- Destroyable buildings - 18 September 2026
You will se on the big map a lot of buildings inside star systems, belonging to various orgs. You will occasionally get quests to destroy these buildings or operations, on foot or with your ship depending on the quest. Remember you can exit ship with F. runningman has a cooler laser instaed of the sniper gun. lasers kinda changed somewhat new mining ship introduced, currently without interior, but I plan to add one. It cannot mine yet, it functions as a target, but eventually mining gameplay is coming
- Services and QA updates - 23 August 2026
Now in the inventory you can navigate to the services, where you can acces guns for hire and repair services. Now shooting in person is nicer. I dont remember the rest sorry
- Big update Batch(new game start recommended) - 12 August 2026
I been putting so much into this update it will probably be hard to recall all the changes The map now looks nicer I reworked human armors, now most of them will appear in their faction color aiming in human form is a little bit betteer now Lights and lighting are reworked, now they are better and exist on ships, but also drains a little more fps so the biggest fights can be little unstable most fighter ships have flares that destroy rockets new ships Big ships are reworked to work with a tilesystem and there is a big blue door on them that can be accessed by most smaller ships. You can repair damaged ship cores with a panel damaged ship cores kill the ship faster. These are the white spinny things, if you shoot at them they will rotate faster and damage the ship until repaired.
- Menu bug fix - 14 July 2026
Seems the previous patch introduced a new bug,fixed
- Big Patch Summer - 12 July 2026
New stuff: Raven elite fighter ship, which will be the starter ship for bounty hunters. Combat shield generator: operable like a weapon, charges your shield up quickly over a short period. First of the upcoming defensive tools for ships, currently available on Raven a new small fighter. I removed the ability to open maps while in combat. An escape option is planned, but currently, you have to win or die. Changes: Galaxy map rework: Now the star systems are colored based on the ruling factions. Factions have power calculated based on their armada. This will be developed into something interactive in the near future, but for now I wanted to get this update out while its stabile. At the start of the game, star systems are filled with factions randomly. Quests inside a system generated by the faction that favors you the most, as you complete quests for them they favor you more, if you compl…
- I broke my teeth into this update - 5 July 2026
Yepp, that just happened to me, and I will have to spend some time at the dentist, hopefully it won't slow development too much, and my wallet survives it xd. Thanks for everyone who bought the game in the last few weeks. In this update we are getting intercepting quests while traveling on the map, and a new fighter ship called the scarab available at certain shops. The intercepting quest difficulty scales with your current ship. I wanted to make this for regular quests too, but man plans god laughs, it will come in the next one in the following days. IF you want to try it the intercept quests just travel between random systems on the bigger map, 50% chance at each travel that it happens(currently)
- NPC behav fix - 4 July 2026
I noticed that upon invading ships sometimes the npc-s did not attack you, even if they should. This is fixed now, they are properly agressive.
- Small update patch - 3 July 2026
bugfixes: Tutorial bug where the ship shot out without letting you read the text is fixed tutorial texts now are more readable end tutorial spaceport named properly Some load crashes new featurinos: Now spaceports are visible with the outerior when you arent inside them. The gate is at the right, rn thats not super visible but I will fix it with an overarching gate fix reballance: Cutter ship is now better, other ships will be also adjusted with more tools We have a bigger cool map now
- NPC behaviour fix - 1 July 2026
You may noticed that in some of the quests the enemy mobs did not attack you, or the friendly npc-s. This is fixed now! Also, the white rotating things inside your ship are cores, that damage the ship if attacked. The npc-s attack those now, destroying the ship from the inside
- Self destructing rocket launcher bug fix - 28 June 2026
Also now we can see what keys to use on ship gun displays Inconsistent lighting should be fixed
- Tutorial fix - 27 June 2026
with the previous patch I broken the tutorial somehow, there is a fix for that. Tutoriall will be reworked eventually, as it is outdated
- Small update - 27 June 2026
-new temporary icons for the sector map -system map temporary hidden as it adds nothing for the experience as of now. -spaceport walls temporarily visible so you can go back to the station -station icon different from quests icons -when spawning ship, you immediately take off from the spaceport -interior adjustements for ships -copilot module that can be activated
- Tutorial fix - 24 June 2026
The tutorial was broken, and didnt start, now it will.
- Ballance patch with some new stuff - 23 June 2026
Ship autopilot introduced starter classes reballanced quest rewards reballanced
- Patch notes 6/22 - 22 June 2026
Bigger ships with interiors added breacher pods for npc-s added. Ships with interiors have to watch out now shops for ships added. map limited for now new quests added
- Big reworkpatch Part 1 - 8 June 2026
THis is part 1 of a big rework patch that makes everything better. You will notice that the content will be different, and a little less but better. what changes? Map changes: we have tree maps now, a galaxy map where you can travel between star systems, a system map where you can travel between sectors, and a sector map where you can travel inside that sector like you did so far. ship changes: ships are remade and redrawn, I(Yambi) drawn most of the ships, and they have been made more modular, also recolorable. Orgs have now coloring scemes applied to ships belonging to them targetable ship components now deal damage to the parent ship instead of being removed when destroyed, they deal more damage than what they take, so it is beneficial to target them. This was neccesary since there was really no point in having ships without weapons and engines, did not fit the gameplay look quests:…
- Small patchnotes - 28 November 2025
In this patch, we have some small ballance updates, additional ships for most origins so the early game goes easier, beam weapon damage reballance and now the damage is calculated with delta, so having more fps wont result in higher damagealso I fixed an issue where opening the shop resulted in a lagg or occasionally a crash, because my code was stupid, and its now isnt.also now ships will have a harder time to rotate while shooting, depending on the penalty and their weight. This ads additional challenge for the player, while also makes dodging some attacks for some ships easier.sorry for spelling mistakes its 2 am here
- patchnotes- collision fix - 27 November 2025
In this patch I reworked the collision, so its less weird. you arent gonna be shot across the galaxy anymore, the ship will rotate a little, and the collision and damage is calculated properly from the velocity and weight of ships.
- ballance patch - 24 November 2025
fixed the bug where you could walk through walls after exiting a spaceship made the tutorial easier added new early game quests for the rebel origin to make it easier
- Patchnotes - 22 November 2025
In this patch I fixed the following bugs: now the spaceship is controllable if you close the map with ESC rebel fighter doesnt shoot down its own engines(they were in the way, but the beamlaser weapons are still capable of hurting ship components and I will have to fix that) also some new quests are available, and expanded the ship catalog in some shops I know that there is a little lagg when the ship shops are opened, because I have to load all the ships to have access to their texture. I will figure out a solution for that.