- Snake engine anti-lag, and other - 14 April 2026
- Snake engine anti-lag - Road and border more detailed parametric texture - New app icon, titlebar text, app name - Disable high DPI downscale
- More precise braking vectoring - 12 January 2026
Now trail braking does not cause body twiching, braking vectoring compensate it instantly.
- Much more powerful Snake - 12 October 2025
It is now near 1700-1800 hp :) And have a high boost at high RPM.
- Improved career and small fixes - 6 October 2025
1. Smaller career 5, 5, 10, 15, 15 laps to 5, 5, 10, 10, 10, 10 laps. 2. Improved spawn wrong car class. 3. Improved set incorrect car color map in career mode. 4. Menu navigation to correct menu after return from race event. 5. Improved ghost car positioning on Ocean City city track.
- Some updates - 4 October 2025
Replication works fine for 6 wheel vehicle. Softer collision in multiplayer. More balanced RR01 steering (less understeer). Check, if multiplayer game works on invite?
- ICE car exhaust panning - 3 September 2025
ICE car now has exhaust audio panning. The volume depends on exhaust position an direction, relative to sound listener (player).
- Correct car spawns in multiplayer - 3 September 2025
Multiplayer: now current selected car is spawned in multiplayer session. For external bot developers (https://github.com/zukurace/zukurace-external-bot): IPC semaphores and memory use char, not wchar.
- Distance markers added - 30 August 2025
Distance to the closest turn start point.
- LINUX SUPPORT ADDED - 27 August 2025
Please check it out. Report bugs on Discord, if any.
- For Developers: You can create you own bot AI - 19 August 2025
SDK available here:https://github.com/zukurace/zukurace-external-bot/What does external bot do?Receives position, rotation, ans speed magnitude of the car from the game (10 times/s).Sends input data (throttle, braking, steering) to the game back.To enable external control press F5 in game once you launched it. It will create all necessay handles for IPC.Fixes coming soon:It works only on Windows.It Works only with ZukuRace Demo (at this moment, will be fixed first)The game does not send nearest race car positions (will be fixed second).The bot connection works only with RR01 and Night City track.RR01 car is unbalanced: slow speed understeer, high speed oversteer.To support the project:To support this project, you can buy the ZukuRace game for yourself or as a gift for your friends.You can try ZukuRace External Bot in the game Demo version for free.Feel free make the bot better and compe…
- HOT FIX: Instant disable penalty, spectate menu on destroy - 13 August 2025
The next major hot fixes:Leaving the safe zone instantly disables penalty, no delay.Spectate window appears on car destroy (no navigation in pause menu needed).Ocean City water no longer have collision.Night City added airships were added as decoration, new building shader.Airships move along the Lorenz Attractor path: Airships:
- Some shaders for graphics developers - 12 August 2025
Some shader coded is published on ShaderToy. https://www.shadertoy.com/user/bluramount If you don’t see the content, try searching for the keyword ZukuRace.
- ZukuRace is finally out! - 7 August 2025
It’s been a long and difficult journey creating this game.The game is in Early Access, so feel free to contact our Discord channel to give a feedback.Every review or re-post helps me spend more time on development to make the game better.The game couldn't be released in the Steam Racing Fest in time. But now it is available on Steam Store !Thank you for your support!
- Wheels, color pickers, lap highscore, slider widgets, fux UI bugs, other... - 27 March 2025
What is new in the latest release: * Main Menu: "PC does not support SM6 warning" message. The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and old laptop with GeForce GTX 960M (low settings with shadows on). * Customizable wheels! Wheels can be changed in Paint Shop menu, just pressing a button "Wheels". Wheels can be textured with carbon fiber (with color alpha). One of wheel model has invalid UV with stretched carbon fiber in the middle, don't see it :) * Awesome mouse clickable HSV and HSVA color pickers! * Hide UI in the paint shop. Unhide on any button. * Fix crash on exit race in spectator mode. * Switch subsystem Steam/LAN. Current option is stored in Save. * Fix mouse disappear in menu for no reason. I found a reason, fixed. * Variable strobe width on penalty warn. Yellow taillight warning pulse-width mo…
- Copy-paste colors maps. Rotate car in paint shop. - 27 February 2025
1. Rotate car in paint shop Using gamepad right thumbstick. 2. Copy-paste car color maps. Navigate to car paint shop. Use Ctrl + C to retrieve color map to copied text. A color scheme of a car above: { "Colors": , "#": "Body color indices listed from color palette above.", "BodyParts": { "Body Front": "1", "Body Rear": "0", "Lower Part": "3", "Bumper Front": "1", "Diffuser Part": "0", "Rear Wing": "2", "Fender Front Left": "1", "Fender Front Right": "1", "Fender Rear Left": "0", "Fender Rear Right": "0", "Hex Left": "0", "Hex Right": "0", "Hex Rear": "0", "Hex Front": "2", "Wheels": "0" } } Copy this text, paste (Ctrl + V) in paint shop -> this color scheme will be applied to your car.
- Notifications are visible in racing mode. - 21 January 2025
- Multiplayer is working - 12 January 2025
Video full of dev progress multiplayer glitches:
- ZukuRace is save and sound! - 16 November 2024
Very, very hard. But the car looks great :)
- Update: added Ghost and Auto-reverse. - 26 October 2024
New ZukuRace demo build is available! Major things: - Racing ghost (last lap, best lap). - Auto reverse. Minor things: - Correct speed in MPH - Tips in settings menu.
- Smoother keyboard input - 7 October 2024
Throttle and braking values were too big and too instant at zero speed. It was impossible to drive smoothly, when you are slow, too much wheel spin. But now the car throttle and braking are limited at low speed, when you are driving with a keyboard. Steering with keyboard is smoother as well. So, keyboard driving seems to be easier (the game is gamepad-oriented anyway). Steering assist settings have changed, trailbraking works. But the car tends to oversteer when braking, release steering or braking in time.