- GunBang - Patchnote 1.10 - 17 October 2024
Adjusted: Added prestige skins (1-5) for the next 12 weapons. Deleted the small stun on enemies after being hit, so they don’t fall behind after attacking. Crosshair is now saved after any crosshair change in the customization shop. Minor visual tweaks in the GUI. Tweaked enemy health bars. Fixed resolution issues causing pixelated graphics. Tweaked player movement for smoother controls. Balance: Pistol: Buffed for a smoother start. Damage increased from 2.5 -> 3.25; Attack speed increased from 1.5 -> 1.75. Shotgun: Damage increased from 1 -> 2. Fire Sword: Damage reduced from 2 -> 1. SMG: Damage increased from 0.75 -> 1.25. Fire Hands: Damage increased from 0.5 -> 1. New: Instead of instantly moving to the run end room, a book now drops from above. You can now reload weapons with "R" on the keyboard or "X" on an Xbox gamepad. Fixed: Fixed fire element size scaling issues. Fixed music a…
- GunBang - Patch Notes 1.09.02 - 26 September 2024
Patch Notes 1.09.02 Adjusted: Reworked weapon picking screen. New: New upgrade - Bonus Ammo: Gives you 10% bonus ammo. New upgrade - Faster Meditation: When standing still, you heal 1 HP per second. New upgrade - Stronger Meditation: Increases your meditation effectiveness by 25%. New upgrade - Faster Meditation: Makes your meditation 25% faster. New upgrade - Faster Bullets: Increases your bullet speed by 10%. New upgrade - Ricochet: Makes your bullets bounce off walls. New upgrade - Ice Spear: You now have a 5% chance per shot to fire a piercing ice spear. Fixed: Fixed problems with the bow. Added skins for Pistol Prestige. --- Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
- GunBang 1.09 - Weapon Prestiges - 24 September 2024
Patch Notes – New Weapon Prestige System New Feature: Weapon Prestige System Introducing the new Weapon Prestige System! Earn experience points by defeating enemies to level up your weapons. Each weapon has its own unique Prestige level, allowing you to specialize and grow stronger with your favorite gear. Level Up Your Weapons: As you defeat enemies, your weapons will gain experience points, progressing through Prestige levels. Unlock Base Stat Boosts: Every Prestige level unlocks additional base stats, enhancing your weapon’s performance and giving you an edge in battle. Special Passive Abilities at Level 10: Reaching Prestige level 10 unlocks powerful passive abilities unique to each weapon, adding a new layer of strategy to your builds. These abilities will be added in future updates, so stay tuned! Skins for Every Prestige Level: Each Prestige level will also unlock a new skin for…
- GunBang - Patchnote 1.08 - 23 September 2024
Patch Notes 1.08 Adjusted: Money Box from Steroids Aid is now back but nerfed from 3/4/5 coins to 1/2/3 coins. New: New difficulty system introduced; now there are 10 difficulties to unlock through your gameplay! Roll cooldown is now displayed near HP. A few stats are now showing in the HUD for testing (more coming soon). Fixed: "No Recoil" upgrade no longer shows when using weapons without recoil. Fixed hats not showing. Fixed Double Axe unlocking issue. Nothing Important: A lot of code is now better optimized. News: New weapon prestige system is coming soon! You will gain experience with weapons to achieve higher prestige levels. Each prestige level will have a unique weapon skin and additional starting stats. --- Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
- GunBang - Patch notes 1.07 - 21 September 2024
Adjusted: Redesigned class choose screen. Redesigned arena choose screen. Redesigned classes codex screen. Redesigned enemies codex screen. Redesigned shop screen. Redesigned customization screen. New: Roll cooldown is now displayed near HP. You can now instantly choose a class and map with mode by pressing "E" or "LB" on the gamepad. Fixed: "No Recoil" upgrade no longer shows when using weapons without recoil. Fixed hats not showing. Fixed crash with bleeding. Fixed crash with Zeus' blessing. Balance: Shouting base attack speed reduced from 4 -> 3. Zeus' blessing scaling adjusted from 5 + elemental -> 5 * elemental. --- Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang! ---
- Patch Notes 1.05.5 - 19 September 2024
New: Added new observers on all maps except the Lab. New upgrade - Max Summons: Increases max summons by 1. New upgrade - Summon Damage: Increases summon base damage by 20%. Added Bosses to the codex. Added weapon unlock notification at the bottom of the screen. Fixes: Fixed a crash on the Chaos map when hit by a shuriken. Corrected the description of Fire Hands. Fixed crashes related to summons. Fixed a crash in the camp. Fixed some descriptions from upgrades. Fixed crash related to flying elements. Summon archers have been rewritten and should work much better now. Balance: Turret base attack speed reduced from 3 -> 1. Fire Hands base damage reduced from 1 -> 0.2. Aid on Steroids: Boxes bonus nerfed from 2 -> 1.5 removed coins box. Weapons Changes: Pistol: Base Damage nerfed from 2.25 -> 2 Ammo increased from 8 -> 14. Sniper: Base Damage nerfed from 3 -> 2 Attacks per second buffed fr…
- GunBang Patch Notes 1.05.02 - 19 September 2024
Patch Notes 1.05.02 New: Added new observers on all maps except the Lab. New upgrade - Max Summons: Increases max summons by 1. New upgrade - Summon Damage: Increases summon base damage by 20%. Fixes: Fixed a crash on the Chaos map when hit by a shuriken. Corrected the description of Fire Hands. Fixed crashes related to summons. Fixed a crash in the camp. Balance: Turret base attack speed reduced from 3 -> 1. Fire Hands base damage reduced from 1 -> 0.2. Changes: It’s now impossible to roll a damage upgrade while using a summon weapon. Summons now scale with summon damage instead of regular damage. Companion speed upgrade has been renamed to Summon Speed and now affects both companions and summons. Flying Fire Element can now stack up to 3. Removed piercing from the Boomerang. --- Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions…
- Patch Notes 1.05.5 - 19 September 2024
New: 1. You can now use the Escape key to navigate through the menu. Fixes: 1. Bow drops now correctly unlock the bow. 2. Crosshair settings now load properly when entering the customization menu. 3. Fixed crosshair issues on several maps. --- Let me know if you'd like any further adjustments!
- GunBang - Patch Notes 1.05 - 18 September 2024
Patch Notes 1.05 Added a new upgrade type – Curses! Cursed Damage: Gain +50% bonus damage at the cost of -50% bonus attack speed. Cursed Legs: Reduces movement speed by 60%, but increases attack speed by 50%. Cursed Hands: Reduces attack speed by 60%, but increases movement speed by 50%. Cursed Elemental: Grants +50 attack damage, but reduces all elemental damage by 66%. Cursed Summon Amount: Doubles max summons, but reduces summon damage by 50%. Cursed Summon Damage: Reduces max summons by 50%, but increases summon damage by 150%. New Upgrade Shop Feature: You can now permanently destroy upgrade options in the shop using Achievement Coins. Use Destroy Coins to permanently remove unwanted upgrades from your run. --- Fixes: Fixed the Plague Doctor boss bug. Fixed music issues across all maps. Fixed AOE size upgrade not scaling in cost after purchase. Fixed the counter for total elemental…
- Patch 1.04 fix - 18 September 2024
Hi! Big thanks to "Shockwave" for sending me crash! All crashes related to attacking bosses/enemies should be fixed!
- Patch Notes 1.04 - Auto aim rework - 18 September 2024
Auto-Aim Rework & Balance Changes: In this update, I’ve completely reworked the auto-aim system to improve accuracy and consistency across all weapons. Additionally, several balance changes have been made to enhance gameplay. Check out the details below! Fixes: Reworked auto-aim for (hopefully) all weapons. Still testing, so please report any issues. Auto-aim settings now save correctly. Fixed the AoE size for the Grenade Launcher. Fixed the reload animation spam issue when using Sticky Bomb. Fixed crash related to the Phantom Disruptor. Corrected attack speed scaling for the Shouting ability. Resolved sound stacking issue with the Chainsaw. Fixed the Firehose bug where fuel wasn’t being consumed. Kunai now behave as intended, being thrown in three directions. Fixed crashes caused by Shurikens. Summons now scale properly with attack speed. Fixed the Sticky Bomb description. Made visual…
- GunBang Patch Notes 1.03 - 18 September 2024
Hey everyone! The 1.03 update brings some exciting changes, including a full input rework, a fully functional Linux build, and a few smaller updates. Check out what’s new: Instant upgrade purchases – You can now instantly buy upgrades with a right-click on the mouse or RB on the gamepad. Optimized button navigation – Navigating menus with a keyboard or gamepad should feel much smoother now. DualShock and expanded gamepad support – Added support for DualShock controllers, and possibly even more gamepads (if everything works as expected). Roll with LB on gamepad – You can now roll using the LB button on your gamepad for more intuitive controls. Improved input recognition – I’ve made improvements to better detect whether you’re using a gamepad or a mouse (hopefully this works more reliably). Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the sugg…
- GunBang Patch Notes - 17 September 2024
Hey everyone! I’ve been hard at work improving GunBang, and I’m excited to share the latest update with you all. Here’s what’s new: Added damage text for fire element – You’ll now see damage numbers when hitting enemies with fire element. Added immunity time during rolling – Rolling now grants a brief invincibility period, making dodging more effective. Fixed Shouting weapon unlocking bug. Potential fix for mushroom boss attacks – I’ve worked on fixing a bug with mushroom boss attacks. Let me know if it’s better! Sniper weapon change – Increased sniper bullet count from 1 to 5. Sword base damage adjusted – Reduced sword damage from 3 to 2. Fixed ranged enemies not dealing damage – Ranged enemies should now deal damage properly in combat. Added immunity frame to roll – You’ll now have a brief invincibility frame when rolling to help avoid attacks. Added immunity time after taking damage…
- Patch 1.02 Fix - 17 September 2024
1. Fix for major crash problem while hitting boss with few weapons. Thanks to skockwave for reporting!
- Patch 1.02 fixes - 17 September 2024
Thanks ShockWave and -=Eye of the Sun=- for reporting bugs! 1. Fixed potential crash with cursour 2. Fixed screenshakes and screenshakes slider 3. Fixed crash when player uses gamepad in settings
- Patch note 1.02 - 16 September 2024
1. Fixed a bug where bosses were impossible to defeat. 2. Buffed enemy HP scaling for increased difficulty. 3. Updated the font for improved readability. 4. Resolved an issue where the LaserGun only dealt damage once. 5. Corrected several bugs in upgrade descriptions. 6. Made minor improvements to the user interface. 7. Various small bug fixes. 8. Capped the combo multiplier at X300 to prevent excessively high scores. 9. Fixed an issue with the game wins counter. 10. Resolved a bug where trap arrows dealt no damage. 11. Fixed an issue where Chaos modifiers would instantly kill the player. 12. Improved textures on the Desert arena. 13. Added red details to enemy projectiles for better visibility (testing phase). 14. Fixed a bug with the crosshair when pausing the game. 15. Corrected an issue where the green teleport appeared over certain textures. 16. Fixed a bug where the crosshair was…
- Patchnote 1.02 - 16 September 2024
1. Fixed bug where bosses were impossible to kill 2. Buffed enemies hp scalling 3. Changed font to more clear one 4. Fixed lasergun dealing damage only once 5. Fixed some upgrades description bugs 6. Minor UI changes 7. Minor bug fixes
- Patchnote 1.01 - 15 September 2024
1. Added new SFX to weapons 2. Rebalanced hp scalling for enemies 3. Fixed farm boss not taking damage 4. Fixed bug with aura 5. Fixed bugged coin pickup sound 6. Fixed crash on few bosses some minor fixes