- Server shutdown - 14 September 2026
Dear Faeterra community,I’m sorry to announce that Faeterra’s servers have shut down. Players can no longer log in or play the game.As a gesture of goodwill, I will provide a free Steam key for my upcoming game, FaeTerra: Battlegrounds, to anyone who made an in-game purchase in Faeterra. FaeTerra: Battlegrounds will be announced later this year, and I will share further details about how and when eligible players can claim their key.If you have any questions or concerns, please email [email protected] have requested that Faeterra be removed from the Steam Store. It will remain in your Steam library, but it is no longer playable.Thank you to everyone who played and supported Faeterra. I appreciate the time you spent, and I’m sorry for the disappointment this closure causes.The vision for FaeTerra is still very much alive. FaeTerra: Battlegrounds will not require an account login…
- v0.2 Release: Arena game mode - 29 September 2025
FaeTerra version v0.2 has been released!▼New ContentArena game modeFriend battlesCore gameplay changesUI/UX overhaulRanked ban for game abandonment abuseNew Skins▼Core changesXP orbs no longer spawn every round, now are a normal tier 2 item.Consumables can be used repeatedly Abilities now deal double damage against a target weakness (Halved for resist).Elemental potion: Increases base elemental damage and ability damage. (Up to 40%)Resist potion: Increases base elemental resist and ability resistance. (Up to 40%)Starters no longer gain 1 XP per round.▼Arena modeAsynchronous multiplayer, allowing for endless play without matchmaking or timers.Win 10 rounds before loosing 5 lifepoints.View your next opponent allowing for strategic decision making.▼What's next?Our priority will be releasing the rest of 121 index. (Updates to premade packs).More items (Expanding the amount of items in each…
- Major update September 29th! - 23 September 2025
First off I would like to thank all the early supporters and players! We appreciate all of your feedback. Our first major update includes essential features, overall polish, and much more! FeaturesArena mode asynchronous game mode.New items.Ability changes. Premade pack updates.Entire UI/UX Overhaul.Friendly battles now can use any pack.Basic gameplay Tutorial.View opponent's team. (Can now view last round opponent's team).Temporary Ranked ban system for abusing game abandonment for gaining ranked rating.Many more essential UI/UX features for clarity to gameplay. Core changesXP orbs are no longer free at the beginning of each round. Instead are a normal Tier 2 item. In preparation for the (Arena mode) launch this was a essential change as power creep was too fast leaving later rounds feeling empty.Consumables now can be stacked repeatedly.Abilities now deal double damage against a targe…
- UI Enhancements - 22 May 2025
Minor UI fixes: Fixed stuttering issues when launching. Fixed stuttering issues tabbing in and out. Fixed some UI issues with odd screen resolutions Laptops ect. Audio issues playing twice on main menu. Overall higher performing UI. UI still needs some polish and updating but players should generally have a much higher quality experience now. Next update: Working now on Asynchronous matchmaking for ranked and casual modes. Rage ability is not activating upon KO when using items. A couple challenges are having issues with unwanted resets. Audio improvements. Thank you all for your patience we are a very small team working hard at delivery our best. - Dez
- UI/UX experience - 17 May 2025
Hello FaeTerra community, We are aware of some UI/UX issues with lower resolution monitors/laptops. We are working on a fix and will put out an update Monday or Tuesday. Thank you all for your patience and checking out FaeTerra. All the best, - Dez
- Press kit for content creators. - 16 May 2025
The press kit includes thumbnails and content related to FaeTerra. Press kit link: https://drive.google.com/file/d/1P7LLne572wO1h5l2_5Onidgm5nYNHumx/view?usp=sharing Press kit link: 4k https://drive.google.com/file/d/11V6f4HB9K7dX_Sr0-s0I5kNkB9R1v7vt/view?usp=sharing
- Asychrounus Multiplayer/Features - 16 May 2025
The team and I are looking into removing real time play in casual matchmaking. Shifting Casual mode to an Asychrounus format with no timers and no queue times. Players builds and round data will be saved to a database allowing for battles to be against other player's builds every match. This feature will help players enjoy the game when matchmaking is slow, due to a growing player base. We are also looking into a tips and tricks system that will guide players around the basic mechanics of the game to improve players first match experience. helping assisting them through the management phase. We will make a new announcement soon regarding a time frame for these features to be implemented! Our UI is needs adjustment for resolutions below 1920x1080 and are working on this now to improve the experience for players on smaller resolutions. Thank you to all the players who are active and leavi…
- Patch notes build 0.1 - 16 May 2025
Patch notes for build 0.1 Matchmaking errors should be resolved. (Discuss below if you are still having issues). Issues with players not being able to choose a pack and queue for matchmaking should be resolved. Choosing a class now auto selects upon reaching 0. (Default is Sorcerer class). Freezing empty shop slots is no longer possible. (Broke shop slot in management phase), Settings button can no longer be used while in queue for matchmaking. Minor UI improvements. Friend requests now prompt notifications. Thank you all for your patience, we will have another patch Monday or Tuesday with core quality improvements to the game. All the best - Dez
- Current bugs - 15 May 2025
Matchmaking sometimes breaks when you didn't load into a match properly. Working on a fix Solution: Restarting the game should prompt you if you want to rejoin. Click "No." Freezing an empty slot in your shop will break this slot for the rest of the game. Working on a fix. Settings button is not able to be selected in matchmaking queue. There is a very rare bug where a build will not populate the shop correctly spawning white boxes. Working on a fix. Some players are experiencing stutters in the menu. looking into this. Thank you all for playing FaeTerra, if you discover a bug please post it in the community discussions or in our discord. We are a very small team we appreciate your patience. All the best -Dez
- Matchmaking - 13 May 2025
Hello, FaeTerra community! As we are very fresh off launch matchmaking may be slow, so we recommend you to join our discord and the community as we are building a player base. Thank you all so much for checking out FaeTerra! Also you can just have fun testing the game in practice mode completing challenges and leveling up! Note: Small update today for server updates to scale to player inflows servers should be much more stable now. Best regards - Dez
- FaeTerra is in the Steam creature collector fest! - 12 May 2025
I am truly excited for all creature collector fans to discover the FaeTerra universe! We are a very small studio and hope players and fans can see the true vision of what FaeTerra could become! This auto-battler is just the start to something much bigger. We have a great foundation to build upon and with our communities feedback we can create something special hope to see you all there! Your feedback is very important to us leaving a review would be a huge help! Follow us on our socials to stay up to date with everything FaeTerra! Join our community Discord Follow our Kickstarter campaign for in-game rewards and unique cosmetics! We will be launching our Kickstarter shortly after creature collection fest sometime around the end of May to help expedite growth and in game features. Best regards - Dez Solfire
- Servers will be down Friday May 9th. - 9 May 2025
Servers will be back to normal Saturday! Making some internal changes to improve scaling. Thank you for your patience.
- Post launch 2025 Content roadmap! - 8 May 2025
We would like to share with you our Roadmap for FaeTerra. If the launch of FaeTerra is well received we will firstly address any bugs affecting the game. We will prioritize improving core features of the game first, and then move on to implementing new in-game features. We are a very small team so we appreciate your patience. 2025 Content Roadmap Near future updates: Addressing critical issues Prioritize bug fixes UI/UX improvements and usability Tutorials Asynchronous multiplayer. Store/Shop content Skins customizables. More Store purchase usage of FaeCoins. Balancing Creatures #001-#073. Ability to super roll Tier 2 creatures in the shop after round 3 (Costs 2 gold). Ability to Max roll Tier 3 creatures in the shop after round 5 (Costs 3 gold). Planned Future Updates: Localization 5-7 languages Interactive tutorial Introduce class abilities offering more team building mechanics. More…
- Registering account OTP is down. Use STEAM login to play. - 7 May 2025
OTP is currently down for registering users please sign in through steam via the steam button at the login screen. Will post update when this is polished and fixed, thank you!
- FaeTerra Season 1! - 7 May 2025
Season 1 begins May 7th, Ranked ladder will be accessible after reaching level 6. Season 1 battle pass will have 30 levels. Each level will take 100 Tickets to advance. Acquiring tickets is simple, complete missions and matches and players will be rewarded with battle pass tickets. Season 1 battle pass will offer: Alt Art skins Solfire Solsune! #004-#006 Soltrix unlocks at level 6 Alt Art skins Brute band BamTerra! #060-#061 Sadpa Unlocks at level 18 Alt Art skins Jester Grimgeist! #060-#061 Sadpa Unlocks at level 30 Currencies (Fae Coins and Shadow Coins) to help advance your collection of creatures in your Index. you can equip these skins in your index upon unlocking at the desired levels.
- FaeTerra is OUT NOW today!! - 7 May 2025
FaeTerra started as a solo development passion project. With early prototypes exhibiting potential, I decided to pursue a dream to release my first commercial game. I grew up inspired by creature collection games and always had a taste for the competitive battling aspect. With this in mind, I started carving out the basics stumbling upon the growing genre of auto battlers. Immediately sparking a vision of capturing the most fun parts of a creature collector, for me it was crafting the coolest team for battling. FaeTerra tries to scratch this itch of team-building, evolving, and battling. Trying new compositions against friends and opponents in PVP! With the help from Juego Studios together we created FaeTerra! I hope players can see the vision for this title, as this is just a launch point and stepping stone for FaeTerra with hopes to expand this universe in a much bigger way in the fut…
- Release date for FaeTerra! - 1 April 2025
FaeTerra build 1.0 will be releasing on May 7th, we appreciate your patience! An incompetent former team member released the demo as the main game, so we temporarily removed FaeTerra from our Steam page. However despite many challenges we persevered and now arriving at our official release. May 7th @ 11am (CDT) FaeTerra is heavily inspired by Super Auto Pets and Pokémon, with the fantastic game play and mechanics of SAP and the nostalgic essence of Pokémon, we aim to bring a new title to the creature collection and auto-battler genres. I am super thrilled to have reached this milestone of releasing Solfiregames first title and hope to grow the FaeTerra IP. Thank you to my development team at Juesgo Studios for their brilliant engineering on this project. All the best, Dez