- Ravensthorn | Jan 2026 Update - 3 January 2026
Happy New Year 2026, everyone! 🎉Ravensthorn's starting the year with an update dedicated towards polishing gameplay and mechanics, revamping UI elements, and introducing new content such as the Journal. My goal for the following months is to improve overall quality while constantly adding content. Smoothing out the rough edges is still one of my top priority, yet trying to address everything bit by bit as we go.This update focused mostly on Main Menu / Heidenkalla UI polishing, integration of an actual Day/Night cycle and a new character attachment - the Journal, which is to be used for tracking quests, duties and has a designated page to function as your in-game knowledge book. There will be more and more additions to it as I'll go through updating the game as a whole. My original intention was to release a larger update with more quests and additional content. However, time hasn’t be…
- Community Announcement #2 - Launch - 27 November 2024
Greetings everyone, First and foremost, thank you everyone that messaged me in a way or another, I'll start filtering messages and reply accordingly. Secondly, I'll admit it from start that the game is missing some key aspects of what I wanted to provide on launch, such as the Co-Op - it's just postponed - and dungeons or other small but needed stuff. There yet might be some bugs, but to my apology please understand that I'm overwhelmed by everything happening in my schedule and exhaustion is already a state of being. I've decided to launch the game as it is so far because otherwise tinkering on it would never finish. My plans remain unshaken, I'll make way towards a dungeon system, some other elements such as NPC's and foes and the so much praised Co-Op that is playable to an extent will begin to be taken in consideration again. If the community decides that it's of their will to try i…
- Demo Announcement - Final - 31 October 2024
Hey there! So it is happening.. this is my final post regarding Ravensthorn Demo. Somewhere this weekend or next week I'll stop updating it, preparing for the late 2024 launch. Today's update will bring some more content and contour to the game such as a character stats management, some gear and the prototyping of Alchemy along various bug-fixes and QoL changes. This Demo & Steam Next Fest grind was one of a kind, with good and bad some days were indeed tough lessons for me. Even though that the game didn't perform as I was hoping regarding wishlists and such, I've decided to keep going forward. At launch I'll do my best to deliver a 100% fidelity inbetween singleplayer and co-op, such thing that will enter in development along this weekend, but it might not happen to have such fidelity. We never know what's ahead of us. I do somehow expect to have a rough launch, but will try to not po…
- Community Announcement #1 - 10 October 2024
Yet here we are.. As I am daily working on the game for it's release in Q4 2024 and lacking touch with the community either here or on socials, it struck my mind that there must be shed some light upon this project. I'll try to be short on words and deliver true actions, but here's a possible road-map: Q4 2024: * Launch with what can be found inside the Demo; * A better polished game; * More content, such as crafting / castle upgrades / or even some camps around the map?; * Most likely there will be a proper Co-Op available, besides just joining in a squad and running around; Q1 2025: * A better polished game; * Possible dungeon system; * Clothing & armours; * One NPC that stands both as quest giver, storyteller and trader?; Q2 2025: * A better polished game; * Content regarding a new "continent"?; * More content. And so on.. There are still unspoken things that are best kept secret whi…
- Community Bug-Report Hotfixing #5 - 6 October 2024
Hey there! It has been a while since my last post here. IRL got too crowded too soon as I've changed workplaces and with the utter need to see as much as possible done in Ravensthorn, yesterday I've concluded that's better to rest as my brain couldn't do the work anymore. Good news is that even there's a time for work and a time for rest, I've managed to check all what's up on my mind for a while, and this beautiful rainy Sunday night I can get to sleep earlier. Regarding this.. I've managed to fix the first reported bug on Steam, that about a hidden achievement that was not working. Now it is, along two more from which one is hidden and I won't spoil it for you. So thank you to the one whom pointed it out, otherwise I would'nt have had the motivation to see that achievement done too soon honestly, now it stands as a great addition to Ravensthorn Demo. After a tedious process, mostly be…
- Community Bug-Report Hotfixing #4 - 22 September 2024
Greetings! I've yet come up with another update post, though there have been countless updates to the Demo past week and such. This post marks the fourth big update that needs a little something announced. First and foremost, I might stop updating the Demo content-wise, and will come back to it with various bug-fixes if - of course - the community will report them either here on Steam, or on Ravensthorn Discord ( https://discord.gg/4YmS2ftX3u ) in the designated channel. Stopping updating the Demo doesn't mean that my work here is done, and as you all that tried it out could see there are missing crafts, foodstuff and the list could go on and on, it just means that I'll focus on the main branch of the game, that as how I want will most probably hit Steam somewhere later this year if all goes well. To end this paragraph, I'll remember those interested in my work that most probably the sa…
- Community Bug-Report Hotfixing #3 - 14 September 2024
Hey there! If some were paying attention, the Demo got three updates since yesterday, with small and various hotfixes, some more polishing and such. I will still be testing the live branch, but if you casually find some more bugs please let me know via Discord ( https://discord.gg/4YmS2ftX3u ) . Some informations that I feel most should know, there are some used assets that might have a bug or two of their own, that come out from my power of development yet, such as the Inventory one that on load-game makes all of your inventory/equipped tools to become invisible, a quick in-game fix from your side is to either unequip a tool or just pick-up closest forageable item. Another bug I've encountered is the walking on spot when key is pressed, something I'll address later today most probably. Other bug I've yet to understand are the Tooltips getting blocked on UI after you harvest a forageabl…
- Community Bug-Report Hotfixing #2 - 11 September 2024
Hello! I've made this update on Steam so it is possible for a further community sided bug-report based on hotfixes of what was already reported. Hotfixing #1 was mainly for those long loading times, yet #2 is actually for most of your reports. Somehow, what will be reported in the future, or what was left unaddressed will be taken care of this weekend. Most notable actions held on this update were polishes of current systems, quality-of-life improvements and baked some cookies.. Although, there's an Easter-Egg in the Changelog in-game. Disclaimer, there are some upgrades here and there, that I haven't yet got time to check if working properly, but I do think they're not game-breaking if not working as intended. As the usual line goes.. if you're finding any bugs, please let me know via Ravensthorn Discord ( https://discord.gg/4YmS2ftX3u ), and in the meanwhile, happy gaming! Musbrich.
- Community Bug-Report Hotfixing #1 - 8 September 2024
Hello and thank you all that have tested yesterday's Demo. Most of your bug-reports have been fixed!