- Patch 0.22.1 - 5 September 2026
We just released a patch for the Bite & Bright (0.22.0) update. Added: Notifications in the inventory when it's your turn in coopChanged: World space cursor is the crosshair again (not the small dot)Changed: Player HUD is now centered (again) in single playerChanged: Updated dash bar and level display on the HUDImproved: Software cursor now scales with UI scaleImproved: Smaller coop inventory button bar so it no longer overlaps on Steam DeckBalancing: Permanent Threat mission modifier reduced from 10 to 5Fixed: Canceling an inventory drag no longer leaves items rotated the wrong wayFixed: Spamming LB/RB no longer leaves bag management stuck half-openFixed: Mission tooltips sometimes staying open (especially when switching controller to mouse or opening pause)Fixed: Pressing B on the day over screen no longer opens the end run popupFixed: Getting stuck in the tutorial with frozen inputFi…
- The excellent inventory management bullet heaven Deadly Days: Roadtrip added local co-op - 1 September 2026
Deadly Days: Roadtrip is a truly great entry in the survivor-like bullet heaven genre and now even better with local co-op added. Read the full article here: https://www.gamingonlinux.com/2026/09/the-excellent-inventory-management-bullet-heaven-deadly-days-roadtrip-added-local-co-op/
- Update 0.22 - Bite & Bright - 31 August 2026
Dear Survivors,Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can invite anyone on your friends list to play along, even if they don’t own the game. The only catch: One of you needs a controller.In addition, we’ve added a new coastal biome, perhaps our most beautiful one yet. To go along with it, you can unlock a new character with completely new gameplay mechanics and start surfing your way through hordes of zombies right away. More on that below.Everything is more fun when you're twoToday we'd like to introduce you to our new Co-Op mode. Can't wait to hear your feedback on it. Since our Early Access launch the Co-Op mode was the most wanted feature. Until the upcoming 1.0 full release, the Co-Op mode is in beta, so it may be unstable o…
- Patch 0.21.6 - 24 June 2026
0.21.6 (regression hotfix)Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5Fixed: Sometimes no boss would spawn on the Burger map.Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed buffs. This fix should make the game much easier again in those situations.Fixed: The research boss sometimes couldn't be killed because it got stuck in an invincible state.Fixed: Some animations could get stuck in very rare cases (e.g. the burger-destruction dynamite-throwing sequence, or the end boss defeat sequence).Fixed: The Astronaut's spacesuit armor upgrade didn't apply more than +1 armor.Fixed: Yodler projectiles and enemy fire trails were incorrectly affected by the visibility settings meant for pl…
- Hotfix 0.21.4 - 11 June 2026
Balancing: We slightly lowered the threat level impact that the MKing Response Level hasChanged: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)
- Hotfix 0.21.3 - 10 June 2026
Added: Progress counter over memo list in bomb POI / investigation boardBalancing: Rat poison damage now not divided anymore by number of projectilesPerformance: Caching some high cost lookups when some enemy types spawn.Fixed: No more memos dropped after beating all the bossesFixed: A lot of items weren't tracked correctly regarding their kill attribution in the run historyFixed (potentially): Run history sometimes recording wrong character typeFixed: Rare crash when changing mapsFixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling itFixed: Character sometimes dashed in random directions when using mouse movement controls
- Update 0.21 - Sunscream - 8 June 2026
Dear Survivors,Summer is just around the corner, and we want to give you a good reason not to expose yourself to the sun’s harmful UV rays. Instead, take a seat at your computer, draw the curtains, and check out the latest, comprehensive major update, “SUNSCREAM”.Headquarter Run — The Endgame FinaleThis update adds the Headquarter Run, the game's new endgame and story climax. After surviving enough runs, you'll have gathered everything you need to strike back at MKing Corp — the fast-food franchise whose "Secret Sauce" started the whole outbreak. Build a bomb, infiltrate the MKing headquarters across a multi-stage assault, defeat its CEO (final boss), and blow up the whole place sky-high. Oh yeah...!This includes 3 new achievements. Also while beating bosses over and over you will be able to collect little memo snippets which you can read in the base, which should give you some sense of…
- Hotfix 0.20.4 - 1 May 2026
Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when availableBalancing: Loot zombie now ignores pushbackFixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)Fixed: Foliage settings not taking effectFixed: Loading screen tips missing spaces in some textsFixed: Loot zombie not dropping its kill rewardFixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runsFixed: Tooltip rendering underneath the pause menu when opening View Inventory from pauseFixed: Missing flowers in the base centerFixed: Recoil could push enemies off the navmeshFixed: Rare projectile crash where a delayed impact effect could be tied to the wrong origin itemFixed: Small memory leak caused by rich text fields
- Hotfix 0.20.3 - 26 April 2026
Fixed: Crash caused by Luck rerolls in Weekly ModeFixed: Rare crash when a projectile was still in flight while its source item was being unequippedFixed: Player names overshooting weekly leaderboard entries — they now scale down when too longFixed: On-map events not generating in Weekly ModeFixed: Controller focus lost when closing the recipe panelFixed: Controller hover triggering on empty tiles under the Scythe's graphic that weren't actually occupiedFixed: Banish had to be manually activated when using older banish sets \Note: if you intentionally deactivated the banishing, you'll have to do that again now]Fixed: Threat occasionally bleeding over into a new weekly run
- Update 0.20 - Weekly Madness - 24 April 2026
Dear Survivors, Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.Our tooltips and savegame stability have been enhanced, and several bugs have been fixed. In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarters for the first time. Until then, stay safe and have fun in the new, amazing... Weekly ModeA new challenge starts every week. The same rules apply to everyone for each challenge, includingA randomly selected characterA random scoring system (kills, peak DPS, body count, etc.)Four (out of nearly 30) crazy modifiers. For example:Modifier - Exploders Only:Modifier - Everything is Red:And so, as you can see, the unexpected, chaos…
- Hotfix 0.19.5 - 26 March 2026
Balancing: Decreased the impact of item stickers on copyshop pricesFixed: Game continues to run in the background when pausing while boss defeat sequence is runningFixed: Franky boss could get stuck outside boss fight arenaFixed: Incorrect character being reset when resetting character item stickers (mouse only)Fixed: When leaving the game at the beginning of a mission and then continuing days could get skippedFixed (potentially): Titan enemies not spawning in titan blockageFixed: Several localization issuesFixed: Some item effects didn't trigger correctly under high loadFixed: Armor is capped, but speed debuff caused by armor was notFixed: Cooldown of powerups did reset to 0 when equipping utility beltFixed: Powerup slots sometimes not updating correctlyFixed: Run history character icons weren't sized corrctlyFixed: Very rare crashes
- Hotfix 0.19.4 - 20 March 2026
Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.Fixed: Too many elite zombies were spawning.Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.Fixed: slight memory leak over multiple runs.Fixed: Some German translations.Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.
- Update 0.19 - BLOOM & BOOM! - 19 March 2026
Dear Survivors, Spring is just around the corner, while our next update is already available. What's new?The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference. Thanks for your support, and have fun in the Apocalypse!New ContentNew Character: BushyA new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds can root enemies in place with a new Rooting status effect, locking them down for you to finish off. Bushy also gains bonus crit chance against rooted enemies. How to Unlock: Complete the "Sharp-Shooter" achievement (kill 1000 zombies with the rifle)…
- The Deadly Road Ahead - What is next? - 12 February 2026
Dear survivors, We hope you had a great start into the new year — and happy upcoming Lunar New Year to those celebrating!Our team has been working diligently on the further development of Deadly Days: Roadtrip since our "Snowverload" update in December. After a short holiday break to recharge, we're back with full energy! Today, we want to give you a little insight into what we've been working on and a preview of what's planned for upcoming updates.Updated RoadmapNext: Bloom & BoomOur next update is planned for March and will include several features that our wonderful community has been requesting for quite some time. Here's what we're working on:A brand-new playable character (the roadmap gives you a preview)New items and 4 new incremental upgradesRun history and stat trackingA lite character leveling system based on your tracked runsImproved RNG for loot drops and missions with Bad L…
- Hotfix 0.18.7 - 11 December 2025
Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesFixed: Already finished achievements continue to popupFixed: Crashes after returning to menu with chicken character and santa characterFixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.Thanks for your continued support and feedback!— Team Pixelsplit
- Hotfix 0.18.5 + 0.18.6. - 6 December 2025
Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.Fixed: Switching between save slots could cause saving achievement progress to fail.Fixed: Save slot menu displaying outdated information.Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.Fixed: Loot Zombies occasionally getting stuck.Fixed: Selling an item using controller sometimes sold the previously selected…
- Update 0.18 - Get ready for the SNOWVERLOAD - 4 December 2025
Hello Survivors,2025 is drawing to a close. Together with our fantastic community, we had a great early access launch three months ago, and we are now delighted to present our second major update: Get ready for the SNOWVERLOAD.Last but not least, we have two pieces of good news: A 35% discount (the first significant discount since the early access launch) and official Steam Deck verification. Yay!What was important to us? In addition to new items and events, a powerful new character, and a new snowy biome, we wanted to add more depth to the game and give players more agency and weightier decisions to make on their road trip. ChangesNew ContentNew Character: SantaA new survivor joins the fight! Before the zombie apocalypse, he delivered presents to children; now he delivers deadly airstrikes on zombie hordes.The best part: sometimes these airstrikes leave behind gifts that you can add to…
- Upcoming: Major Winter Update + STEAM Awards + Discount - 27 November 2025
Dear Survivors, Winter is coming and so is our next major update. Mark 4th December in your calendars! To celebrate the occasion, we will be offering a substantial discount for the first time since our early access launch.Here's a little preview of what you can look forward to in the upcoming update: Nominate and Review our GameA small suggestion to bridge the waiting time until the update:Nominate Deadly Days: Roadtrip for a category of your choice. For example theBest Game You Suck At Award ːsteammockingːReview Deadly Days: Roadtrip. Did you know, that you do level up your badge, if you Review (or update your review) for a game you've nominated? You would help us enormously on our road to 2000 reviews. Thank you.Congratulations on reading this far! Here is the secret clue to our closed beta on the final weekend of November. What do you need to do? Simply visit our Discord and obtain e…
- Update 0.17 - Let's carve a pumpkin 🎃 - 27 October 2025
Hi everyone,we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!ChangesNew ContentNew Character: The CarverA new survivor joins the fight! His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.New Event: Blood DonationGive a little, get a little... b…
- Great start to Early Access—here's what's next: - 19 October 2025
Dear survivors,We launched Early Access four weeks ago. Over 100,000 players worldwide have joined the fight against the zombies. THANK YOU!!!We have released several patches and hotfixes in the meantime, but the first major update is still pending. Take a look at our roadmap, which is designed to be constantly evolving:We believe that we can only create the best possible game if we work together with our community and take their feedback seriously. That's why we've been using Opendecks since the beginning of development. The link to our Discord works great, and the ability to upvote ideas has been well received.Of course, we also read your reviews. Thank you to everyone who has already written one. If you haven't written one yet, please do so and don't mince words. NOW is the time to unlock the potential of Deadly Days: Roadtrip. And we can only do that together with YOU. To celebrate…