- Devlog #3 - 9 February 2025
I hope using Unreal Engine 5.5 won't cause any issues. I'm encountering serious lighting problems, and optimizing the game is quite challenging. The biggest issue is that I used to use general lighting for illumination in version 5.2, and there were no problems there. Now, if I use general lighting and Lumen is not enabled, everything turns grayish. In the first image, you can see the grayish areas with Lumen turned off. If there's no lighting, everything becomes gray. Anyway, I think I'll stop using general lighting for now and switch to normal lighting (at least for the time being, as general lighting was good for FPS, but normal lighting enhances the atmosphere of the game). Apart from that, I want to take a bit more time in the development process to add more beautiful elements. What do you think the name of the game should be? Alpha Rooms, Alpha Layers, or Layers? Feel free to sugg…
- Project Upgrade and Renewal - 19 January 2025
I upgraded the project to Unreal Engine 5.4. The game has some performance issues, but I will fix them. Integration took some time and the game plan in my head has just settled. The game will be in survival genre. The player will be able to choose 3 different characters, researcher, explorer, ranger. You will have 3 lives. If you die with one character, you will have to save it with the other character. And if you manage to get him back to the old base, you will be able to play that character again. The explorer saves the data of objects at level 0 and returns to the base, which is then used by the explorer to build the base. the ranger is the only character who can use a weapon (you can usually use it for rescue missions). In the game you will need to eat and drink water. The map in the game will always be fixed, so even if you discover new places, those places will still be there when…
- Who wants to big update? - 2 January 2025
I mean its very huge, game will be change from top to bottom. I will be called this version "Alpha Zero" My university exams are about to end and I'm going on holiday. In this holiday, I want the game to come to the place it seriously deserves. And I will renew the game from top to bottom. If you want extra for the game, you can write especially if you want. By the way, the old things in the game will remain in normal play mode. Alpha zero you will be able to log in with a separate button, story etc. I will add different gameplay mechanics, of course I will stick to the backrooms theme.
- 0.0.1.5 Planning - 1 October 2024
Planned Content for Version 0.0.1.5 I am thinking of adding 2 new levels: - Bathroom Level - Hospital Corridor Level A short informative text about the game at the beginning, for both the menu and in-game. I’m planning to add save points (There will be an item, and if you interact with it, your progress in that level will be saved. If you die, you will respawn at that level.) Lock system for the elevator (Now you will need to find a key card in the level to activate the elevator.) (Maybe) I’ll add a survival mode (It can be toggled on or off.) I’m considering improving the AI in the game a bit more (to make them even more challenging for you). These are the notes I’ve taken for now, but a few more features that I haven't mentioned here may be added in the future.
- Alpha Rooms 0.0.1.4 Update Notes - 25 September 2024
How's it going, friends! I hope everything is good. And finally, the long-awaited 0.0.1.4 update is out. You can watch the video (where I mostly talked about the new features, I’ll cover the bug fixes now) or check out the notes I’ll share below: * Twig dancer (Level 0) sound and range have been reduced (it used to sound like it was screaming too close) * Chunk loading system improved (continue moving even if the chunk hasn’t loaded, it will load 90% of the time) * Robots in the Space level can now shoot from farther away * Lightsabers now spawn more correctly * Void Maw (Level 0) sound and range have been reduced * Paths in the Garden level now form more organized shapes * Gary (Level 3) dialogue lines are now better and more dynamic (opacity decreases or increases based on range) * Increased ball spawn time in the Game level (from 0.25 to 0.75) * Added demonic voices to hallucinations…
- 0.0.1.4 (Scary Atmosphere Preview) - 17 September 2024
When I had my friend play the game, she said the pixelation made the game look bad, so I'm adding two new atmosphere settings that players can choose from as an option. Normal, Effectless (the effectless version of Normal), and Scary (the effectless version of Normal + a darker atmosphere). There's no need to share the effectless version for now, so I'll just put the Normal and Scary versions for comparison :) Normal Scary Normal Scary
- 0.0.1.4 Planning Update - 13 September 2024
In this update, I will try to fix bugs in the game based on the feedback I received. I'll leave a list for the next update below: *The volume and audibility of Bacteria in yellow rooms will be reduced. *Chunk loading system will be updated, bugs will be minimized. *Targeting abilities of robots in the space room will be improved. *Fix lightsaber spawn system (some spawn inside the wall). *Reduce the sound and audibility of octopuses in the yellow rooms. *Wall inscriptions in yellow rooms will be changed. More appropriate inscriptions will be added to the lore. *The boat will be made drivable on the sea level. *Improving the generation system in the Garden level. *The inscription for the enemy in the Forest level will be improved (it doesn't calculate the distance well; the opacity of the inscription needs to be changed accordingly). *Increase the spawn time of the cannon in the game lev…
- Alpha Rooms (0.0.1.3) Update - 7 September 2024
Before diving into the update details, I’d like to share a few things with you. Alpha Rooms has now entered its 3rd month of development, and I hope this journey has been as enjoyable for you as it has been for me. Reaching this point from the first updates shows how much the game has truly evolved. However, due to sales falling far below my expectations and the accounting costs of the game company I founded, this might be our final update. September will be a decisive month for me. I’m planning to focus more on marketing to increase the game’s sales and reverse this negative trend. Thank you all for being with me on this journey. I have one small request from you: please share Alpha Rooms, tell your friends, or create content on social media platforms to help the game survive. I’m truly grateful to everyone who has played and supported the game so far. I hope we can reach our goal of l…
- 0.0.1.3 Planning - 2 September 2024
With the new update, my goal is to improve the existing levels and eliminate the deficiencies. If you want, you can specify the shortcomings of the game or the content that needs to be added from the comments or our discord group.
- 0.0.1.2 Tulips Update - 25 August 2024
Garden Level: Small adjustments have been made to the Garden level. A picnic table and tulips have been added. Cornfield Level: The new Cornfield level has been added to the game. A scarecrow has been included in this level. Parking Lot Level: The new Parking Lot level has been added to the game. The Siren Head character has also been included in this level. Running Mechanic: The running mechanic has been reworked, with the full usage penalty reduced. Flashlight: A flashlight has been added, which can be activated with the F key. Generator: The generator has been updated. VHS Camera: The VHS camera is now optional. You can enable or disable it in the extra settings menu.
- **Lale Update 0.0.1.2** (Planned Update) - 17 August 2024
**Lale Update 0.0.1.2** - Edits will be made to the Bahçe level; tulips will be planted, and picnic areas will be added. - A Cornfield level will be introduced, featuring Demonic Scarecrows. - A toggle feature for the VHS UI will be added, so you won’t be forced to play in 640p anymore. - Players will be able to turn on a flashlight. - Sprint mechanics will be improved. - A Parking Lot level will be added.
- 0.0.1.1 Story and Level 0 Expansion - 8 August 2024
Update 0.0.1.1 With this update, the game introduces a new quest (the first step in the game's storytelling), new formation variations for Level 0, the return of the old version of Level 1, and the addition of an elevator mechanic. To complete the new quest, you must find the command center in Level 0. Then, investigate inside and explore other levels to find what you need. To help you, pressing "Q" will now activate an object finder in Holo, which will turn green as you get closer to the required objects. You can also find audio logs in Holo (if you complete the quest, of course). The elevator will allow you to travel up and down between levels. You no longer need to go from Level 1 to Level 2; you can return to Level 0 if you wish. Level 1 has been updated again. I think it might be updated again in the next update. I still feel like I haven't captured the right atmosphere. You can jo…
- 0.0.1.1 Update Teaser - 6 August 2024
Update Notes 0.0.1.1 This update focuses on adding stories and missions. New Mission: A mission that further unveils the secrets of Alpha Rooms has been added. Level0 Variations: New Command Center (spawns only once) Concept Rooms (like those in the pictures) Star Corridors Mechanical Addition: An elevator has been added to the game. You can use the elevator to transition between levels once, either up or down.
- Levels of Random Images Update 0.0.1 - 18 July 2024
Levels of Random Images Update 0.0.1 (These will continue to be updated, they are not the final versions.)
- Big 0.0.1 Coming Soon! - 10 July 2024
The big 0.0.1 update is progressing at full speed :) 4 new levels will be added, currently working on the garden level. (Photos are demo, not the final product)
- 0.0.0.0.6 (Pool Rooms Update & Fixes) - 28 June 2024
Level 1 (Pool Level) has been reworked and improved by adding new models. Added special swimming mechanic for Level 1. Added climbing mechanic for Level 1 to get out of the pool. Added helper UI, you can see his energy and health if you want (you can select it in Extra settings).
- 0.0.0.5 Hot Update - 25 June 2024
Library & Hallucination & Russian & Fixes
- New Level & Fixes - 13 June 2024
+ Object Name button added on Extra Settings, now you can show/hide name of objects + Lightsaber, Entity, New Level added + Player Spawn checker added (No more spawn issues) + Player Getup & Death camera issues fixed + GamePad controls added + Optimize procedural walls