or someone else from the community makes - no hassle, no sending files to anyone! To illustrate this, here's a video of our own mkster working on a new game mo…
- PPO EA Build 3: In-game CHAT, Performance, Discord - 27 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35393276%2F7c04457e93e599947ad5c7349e2bf3199d0cc535.jpg It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too! PERFORMANCE We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways: First, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down. Second, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions. Both these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular ga…
- Last Chance: Planetoid Pioneers Online for 50% OFF! - 18 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35393276%2F79f46377736f25a792a4094425e21efc9af9afc8.jpg A heads up that the launch discount for Planetoid Pioneers Online expires in only a few hours, so if you had fun playing it for free last weekend, you might want to jump on it now: https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/ Especially since our server stats show that most of you didn't even get to some of the deeper but most fun game modes, like Base Battle: https://youtu.be/M35d_-3uZ1o It's one that most reminds us of classic Cortex Command action: back-and-forth struggle to smash the sensitive core barricaded inside each teams' base bunker!!
- Cortex Command is going OPEN SOURCE - and gets LAN multiplayer in B33 - 12 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35393276%2F33a0b6b2a6e1d6d9af0329d6e2bcb18272c53455.png (image by Arne and community member MaximDude) It's a monumental day for Data Realms.. Not only are we launching our first online multiplayer game today: https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/ But we are also letting our first baby out into the world! Cortex Command was something that started as a passion project in high school, and ended as a title with such an unexpected long-lasting community and staying power that we're very proud of. Despite oodles of official content, many feel that Cortex Command was never "finished" - and we're actually extra proud of that fact. The game both grew into something far beyond our own hopes, and also remained open-ended and flexible enough to let others pick up and take it even further! One of those…
- Planetoid Pioneers Online is FREE THIS WEEKEND! - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35393276%2Fb0f2362353a3625344c8576f263b2c80b3eb06ac.jpg Well folks, it's been a decade-long journey here, but today we launch our first internet-multiplayer game, built with our own Crush2D networked physics game engine: https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/ To celebrate, we are making the game FREE to play this whole weekend - so get your friends in on some of the carnage! We're also giving everyone a 50% off the already low price. Finally, those who supported us by buying Planetoid Pioneers Contributor Edition, get a free copy of Planetoid Pioneers Online to keep! We love you guys. Pass around the trailer to get some people interested in joining you for some bashin': https://youtu.be/yl-rqUCakUI
- Planetoid Pioneers ONLINE modes showcase continues - 10 July 2019
LAUNCH DAY IS TOMORROW! Here's today's super intense game modes: PvE with your buddies against waves of baddies coming after your hide! https://youtu.be/tMggKW_vEPM Who will be the last pioneer standing - one of the most intense modes! https://youtu.be/7BPcv-18O6g
- Presenting Planetoid Pioneers ONLINE - launching THIS WEEK! - 10 July 2019
This month marks exactly TEN years since we started building the Crush2D game engine, which now finally also supports networking with perfect sync the super detailed game-affecting physics on up to four computers over the internet! We are proud to present Planetoid Pioneers ONLINE: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35393276%2Fe7e418a6a3a3fd65555e9caf69b7a42c86ad06a1.png This technology has allowed us to make some really crazy physics-driven game modes for networked multiplayer, TWELVE of which will ship with even the Early Access launch of Planetoid Pioneers Online THIS WEEK! Leading up to that big day, we are doing a video series showcase, demonstrating two unique game modes every day until launch. These are the first three days' worth: PvP back-and-forth battle, room by room https://youtu.be/E0ul0VbL9hw Co-op building of structures to reach the highest h…
- Startup bugs fixed; foreshadowing of things to come - 9 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F38f17b7cc6c00178320bb2bf2e1cc5b67fddea4f.png We had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9, out now!! HIGHLIGHTS: 2k19 bug fix Game start with russian and other computer names now Prep for upcoming online multiplayer (oh snap) FULL CHANGELOG: ADDITONS Added settings flag to multiplayer menu scene too Added emoji wheel Added util.scheduleUpdate(func, time, ...) Added util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument Added screen ID to controller, bound it to lua, mixing…
- SEXY ROPES and FAST loading in Release Build 8 - 9 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2Faa0df8b67fddbcd9d72aadf7e595c2cd94163dfc.png Well folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love! If you were bothered by the long load times before, or the old segmented ropes/cables, or any of the loooong list of issues listed below now fixed and polished, it's high time to dive right in anew. We are working hard to improve all these critical areas in preparation for some far bigger things we are cooking up for this fall, so stay tuned for very exciting announcements here soon! --> Please remember to write a Steam review of what you think about the game!
- ACHTUNG! Planetoid Pioneers, now officially in German - 4 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2Fbc82372facdf43e02390cde5903e485e7d2135a5.png Hey folks, good news for our Deutschen followers. We now support your native language throughout the game and all menus! Have fun and tell your friends - there's some nice lil updates in here too: COMPLETE CHANGELOG: ADDITONS Added drag and drop string to all languages Added one more store string to all languages Added german translation Tweaked and added bone material effects Added function to generate ordered, formatted steam log from git output UPDATES Updated all languages with new translation strings Simplified some more blueprint names Simplfied most english blueprint names Resaved all Particle Systems with optimized sounds Made internal tool to resave all particle Systems with optimized sounds Gitignore my audio convert folder C2D/Audio/!audio convert Optimally…
- Release Update 7 - "New GUI, who dis?" - 29 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F04e15e272c69cff0fa39ae46c8d9a71875f4a182.png Another month; another massive update! We have completely reworked and replaced the in-game GUI/HUD, which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails. That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers…
- Update 6 - Planetoid Pioneers, now in Russian! - 23 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F9149741baf4abd641d3abc5f8d50232329260ce7.png Cortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts! So, here is build update six, which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy! Most notable updates this time around: Russian Translation, almost completely everywhere Nicer-looking loading screens Printed capsules can be clicked when zooming out to respawn into them Fixed black scree…
- Monthly Featured Community Planetoid in Release Update FIVE - 25 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2Fc67c92befeaacd1f1ad686a8b770651a9b864df6.png Yet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system). Now, monthly, we are automatically featuring a Contributor Community-created Planetoidright inside the game's Asteroid Belt map! You can now subscribe to, and vote up and down on these Workshop scenes, from the in-game menu. When the author of one of these subscribed-to scenes updates them, they will automatically get pushed to your game, and indicate that they're refreshed. We're kicking off the end of May here with filipex2000's brutal zombie-bashing minigame, which wi…
- Release Update 4 - Auto Expanding Asteroid Belt! - 8 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F70eac1fa89afcc4b291c40420e436724f7cb3467.png The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since! Most notable updates this time around: Automatically expanding Asteroid Belt with workshop scenes Hopefully fixed new crash bug New editor tutorial scene to explain triggers New wearables, reactors and new armored skeleton blueprints Full changelog: Trap Grider: PS stop on death. Dies when area
- Release Update 4 - Auto Expanding Asteroid Belt! - 8 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F70eac1fa89afcc4b291c40420e436724f7cb3467.png The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since! Most notable updates this time around: Automatically expanding Asteroid Belt with workshop scenes Hopefully fixed new crash bug New editor tutorial scene to explain triggers New wearables, reactors and new armored skeleton blueprints Full changelog: Trap Grider: PS stop on death. Dies when area
- RELEASE UPDATE THREE - the biggest one so far! - 15 March 2018
Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIGliest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado... Most notably: Fixed save wiping bug (really now); your old saves should even be loaded again now Subscribed-to Workshop scenes appear as unlocked scenes in the Asteroid Belt Added resolution and screen options! Improved loading times Improved performance Much more useful Lua error messages Visual debug mode for reactor logic Game quits immediately Full changelog: Added Ctrl F1 performance measuring for c2d_update parts Asteroid belt using scene:GetSceneExists(sceneName) again Fixed all auto downloaded scenes being added to AB on build Much faster loading of workshop on engine load Removed light glow over planetoids in Asteroid Belt Fixed poten…
- RELEASE UPDATE THREE - the biggest one so far! - 15 March 2018
Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIGliest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado... Most notably: Fixed save wiping bug (really now); your old saves should even be loaded again now Subscribed-to Workshop scenes appear as unlocked scenes in the Asteroid Belt Added resolution and screen options! Improved loading times Improved performance Much more useful Lua error messages Visual debug mode for reactor logic Game quits immediately Full changelog: Added Ctrl F1 performance measuring for c2d_update parts Asteroid belt using scene:GetSceneExists(sceneName) again Fixed all auto downloaded scenes being added to AB on build Much faster loading of workshop on engine load Removed light glow over planetoids in Asteroid Belt Fixed poten…
- Release Build 2 - another MEGA update - 18 February 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F56695d3f368da0bd6e1dd468bfc71d3f9a393df8.jpg Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests. Most notably: Final preventative fix for rocket parts not adding up in Primoid Improvements to Pioneer responsiveness Fixed crashes and some other bugs in Co-Op Fixed problems with resolution on some screens What's next: Further control and feel improvements Reducing long loading times General performance Full changelog: Fixed the save-wiping bug (hopefully the last one!) Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished Temp fixed rover min and shocks controlling when BP menu is open Fixed pio getting pinned when opening BP m…
- Release Build 2 - another MEGA update - 18 February 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F56695d3f368da0bd6e1dd468bfc71d3f9a393df8.jpg Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests. Most notably: Final preventative fix for rocket parts not adding up in Primoid Improvements to Pioneer responsiveness Fixed crashes and some other bugs in Co-Op Fixed problems with resolution on some screens What's next: Further control and feel improvements Reducing long loading times General performance Full changelog: Fixed the save-wiping bug (hopefully the last one!) Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished Temp fixed rover min and shocks controlling when BP menu is open Fixed pio getting pinned when opening BP m…
- BIG update since Launch; emergency Rocket parts! - 11 February 2018
Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11920630%2F520805e3956875cff98f2c3234cb66b06f45143c.jpg Wow. We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers. Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the…