SPSTEAMPULSELIVE ANALYTICS
Carbon

Carbon Steam metadata

Hardwired Studios LTD | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID3012300
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHardwired Studios LTD

Carbon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3012300
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHardwired Studios LTD
  • PublisherHardwired Studios LTD
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Hardwired Studios LTDPublisher: Hardwired Studios LTD

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Carbon Steam metadata

Carbon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3012300/metadata
Steam Communityhttps://steamcommunity.com/app/3012300
PCGamingWiki search
IGDB searchSearch IGDB for Carbon

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Run and Gun WIP Animations - 19 August 2026

    We recently showed you the first raw work-in-progress animations for Run and Gun. Now the movement is getting smoother, the character is textured, and the whole system is starting to feel much more natural. The goal remains the same: let you move and shoot at the same time, making ranged combat in Carbon feel more fluid and responsive. This is still a raw WIP, so you may notice the character skating across the surface a little for now. On the bright side, it makes those graceful moves stand out even more. There is still plenty of polish ahead, but this gives you another look at WASD Run and Gun taking shape.Wishlist Carbon. Stay Augmented.

  • A Message to the Carbon Community - 4 August 2026

    Over the past months, many of you have asked how Carbon is doing, shared your thoughts, and reminded us why we started this journey in the first place. This update is inspired by you. A few days ago, community member Jawzandrex shared a thoughtful post about Carbon. These are just a few excerpts that truly resonated with us: "The sci-fi genre is severely underrepresented, and gamers are starved for a proper futuristic setting.""The atmosphere in Carbon is immaculate. Mixing raw neon decay with bio-augmentations gives it a unique identity.""Please do not give up on this project. The foundation you built with the prototype demo is responsive, fast, and incredibly fun. The ARPG community is incredibly loyal, and if you keep refining this, we will support you all the way through Early Access." The excerpts above are just a small sample of the incredible support we continue to receive from o…

  • SHIP SYSTEMS V - 21 May 2026

    Personal spaceships are not designed to replace the core ARPG experience, but to expand it through tactical support, modular progression, and a mobile hideout that gradually becomes part of your identity inside the sci-fi world of Carbon.We introduced several examples of the ship systems, including Damage, Utility, and Engine Modules, over the last few weeks, together with examples of how these mechanics connect to progression, exploration, combat support, and survival during missions. Missile Pods, Cargo Shuttles, Mining Rigs, Target Painters, Stabilizer Cores, and Phase Skimmers are all part of a much broader structure built around customization and strategic choices. There will be far more systems and combinations available than what we have shown so far.Many of these mechanics will make the most sense once fully integrated directly into gameplay, where all systems begin interacting…

  • SHIP SYSTEMS IV - 19 May 2026

    Engine Modules define how your spaceship moves, survives, and escapes impossible situations during space travel. Some modules focus on efficiency and long-range travel. In contrast, others provide specialized tools designed to bypass hazards, survive high-risk zones, or slip past dangerous blockades hidden deep within the world of Carbon.One example is the STABILIZER CORE, a module that enhances overall engine efficiency and reduces fuel and resource consumption during long-distance trips. Another is the PHASE SKIMMER, an advanced system capable of briefly phasing your ship, allowing it to bypass hazards or evade deadly situations that would otherwise end the journey.Just like other ship systems, there will be far more Engine Modules available than you can equip at once, allowing players to tailor their ships to their own strategies, priorities, and preferred style of survival.Another f…

  • SHIP SYSTEMS III - 14 May 2026

    Not every ship module in Carbon is built for total annihilation. Another important category of spaceship systems is: UTILITY MODULESThey are designed to support your missions, progression, exploration, and long-term survival across dangerous zones. From passive resource extraction to advanced hunting tools and remote cargo support, these systems can dramatically change the way you approach the world and prepare for future encounters. One example is the MINING RIG, capable of passively extracting valuable resources even while you are offline. Another is the TARGET PAINTER, a specialized module designed to reveal rare enemies and high-value targets on the map, giving hunters a significant tactical advantage during dangerous operations. For players focused on longer expeditions, the CARGO SHUTTLE can dispatch a remote support craft capable of emptying your backpacks and transporting collec…

  • SHIP SYSTEMS II - 12 May 2026

    In our previous post, we introduced the Player Ship system in Carbon and how personal spaceships gradually become an important part of the endgame experience. Now it is time to take a closer look at one specific category: DAMAGE MODULESGive your spaceship active combat abilities capable of dramatically changing the way you approach dangerous zones, hunts, and large enemy encounters. Rather than acting as passive bonuses hidden somewhere in menus, these systems are designed to become a direct extension of your combat style and tactical decision-making.One example is the MISSILE POD, which launches a devastating salvo of homing missiles capable of clearing entire enemy groups and delivering strong burst damage during intense encounters. Another is the CORROSIVE GAS EMITTER, a module that deploys a toxic cloud slowly consuming both machines and organic enemies while transforming the battle…

  • SHIP SYSTEMS I - 6 May 2026

    Can you imagine commanding your own spaceship in Carbon? Yes, you will have one! Your ship is far more than a simple hub between missions. It is your personal hideout, a mobile base traveling with you across dangerous zones, hostile environments, and high-risk activities where preparation can mean the difference between survival and failure. This is where your next run begins. Before stepping into combat, you will be able to adjust your loadout, manage onboard systems, and customize your ship with modules that can significantly influence your gameplay and the way you approach encounters. The interface shown here presents an early whitebox look at part of the ship module structure, including utility, engine, and damage-focused upgrades that will gradually expand as your vessel evolves. And this is only one fragment of the larger picture behind personal ships in Carbon. More data will rea…

  • First Look: Technical Corridor (Graybox Stage) - 15 April 2026

    We are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach. We start by shaping environments in their simplest form, focusing on gameplay, layout, and player experience. Only once the foundation works are finished, we move on to visual polish.At this stage, the priority is structure and readability. Geometry is still in progress, and the space is intentionally kept minimal to validate scale, navigation, and overall flow. You can already see the early lighting pass beginning to shape the atmosphere, but this is far from final. The next major step is UV mapping and material work, which will bring the scene much closer to its final visual identity.More updates soon.

  • 40,000 Wishlists Logged - 4 February 2026

    Augs,We just hit 40,000 wishlists. That is not a vanity number. That is momentum. A clear signal that what we are building is landing with the right people and reaching further than we could have hoped. Every single wishlist is a signal of interest and trust, and together they add up fast.We will keep sharing progress as Carbon moves forward. The next steps are already in motion, and we want you along for the ride. If you have already wishlisted, you are part of this milestone. If you have not yet, now is the best time to do it and help Carbon reach the next threshold.Join the discussion on Discord: discord.gg/8WuB5PYyThank you for following Carbon, talking about it, and bringing new eyes into the network. > SIGNAL OPEN> CHANNELS UNLOCKED Hardwired Studios

  • Tech versus Bio - 30 January 2026

    You begin as a nameless convict, drafted into forced service for a megacorporation’s private army. Before deployment, your body is rebuilt. Rewritten at the DNA level or reinforced with black market cybernetic implants, until you are no longer fully human. Dropped onto Earth’s ruined surface, you are sent into combat zones crawling with rogue AI, hostile factions, and warped remnants of failed experiments. Survival is not freedom. It is proof of utilityTech or BioThis choice cannot be undone. It will shape your abilities, combat rhythm, and ultimately your identity within the world of Carbon.TechRebuild your body through cybernetic implants and engineered precision.Resource management Most offensive abilities generate heat. As heat accumulates, systems begin to strain, and overheating can temporarily lock out certain skills. Managing cooldowns, implants, and heat-free abilities is essen…

  • Carbon - new year update - 14 January 2026

    Hey Augs,We would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach. That means visuals take a back seat for now, while we prioritize what actually matters: gameplay, feel, systems, and fun.In simple terms, we are building the core of the game first. Polish comes later, once we commit resources to full production.This approach allows us to:move fastermake sure the gameplay feels right before polishing anythingfocus on mechanics, systems, and contentgive testers and the community early hands-on accessuse resources wisely and avoid waste later For those who want to support Carbon’s development actively, there will be a way to do so directly through BackerKit, starting in February. It allows us to keep development open and gives you a direct, transparent way to support the project outside of a traditional campaign.We will also be sh…

  • NEON CITY SYSTEM UPDATE: “RACE TO THE HELIPAD” RESULTS - 2 December 2025

    Hey Augs. The streets are cooling down, but the data feeds are burning hot. The Race to the Helipad has concluded, and to verify the results, send us a message on Discord with a screenshot to validate your identity in the Central Grid.HARDCORE DIVISION — TOP 3🥇 GIOA 🥈 MATRIX 🥉 CHRONOSOFTCORE DIVISION — TOP 3🥇 GIOA 🥈 MATRIX 🥉 INVIProps to all runners who entered the race.Thanks from team Hardwired.

  • CARBON BROADCAST: POST-KICKSTARTER STATUS - 20 November 2025

    The campaign flatlined, but the project’s heartbeat is steady.The Kickstarter run didn’t hit critical funding levels, but this isn’t a shutdown, it’s a systems reboot. What we see isn’t failure, but signal: data, feedback, voices from the network.We’re dissecting the campaign, tuning into the community’s feedback, and forging our next moves. Nothing’s been lost - quite the opposite. The response proved there’s real interest and support in the grid.And that’s enough to keep the Carbon engine running hot. We’re not stepping back. We’re pushing forward, rebuilding the path to bringing Carbon online.To everyone who watched the campaign, hacked through the demo, amplified the project, or backed us in any way, huge THANK YOU! Your support means everything to us.If you want to stay synced with development, follow us here on Steam or/and on our Discord. https://discord.com/invite/dT68qHcTeam Ha…

  • Last day of the campaing! - 19 November 2025

    Hey Augs,We’re down to the final cycle, just 19 hours left and the whole community helped us to get to this stage.You can feel it: the chatter, the momentum, the hum of everyone coming together. Every post, every share, every pledge has been another spark in this massive community-powered machine we’ve built together. And now we’re right on the edge of full ignition.To everyone who’s already joined us: thank you! You’re not just backing a game, you’re helping shape a world of steel, circuitry, augments, mutations, drones, and stories we can all claim as our own. This entire surge? It’s because of you.If you’ve been watching from the sidelines, these last 19 hours are where the community’s signal hits its peak. No pressure, just an open invite to jump in, amplify the energy, and help push this project past the finish line with the rest of us.We’ve got to give a huge shout-out to Moxsy fo…

  • Two days left mission report - Thank You, Legacy of Valor - 18 November 2025

    A massive shoutout to the crew behind Legacy of Valor for spotlighting Carbon in their latest Kickstarter update. Their signal boost lit up the grid, and it was incredible to see so many new runners jack into our project because of their support. Moments like this - Czech indie teams helping out each other during the heat of their campaigns - are the kind of community energy that keeps the whole scene alive. We’re genuinely grateful.https://www.kickstarter.com/projects/legacyofvalorgame/legacy-of-valor-medieval-rpg-build-conquer-rule/posts/4544679Meanwhile, Carbon is hitting the final stretch of its own final sprint. We’ve breached 82% funding with just 2 days left on the clock. The finish line is glowing on the horizon, and every share, repost, whisper, and new backer strengthens the push that gets us there.Thank you for standing with us, spreading the word, and being part of this comm…

  • 3 DAYS LEFT: THE SIGNAL JUST GOT LOUDER ⚠️ - 17 November 2025

    Hey Augs, We’re deep in the final stretch, no turning back, no rerouting, no safehouses left to crawl into.But today the grid flickered… and then lit up.Fextralife just blasted our project across the citywide feed. The huge channel itself dropped our name in their latest video, pushing our signal deeper into the sprawl than we ever could on our own. That’s a boost even the corpos didn’t see comingMore runners are tuning in. And that means it’s time to push harder than ever.If you’re already part of this uprising - THANK YOU!. You’ve kept our systems alive. If you’ve been watching from the rooftops… you’ve got 69 hours left to jump in before the grid resets. If you want this grim, neon-drenched ARPG of steel, circuitry, and survival to go bigger, meaner, and more unshackled…Now is the moment to join, spread the word. The data-storm is building. Three days left in the fight.Jack in. Boost…

  • ⚠️ 92 HOURS LEFT TO BREAK THE SYSTEM ⚠️ - 16 November 2025

    Hey Augs, The city never sleeps, and neither do the corpos watching your every move. Our Kickstarter is down to its last 92 hours. The grids are jammed, the sirens are screaming, and the fate of our world is hanging by a thread of frayed signal.For weeks, you’ve been running in the shadows, cracking codes, and keeping the lights of this project alive. But now… the final stretch hits. Four days. Four days to ignite the fire, push past the firewall, and make this world ours.If you’ve been waiting, lurking in the back alleys, or thinking you’ll jump in later - later is gone. Now is the time to pledge, to share, to shove this signal through the neon-smog. Every backer adds another spark. Every share spreads our virus through the city. Every pledge keeps this world breathing.The streets are burning, the corps are closing in, and only we can fight for the world we want to see.Jack in. Load yo…

  • The Signal Surges Past 75% - 11 November 2025

    Hey Augs,The network is pulsing stronger than ever. We have breached the next firewall and reached over 75% of our goal. The Carbon grid grows stronger with every new connection.Every backer adds power to the signal and keeps the project alive. With your support, we are getting closer to bringing Carbon fully online.If you have already joined the network, thank you for being part of it. If not yet, now is the perfect time to connect and amplify the signal.Together, we are approaching the final barrier!Team Carbon

  • Race to the Helipad Starts Now with Rewards Unveiled - 10 November 2025

    Hey, Augs.The Helipad lights are on. The shuttles are spinning up. The Race has officially begun.You have one shot to climb through the Ruhan mines, dodge collapsing shafts, and reach the extraction point before the sky seals shut. Choose your mode, Softcore or Hardcore, and prove what kind of Runner you really are.RewardsEach mode has its own prizes, with unique frames and banners marking your run through the grid.🏆 1st Place Victory Player Frame Victory Banner T3 Carbon T-Shirt Coins🥈 2nd Place Victory Banner T2 Carbon T-Shirt Coins🥉 3rd Place Victory Banner T1 Carbon T-Shirt CoinsSoftcore and Hardcore winners will receive separate frames and banners, each styled to reflect their mode.Every participant who completes at least one valid run will receive the exclusive Helipad Racer profile frame.The Race runs until Nov 20, 17:00 CEST. Download the demo, hit the mines, and fight your w…

  • Race to the Helipad Starts Tomorrow - 9 November 2025

    Hey, Augs.The grid’s burning hot tonight. Streetlights flicker like dying stars. Word’s out across every sector:Race to the Helipad begins tomorrow.This isn’t just another blast through the mines. It’s an all-out scramble for survival. A vertical dash to the last extraction point before the corp shuttles close the sky. And this time, you choose how deep you bleed.Two Ways to Run Softcore Mode Run fast, crash hard, get back up. Respawns are active, and failure just means you’re learning the map. Perfect for fine-tuning your build and mastering the turns before going full speed.Hardcore Mode - “One Run. One Life.”No respawns. No mercy. You crash, you’re out. Your run data is archived, your name marked red on the global grid. Only the most precise Runners reach the Helipad in Hardcore.Every mode earns rewards - and the prizes will be announced tomorrow when the event goes live.How to JoinD…

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2025Patch Notes – Hotfixes 0.5.811813041031184664
21 October 2025New Pre-Kickstarter Demo Update for Discord members Tomorrow 2.10. !1811772772454781

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3012300
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperHardwired Studios LTD
PublisherHardwired Studios LTD
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Carbon is Action RPG set in cyberpunk/biopunk world. Create your path to power through 18 uniquely themed specializations in the passive skill tree. Carbon is developed by a team of industry veterans and ARPG enthusiasts who have long felt that the sci-fi theme was underrepresented in this genre.

About this game

Carbon is a science fiction top-down Action RPG set in a future dystopian earth, where human life is worth less than the sum of its parts. Earth is gone. Abandoned. An accident during a terraforming research project rendered it a hostile place. Continents became overwhelmed with a mutation of nature. A new plague feeds on the source of energy, covering the planet's surface. Life, augmented or otherwise is no longer safe on Earth. Thousands of vast cities -post-apocalyptic settlements for Earth's evacuated survivors - a new home to the majority of mankind, now orbit the darkened planet. Welcome to the world of the future, where augmentations are an everyday part of life. Corporations reign, and Earth is no longer the center of human life. Welcome to Carbon. KEY FEATURES BIO VS TECH AUGMENTATION Asymmetric gameplay based on augmentation type. Choose Tech (Cyberware/Nanoware) or Bio (Geneware/Chemware ). These two paths offer different play styles and affect the overall game experience. BODYTYPES AND CORE SPECIALIZATIONS Choose your body type, augmentation and progress in one of eighteen unique core specializations. Core specializations provide unique passive skill trees that allow you to shape the play style to your needs. TALENT TREE & SKILL SYSTEM Choose from over 100 skills and socket them into your talent tree to empower or transform them entirely with new skill trees. ONLINE MULTIPLAYER Team up with up to four other players in cooperative adventures that reward both combined effort and individual skill. Each player's choice of skills will shape their contribution and role in the party.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Derbe Sprache
igrs18Interaksi Daring Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Carbon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Carbon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Carbon at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.