- 0.7.0 Alpha 3 - 6 October 2025
Final pre-POLARIS build 📍 Find us: Hall B7, Area 102, Booth 1 Highlights - All Station windows migrated to NUI 3.0; cleaner layout, faster input, fewer clicks. - Icon tooltips everywhere; hover any stat/affix icon in item info to see what it does. - Shipyards expanded (foundation); backend prepared to sell many more ship types soon. - Universe tweaks; minor layout/placement adjustments for smoother early routes. Quality of Life - Consistent button spacing and slot alignment across equipment screens. - Better focus handling and ESC/back behavior in NUI 3.0 windows. Under the hood - Prep work for NPC-flyable new ships (AI control + loadout hooks). - Beginnings of the mining overhaul (new resources + tool paths). What’s next - Post-show VLOGs from POLARIS during the week. - Next update focuses on: scaling polish, enabling new ships for NPCs, and the mining rework.
- 0.7.0 Alpha 2 - New Systems, Fixes, Changes - 2 October 2025
Highlights - Level Editor: Now fully operational. Gate placement, sector parsing, reciprocity (mirror gates), lanes, stations, and yaw-only rotations all behave as intended. - Gameplay UI: Navigation/interaction panels refined for clarity; improved feedback on fast-travel and docking states. - Stability: Multiple crash fixes tied to combat encounters and Warfields transitions. Level Editor - Fixed N/S inversion for in-sector coordinates (stations & gates). - Standardized scaling and Z-flip; removed legacy +1,000,000 offset edge case. - Gate AimPos = −Position rule enforced, including reciprocal write. - Background/faction now load correctly from sector header. - Hyperlanes parse and display reliably (completion flag set on load). - Rotation saved as a single yaw integer; legacy vector loads remain compatible. UI & UX - Cleaner docked/in-system toggles. - Better camera follow and instant…
- Patchnotes: Patch 0.7.0 Alpha 1 - 25 September 2025
A Note Before We BeginWe want to thank all players who have followed, supported, and tested beyond.frontiers over the past months.After a period of stepping back and restructuring internally, we're launching a new series of patches that lay the foundation for Version 0.7.0. Many systems have been reworked or rebuilt entirely to improve long-term stability, performance, and scalability.The first transitional patch is now live. For now, only the "Garden" system is available as we test and stabilize the new core. More content and systems will follow shortly - with new team members aboard, our update pace is set to increase significantly.Important Notes on This Phase:Old saves are no longer compatible. Due to major internal changes, a full reset is necessary.Progress is currently not persistent. While we’re migrating core systems like saving, inventory, and sector states, save data will not…
- A Preview to Patch 0.6.0 – UNDAUNTED - 4 June 2025
After a longer period of silence, we’d like to share an update on the current state and direction of beyond.frontiers. Over the past months, we have paused regular public updates to perform a thorough technical overhaul of the project. This decision was made following our visit to Revision 2025, where we gathered significant feedback and input from other developers and creators. Much of it challenged the foundation of the current game, which led us to revisit core systems, scope, and the planned feature roadmap. We are now in active development of Patch 0.6.0, titled UNDAUNTED. The roadmap has been reset. No release estimate is available yet, but development will continue steadily, with new insights and previews to be shared on our Discord and YouTube channels in the coming weeks and months. Planned Additions and Changes for Patch 0.6.0 New Features: Ship Scaling: Ships have been resize…
- 0.5.4 Hotfix 1 - 31 March 2025
Heya, one quick Post-Weekend Hotfix: - You should be able to erase letters in Chat again. Sorry about that, was trying to get localized keyboards working.
- 0.5.4 – Cascading Darkness - 28 March 2025
A strange and hostile rift has opened—a place beyond known space, where time itself feels distorted. The Echo Nexus is here. This time-limited survival challenge will test your skills like never before. Once inside, you must eliminate all hostile entities before the exit point is revealed. There’s no escape until the job is done, and straying too far from the battle zone means certain doom. The Nexus is home to mysterious new forces, unlike anything seen before. Their behavior is unpredictable, and their firepower is relentless. But for those who survive, elite rewards await. Fail, and everything you brought is lost to the void. The Echo Nexus is not for the faint of heart - only the bold will claim its secrets. Will you rise to the challenge, or will the darkness consume you? New Echo Nexus Stage 1: The Fractured Veil – A manageable introduction to the Echo Nexus. Mild Shyv’Kahn resist…
- 0.5.3 - Spacial Anomalies - 14 March 2025
This is the first proper patch under our new two-week release schedule, and the extra time has already made a difference. We've been able to focus more on quality, polish, and deeper content updates without burning ourselves out. Expect this to continue going forward! New Features New Main Menu: Now featuring a live feed from random systems—immerse yourself in the universe before you even start playing. New Game Logo: A fresh coat of paint to match the evolving world of beyond.frontiers. Shield Batteries & Armor Nanobots: Available at Shipyards and Equipment Docks, these consumables allow for mid-flight repairs and shield charging—at the cost of inventory space. Plan accordingly! (Hotkeys are 2 and 3 on your Keyboard) NPCs now pilot the new ships: You’re no longer the only one getting an upgrade—expect to see more variety in enemy and ally fleets. Search and Destroy Missions now extend…
- 0.5.2 - A Call from the Void - 28 February 2025
New Follow Burnards Mission, make new friends and foes. New Ship: Catalyst New Ship: Arbiter New Ship: New Ship: New Ship: New Ship: File unavailable New Ship: File corrupted New Ship: Error. Changes Changed Window Size when playing windowed to no longer taking away 80px of the game screen. Fixes Fixed minor typos and issues in the subtitles Hopefully fixed an error that in some circumstances prevented players from getting the final demo achievement With the new bi-weekly release schedule, we'll also be dedicating time to other games and projects — more on those soon enough
- Development Update - February 2025 - 21 February 2025
Greetings Commanders, I wanted to take a moment to talk about something important regarding our update schedule moving forward. Since November 15th, I’ve been working at full capacity to keep these updates coming at a weekly pace. It’s been an incredible journey, and seeing the game grow with each patch has been amazing—but at the same time, it’s also been exhausting. Keeping up with weekly releases while managing everything else behind the scenes has started to take its toll, and I can feel the burnout slowly creeping in. On top of that, February has been a tough month for sales, estimated under 100$ after fees and taxes. As much as we love working on this game, we still have to keep the lights on, which means taking on other jobs and projects to help sustain development. Balancing that with a weekly update schedule is becoming increasingly difficult, and we don’t want to end up in a s…
- 0.5.1 - Friends // First Contact - 14 February 2025
Time to make some connections in the cosmos! This update introduces a new face, a new dialogue system, and some much-needed balance adjustments. Let’s dive in! New Features Meet James P. Burnard – The Cosmic Wanderer: Your first contact with this mysterious traveler will set you on a path of intrigue. Embark on a Quest: Experience a new dialogue system that lays the groundwork for more interactive storytelling. Changes Explorer Captains: Can now randomly reward you with a map to a new sector. The higher their tier, the better the odds. Bounty Captains: Now raise your reputation with the faction of the sector they were hired in. Payouts Adjusted Based on System Security: The riskier the sector, the higher the potential rewards—but also the greater the challenge. No More AI Art: Character portraits have been removed to make way for improved subtitles. Technical Change: All dialogue now ru…
- 0.5.0 - The Journey begins - 7 February 2025
Version 0.5.0 – The Journey Begins The wait is over! 0.5.0 marks the start of a new era, bringing with it powerful new features, a fresh combat-ready ship, and the foundation for even bigger things to come. Buckle up—there’s a lot to explore. First, a quick apology: My PC suffered a catastrophic failure last week (CPU socket pins broke off, leading to file corruption and system instability). As a result, I couldn’t upload a patch, and rebuilding my toolchain while restoring backups took quite some time. Because of this, this patch isn't quite as big as I originally planned—but don't worry, things are back on track! --- New Features Mission Script Engine Expansion: Added base functionality to extend mission scripting. More dynamic and engaging missions are on the horizon! New Ship – Spectre: A sleek, high-performance combat vessel rivaling the Starlite. While its advanced generators and…
- 0.4.4 - *slaps roof* This Patch can fit so many fixes in it... - 23 January 2025
Final Preparations for the Journey Ahead As the 0.4.x Series comes to a close, we’re delivering yet another update packed with features, improvements, and fixes. With 0.5.0 on the horizon, this patch sets the stage for even greater adventures. Let’s dive in! --- New Features Mining Overflow Mechanic: When your cargo is full, mined ores will drop into space with a corresponding sound effect. Don't forget to scoop them up! Mining Toggle Setting: You can now toggle mining instead of holding the button—perfect for long mining sessions. Asteroid Shielding: Asteroids now block incoming weapons fire. Use them as cover in tight situations! Manual Save Button: Added to the Esc Menu for quick saving when things get dicey. Ship Hacking Failures: Hacking a ship is no longer foolproof—better be ready to deal with a failed attempt. NPC Missile Usage: NPCs now use missiles, adding a new layer of dange…
- Version 0.4.3b - Illumination and Balancing - 17 January 2025
Welcome back once again, commanders. We’re excited to share another major update, marking the completion of our January roadmap! 🎉 Not only are we two weeks ahead of schedule, but we’ve also had the chance to implement some extra features and polish based on your invaluable feedback. A heartfelt thank you to our Discord community for your continuous support, insights, and creativity. Here’s what’s new in this patch: New Features New VFX On Objects: Enhanced visual effects breathe new life into the game world, making objects more dynamic and engaging. Territorial Markers on Gates: Clear visual indicators now show which faction controls each gate, aiding in navigation and strategy. Landing Strip Lights: Aesthetic and functional, these new lights guide you during landings, adding a polished, cinematic feel. Map Enhancements: The map now displays stations and resources in explored sectors,…
- Version 0.4.3 - Little Things and Large Tasks - 10 January 2025
Welcome 2025! As we kick off 2025, we are thrilled to unveil a patch that focuses on refining the gameplay experience and setting the stage for major future updates. This release marks the introduction of several key features that players have been eagerly anticipating, including the entirely new mission system, borderless fullscreen mode, and various visual and audio enhancements. We've taken the time to listen to your feedback, and this patch is a testament to our commitment to improving and expanding the game in ways that matter most to you. New New Launcher with DPI Scaling Settings: Brought to you by @ Wolfintank, this new launcher ensures better ways to set your resolution and other preferences. Important: Run the launcher at least once to apply new graphics settings. - This ensures the game interface looks sharp and clear on all screens, enhancing the overall user experience. Voi…
- Version 0.4.2 HotFix 1 - 3 January 2025
Version 0.4.2 Hotfix: Smoothing the Edges While the regular update schedule resumes next Friday, and normal work officially restarts on Monday (yes, believe it or not, we're humans too—most of the time), we’ve made some adjustments based on community feedback and a bit of post-holiday tinkering. Upload is currently in progress, and here’s what’s new, changed, and fixed! New Tooltips for Equipment Effects: Easily understand the benefits of your equipment with new tooltips displaying their effects. Changes Fixed Doppler Effect Crashes: Improved stability for the 3D sound system by addressing crashes caused by the Doppler effect. Temporarily Removed "Quit to Menu" Button: This feature needs some reworking to avoid causing potential issues and will return in a future update. Reduced Shield Recharge Timer by 75%: Faster recovery for your shields, making engagements a bit more forgiving. Fixe…
- Roadmap for 2025 - from Missions to release... - 25 December 2024
Roadmap for 2025: A Year of Exploration and Evolution As we wrap up 2024, we’re excited to unveil the detailed roadmap for 2025. Weekly updates will continue to shape the universe you explore, bringing new features, storylines, and improvements to life. Each update will build upon the foundation we've crafted, leading to the release of version 1.0 in November. Let’s dive into what’s ahead! January: Laying the Groundwork New Tutorial: We’re introducing a revamped tutorial to ensure that new players can hit the ground running. This update will guide newcomers through the game’s mechanics, while veterans might enjoy revisiting it for a fresh perspective. Voiced by the one and only Commander Collins, its a step up from the Dev voicing it. Missions: This major addition will offer structured objectives that blend gameplay with story progression, giving players more reasons to explore and enga…
- Version 0.4.2 - Carrying a Legacy - 20 December 2024
This patch focuses on addressing direct player feedback from the past few weeks. From improved audio realism to usability tweaks, the changes reflect the valuable input of our community. While this update doesn’t introduce massive new features, it refines the experience and prepares the groundwork for exciting developments in the new year. New Features Improved 3D Sound System The sound system now includes Doppler-effect simulation, adding dynamic realism to the audio. Nyooom! Minimap Scaling You can now scale the minimap up or down with F3 and F4. Station Trading Visibility Stations now display from a distance whether they will buy your goods, making trade routes easier to plan. Changes Feature Adjustments for Demo Players Some features are now unavailable in the demo version to better reflect the full game's capabilities. Capital Ship Arrival Audio Capital ships now have a dedicated s…
- Version 0.4.2b3 – To Mark; Thank You - 13 December 2024
With this patch, we take a somber moment to honor the passing of Mark Sibly, a pioneer whose contributions to game development have shaped countless careers and projects, including this one. In Memory of Mark Sibly Mark Sibly, the brilliant creator of the engine that powers this game, passed away this month. His work revolutionized indie game development for many, giving countless developers the tools to turn dreams into reality. Personally, I have used Mark’s software for more than half my life. From my earliest programming experiments to building this very universe, Mark’s vision and ingenuity, his passion for development, they all have been a constant companion. Mark wasn’t just a titan in the technical sense; he was a generous mentor and a source of inspiration. His engines empowered so many of us to create not just games but memories, careers, and communities. Losing him is a treme…
- Version 0.4.2b2 - Time to Scream for MOAR - 6 December 2024
As the year winds down, this update introduces new features and refinements while setting the stage for a grander journey in 2025. With beyond.frontiers expanding steadily, this patch marks the final major content update for 2024. The next three updates will focus on adding more sector content and resolving minor issues to prepare the galaxy for our first major 2025 update: Missions. New Features Derelict Ships: Spot abandoned ships drifting in the void, waiting to be claimed. These vessels, while damaged and unequipped, can serve as powerful upgrades for players willing to invest in repairs. Use your Range Scanner or sharp eyes to uncover these hidden gems. New Sectors with Rich Content: Signal II: A desolate battlefield scarred by a long-forgotten war, filled with danger and mystery. Denshi: Foggy and enigmatic, the outskirts of Denshi challenge even the most seasoned pilots. Zarif: A…
- Patch Notes: 0.4.2b1 - Economic Consolidation - 29 November 2024
Welcome to patch 0.4.2b1! ETA: Today, 29th Nov 2024 This update focuses on refining the game’s core mechanics, streamlining the economy for better player accessibility, and unleashing the full range of ships and equipment to expand your options as a privateer. Alongside these changes, we’ve made adjustments to starter systems, added hundreds of new rumors to immerse you in the universe, and scaled up key capital ships to give them the gravitas they deserve. Dive into the details below and explore the changes that will shape your journey in the stars! New Features Condensed Economy After reviewing extensive feedback and gameplay footage, we've simplified the early-game economy: Individual ore processing stations have been merged into two categories: Metal Refinery: Processes Iron, Copper, and Gold. Advanced Refinery: Handles Silicone and Uranium. Aside that, we did a major overhaul to th…