- V4.09.16 Update - 17 September 2026
New FeaturesNew Weapons: Makeshift Knuckles, Iron Knuckles, Shock Knuckles, Makeshift CrossbowNew Accessories: Lab Coat, Military Jacket, Gas Mask, Welding Mask, Military Boots, Helmet, ArrowsNew Throwables: Shock Mine, Animal TrapNew Crafting Recipes: Shock Mine, Bear Trap, Makeshift Knuckles, Iron Knuckles, Shock Knuckles, Makeshift Crossbow, ArrowsNew Enemies: Worm Egg, Toxic Venom Bloom, Paralytic Mist Bud, Dreamweaver Mosquitos, Mutant Heavy GuardImplemented the Hunter class.Added a new trait to Electrician: Deals increased damage to mechanical enemies.Added a new trait to Brawler: Deals increased damage to human enemies.Equipment sell prices now scale dynamically based on remaining durability.Added Singularity System: When you spot a sparkling object on the map, try connecting paths to reach it—you might discover unexpected rewards!Fixes & AdjustmentsFixed an issue where toggling…
- V4.09.06 Update - 8 September 2026
New FeaturesAdded new items: Military Boots, Work Gloves, Improvised Mask, Simple DaggerAdded new item crafting recipes: Improvised Mask, Simple DaggerAdded blank eventless cards to the card draw poolAdded Mutant Giant Rat skill: "Call Companions"Added Mutant Crow skill: "Caw"Added new UI sound effects and combat sound effectsAdded low/out-of-ammo reminders in combat when using weapons that require ammoAdded experience reward pop-ups when triggering clue events during card drawsAdded permanent unlocks to increase the party's chance to evade combat and trapsAdded permanent unlocks to grant the party priority action in combatAdded store unlocks for purchasing special chipsAdded store unlocks for purchasing additional equipmentWeapon Lab upgrades now require unlocking through the authorization systemAdded an option in Settings to toggle hotkey displays on/offFixes & AdjustmentsFixed an iss…
- Game Concept: Event Art - 1 September 2026
Hi everyone!We’ve designed a wide variety of random events for you to encounter during exploration. You may stumble into dangerous traps, suddenly face unexpected enemies, discover equipment and useful items, or find important materials for crafting.We’ve put a great deal of thought and effort into every illustration, refining and revising them many times to ensure that each visual captures the atmosphere and mood of its event.Whenever you encounter an event or trigger a key moment in the story, these illustrations help bring the experience to life and immerse you even deeper into the world of the game.Thank you for reading!
- V4.08.26 Major Update: Mission System & Automated Crafting - 26 August 2026
Hello, Survivors!In response to the new systems and mechanics, as well as the arrangements for the story, we have spent a great deal of time making adjustments and polishing the game. Today, we are finally able to release another new version.In this article, we will introduce the new additions and adjustments included in this version, as well as those from several recent consecutive updates. Comprehensive Visual Optimization and PolishThis update focuses on adjustments to the environments and visual details throughout the game.✦ Environment and Scene OptimizationThe materials and visual presentation of certain scenes have been readjusted to make environmental details clearer and improve the visual distinction between different areas.✦ Detail and Visual PolishThe contrast between light and shadow in the scenes has been optimized to give spaces greater depth, while improving certain visua…
- East Asia Indie Game Celebration: New Main Story & 20% Off - 31 July 2026
Hi, Survivors!The East Asia Independent Game Festival 2026 will be held from August 5 to August 19,To celebrate this event, we will be introducing brand-new main story content in an upcoming update, along with a 20% limited-time discount during the event period.Whether you are stepping into the world of Crystant for the first time or returning to take on another unknown adventure, this is the perfect opportunity to experience the latest content. Main Story — A New Chapter Awaits in Your Adventure!The story is presented in a novel-style narrative, offering players a deeper experience,Explore the facility layer by layer, filled with mutated creatures, and gradually uncover what happened within the facility in the past.The closer you get to the exit, the more the truth buried deep within the facility will gradually come to light.Unlock System — A Brand-New Progression Mechanic Is Now Avail…
- V3.05.22 Update: Partial Content Synced to the Beta Version - 22 May 2026
Hello, Survivors!One of the key focuses of this update is synchronizing part of the Early Access content with the Beta Version. We hope this allows players who previously experienced only the Beta Version to directly experience the recent optimizations and adjustments we’ve made to the game.Of course, this is still not the final version. The game remains in active development, and our next development phase will focus on building a core system that delivers a more gradual progression and deeper sense of immersion. More content will be revealed in future updates, so stay tuned!New FeatureAdded new items: Improvised Grenade and Improvised EMP GrenadeAdded crafting recipe for the Improvised Grenade, which can now be crafted through the ScholarAdded crafting recipe for the Improvised EMP Grenade, which can now be crafted through the ElectricianFixes & AdjustmentsFixed an issue where some it…
- V3.05.12 Full Map Update - 12 May 2026
Hello, Survivors!This update brings a comprehensive overhaul and optimization to the exploration maps, improving the overall exploration experience while adding more challenging map event content.The exploration map interface and visual layout have been completely redesigned to improve readability and usability, allowing players to more intuitively track map information and team status during their adventures.New FeatureEnvironmental Hazard EventsWhen a map area is revealed, there is now a chance for various environmental hazard events to occur.As your team passes through these map sections, they may suffer damage or receive negative status effects. This adds a new layer of strategy, requiring players to plan their routes more carefully during exploration.Fixes & AdjustmentsAdjusted the probability of road events appearing.Adjusted the probability and mechanics of locked rooms.Adjusted…
- Update V2.04.30 - 30 April 2026
New FeaturesCloud save is now availableNew event: Help the injuredNew event: Damaged machineryNew alert system: There is now a chance to trigger an alarm when exiting a roomAdded sound effects for the Upgrade SystemNew item and recipe: AntidoteNew recipe: Metal rod into metalWhen event icons appear on the map, hovering over them will display the event nameFixes & AdjustmentsFixed an issue where upgrades in the Upgrade System did not require materialsAdjusted the card draw system; results are now influenced by room typesUpdated some event illustrationsAdjusted resource distribution when searching roomsFixed missing equipment descriptions in the initial item purchase interfaceFixed an issue where entering the game without closing the initial item purchase screen could cause controls to freeze
- Crystant Early Access is Now Officially Live! - 22 April 2026
Hi, Survivors!The Early Access version is now officially live!This post highlights the key differences between the Early Access version and the previous test version, as well as our future plans.Early Access Content Includes:Full game completion (a complete playthrough available)5 starting classes + 4 hidden classes (unlocked via perk points)More enemies and encounter events2 new boss enemiesMore items and crafting recipesSpecial item upgrade system (via a specific room feature)Official story textDuring the Early Access period, we will continue expanding content, balancing gameplay, and improving overall performance and quality.Known Issues As the game is still in development, you may encounter some issues. Here are the currently known problems:The character interface may occasionally become unresponsive; re-entering the floor can temporarily fix this.If no elevator appears on the first…
- Crystant Early Access Launches on Steam April 22, 2026! - 8 April 2026
Hi everyone!We’re excited to announce that Crystant will launch in Early Access on April 22!Crystant combines turn-based tactical combat with board game-style tile exploration, placing players in a dangerous subterranean world. Resources are scarce, threats are unpredictable, and survival depends on smart strategy and careful planning. Players must navigate rooms, face mutated enemies, and challenge powerful bosses while seeking a way out.Class OverviewThe Early Access (EA) version features 8 classes, each with its own exclusive weapon and specific attribute bonuses. At the start, players can create 1–2 characters, and the number of available character slots can be expanded through the out-of-game progression system. As the game progresses, the party can grow to a maximum of 5 characters.Combat SystemEngage in turn-based tactical combat enhanced by a unique “relative positioning” mechan…
- DEMO Update: Class Balance, Item Adjustments, and Various Improvements - 15 March 2026
NewAdded notifications above the character status panel when a character’s attributes level up or when their current HP changes.Added a notification when the party reaches its carry weight limit.Added multi-language support to the keycard scanning interface.The Might effect now also increases health regeneration.Enemy skills with the Ignore Shield property now display an indicator on the corner of the skill icon.AdjustmentsAdjusted growth stats for all classes.Rebalanced the Sonic Gun, including its effects, price, weight, and description, to make it more threatening.Adjusted the effects, price, and descriptions of the Stun Baton and Taser.Reworked the mechanics of the Burning debuff. FixesFixed an issue where enemy skill cooldowns did not properly sync with battle speed acceleration.Fixed an issue where some sound effects ignored volume settings.Fixed an issue where the tutorial descri…
- DEMO Update: Depot Feature Now Available, New Stimulant Item Added - 4 March 2026
NewAdded a Mailroom Depot feature.Added a Stimulant item: usable during combat, temporarily grants an adrenaline effect.Added a new mechanic where combat status affects the rate at which physiological needs decrease. AdjustmentsAdjusted the Satiety depletion rate.Adjusted the distribution of room types across floors.Adjusted the purchase price of starting items to be three times the original price.Adjusted the weight and value of all items.Adjusted the trigger chance of additional attacks for certain weapons.Adjusted the attribute values of the BOSS “Chimera.” FixesFixed an issue where obtaining certain items could cause save files to fail to load.Fixed incorrect room information display for the Elevator and Core Lab.Fixed an issue where the Lock effect of Speed Skill Branch 3 did not trigger properly.Fixed an issue where the BOSS “Chimera” name displayed incorrectly.Fixed an issue wher…
- DEMO Update: New Enemy Abilities, Control Tips, and Localization Updates - 1 March 2026
NewEnemy – Corroder: Added the "Corrosive" trait. It makes the player character’s weapons and attachments more likely to be damaged. Attacking it unarmed will cause recoil damage.Enemy – Loader: Added a hint indicating that it is vulnerable to electric damage.Added multi-language support for all enemy names, races, and enhancement states.Added map control tips (top-right checkbox) and battle tips (bottom-right checkbox).Added multi-language support for item extra abilities.When obtaining a new story fragment, the book button at the bottom-right will now display a quantity notification effect. FixesThe tutorial can now be opened by clicking the question mark icon in the top-right corner on both the main menu and the game creation screen. (On the game creation screen, the hotkey “/” cannot be used to open the tutorial.)Adjusted the mechanics and interface of “one-time” perks and starting…
- Major Overhaul — Steam Next Fest - 23 February 2026
Hi everyone!This update is a major pre–Steam Next Fest patch. In addition to incorporating feedback collected from previous regional exhibitions, we’ve also addressed a number of reported issues and design concerns.New FeaturesAdded tutorial interfaces for Controls, Blood Donation, Story, and Perks.Added combat hotkeys for player actions: Attack (A), Defend (D), Move (M), Items (I), Escape (E), Equip (Q).Added one-time perks and consumable one-time items.Added a bottom-right pop-up notification system with multi-language support.Added a physiological needs display system with multi-language support.Fixes & AdjustmentsFixed an issue where road encounter rates were abnormal.Reading a new story now grants 2 perk points.Defeating a BOSS now grants 2 perk points.Perks can now be upgraded during gameplay, and their effects apply immediately to your current progress.Removed the item “String” a…
- Demo Update : Urgent Game Access Fix, UI & Event Updates - 12 February 2026
Emergency Patch NoticeDue to an issue introduced in the earlier update, the game was unable to run properly as a result of a problem related to certain professions.The issue has now been urgently addressed and resolved. Please update the game to the latest version and restart the application to continue playing normally.We sincerely apologize for the inconvenience caused. We also greatly appreciate everyone who reported the issue promptly and for your patience while we worked on the fix.If you continue to experience any abnormalities, please do not hesitate to contact us. We will assist you as quickly as possible.Thank you for your continued support and understanding.FixesAdjusted the trigger rate and mechanics of the “Corpse Encounter” event.Fixed an issue where newly joined companions could be randomly assigned to unfinished professions.Corrected incorrect story title displays.Updated…
- Demo Now Available | Jump Into the World of Crystant - 10 February 2026
We’re excited to announce that the 《Crystant》 Demo is officially live today and now available for all players to download and play for free.In this Demo, you’ll be among the first to step into the world of Crystant—exploring a mysterious underground facility, experiencing the game’s core combat systems and strategic gameplay, and attempting to survive and push forward through a hostile, peril-filled environment. Demo Features IncludePlayable experience covering the first 10 floors.Core combat mechanics and control systems.Character progression and ability customization.A selection of enemies and story content previews. Known IssuesSome translations are still incomplete.Story-related translations are currently under active development.One-time special abilities and pre-run purchasable items may be unstable and will be fully enabled in the next update.Some sound effects and music are stil…
- Demo Coming Soon & Release Date Update - 13 January 2026
Steam Next Fest & DemoWe’re excited to announce that Crystant is officially participating in Steam Next Fest on February 23. This means a new demo that is the closest representation of the full game so far will be available for everyone to try.Over the past months, we’ve made numerous content additions and system improvements with the goal of making this demo reflect the core experience of the full game as accurately as possible. We would also like to sincerely thank everyone who played the game during our December showcase and shared their feedback. We’ve carefully read all of your comments and have already implemented many of the suggestions that were feasible.We are currently working to release the demo before Steam Next Fest begins, so players can try it even earlier. After playing, if you’re willing to share your thoughts on the Steam forums or in our community channels, it would m…
- Game Concept: Map System — Rooms - 31 December 2025
Hi everyone!As you make your way through the maze-like corridors, taking brief rests in area tiles that resemble them, you will eventually arrive at one of the most important cores of the entire map — Rooms.In the current version of the game, there are a total of 17 different room types. These rooms are distributed in a semi-random manner across each 10-floor interval. When players first uncover a room tile while clearing the fog of war, its interior remains completely dark. At this stage, the only information available is the room’s name, shown in the text displayed when hovering the cursor over the tile.Each room has a chance to be locked when it is generated. To enter a locked room, players must use a keycard of the corresponding level. Keycards are divided into five tiers: D (Black), C (Blue), B (Green), A (Yellow), and S (Red). Each room tier requires a matching keycard level to un…
- Update — UI & Controls - 23 December 2025
NewRight-click can now be used to cancel or close UI windows (ESC still works)Added hover tooltips for Physiological NeedsNotifications now appear when Physiological Needs change statesIn combat, hovering over Attack shows attack range during player turnsHovering over Move shows movement rangeAdded an in-game tutorial system, accessible via the “?” buttonAdded a game speed-up modeCamera settings are now grouped into a separate Settings pageAdded camera pan inversion optionAdded edge-of-screen camera scrolling (set to 0 to disable)FixesAttribute upgrades no longer use the experience bar system. When enough experience is available, clicking an attribute icon will prompt a confirmation to upgradeAttribute Training now reduces the experience required for upgradesUpdated main screen UI visualsLeft-side UI buttons are now always visibleCamera movement is now handled by right-click draggingSin…
- Game Concept: Map System — Areas - 18 December 2025
Hi everyone!After introducing the Road system in our previous update, this time we’d like to present another important map type that stands alongside roads — Areas.Areas are map tiles that occupy a single grid space but have a larger visual footprint than roads. They are interwoven between road tiles and may appear as players gradually uncover the fog of war. In the current design, Areas share the same directional layouts as roads, with five possible variants, and the number of Areas on each floor is fixed.The concept of Areas actually emerged relatively late in the map design process. You can think of them as rest zones or communal spaces, created to allow players to perform certain actions that are frequently needed but not available at all times — such as resting.In the game, resting is one of the primary ways to recover the party’s stamina. While some food items can also restore sta…