- 16 BIT NIGHTS - Game Showcase 2027 - 26 August 2026
Hey Folks, Gather around the fire, we have some BIG news for you. We just started 4 coming soon pages for 4 new projects, yes, not 1, not 2, not 3, BUT 4! Want to know more ? Here is our official video news about it: While you are there, feel free to SMASH that YouTube subscribe button for future news, trailers, and devblogs.Now that the Phase 1: coming soon pages debut is finished, we are moving to Phase 2: Demo debuts, so now we work hard on creating the Demos for the 4 projects as best as we can.Here is a list of the 4 projects we are working on(more details about them in the YouTube video): And also you are all invited to our Discord for live chat: https://discord.gg/ak5zXQxR7D Cya on the battlefield, Commanders! Regards, Cristi P. - 16 BIT NIGHTS
- News - price increase - 24 July 2026
Hey Folks,We have some not-so-good news, but also some good news."Welcome back, Commander" just had its price increased due to a new wave of inflation, new taxes, and changes in the indie industry.It has come to a point for us where it's no longer sustainable to have games under 15$.At this point, I'm pretty sure all our hardcore fans already bought the game, but if you are a long-time supporter of us and you bought some of our past titles and now you cannot afford "welcome back commander" you can join our Discord and show us proof that you own some of our past games, and we will donate you a free Steam key.This offer is available until 1 August 2026.Regards, Cristi P. - 16 BIT NIGHTS
- BIG UPDATE on Welcome Back, Commander + News on New Game - 17 February 2026
Hey commanders,Fast news:Before we move any further with the update on Welcome Back, Commander, I would like to make a call to action for our new "Horizon 1990" project. SMASH that wishlist button with no mercy :Be prepared commander, we are going to take you to the STARS !And now "Welcome Back, Commander" main game big update + DLC big update We managed to implement the special scenarios mod.Here you will take control of a custom tailord squad in a delicate situation scenario.Mainly, we took out the game essence, and now you are able to challenge some of the game bosses for fun straight from the main menu.The main game contains 4 of the boss missions, and the DLC supporter edition contains a total of 8 boss missions.We hope you will enjoy this extra content commander!Regards,Cristi P. - 16 BIT NIGHTS
- SUPPORTER EDITION - DLC - Welcome Back, Commander - 13 November 2025
Hey folks, Lots of stuff has happened behinde the courtain since last we spoken. I know a few months ago we said we wanted to release a concept art PDF optional DLC for 20$ for the ones of you who want to support us and we got a very good feedback from you, in fact it was so motivating that we decided to drop the simple PDF file and crate an actual supporter edition for the game. And since we like to be transparent with you, we would like to enforce our Fair Warning in regards to this DLC : This Supporter Edition DLC is intended exclusively for those who want to support our small indie studio and help us remain independent; otherwise, it may not be worth the investment as a standalone product. The Supporter Edition contains a special customization menu where you can gain points by adding special negative game buffs and use those points to add special positive buffs. Some of the Negative…
- NEWS - new game - 22 August 2025
Hey Folks,We come here to share with you the news about the current status and future of 16 BIT NIGHTS.Current status:We cook, we cook HARD.What do I mean by this?Well, we have not 1 but 3 projects in development.Project 1: New IPGameplay: A Mix of Kingdom with Xcom. Side view, real-time tactical, squad-based. Theme: Space, Astronauts, Experiment Philadelphia. Name: TBA, other details: TBAThe first online devblog is now live on YouTube, if you want to support us drop some love here:Dev Team: Me + Sadoff, my default partner from Chromosome Evil trilogyPreview:Project 2:New IPA unique deck-building game, mixing of survival elements with card-type combat. Theme: classic zombie(no mutations).Easy to play, hard to master.Dev Team: Me + Cavalie.ro, my old-time collaborator from TAURONOSPreview:Project 3:A game inspired by "Majesty" where you don't directly control your units, an interesting c…
- Update #18 - 6 May 2025
Hello Commander, Small update: - fixed crash bug from Spanish version - fixed predator poster from the invisible boss scenario - some other minor bug fixes that occurred since last big update News: Oem The First is a content creator from Poland, and he said he will give a shoot at trying to donate localization for the Polish language for WBC, no promises but he will try. You can check out his Polish playthrough here: https://youtu.be/gkoYZrESc3A?si=OqT-ofiTrPLGM4S3 Meanwhile, MetalCanyon has just made a preview of our experimental collaborative project with Real Heroes Studio: Desolated District and I invite you all to check it out: https://youtu.be/EkjtA4bR2tM?si=LW7j4V9p3DqYReUQ DD is set to release on 22 of May(in 2 weeks from the time this announcement goes live) and you can wishlist it here: https://store.steampowered.com/app/2454070/Desolated_District/ And our 2 secret projects ar…
- Update 17# - 24 April 2025
Hello Commander, Good news, update time. For this big update, we had a lot of help from volunteers and here is what is new: - Bug fixes, usually bugs that were hidden and hard to reproduce, we finally managed to execute the ones we found. - More balance Adjustments. Fine tuning. - Chinese text localization, Credit goes to: MILK.FOR.FREE: 各位玩家大家好, 我是系列汉化者升雾代课老湿,很高兴此次语言类更新顺利地与大家见面了,希望在此次更新后各位能更好地体验游戏,我已经尽我所能地反复校对了这一部的翻译,哼哼,一切问题已经被我扼杀在摇篮中!(如果还是有问题那可真是闹麻了aaaaaaaaaa)如果你在游戏过程中找到了你并不满意的地方,或者某部分仍为英文的bug,欢迎在这里留言,方便我第一时间修复它们。 感谢各位对此次更新的耐心等待,以及对系列游戏与工作室的支持与喜爱。 期待在未来的作品与更新中与大家再见! - Spanish text localization Credit goes to: Frank Rives Vox Sapiens - Voice acting localization for the Spanish version. Credit goes to: Gustavo Dardés Dylan Válido Alejandro Bono Javier Gómez René Sagastume Dylan Valido Santiago Florentín Jorge Riveros Santiago Florentín Franco Ferrelli We hope you still have fun with our…
- 16 BIT NIGHTS - News - 15 April 2025
Hello players, We have some important news regarding our 16 BIT NIGHTS company's future. 01 Welcome Back, Commander The game has been released. We also provided a series of updates after release, and the game is now rock solid with a very positive rating. Unfortunately, the actual sales were under our expectations, and my partner and I had a lot of arguing regarding this, so we decided to "part ways," which brings me to the next point. You can check out the game here: https://store.steampowered.com/app/3015620/Welcome_Back_Commander/ 02 NEW GAME #1 My partner will work on a new game without me. He will use the artwork I made for previous Chromosome Evil/Welcome Back Commander games, and he will also use the 16 BIT NIGHTS branding for publishing, so even though we parted ways, we are still working together to some extent. He plans on experimenting with co-op multiplayer within an extract…
- Update #16 HUGE UPDATE - 21 March 2025
Hello Commander, As we promised, HUGE update time with delicious extra content. ROADMAP where we are now: So yes, we did both step 2 and step 3 in this huge update. OK lets move to the point, what is new: Ballance: - some minor balance adjustment - Spider boss + 500 HP - DEFCON 3 got + 1 more day - DEFCON 1 got + 2 more days Bugs: - some small bugs - morale bug on Spider boss - repetitive maps Loose Ends: - replace spycam item unlock achievement with final engineer character unlock(the one with searchlights) FINAL EXTRA CONTENT: - Mausoleum Boss(DEFCON 3): inspired by ... can you guess the movie's inspiration + easter eggs? This map contains a big seek & destroy battle between your squad and an ancient evil, in addition to this you will also need to fight a mini-boss inspired from another famous zombie movie. - Junkyard Boss(DEFCON 3): Flesh started growing on top of broken cars and sta…
- Update #15 BIG UPDATE - 3 March 2025
Hello Commander, We have read all the reviews and feedback, and it filled our hearts with joy to see we managed to make so many of you happy. Because of this, we have made an important decision. The new extra content of the game will not be released as a DLC. Why? I don't think it's fair to have the initial players who supported our game during the most critical game release phase to have to pay again. We also don't want to raise the game price because we want this game to be as accessible as possible to everyone. So we decided that the new extra content will be released for FREE as part of the main version updates. New roadmap commander: How are we going to cut our losses? Our losses are our own and it is not your responsibility to help us out. So this is how we will do it: We will release a very expensive 20$-25$ DLC in the form of an artbook, I will tell you by now, 20$ for an artboo…
- Update #14 - 28 February 2025
Commander, hard times ahead, the new update is here. Commander, get ready! Bug Fixes: - fixed some tooltips text - on the final 2 bullets, the Grenade launcher will not select - the engineer can still build barricades even if he got 0 materials - i had 4 aggro and I could not select a choice for max aggro penalty Major Ballance Update: - The morning event that gives + 500 legendary components, adjusted to give 300 Legendary components - added 10 more HP per DEFCON to normal zombies(should be 40 HP per defcon now) - added 15 more HP per DEFCON to tentacles (should be 30 HP per defcon now) - all common components loot boxes amount reduced by 10-15% - all rare components loot boxes amount reduced by 25-40% - some legendary components loot boxes amount increase by 10% - precision skill damage bonus increased from 2 to 3 per level - extra damage backpack upgrade, damage increased from 1 to 3…
- Update #13 brrrrr - 27 February 2025
Commander, we salute you! Time for another update. Good news everyone, "Welcome Back, Commander" just got approved for steam Trading cards. Special: - 5 Trading Cards added - 3 backgrounds added - 5 emoticons added - Foil Badge added Bug Fixes: - Speech bubbles are missing from the ambulance on the warehouse map - BUG: seif from Police Station 2 is not interactable - motivation speech from camp choice, make it locked if all the units have full morale - when trying to interact with seif engineer say "only an engineer can do that", it should say "only a soldier can do that" - if you engage a zombie with the main weapon and then switch to grenade launcher he will shoot automatically risking all to die - incendiary upgrade for grenade launcher does not set area on fire - CRASH: Building a spotlight turret with the enlarged area of effect upgrade seems to cause the game to crash on the deskt…
- Update #12 - 25 February 2025
Commander, Small update today Bugs: - class restriction tooltip removed - on DEFCON 1 lock the extended day choice from camp by default - the engineer can still build barricades even with 0 materials - the LMG upgrade gives 20 damage instead of 20 ammo upgrade bug - in the stats menu replace "Accurasy" with "Accuracy" Ballance: - the camp menu balance for heal - the camp menu balance for the cure - the camp menu balance for army support - the camp menu balance for boot camp Regards, Cristi P. - 16 BIT NIGHTS
- Update #11 BIG UPDATE - 24 February 2025
Commander, the new week started. Remember we said we want to push one more Big Update but no promises? Well, we managed to deliver it, but no reason for us to take credit for it because without your current support, this would not have been possible since we still run on personal savings. So what is new? Bug Fixes: - glitch: helmets and backpacks can be bought again and again to infinity - rpg final upgrade gives the same thing - BUG if you spam the reload key during reload you lose ammo fast and a lot. - At the police station I crafted the environment turret but my engineer could not deploy now his own turret - BUG: if select multiple units and press "r" to reload weapon they will all play reload animation and show reload icon but the actual weapons will not reload - warehouse map sprite on top of story panel - electronic shop the first 2 story panels are form a different mission - bug…
- Update #10 - 21 February 2025
Commander, this is just a small patch, the previous update was big and all big updates cause some new bugs, it is normal, and today's update is a fast fix for them + some other fixes Bug Fixes - BUG: engineer can interact with seifs objects at no outcome - on the Greenhouse map bugged one plant on top of the network object - CRITICAL: end DEFCON 3 scenario, eye buildings, and worm buildings are now invincible - The mouth door also does not work anymore as intended - BUG Timmy's hearts don`t count as destroyed after their health depleted. Ballance - Ballance: now, the bravery skill only replenishes 1 point of morale when leveled up similar to the hunger skill Stay close guys, I think we have one more surprise for you coming soon. Also, next week we plan on doing big balance changes, The first will be the random encounters with zombies, they will become a bit harder. If you have notes for…
- Update #9 - 20 February 2025
Commander, are you ready? Big update time! Today's update was possible due to the Splattercat video, it got some nice exposure to be able to push one more big update. If you haven't seen it: https://youtu.be/wgJ73Ty4EaY?si=LnFl0jSvDHSZiND5 And if you want to help us out, please share this video to increase exposure. ------------------------------------------------------------------------------------------------------- We also made a couple of fixes yesterday as well but we did not had time to make any announcements for them. Now on to the update: Bug Fixes: - gram fix Subway: The last word in the description says "Resqued", it should be "Rescued" - gram fix "Relicves of the past" should just be "Relics of the past" (museum map) - shotgun upgrade the wrong title - food requirement for marketplace scenario(defcon2 ) fix - CRASH: turret crash - the difficulty load bar from the command room…
- Update #8 - 18 February 2025
Commander, update time! Bug Fixes: - worms can attack through walls - reload speed upgrades from armor do not seem to work, - reload speed from shotgun upgrades doesn't seem to work either - overwatch speed of the machinegun upgrade does not work - upgrades not working: RPG3_1, Rifle1_1, Minigun0_1, Shotgun2_1, Shotgun1_1, SMG1_1, AssRifle1_1, AssRifle4_1 - after killing light bosss the normal waves did not spammed anymore - extracting civilians from apartment boss does not complete the save civilians objective - when the soldier selected grenade launcher he got an invisible weapon in hand - CRASH FIX When I upgrade the LMG accuracy upgrade with legendary gears the game crashes - CRASH FIX when trying to select the 10% accuracy and +1 damage upgrade for the machine gun. - CRASH FIX fully upgraded my engineer*s secondary weapon, a flashlight turret. Placing it for the first time on the m…
- Update #7 - 17 February 2025
Commander, you ready? Update time! Bug Fixes: - CRASH: The game crashes when I evac soldier and the last soldier gets killed by the shark boss - gram fix replace "yoau" with "you" - gram fix replace "iminent" with "imminent" - tentacles appeared on aggro 4 when they should only appear on aggro 5 - achievements for killing plants and small spiders - MachineGun Overwatch upgrades bug - Wrong icons on heavy swat encounter - MachineGun Stock Bug - Pockets C Backpack Upgrade Bug: The Pockets C upgrade actually increases your looting speed by a great amount instead of reducing reload time - door achievement bug - The loot common components achievements have incorrect values - On Shark Boss change "save Jim" into save civilians - progress on civilians rescued grade bug - SMG Silencer The SMG Silencer upgrade bug Ballance: - when you lvl up the hunger skill the + 1 hunger point should arrive fu…
- Update #6 BIG CONTENT - 14 February 2025
Hello Commanders, Good news or bad news first ? So let's start with our situation Update, the bad news first. The release results are far below our expectations. But even though we received so little support, that little support was AWESOME, we noticed players who already finished the game 7 or 8 times in the first week of release, seeing you so invested in our humble creation with your stories on our Discord made our hearts grow, and for you, FOR YOU we dedicate this EXTRA content update! I don't know how other indie developers are but for us, the situation is as follows: Do you enjoy our humble creation? = We will eat that motivation on naked bread and push a stellar effort to make a bit more extra content. We make money from our humble creation? = We will add more content with a more professional pipeline perspective, not very motivating to the heart but it pays the bills and at the…
- Update #5 - 13 February 2025
Hello Commander, Ready for an update? This one is big Bug Fixes: - 12Ga craft item from the engineer was not generating 12Ga - incorrect upgrades on machinegun - electro barricade addons were causing the zombies to attack faster instead of slower - crash if all units get extracted but last one died - ammo collect after a mission Quality of life QoL: - added a new monitor in the command room that displays the current crafting discount New Mechanic: - Now at the end of each day if you have food it will automatically consume 50 food per unit and they won't go hungry anymore at the end of the day, this will not only balance the food resource and hunger but also add more flavor to the survival core gameplay. - we removed the full hunger replenishment from lvl up of hunger skill because of obvious reasons. Ballance: - More progression: Now zombies evolve on each DEFCON and they will gain +25…