SPSTEAMPULSELIVE ANALYTICS
Wizard Blaster

Wizard Blaster Steam news

Goodline Games | Sep 7, 2024 | game

Released

0players observed · 25 September 2026 - 17:53:42 UTC

ActionCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive

Wizard Blaster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive
  • Total reviews9
  • Release dateSep 7, 2024
  • DeveloperGoodline Games
  • PublisherGoodline Games

Genres: Action, Casual, Indie, RPG

Company pages: Developer: Goodline GamesPublisher: Goodline Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wizard Blaster Steam news

Wizard Blaster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.4 - 17 May 2025

    time for another patch! Patch notes: Added a new ability: fire walk, now fire spawns behind you when you walk and damages enemies swiftness: now you can move faster armor: take less damage blizzard, falling ice will slow enemies skills: now you can reroll 3 times when selecting a skill made the skill system more random, now you will see the same upgrades less often, making more variety added meta upgrade system added achievements set up random map generation, randomize your playthroughs! finetuned the amount of enemies spawning added sound settings fixed a bug where you couldnt unlock new characters fixed a bug where camera would go outside of the bounds

  • Patch 1.3 - Huge stability and performance update - 9 May 2025

    hey everyone. its been a while since last patch. have been busy with rl stuff and trying out new game concepts. But yea here we are again! This lead me to turn back and rework this game. So yea lets get to it! in this patch i have reworked the entire codebase to be more stable and focus on performance. i have read reviews through and tried to address the most critical issues! thanks everyone for playing it and writing reviews, and sticking with the game although it was laggy and unplayable. i hope this version works better. (or it should since i have tested it, but yea please let me know if any issues still persists and ill try to fix it) Main focus in this patch has been making it more performant, so now it should lag less! have also been focusing on getting rid of those annoying bugs where the player would get hit out of nowhere, and with this i have also fixed the enemy that spawned…

  • Patch 1.2 - 8 October 2024

    Patch Notes: Created new enemy behaviours; made an archer that has a ranged attack, so now there are bullets to dodge too! Added health bars to enemies: now you can see how much damage you deal Updated the level design so there's cliffs and trees to navigate around instead of it just being a plain level Balanced spawn rates for goblins and archers Changed the UI. Player health and experience is now in the top left Graphical overhaul for the tileset Scaled sprites so that it’s more pixel perfect, sprites fit together in same resolution Fixed a lot of bugs Capped frame rate to 30 fps - should fix stutters Reduced amount of pooled objects - should require less memory to run now

  • Patch 1.14 Progression system + roadmap - 18 September 2024

    Hello everyone i hope you are doing well! I got a lot of feedback and ill be working on a progression system. More levels, more heroes and unlocks etc. Patch notes: -Character unlocks: -Made it so the ranger and knight are locked behind certain conditions to unlock them, such as reach level 7 with the triple shot and fire shield to unlock either. And when you have unlocked one you also have to buy them with gold. Right now they cost 500 gold each, -Minor UI changes.

  • patch 1.1 - controller support - 15 September 2024

    -added controller support -fixed firing speed for fireballs, so now fireballs shoot faster and has lower cooldown

  • First post-launch fix! - 8 September 2024

    First of all thanks to everyone who bought the game and played it! it felt good to create something small and release it and that someone will enjoy playing it. I will say that it's supposed to be a small game. Ive had feedback and questions whatever ill create more content for the game and tbh right now im not sure. This was something small i wanted to create within a certain time limit. But i might add more content later on! who knows! to the patch notes: -fixed a bug where you could only choose the wizard from character selection and not archer and knight. So apologies for that, it should be fixed now. -performance issues: i reduced the amount of monsters spawning, so now the game should run a bit better. thats it for this update. please feel free to leave a review or post feedback in the community section if there is anything you want to see created or fixed for the game. thanks to…

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2025Patch 1.41799817379539431
28 October 2024Patch 1.26350729003513231599
318 September 2024Patch 1.14 Progression system + roadmap6341720536500372345
415 September 2024patch 1.1 - controller support6250522009522264413
58 September 2024First post-launch fix!6242640076608937868

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