SPSTEAMPULSELIVE ANALYTICS
Rotten Sails

Rotten Sails Steam news

DaBomb Games | Q2 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieEarly Access

  • Steam app typegame
  • Steam App ID3022470
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDaBomb Games

Rotten Sails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3022470
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDaBomb Games
  • PublisherDaBomb Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: DaBomb GamesPublisher: DaBomb Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rotten Sails Steam news

Rotten Sails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fixes & Climbing Improvements - 27 August 2026

    Hey Sailors!Here's what's new in today's patch:Death SystemFixed an issue where the host could still see a dead player's body stuck in a walking posePlayers joining mid-game will now correctly see dead players as deadDead player skulls no longer slide or spin endlessly after landingRagdoll PhysicsRagdoll bodies are now properly synced across all players — everyone sees the same death physics instead of different results on each screenRagdoll bodies now settle and freeze correctly for all players, including late joinersClimbingNew ladder climbing animationCamera no longer freely rotates sideways while climbing a ladder — only up and down look is allowedPlayer now correctly faces the ladder while climbingFixed camera snapping when entering or exiting a ladderOtherCleaned up debug logging for a quieter consoleThank you for playing and reporting bugs — your feedback makes the game better ev…

  • Spectator Overhaul & Dungeon Fixes - 26 August 2026

    Hey sailors!Here's what we've been working on today:Spectator SystemCompletely reworked spectator mode — you can now cycle through ALL players after dying, both alive and deadDead players are viewed through their skull cam, alive players through their spectator camFixed an issue where players could get stuck in spectator modeFixed spectator mode not properly exiting when switching to the ship cameraDungeon GenerationFixed a synchronization issue that could cause dungeons to generate incorrectly or fail to load for late joinersFixed flickering in dungeon roomsEnemiesFixed Crawling Skulls patrolling around the wrong position after spawningImproved enemy line-of-sight detectionFixed enemies spawning undergroundPlayer NamesPlayer name tags now always face the camera properlyName tags are now hidden when a player dies and reappear on respawnFixed various nickname display issuesOther FixesFix…

  • Cursed Loot Update - 5 August 2026

    Cursed LootNot every treasure wants to be found.Some loot you pick up is cursed. It looks almost identical to the real thing — a slightly different glint, nothing more. And it sells for up to three times the value.But the moment it's aboard, your ship starts to suffer.What the curse doesThe more cursed cargo you carry, the worse it gets:Hull leaks — new leaks open on their own. Repair them at the station before they start eating your hull.Slower ship — your maximum speed drops with every cursed item on board.Failing light — your lantern's reach shrinks, and the fog closes in.The choice is yoursCarry the curse and hit your quota faster — or grab the item, walk to the edge, and throw it into the sea. The curse lifts instantly. So does your speed.Just don't be surprised when your crewmate quietly slips one back into the hold.

  • Hotfixes & Preparation for bigger updates - 29 July 2026

    Hotfixes & Preparation for bigger updates including new features and Maps

  • Update: The Sword - 9 July 2026

    Event Description:Added: The Sword. You are no longer completely defenseless.Combat Mechanics: Enemies now take damage and can be killed.Balance Adjustments: Adjusted player and enemy combat stats. They go down in a few hits, but so do you. Don't get reckless.Fixes: Resolved friendly fire issues.

  • Minor Update: Item Mechanics & Animations - 8 July 2026

    Item System: Synchronized and fully integrated 20 in-game items into the core mechanics.Animations: Smoothed out character animation transitions and fixed visual glitches.Enemies: Refined enemy behaviors and AI response times.Optimizations: Applied minor backend improvements for better overall stability.

  • UI & Audio Polish - 7 July 2026

    Small polish pass — cleaner HUD, storm audio, and improved sea sound tracking while sailing.

  • New effects,feedbacks and improvements - 15 June 2026

    New effects,feedbacks and improvements

  • Updates from Demo Feedbacks And Improvements - 10 June 2026

    Updates from Demo Feedbacks And Improvements

  • 🦑 4,000+ Wishlists! The Nightmare of Rotten Sails is Growing - 22 May 2026

    Ahoy, Crew! ⚓Thanks to your incredible support, Rotten Sails has officially crossed the 4,000 Wishlists milestone during Steam Ocean Fest!Here is a quick update:Massive Thanks: To everyone who braved the dark waters and joined our growing crew—thank you. Your support drives our development.Event Ongoing: Steam Ocean Fest is live until May 25th.Call to Action: If you are just discovering us, hit that Wishlist button and tag your co-op crew. The ocean doesn't forgive, and you will need them.See you in the depths,—The Rotten Sails Team

  • Demo Hotfix - 17 May 2026

    Hotfix for demo 2.1Artifact refresh and UI fixes

  • Patch Update — Carry Your Fallen, See Their Worth - 28 April 2026

    Ahoy, Rotted Crew.Fresh patch just dropped. Here's what's new:New MechanicFallen crewmates can now be carried by surviving playersDead crew can still communicate and highlight nearby items for the livingDeath is no longer the end of your shiftBug Fixes & QAFixed various interaction bugs reported by play testersGeneral stability improvementsMore to come. Keep the feedback rolling.Wishlist if you haven't:

  • ⚓ Playtest is Live — New Map, New Loop, New Threats - 3 April 2026

    The playtest is live.Heads up before you jump in, this is not a polished experience. Almost everything changed since Next Fest. New map, new loop, new economy. You're sailing open water now, looting two islands, extracting under pressure.Some systems are rough. The open sea especially still has gaps.But the core loop is here and I need real people breaking it.Drop feedback in the comments or come to Discord. Every report helps.If you're enjoying it — Wishlist. It keeps this ship moving. ⚓

  • ⚓ Playtest Access is Open : Request Your Spot Now - 9 March 2026

    After Next Fest, thousands of you played Rotten Sails and told us exactly what wasn't working. We listened.The playtest is coming back, but this isn't a patch. It's a rebuild.What's changed:Open ocean map with islands (goodbye corridors)Sea creatures that hunt and damage your ship while you sailReworked economy & quota systemMajor bug fixes across the boardThe build will be ready within 1-2 weeks. But the Request Access button is live right now.Hit it. Be first aboard.Stay Rotten ☠️

  • Still Quiet on the Surface - 2 December 2025

    It’s been about a month, and I know you’ve been waiting. Since the demo, I’ve been going through your feedback and turning it into improvements, one step at a time. I also took a short reset to come back with a clear head, fully focused again now.With everything going on lately and moving forward with Steam Next Fest, things have been intense, but progress is steady. And honestly, I’m really enjoying this journey. I’ve met so many amazing people along the way :)This is a solo project, so it takes time, but the ship is moving forward. Quiet on the surface, busy below deck. ⚓️ Thank you for being here.

  • Major Update in Progress – Demo Temporarily Offline - 3 November 2025

    Hey Sailors, The feedback from Next Fest & Scream Fest was massive. Thousands of you played the demo and wishlisted the game, which is incredible for a solo dev. Thank you! That early demo was a valuable test. Based on all your feedback, I'm taking the demo offline for now so I can fully focus on the next major update. The playtest will be back soon! Here’s the plan so you know what's next: Within 2 Months: Demo to come back online (with the new improvements). Within 3 Months: I'll share the full Roadmap (hopefully with the Early Access date!). Thanks for your patience! If you have any questions, feel free to join our Discord and say hi. Wishlist or follow to get notified!

  • Next Fest Ends But Our Voyage Continues ⚓ - 20 October 2025

    Thank you, piratesOur first public demo is now in the hands of nearly 6000 undead pirates who joined the Rotten Sails crew during Next Fest. It has been an incredible experience and we have learned so much from your runs and feedback.The festival may be ending but the voyage is far from over. The demo will stay live a bit longer so you can still hop aboard and try it out if you missed the storm.We are already working toward Demo v0.2 which will bring new content, improvements, and even more chaos on deck.The community keeps growing fast and we would love for you to be part of it. Join our Discord, share your thoughts, and help shape the next version of Rotten Sails together.Wishlist the game if you enjoyed the demo and stay rotten crew ⚓Discord = https://discord.gg/b6xgGtTXpd

  • Major Update: Stability + Dungeon & Weather Pass 🌧️ - 15 October 2025

    We’ve just pushed a major update to the Next Fest demo!This one focuses on stability, smoother runs, and polishing all the stuff you guys pointed out.Also added some dungeon and weather touches that set the stage for upcoming content.What’s better now • The game feels a lot smoother overall; movement, ship, and extraction flow better• UI and prompts cleaned up so it’s easier to see what’s what. • Dungeons are clearer now, with lighting and layout tweaks all around. • Weather system added. Soon it will be actively used ☔ • Voice chat bug, Fixed. • Some hidden stuff for future biomes 👀Next up: keep polishing the demo to version 0.2, then move into bigger content drops.If you enjoyed the demo, a wishlist helps me a ton during Next Fest ❤️Discord is active!💬 Join our Discord — share clips, cursed moments, or anything broken 😅👉 Play the demo and wishlist here, Thanks for playing and send…

  • Hotfixes & Preparation for Content Drop - 11 October 2025

    Hotfixes & Preparation for Content Drop

  • Game Engine Security Fix - 5 October 2025

    Hotfix for Unity Security Vulnerability

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Bug Fixes & Climbing Improvements1842212951300384
226 August 2026Spectator Overhaul & Dungeon Fixes1842212951296776
35 August 2026Cursed Loot Update1840310314339275
429 July 2026Hotfixes & Preparation for bigger updates1839676055882772
59 July 2026Update: The Sword1836506165582966
68 July 2026Minor Update: Item Mechanics & Animations1836506165581286
77 July 2026UI & Audio Polish1836506165578524
815 June 2026New effects,feedbacks and improvements1835236783570866
917 May 2026Demo Hotfix1832700592795886
1028 April 2026Patch Update — Carry Your Fallen, See Their Worth1830797770245810
1111 October 2025Hotfixes & Preparation for Content Drop1813041031259029
125 October 2025Game Engine Security Fix1811772772583783
132 October 2025First Hotfix - Bulk Update1811772772487793

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