Fantasy Clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 26 September 2026 - 01:10:01 UTC
- SteamPulse tracked peak83
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score63% positive
- Total reviews38
- Release dateAug 10, 2025
- DeveloperHoly Games Studio
- PublisherHoly Games Studio
Genres: Casual, Indie, RPG, Early Access
Company pages: Developer: Holy Games StudioPublisher: Holy Games Studio
Fantasy Clicker Steam news
Fantasy Clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.89 - Difficulty II + Qol/Balance - 15 February 2026
After a long wait here is the new patch:Gold mine level cap increased to 159(so more gold and gold ore gained for you)Added Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levelsAdded the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)4 new weapons(with armor penetration) and 2 new armor setsAdded more steam achievements(hit a 100 achievements cap so cannot add more currently)Added in game achievements for all the 90 levels.Added a legendary pet for armor penetrationAdded a new expedition that gives pure expedition experienceYou can now assign multiple stat points into dexterity/strength via holding: shift+5/ctrl+10/alt+25Added the option to change between scientific notations +X or letter onesBalance/Tweaks: Increased the…
- PAtch 0.82a - inventory reset - 18 September 2025
Added another safeguard for a rare inventory reset after restarting the game that some players are reporting.(if you lost your inventory, write me a DM so we can fix it).
- Patch 0.82 - Pets, Performance and QoL - 17 September 2025
Added the Pet system - go on expeditions, find different rarity of eggs and hatch different pets. Level them up to get their bonuses higherBig performance optimization for the whole gameAdded 1 new talent to the chronomage to support it's AFK natureAdded another batch of steam achievementsAdded another ascendancy bonus: kills threshold reduction(you need less kills to progress to next levels) Inventory changes:Changed the starting inventory slots from 10 to 18Added tags which you can press to only see the particular item types in the inventoryAdded hover-over effect when hovering over items in the inventoryYou can no longer delete equipped items UI changes:Full professional main screen UI re-workYou can now drag around most of the menusClicking on a menu brings it on topEvery menu closes with ESC buttonCrafting panel now opens the crafting details on the right side instead of on topAdde…
- Patch 0.81 - more QoL/Gold - 26 August 2025
Added Magical Coin as a rare dropIncreased the gold mine's global gold buff %Gold mine now increases the yield of gold ore(from the ore mine)Buffed the hunter camp(reaching cap is faster now, and you get more leather after cap)Added offline progression for expeditionsMute/unmute button for the music on the main menu screenCraft "max" resources button when crafting a resourceAdded arrows in the enemy info to go to the next/previous enemyChanged the Hero UI, Followers UI with a new hand made UI.Fixed the katana recipe requiring 8/9 dragon slayer.Fixed workers not increasing resources at around level ~30 ish in lumber camp/quarry(now they will give overall more than before)Fixed un-equipping your weapon when trying to craft a new one and not having resources
- Update 0.80 - 20 August 2025
Improved soldiers system - each soldier gives % dmg, each threshold of soldiers add additional % dmg.Training soldiers - you can get training manuals from expeditions and train your soldiers to give more % dmgBuff to Ore MineOffline resource generation(the level you closed the game on will be the level you farm offline)Borderless window mode
- Update 0.79 - Workers and QoL - 17 August 2025
Added the workers system/Town Hall in the city.(you can now assign workers to the lumber camp or quarry to increase output)Added an expedition to recruit new workersAdded 1 quest to get your first workerAdded inventory sorting: by gear, by resources.Whetstone changed from giving 10 basic damage to giving 0.1% weapon damageAdded floating style popup textSoldiers re-balancingMoved game version in the main menu to the left side(so steam doesn't cover it)Fixed ring slot showing as neck when clickedA small fix regarding weapon upgradingPossible fix for players loosing expedition levels/xp
- 0.78.1 - a small performance patch - 14 August 2025
Added VsyncAdded fps cap/uncapA button to remove all screen effects(if you need better performance while alt+tab)Small rework to the auto-clicking mechanic.
- Update 0.78 - A big one - 14 August 2025
Added a system to buy X amount of clickers at once(hold shift/ctrl/alt).Gold mine now gives a global multiplier to gold gained for each lvlCity panel shows the building levelsChanged the text(resource gains) from neon green to dark greenImproved the ascendancy panel a bit with more infoA small rework on the audio manager(hopefully fixes the linux/proton issue)2 more bag drops early on from questsWhen you restart the game you go back to the level you were(no more starting from lvl 1 slime)Expedition button on the main screen showing time left and clickable to go to the expeditionHide completed achievements buttonIn the enemy info, when you look at an enemy you have a new button to go to that enemy level.Potential fix to having visually 2 different levels of follower equipment, equipped.(only 1 should be active)Unspent talents button on the main screen that leads you directly to the talen…
- Patch 0.77 - the QoL - 12 August 2025
Added auto-next level optionCentering on levels(now your level icon will try to be in the center)Re-worked the lumber camp / quarry (you will get more resources now)Soundtrack fix (sound will no longer reset on the same background if you just change to a higher enemy)Increased the price of clickers
- 0.76.5 The long awaited remove armor button and city exit - 11 August 2025
added a system to be able to remove armor pieces from the inventoryadded an exit button in the city panel
- 0.76.3 the un-clickable monsters - 11 August 2025
a fix for the few unclickable monsters in the range up to level 90(21 is still unclickable, that thing is unfixable.)
- 0.76.2 - Salvage improvement / Trader nerf - 11 August 2025
Improved the salvage of items system(better UI and now you can salvage a % of your current resource) Nerfed the trader's first upgrade path a little as it was giving way too much damage early on.
- 0.76.1 The bag + inventory overflow - 11 August 2025
As per feedback added a very early quest to give you a bag.Fixed some internal quest issues.Inventory overflow fix - you no longer loose items if your inventory is full, rather they are saved and added back when your inventory has empty space.
- Update 0.76 - the achievement spam - 10 August 2025
Trying a fix for the achievement spam some people are getting. Update your game.
- Fantasy Clicker - Early Access out now! - 10 August 2025
After more than a year of building and polishing, Fantasy Clicker’s core gameplay loop is live. Raise three heroes, slay fantasy monsters, grow a city that generates resources while you’re away, and ascend to push even further. Play, optimize, leave—come back stronger. What’s in this buildHero system: gain experience, level up, assign stats and equip items.Three heroes/clickers to level.Offline progress: earn gold, XP, resources, and ascendancy points while the game is closed.Ascendancy & Synergy systems: loop for permanent power; reach clicker thresholds to unlock buffs.Crafting & Inventory: farm resources, expand bags, forge weapons/armor, chase set bonuses.City buildings & Army: invest in your town to scale income and recruit soldiers.Talents + Class talents: assign basic talents, choose a class and have access to advanced talents.Bosses & varied stages: 400 different levels from vib…
- Build 0.45 Demo - 8 September 2024
Build 0.45 Demo: Mostly working on the full game now, but still fixing bugs on the demo version. If you find any or have any suggestions, please report them in our discord or discussions page on steam.(This is the discord link - https://discord.gg/A4jDsGNWGn) Reworked a big chunk of the game code: *Added an infinite ceiling on numbers(damage, gold etc) *Fixes on large numbers and their display part(now every number should be shortened to the corresponding value K(thousands), M(millions) etc. *Fixes on some talents not properly applying their bonuses *Fixes on most rewards now having the full bonuses from ascendancy/talents *Some small fixes for the game *Added wetstones as a very rare drop. You can use them to increase your damage by +1. The damage persists even when ascending and has all the bonuses applied to it from talents/ascendancy. *Your inventory slots don't reset to default 10…
- Build 0.43 Demo - 13 August 2024
Build 0.43 Demo: *fixed current xp and level requirements resets to 0.(This will reset your current level/stats!)
- Build 0.42 Demo - 25 July 2024
Build 0.42 Demo: *fixed gold overflow and getting negative gold with big bonuses
- Build 0.41 Demo - 21 July 2024
Build 0.41 Demo: *Added an offline rewards mode: Takes your highest level enemy unlocked and continuously kills it offline with 50% rewards(gold, xp, ascendancy points). You do not gain resources that drop from the enemies while offline.
- Build 0.40 Demo - 19 July 2024
Build 0.40 Demo: *Added 10 new goblin levels *New resources *Added 4 craftable armor pieces *Added 1 set bonus when equipping all 4 armors *1 new expedition *Increased the level cap on the gold mine *Fixed ascendancy leaderboard *Lots of small bug fixes and tweaks
Patch notes and updates
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