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Blessed Curse

Blessed Curse Steam news

Tricky Wispers | Oct 1, 2024 | game

Released

0players observed · 25 September 2026 - 02:12:22 UTC

ActionIndieEarly AccessSteam Store

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Blessed Curse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 1, 2024
  • DeveloperTricky Wispers
  • PublisherTricky Wispers

Genres: Action, Indie, Early Access

Company pages: Developer: Tricky WispersPublisher: Tricky Wispers

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Blessed Curse Steam news

Blessed Curse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rework - 28 July 2025

    Hello!The news and updates have been sparse, development slow, BUT - we keep on pushing to get this game together! Where are we at the moment?We have had a shorter period with a bit of help from two students this summer, which have been a lot of fun, very teachable for for us all and progress have been made. Nothing though that has really sufficed an update for the Game or Demo. But definitely things that are good for Blessed Curse's development in the longrun. One very big decision that had to be made is that the project needs to be reworked from the ground up as to create a more clean and stable ground. Both as the project has been a mess and a lot of lessons has been learned on how to do it better, but also because Unreal Engine itself started to bug out and migrating to a new project did unfortunately not help.We did also try other solutions but nothing was as stable as reworking.Lo…

  • Update - Still Going - 9 May 2025

    Hello everyone! Simple update just to show that there is still work being done, even if slow. There have been a lot of focus on other areas in life leaving the game development a bit hanging. I have been doing some development studies, been dealing with company things and been in contact with investors but nothing substantial to show you guys yet. What are the plans moving forward: This summer I am aiming to be able to do some updates to the game, mostly on the graphical side but the hope is to also be able to do some programming and work on gameplay elements. Will be having some help through the summer which will be exciting! So it's still a slow process but hopefully things will get moving a bit more now. Thank you for your patience! This weeks patch notes New Updates Fixes

  • Update - Semi Pause - 13 December 2024

    Hello everyone! Couple of weeks ago changes was made inside the company. This has resulted in everything coming to a semi pause. What are the plans moving forward: The game is not abandoned! At the moment, as the sole owner now, I am looking around for opportunities for Blessed Curse and the company. While finishing studies in the month of December and beginning of January. Also simultaneously searching for an income. And also looking to learn programming in UE5 or/and find someone that wants to work with me :) So it's a slow process but hopefully things will get moving soon again, probably not until somewhere in Spring of 2025. Thank you for your patience! This weeks patch notes New Updates Fixes

  • Update 0.1.4 - 26 October 2024

    Hello everyone! We are now happy to be releasing our forth update. The weekly streak continues, albeit one day late this time. What to look forward to in the coming weeks: There is more soundwork in the pipeline. We are also working on updates to the animations we have. Very soon, there will be a working navigateable menu in the world, which will replace the typical lobby menu. And of course, more improvements and updates to excising systems and maps. We are eagerly listening to any and all feedback and will adjust work process accordingly. Known issues The loadout menu does not do anything yet. But the Truck will have two of every item spawned as default for now. This weeks patch notes Updated Updated Inspect system Added a note for explaining controls. Can now close the menu with "E" Updated description on some items. General inspect UI updates. Fixes Fixed some faulty lights in the s…

  • Update 0.1.3 - Inspect Objects - 18 October 2024

    Hello everyone! We are now happy to be releasing our third update. The weekly streak continues. Thanks to some external factors the updates are not many this week but hopefully the new Inspect mechanic will add a little enjoyment to the experience. What to look forward to in the coming weeks: There is more soundwork in the pipeline. We are also working on updates to the animations we have. Very soon, we shall have an update to the shop/loadout menus, as well as a navigateable menu in the world, which will replace the typical lobby menu. And of course, more improvements and updates to excising systems and maps. We are eagerly listening to any and all feedback and will adjust work process accordingly. This weeks patch notes New Added a Inspection system. Added new SFX to the Entities. Added new Soundtracks Added inspectable objects to be found.

  • Update 0.1.2 - 11 October 2024

    Hello everyone! We are now happy to be releasing our second update. The weekly streak shall continue. What to look forward to in the coming weeks: There are some ongoing soundwork that will add to the immersion in the game. We are also working on updates the animations we have and there is an ongoing process of improving everything that already in the game. We are eagerly listening to any and all feedback and will adjust work process accordingly. This weeks patch notes Fixes Fixed an animation import issue. Fixed the lag for the flashlight Changes Changed parameters in GameMode in hopes of fixing an Entity spawn issue. Changed some Apartment meshes to look a little bit better. New Added some new props to the Hub area Added a few new Apartment related 3D models. Added a new night sky Added more interior lights and light switches Added some trash props and other minor fixes to the school…

  • The Demo has been released - 4 October 2024

    Hello again! We have some good news. The demo that was a little delayed, have finally been properly reviewed by the fine people at Steam. Please try it out with the help of the little button to the side of the store page. Since it is the same build as the main game we would love to get any and all comments about it. We are quite aware that the game is in a rough spot. But, we are actively working on it, and your feedback will guide the future direction of the game and what features and gameplay elements will be worked on first. Join our discord today and help us guide the development to a better and brighter future.

  • First Update | v0.1.1 - 4 October 2024

    Hello everyone! We are now happy to be releasing our first update. The first of many. Demo very soon There was plans to release the demo at the same time as the launch of the game in early access. But as some would have noticed, there was no demo since we did not really realize that the demo, using the same build as the main game, would need to go through steams review process. Woopsie. The demo should hopefully be going live later today. Or in the worst case scenario next week. There will be a new post announcing it. This weeks patch notes Fixes Fixed an interaction highlight issue for when handheld tools got in the way. Fixed faulty interaction popup for Wisp Fixed Chat widget issues. The chat widget was getting in the way of other widgets. Fixed Hannya walk animation. Fixed an issue with displayed info in the lobby widget. Fixed an issue with photo gallery in the Journal. Fixed an pl…

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2024Update 0.1.46212245217911884839

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