- 1.7.2.2 - 8 August 2026
Fixed tutorial roof not hiding in tutorial.
- 1.7.2.1 - 8 August 2026
Fixed bugs.
- 1.7.2.0 - 7 August 2026
▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a sequence logic for unlocking missions, for example having to finish X mission to unlock the Y mission, otherwise add them in the locked section ▪ Make missions go in the completed section only when the player completed all difficulties, maybe also add a separate new section for missions that have not been completed not even on the normal difficulty ▪ Play around with Xp rewards to only unlock at max a new ability per mission run
- 1.7.1.0 - 25 July 2026
▪ Added 4 random encounters in the logger camp mission, 2 for the hard and 2 for the extreme difficulties ▪ Added 4 random encounters in the familiar grounds mission, 2 for the hard and 2 for the extreme difficulties ▪ Randomized match restore loadout after match end ▪ Add sound concurrency, so you can't request the same sound too much at the same time ▪ Add a night extra visibility on Spawn Enemy zones to spawn enemies that have a light above their head for dark maps ▪ Add an offscreen arrow to point to the nearest player ▪ Try improving the Rootling animations ▪ Friends UI auto refresh ▪ Fixed lumber camp not saving ▪ Add a new Enemy, some kind of flower that attacks at a distance then runs underground and appears in another place and attacks at a distance again
- 1.7.0 - 14 July 2026
▪ Trigger zone for new npc doesn't triger dialogue on client ▪ Srv Change dialogue Id doesn't also recalculate the dialogue size ▪ won't click if pointer is on invisible Ui ▪ Fixed music fading in the wrong side tutorial ▪ Fixed using abilities when clicking UI ▪ No rnd events in vs aI? ▪ 1 new mission ▪ 1 new enemy Boomberry ▪ Make tutorial stage 2 spike path collider ignore raycasts ▪ kid npc sometimes gets stuck in the tables in stage 2 tutorial ▪ Add a video overview for the health bar ▪ add a video overview for the objective arrow ▪ Add food tooltip on hover ▪ Missions hub ability Ui not visible for clients ▪ Air Dash particle on dash spawns on top of the entity instead of behind it ▪ Gore blood particles and blood puddles + gore toggle option in settings ▪ Random encounters ▪ Camera shake on abilities and camera shake option in settings ▪ burned effects on npc/map ▪ Difficulty ind…
- 1.6.4 - 5 July 2026
▪ Gore and gore settings ▪ Random encounters missions system ▪ Camera shake option and camera shake option ▪ Burned effects on the map/npcs ▪ VsAI npc default difficulty is now 3 (from 0) ▪ VsAI npc can now fall off them map without being teleported back ▪ VsAI npc won't cancel abilities mid-use anymore ▪ Food items pick up with right click ▪ Missions descriptions made bigger ▪ Fixed volume slider ▪ Made pvp enabled in missions ▪ Force zone won't spam messages anymore ▪ Props won't be stuck in a pink material after the transition finished ▪ Improved dirt material on terrain now some places doesn't have rocks to add some eye rest zones
- 1.6.3 - 3 May 2026
- Bug fixes - Balanced xp reward for missions - Probably added some bugs to fix in the future versions.
- 1.6.1 - 1 May 2026
- Fixed stats manager working in missions - Fixed xp calculations in missions - bug fixes. - new mission is now harder
- 1.6.0 - 29 April 2026
- Improved tutorial - Added some extra introduction objectives for after playing the tutorial - Made playing the tutorial a requirement because it's also part of the story, and you have to play it anyway xD - Added a new enemy, called Rootling it's some kind of flower/plant that apparently looks like a snail, but I swear it's actually meant to be a flower/plant. - Spell check cuz apparently I can't write in English. - 1 new mission, that can be played in up to 4 players and has 3 difficulties. - Bug fixes, many bug fixes, I can't even remember them all.
- 1.5.9.5 - 30 March 2026
New abilities, new pvp gamemodes, bug fixes, ping with the mouse wheel, improvements on the tutorial and other random shit.
- Elementers 1.5.4 Prev2 - 12 April 2025
Effects now have a visualization above the entity. And stuff, on god, no cap Skibidy update my sigma brothers. (I have a brain rot friend and his language starts to attach to me like some kind of brain rot virus )
- 1.5.4 Prev 1 - 6 April 2025
Stuff. Added good stuff, removed bad stuff.
- Playtest thing 1.5.1 Prev5 - 12 March 2025
New Speed ability stats New Stone Shard ability Balanced Abilities Increased my depression with 0.3%
- Elementers 1.5.0 Prev17 - 22 February 2025
Testing 1.5.0 New Tutorial New systems And stuff
- Elementers 1.4.9.10 - 13 September 2024
-Improved tutorial -ObjectiveUi is now animated -Modified the LoadoutOverview video
- Elementers 1.4.9.9 - 12 September 2024
-Remade tutorial -Added objective system -Remade tutorial videos -Added Minions abilities overview -Forgot what else I've added because I'm working on Elementers 1.5.0 and most of the stuff from that version is not present here. The next update, the 1.5.0 will be huge, will contain a full new co-op Mission system, with spectate, checkpoints, mission stages, revive, and more!
- Elementers 1.5.0 Work in progress! - 28 July 2024
The new version will include 3 NEW big systems as well as code improvements on other systems Co-op Mission Menu and system Supports co-op story missions with up to other 3 players. Build on top of the already existing PVP game mode system! New difficulties unlock upon completion! Missions can be locked until the player has reached a specific level to start the mission. Some missions will also require some specific abilities or elements equipped, the players who join do not have any requirements. Revive If your friend gets knocked down, you will have 30 seconds to pick him up! The revive menu has randomized messages. Spectate If you can't revive your friend in time, he will be able to spectate, and you will have to carry his body until the next checkpoint! Of course that's If you are a true friend, if not you can also just pick him up and throw him in a corner. There is still more work t…
- Elementers 1.4.9.1 - 7 July 2024
- balanced minions - Fixed duel match randomly ending - not all Hover components triggering on mouse hover - collider blocking raycast - pebble particle not showing - players sometimes not getting damage - improved fire charge accuracy - broke IHover in smaller components for reusability - Fixed player input stuck
- Elementers 1.4.8 - 4 July 2024
Added 2 new abilities, Earth Minion and Fire Orb Added Teams Added a version overview in the Alpha label Added Count in the ability view Added simple anim handler for non-human npc's Outlines take into consideration teams, green = team, red = enemy Added public lobby filter on game version Improved random walk npc's Improved Behavior tree system for future Npc's
- Elementers 1.4.4 - 17 June 2024
-Rewrote how gamemodes are stored and the host/logic, now I can easily add more gamemodes. -Added a PVP gamemode Menu, now the training npc has an option to show casual gamemodes and competitive modes which will show a list of gamemodes -Added a Public Duel gamemodes with public matchmaking. Now You can play with strangers! -Added transitions Ui effect on scenes -Added more detailed Outlines, white means generic intractable object, blue means that the action can be done when interacting with that object, read means an object which can do something when damaged