- Revision 79 - 4 January 2026
WHAT'S NEW • Battle changes: • Items are now checked during team initialisation and not active battler initialisation • Lesser, Animal and Beastkin teammates can now temporarily evolve during battle while holding GAZERITE items or permanently while in a Nova state under certain conditions • Certain species may change forms instead if their condition is good enough or (in the case of the player character) highly levelled • Well-treated/tempered teammates may go Nova instead of becoming enraged if they're in good condition • Implemented loading screens • Certain scenes may now take a few seconds to load properly, regardless of platform/data access speed • Fade in/out transitions are also disabled for now WHAT'S FIXED • Game crash after an in-game hour passes due to missing new variables during background party decay • Active Reverian (and any status/mood/whim icons) not being visible on t…
- Revision 78 - 21 December 2025
WHAT'S NEW • Dying party members will now devolve under the right conditions and keep some of their stats • Implemented passwords WHAT'S FIXED • PC ports having the fullscreen zoom of the Android port, making the game essentially unplayable • Certain areas having placeholder sprites instead of proper backgrounds • Resolos incorrectly being considered an unevolved species, causing its pre-evolution Larvalos to not be recorded when generating history for it
- Revision 77 - 10 December 2025
WHAT'S NEW • Venture additions: • Enemies may now already be holding items that may affect events and battles with them • Battle changes: • Implemented menus • Party members can now be switched around at any point in a Venture/Night Raid battle • Items can now be used in battle as throwable weapons or consumables • Added 42 battler slots for (currently unused) 22v22 fights • Changed BMB's status sound and reduced damage to 1/5 instead of 1/4 • Some other changes with attacks' effects and damage • Item changes: • Removed CASSEROLE's non-existent Broth category • MELT is now a Pastry/Meaty food instead of just Pastry • Some other slight changes including food effects • Downsizing menus and removing access to features that *probably* won't be complete by the end of 2025 • Added child forms for the Elusive Eight and Primevals • Active quest lists up to R76 will be reset again • Adjusted tra…
- Revision 76 - 30 October 2025
WHAT'S NEW • Battle changes: • Seriously ill/injured or actively dying party members will now start battles with a permanent Weak debuff • Almost all species/personalities now have a chance to become Enraged when damaged • Shell skins are now properly memorised • Added colour sprites for ~349 out of 400 items WHAT'S FIXED • Home relation screen oddities: • Potential game crash from Away/Work icons not showing on missing party members • Away conditions not being reset for the visitor when the Active Reverian is missing • Colour sprite oddities: • Adult/Handler Merciren's jaw lacking the proper colouring in multiple frames, as well as stray pixels and colour bleeding • Adult/Child Alt B Valzaios having uncoloured teeth • Adult/Handler male Meicynia having stray pixels on their Battle frame • Primordial ability and weather (de)buffs not always activating during battles • Potential game cra…
- Revision 75 - 2 October 2025
WHAT'S NEW • Reduced chances of Cryogon's Lullabite inflicting Sleep WHAT'S FIXED • Colour sprite oddities: • Gilex lacking colour sprites entirely • Male Tirga lacking mouth colouring compared to the female • Adult Casberos having a different tail colour only in its Idle 1 sprite • Male Handler Valzaios having the body colours of its female counterpart on his Idle 1 sprite, both genders having uncoloured teeth on Alt B and all their Alts having stray pixels on their Physical Attack sprite • Debug shell showing up on release versions, forcing colour sprites and cutting off the icon bar • Battle time skipping does what its supposed to, for real this time
- Revision 74 - 2 October 2025
WHAT'S FIXED • Battle oddities: • Battle time skipping still not working • Defeated loser referencing the winner's gender in their defeat sprite instead of their own • Game crash from finishing Ventures with a party member as leader and player as partner • Away/Work colour icons having a 1x scale instead of the typical 3x
- Revision 73 - 1 October 2025
WHAT'S NEW • Discipline changes: • Implemented treats and attacking - give food as a reward or fight for submission • Infighting now prompts a discipline opportunity for the aggressor if the player character is available and the victim isn't injured • Duty menu is completely blocked off when the player character is unavailable • Added whims for active party members • Redesigned Handler Torcrux • Increased in-game duration of battles WHAT'S FIXED • Handler Torcrux having an uncoloured mouth as Alt B and stray pixels in all cases • Launch menu colour toggles affecting music volume and always disabling BW sprites regardless of whatever option was selected • Personality not being set during BLOCK minigame • Android ports crashing soon after launching
- Revision 72 - 17 September 2025
WHAT'S NEW • Moved colour toggle from reset menu to the main menu (SETUP → ... → COLOUR) and first-time launch menu • Adjusted LCD overlay visibility while using any sort of coloured sprites WHAT'S FIXED • Female Handler Farunox lacking colour spritesheets entirely • Loxaloids seeing their own health instead of their enemy's when matching in species class • Screen transitions being overlapped by coloured sprites
- Revision 71 - 14 September 2025
WHAT'S NEW • Fully animated all current species in colour and adjusted certain existing sprites/colours WHAT'S FIXED • Multiple sprite oddities, including: • Handler Pyradite having their Defeat and Sleep sprites switched compared to their Child and Adult forms • Male Adult Garmorae being lighter in colour than both its Handler form and all Female forms of the same alt • Male Handler Arhallon having stray pixels on its Sleep sprite • Male Child Langarde having an unfinished head on their Idle 1 sprite • Missing pixels on Adult/Handler Lapagos' Angry, Child Revalox, Handler Delgeier and Adult Delurath's Physical Attack sprites • And lots of other things • Battle oddities: • Enemy going first in battle when the player outspeeds them • Partial health not being retained properly due to enemy/player positions being switched still • Dodging allowing the target to ignore their status condition…
- Revision 70 - 6 September 2025
WHAT'S FIXED • Game crash from finishing any battle • Battler positions being swapped, causing inverted win/loss states
- Revision 69 - 5 September 2025
WHAT'S NEW • Battle changes: • Added counters to (non-permanent) status conditions • Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition WHAT'S FIXED • Potential game crashing from: • Certain Planting-related variables either not being present or not actually being a boolean value • History patching on saves
- Revision 68 - 4 August 2025
WHAT'S NEW • Battle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilities now have tangible effects during battles • Savagery no longer factors in attack power • Changed many moves' accuracy • Adjusted dodging "animation" • Some other moves' and ability changes • Sped up status icon animations WHAT'S FIXED • Battle oddities: • Removed Buoydle's erroneous speed boost in Windy weather • Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead • Residual healing/damage from weath…
- Revision 67 - 21 July 2025
WHAT'S NEW • Venture/Night Raid changes: • Held items with a higher size than the holder will encumber them, reducing speed during events and battles • Blighters and Hawkers have a bonus/nerf to what they can carry before becoming encumbered • Infiltrator ability now fails if the user is too low level for the current area • Weather conditions at the current homeland may now affect nearby areas • The game is now capped to 30 FPS • Revealed CHECK functions • CALENDAR shows all soon-to-be events and birthdays of party members • All but SALE (20/X) doesn't do anything • Gardening and 4-day forecasts are now implemented • Added coloured sprites for attacks and weather icons • Renamed Star Showers ability to Rift Roar, in reference to the pre-existing Rifted and non-existent Starry weather conditions having the same ID • Save files in the file browser are now checked to see if they still exis…
- Revision 66 - 16 June 2025
WHAT'S NEW • (Temporarily) added LURE to all homeland shops • LURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores
- Revision 65 - 15 June 2025
WHAT'S NEW • Item changes: • Teammates may reject or destroy items they can't, don't want to, or shouldn't be using • Teammates will react to items that can't be used at all, are too situational or should be held, and may attempt to take it for themselves in the latter case • ANTIDOTE now fails on minor illnesses • POTION now always fails to treat serious injuries/illnesses while MEGA POTION is now guaranteed to treat any condition • Certain treatment items will fail to work on Puppets • Sped up speech WHAT'S FIXED • Wrong shell assets being visible on non-WearOS devices • Potential game crash from: • Trying to open the inventory • Feeding any teammate • Party members' item style preferences being checked from the wrong place • Items of the Objects variety not checking if it's still a Tool of some sort • Corrected food packs not actually being usable as food
- Revision 64 - 15 June 2025
WHAT'S NEW • Adjusted translations • Disabled home speech event for non-party members WHAT'S FIXED • Game crash from party members' held items being checked from the wrong place
- Revision 63 - 13 June 2025
WHAT'S NEW • Home changes: • The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the current game mode for when the last party member dies • Certain held items now have passive decay-related, ailment curing and relationship effects • S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't • Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep • And some other, less noticeable effects • (Soon-to-be) plantable items no…
- Revision 62 - 9 May 2025
WHAT'S FIXED • Game freeze from evolution history being updated during a starter's creation before the save file's variables are patched
- Revision 61 - 8 May 2025
WHAT'S FIXED • Game freeze from successfully selling an item pointing to a now-deleted scene
- Revision 60 - 8 May 2025
WHAT'S NEW • Implemented evolution history • Party members from older saves will have their species/form history calculated based on their meeting method • Hatched party members from older saves will only have their forms calculated if their current species has a Child form, but they're an Adult at the time of loading • Adopted, recruited and imported party members won't have anything calculated at all WHAT'S FIXED • TUG minigame oddities • "YOU WIN" text being visible when starting • TUGGER item not showing up at all