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Wave Defense: Trappist

Wave Defense: Trappist Steam news

Neon Development | Mar 25, 2025 | game

Released

0players observed · 10 October 2026 - 01:51:53 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Wave Defense: Trappist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateMar 25, 2025
  • DeveloperNeon Development
  • PublisherCaketown Interactive

Genres: Action, Indie, Strategy

Company pages: Developer: Neon DevelopmentPublisher: Caketown Interactive

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Wave Defense: Trappist Steam news

Wave Defense: Trappist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity Security Update patch - 6 October 2025

    Unity Security Update patch update. No gameplay changes

  • Patch #3 – Survivor Mode is Here! - 22 September 2025

    Hi everyone,Patch #3 is live, and it’s our biggest update so far! This update brings bug fixes, polish, and quality-of-life improvements, but the real highlight is something many of you have asked for: a brand new game mode – Survivor Mode.What is Survivor Mode?Survivor Mode is all about jumping straight into the action. Instead of building up a base and slowly preparing for waves, you’ll be thrown right into the fight:You start with a Mech at its lowest upgrades, armed only with the Katana sword.Alien waves begin immediately and keep getting tougher with new enemy types and higher intensity.There’s no base building here. Instead, you’ll need to clear alien nests to unlock upgrades and new weapons.Survivor Mode also features exclusive Orbital Strike weapons that can’t be found anywhere else.And if you manage to survive long enough… the final boss will appear. Beat it, and you’ve conquer…

  • Patch 2.1 Release Notes - 30 June 2025

    Minor Fixes & Improvements Release Date: 2025-06-30 Patch 2.1 is a smaller update focused on fixing bugs, improving the experience for controller and Steam Deck users, and optimizing performance for Windows players on lower-spec machines.

  • Patch #2 Release Notes - Full Controller Support + Smarter Enemies - 24 June 2025

    Full Controller Support + Smarter Enemies Release Date: 2025-06-24 Patch #2 is here, and the main focus has been making Wave Defense: Trappist more accessible—especially for controller players and Steam Deck users. This update also includes improvements to enemy AI and balance tweaks to raise the challenge and keep battles engaging. Controller Support Full support for PlayStation and Xbox controllers has been added. The entire game is now fully playable on Steam Deck. All menus, UI, and in-game systems have been updated to work seamlessly with controller input. Enemy AI Improvements Enemies now react more intelligently when attacked, improving the flow and feel of combat. Behavior adjustments lead to more dynamic engagements, especially in mid- to late-game waves. Enemy Balance Tweaks Slight increases to enemy health across various types. These changes are aimed at making combat more sa…

  • Patch #1 - Release Notes - 8 April 2025

    The first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback. We’re also incredibly excited to release the official soundtrack as a DLC, featuring music by world-renowned electronic producer Joel Mull. The music has been a core part of the game’s atmosphere from the start, and now you can enjoy it outside the game as well. Huge thanks to Joel for crafting such a powerful and immersive soundscape! Thank you to everyone who’s played and supported the game since launch! New Feature: Building Upgrade Station The Building Upgrade Station is now active. You can spend Crystals mined during your runs to unlock permanent meta-upgrades that strengthen your colonies across future playthroughs. New upgrades include: Alpha-7 Droid – A powerful new droid unit…

  • First week after the release! - 4 April 2025

    Hey everyone, The game is now officially released! It’s been a long road to get here, and seeing my first game out in the world is a huge moment. I’ve learned so much along the way, and I want to thank my friends and everyone at Caketown for all the help and support in getting the game across the finish line. A special thank you also goes to electronic music legend Joel Mull, who composed the game’s original soundtrack. It adds so much atmosphere to the world, and I’m thrilled to announce that the soundtrack will be released as a DLC alongside the first post-launch patch on April 8th! Coming in Patch #1 (April 8) Building Upgrade Station Activate the station to unlock meta-upgrades using Crystals mined during your runs. Upgrades include: A new droid: Alpha-7 Shield domes for turrets Improved power plants Enhanced trading outposts Game Balance Buffs, nerfs, and tweaks to improve the over…

  • Wave Defense: Trappist is now available! - 25 March 2025

    The day has finally arrived! Wave Defense: Trappist is now live on Steam! Build, fight, explore, and customize your Mech as you defend your base across the hostile worlds of the Trappist system. I’m excited for you all to dive in and experience everything the game has to offer. Key Features: Base Building & Defense: Construct and upgrade your base to withstand relentless alien waves. Mech Customization: Unlock weapons, perks, and cosmetics to tailor your Mech to your playstyle. Paint Mode: Create custom paint jobs for your Mech. Photo Mode: Capture your best moments while exploring new worlds. Intense Combat: Use powerful weapons, turrets, and strategic upgrades to survive. If you’ve played the demo, your progress—including your custom Mech paint jobs—will carry over to the full game. Thank you to everyone who has followed the development, provided feedback, and supported the game along…

  • How to Transfer Your Save File from the Demo to the Full Version - 21 March 2025

    If you’ve been playing the Wave Defense: Trappist demo and want to carry your progress —including your Mech paint jobs— over to the full game, follow these simple steps: Install the Full Game on Steam – Make sure the main game is fully installed. Start a New Run in the full version. This will create the necessary save file. Before uninstalling the demo, confirm that your progress and custom Mech paint jobs appear in the full game. Once everything looks good, you can safely uninstall the demo version from Steam. By following these steps, you’ll ensure that all your progress and personalized Mech paint jobs carry over smoothly. If you need any help, feel free to ask in the Discord! Join the Discord! https://store.steampowered.com/app/3014930/Wave_Defense_Trappist/

  • 1 Week Until Launch! - 18 March 2025

    Hey everyone! The wait is almost over—Wave Defense: Trappist launches in just ONE WEEK! Get ready to build, fight, and explore in the full 1.0 release! An old screenshot. What the game looks like now! Key Features at Launch: Base Building & Defense – Construct and upgrade your base while defending against relentless alien waves. Mech Customization – Unlock weapons, perks, and gadgets to tailor your Mech to your playstyle. Paint Mode – Design custom paint jobs to make your Mech uniquely yours. Photo Mode – Capture stunning shots of your Mech while exploring new worlds. Combat – Take on waves of enemies using powerful weapons, turrets, and strategic upgrades. A screenshot of an awesome mech! Wishlist Now & Join the Launch! We’re almost there—make sure to wishlist the game on Steam and join the Discord to be part of the launch excitement! 1 week to go! See you at launch! Join the Discord!…

  • 4K Support, UI Improvements, and More Optimization - 7 March 2025

    Hey everyone! This week, I’ve continued my optimization work and refreshed the UI for the building menu and tutorial. These changes should make the game feel smoother, clearer, and more accessible to all players. Full 4K Resolution Support Thanks to the optimizations I’ve been working on over the past few weeks, I’m thrilled to announce that Wave Defense: Trappist now supports all screen resolutions up to 4K! This is a huge achievement, as I wasn’t sure I’d be able to implement full 4K support before release. Now, whether you’re playing on a high-end monitor or a lower-resolution setup, the game will scale properly for a better visual experience. Tutorial UI Overhaul A major piece of player feedback was that the tutorial text—previously placed above the instructor Mech—was difficult to read. I’ve now relocated the tutorial text to a new, clearer position, significantly improving readabi…

  • Demo Patch #3 - 26 February 2025

    Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Main Focus: Optimization, Polish, and New Features This update brings major optimizations, UI improvements, and some exciting new features to Wave Defense: Trappist! The goal has been to refine the game, make it more accessible to more players, and introduce new ways to personalize your Mech. New Features & Changes Unlockable Mech Cosmetics – Level up your Mech in a run to unlock new visual gadgets that showcase your piloting skills. No gameplay impact—just bragging rights! New HUD UI – A redesigned HUD that provides clearer information while keeping the screen less cluttered. Expanded Pause Menu Steam Cloud Save – Your save file, including all…

  • Wave: Defense Trappist arrives on March 25th! - 21 February 2025

    Hey everyone! This week is packed with exciting updates, and I can't wait to share them with you! Release Date Announcement – March 25th! The big day is almost here! Wave Defense: Trappist will be launching on March 25th. Get ready to jump into your mech and explore the Trappist system in this epic tower defense adventure. I'm counting down the days! Steam Next Fest – Try the Demo If you're as eager as I am, you can try out our demo right now but also as part of the Steam Next Fest next week. Dive into the action and get a taste of what's to come before the full release. Soundtrack DLC – A Techno Experience On March 25th, I'm also releasing a Soundtrack DLC featuring exclusive mixes and music from myself and my legendary techno DJ friend Joel Mull. With decades of experience and a unique blend of Wave Defense: Trappist tunes, this soundtrack is a must-have! From the Stockholm undergroun…

  • Steam Cloud Saves, Mech Cosmetics, and More Polish - 14 February 2025

    Hey everyone! This week, I’ve been working on Steam Cloud Save support, adding unlockable Mech cosmetics, and continuing the ongoing work of bug fixing and polishing as we get closer to release. Steam Cloud Saves – Keep Your Progress Anywhere I’m excited to announce that Wave Defense: Trappist now supports Steam Cloud Save! This means your progress—including all your saved paint jobs—will be backed up to Steam, allowing you to seamlessly continue your game on a different computer. No more worrying about lost save files! Unlockable Mech Cosmetics – Show Off Your Skills To give players a visual way to celebrate their achievements, I’ve added unlockable cosmetics that are earned by leveling up your Mech’s XP. These include gadgets like different types of shields and other cool attachments that let you customize your Mech’s look. While these cosmetics don’t impact gameplay, they let you sho…

  • Optimization, Polish, and the Joy of Digital Photography - 7 February 2025

    Hey everyone! This week, the pace of adding new features has intentionally slowed down. Instead of introducing more mechanics from my backlog, I’ve been focusing on testing, polishing, and optimizing the existing systems. This approach ensures that I don’t accidentally introduce new bugs or impact FPS performance negatively, especially as we get closer to release. Optimization: Cutting What Doesn’t Add Enough Value A big part of this week’s work has been hunting for FPS-impacting elements that don’t bring enough value to justify their performance cost. It’s a tough process—some of these features took a lot of time to develop, but with some distance, I can now evaluate whether they truly enhance the gameplay, atmosphere, or overall experience. The goal is clear: make the game run better while keeping the core experience immersive and enjoyable for all players, including those on lower-sp…

  • Steam Achievements, Polish, and Bug Fixes - 31 January 2025

    Hey everyone! This week, I’ve been focused on adding Steam achievements, polishing existing gameplay, and fixing reported bugs. As we get closer to release, my priority is making Wave Defense: Trappist feel stable, smooth, and satisfying to play. Adding Steam Achievements Achievements are a great way to give players a sense of progression and direction, rewarding them for key milestones while also encouraging them to experiment with different playstyles. Whether it’s exploring new worlds, mastering combat strategies, or simply capturing beautiful moments in Photo Mode, achievements will offer both recognition and subtle hints toward activities players may not have considered. I want these to feel meaningful, not just like a checklist, so I’m carefully designing them to enhance the overall experience. Polishing the Game vs. Adding More Features Right now, I’m putting more effort into ref…

  • Back After the New Year with Big Updates! - 24 January 2025

    Hey everyone, and Happy New Year! It’s been a few weeks since my last update, but I haven’t really taken a break from developing Wave Defense: Trappist. Over the holiday period, we released the second patch to the demo, a major update focused on optimization and the introduction of the Photo Mode. We also did a deep dive into the game’s music, crafted by legendary electronic musicians Joel Mull and Nima Khak (me!). If you haven’t already, check it out—it’s one of my favorite parts of the game! This week, I’ve been working on a variety of updates, from UI improvements and new settings options to tutorial revisions and bug fixes. Let’s dive into what’s new! UI Rework and HUD Improvements The game’s HUD has been revamped with two main goals in mind: Minimizing screen clutter, giving players more room to enjoy the world and action. Clearer, faster access to key information. Here’s what’s ch…

  • Demo Patch #2 - 30 December 2024

    Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Here's what’s new in this update: Optimization Worked a lot on all the maps and measured between 5-15FPS improvements on all maps mainly on PC but should have some effect on Mac too. Mech Paint Shop Now you can save up to 3 Mech "skins" and swap when in the Hangar Added new paint tools: Eyedrop tool Bucket tool Eraser tool Blur tool Fixed bugs: Longstanding bug that made all colors kind of faded. Now you can paint the Mech in any color. (This one is huge) fixed the bug for undo/redo Photo mode Take a photo of the Mech anytime you want and it will be saved on your Steam account. the player can then choose to share it with the rest of the communi…

  • Crafting the Soundscape of Wave Defense: Trappist - 30 December 2024

    Hey everyone! This week, I want to shine a spotlight on the music and sound design of Wave Defense: Trappist, an area that is absolutely crucial to the atmosphere and overall experience of the game. To help tell this story, I’m thrilled to share insights from none other than Joel Mull, the world-renowned electronic musician who has written and produced the majority of the game’s music and sound. A Creative Collaboration Between Two Sci-Fi Enthusiasts In spring 2023, a creative partnership began between two friends and Sci-Fi enthusiasts—myself and Joel Mull. At the time, Wave Defense: Trappist was about six months into development. While the game already had a visual identity and some placeholder sound design, Joel saw an opportunity to elevate the project with a truly unique and personal soundscape. The collaboration quickly grew from an idea into a shared vision. Inspired by our mutua…

  • New Music, Mech Rework, and Weapon Overhaul - 13 December 2024

    Hey everyone! This week has been all about introducing some of the big systems I’ve been planning for Wave Defense: Trappist. From music and mech improvements to a full weapon overhaul, there’s a lot to share! Let’s dive in. New Music by Joel Mull As a music producer myself, sound design and music are a huge part of the world I want to create in Wave Defense: Trappist. That’s why I’m so thrilled to announce that Joel Mull, the world-renowned electronic music producer, has written and produced brand-new tracks specifically for the game. The addition of Mull’s music is a game-changer, bringing a deeper atmosphere and energy to every battle, exploration, and build session. I’ll be dedicating a future update entirely to this topic, and hopefully, I can get Mull to share some of his thoughts directly with you all. Stay tuned—this is just the beginning of a much bigger story around the game’s…

  • Demo Patch #1 - 9 December 2024

    Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Here's what’s new in this update: Improvements & New Features The player icon on the map now pulsates, making it easier to locate. Added a new skybox for the map selection page, enhancing the visual atmosphere. Introduced a new "galactic" skin for the companion drone. Added a new exit game message, reminding players that their progress is automatically saved. Bug Fixes Fixed an issue where players could walk through Power Plants, Watch Towers, and the Trading Post. Resolved a bug where the game could freeze if the HUD was disabled and the map was opened. Fixed a problem where Trader Ships could get stuck in the world under certain circumstances…

Patch notes and updates

S.noRelease datePatch nameGID number
16 October 2025Unity Security Update patch1811772772612987
230 June 2025Patch 2.1 Release Notes1803527891636464
324 June 2025Patch #2 Release Notes - Full Controller Support + Smarter Enemies1802893906887627
48 April 2025Patch #1 - Release Notes1795917897481132
526 February 2025Demo Patch #31792751525979050
630 December 2024Demo Patch #21786573930977638
79 December 2024Demo Patch #11785321795734120

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