- Demo Updates (v.0.9.7) - 5 April 2026
Hello Everyone, Here are some improvements we've made for the latest demo build:Moveset ComboAdded new / improved cinematic finishers (still experimental)Added new finisher movesAdded 2 new punch combo set movesAdded 1 new kick combo set movesEnemyAdded new elite enemy typeAdded new background NPC characters on story level.Improved factory brute enemy modelMiscellaneousImproved all characters facial animationImproved fight sound fxImproved all levels lighting optimizationMajor tweak on overall visual look / post-processing (testing new gritty look)Tweak UI complexity, makes it more minimalist / simple (still experimental)Tweak overall combat feel, makes it more groundedFix counter button being unresponsiveFix enemies doesn't spawn in some area (again)*Note: For players that played the game previously, It's recommended to restart by pressing "New Game" to avoid undesirable bugs.We're rea…
- Demo Updates (v.0.9.5) - 28 December 2025
Hello Everyone, Earlier this year, we announced that we'll halt the demo update to work on the full game. We're happy to inform you that the development for the full game is going very smoothly. Therefore, we decide to give you some sneak peek on the full development by updating the Demo. Hope you'll enjoy them during this holidays. Here are some improvements we've made for the latest demo build:Major Update: Added 2 brand new Arena Mode levelsImproved the overall combat system (tweaked attack animations to feel more impactful and added more weight to every attack)Added grappling ability to brute enemies (press counter button repeatedly to escape from grapple)Improved hand-to-hand combat flow for faster and more aggressive gameplayImproved hit reactions and enemy stagger behaviorImproved boss combat pacing and phase transitions Gameplay & Systems: Added enemy wave system for Arena ModeR…
- Demo Updates End, Focusing on Full Game Development - 14 September 2025
Hello Everyone, As announced in December, We'd like to officially announce that we'll stop updating our Demo build. As promised, the Demo will stay available for you to play, hopefully you'll keep having a good time with it. Currently, we're putting all of our focus on developing the full game for the past few months onward. Hopefully we can deliver something fun and enjoyable in near future, more exciting updates to come. We're really grateful for all the supports for Acts of Blood. Thank you for being there, trying our game, sharing your feedbacks, and bug reports. Stay healthy and have a good times. Cheers, Eksil Team
- Demo Patch Changelog (v.0.9.1) - 4 June 2025
Here are some improvements we've made for the latest demo build: Improvements: Improved and reworked all user interfaces Reworked skill tree menu Reworked options menu Improved combat fluidity and animations Improved combat sound effects Improved enemy AI attack behavior Improved main character's attack range Changes & Fixes: Fixed collision bugs in Story and Arena mode levels Fixed unoptimized Blueprints Fixed main character's idle transition animation Fixed main character's gait change animation Minor fix for desynced two-character animations Balanced some overpowered weapons New Additions: Added key mapping menu Added outfit store menu system Added option to hide subtitles Thank you for playing our demo! -Eksil Team
- Demo Patch Changelog (v.0.9) - 27 April 2025
Here are some adjustments we've made for the latest demo build: Improvements: Improved overall combat system. Improved attack animation's root motion, less punching the air when attacking from far away. Improved attack enemy in different direction, hit point will now magnetize, so no more punching the air. Improved parkour system, better landing reactions. Improved footstep foley sounds, no more overlapping sounds. Improved walking animation, no more sliding. Improved tutorial popout, fewer words. Improved Jagal execution chainsaw sound FX. Balanced enemy difficulty. Changes & Fixes: Fixed finisher and counter animations being interrupted and causing both characters to stop moving. Fixed memory leaks, should be more optimized now. Fixed unbalanced texture resolutions, now more optimized. Changed gun mechanic buttons, reverted to common buttons for aiming and shooting. Changed other basi…
- Demo Patch Changelog (v.0.8.9) - 7 March 2025
Here are some adjustments we've made for the latest demo build: Improvements: Improved overall gun mechanics. Separated gun ammo amount and durability bar. Guns won't disappear when ammo reaches zero. Improved enemy projectile hit reactions & damage points, making them more accurate based on body parts. Improved overall camera system, making it more dynamic. Improved overall combat system. Players no longer stick to enemies like a magnet when attacking; they must manually move and direct attacks at specific targets, making combat more dynamic & fluid. Various minor improvements. Improved enemy AI combat behavior. More aggressive & increased difficulty. Improved HUD UI. Improved overall lighting & post-processing FX. Improved overall sound FX volume balance. Improved footstep sound FX. Changes & Fixes: Fixed buttons sometimes not reacting when pressed. Fixed music sometimes not playing i…
- Demo Patch Changelog (v.0.8.8) - 30 January 2025
Thank you for playing our demo! Here are some adjustments we've made for the latest demo build: Improvements: Enhanced overall combat system with smoother animations and movement Reworked attack combo system for better responsiveness and effectiveness Improved ragdoll physics Upgraded Hendra's face model Polished jogging animation start Adjusted hit point balancing Refined attack motion warping Improved attack animation timing New Additions: Added a push action (Q / LS) for better crowd control Introduced a new arena level: Factory Pyramid Arena Added new animations for attacks, getting hurt, dying, getting up, and countering Added a new outfit set Changes & Fixes: Changed the throw weapon input from press Q / LS to hold Q / LS Fixed an issue in Arena Mode where enemies stopped spawning by adding a dead zone We hope that you enjoyed playing the game. -Eksil Team
- Acts of Blood X Machine56 - 17 January 2025
Hello Everyone, Happy New Year! We hope you enjoyed your holiday. Opening this year, we have some exciting news, We're happy to announce our collaboration with Machine56. Machine56 or M56 for short, is a renown streetwear brand from Bandung-Indonesia, the same city as Eksil Team. We on Eksil Team, are big fans of their works. Seeing that they always trying to create the best product for their niche audience. The same value that we're trying to build on Eksil Team. So we met a while back, had a fun discussion, and decide to collaborate. For our early collaboration, now you can play as Hendra while adorning a stylish MS-Bomber D1 jacket and Runner_01BK pants. Both items can be equipped from Outfit Selection in-game on this demo. We plan to add more outfits in collaboration with Machine56 in the future. Both item are official merhandise that can find on Machine56 website * Fun Fact: Fajrul…
- End of Year greetings from Eksil Team - 30 December 2024
Hello Everyone, Approaching the end of this year, we want to extend our gratitude for all support you gave to Acts of Blood. It's been an incredible experience interacting with you guys, more than we can ever wish for. We hope you a Happy New Year! Originally, we planned to only keep the demo for 2 months, but seeing that a lot of players still playing and having a good time with it, we decided that we will keep the demo. On the other hand, as we want to put more focus working on the full game from now on, we will be releasing demo update less frequently in the future. We'll also post our update on our social media from time to time. Thank you for being part of the community, sharing your feedbacks, and sending bug reports to us. Happy holidays, and see you next year!
- Demo Patch Changelog (v.0.8.7) - 23 December 2024
Hello everyone, Thank you for your patience, We have a couple of good news, We're happy to announce that we just won Best Indonesian Newcomer awards on Gamers 2 Gamers Festival 2024 by The Lazy Monday media. And after cooking for a while, we managed to fix and improve some aspects. We also managed to implement some exciting features! We hope to hear more feedbacks from you related to the changes. Changelog details are as follow: Additions: • Added level XP progression! • Added skill tree feature! • Added combo feature, allowing players to perform combos by pressing specific button combinations (unlockable through the skill tree). • Added 8 new combo attack movesets. • Added a new outfit set. • Added photo mode feature! • Added 4 new counter animations. • Added sliding attack (hold the kick button while sprinting). • Added enemy hair. • Added enemy taunting voiceovers (VO) and foley soun…
- Demo Patch Changelog (v.0.8.6) - 21 November 2024
Thank you for playing our Demo, Here some of adjustment that we made for the Demo build Improve character's light & heavy attack, counter & finisher motion warping Rebalance enemy difficulty Fix issue where gun can still shoot when not aiming Fix minor motion warping glitch Fix counter button notif sometime doesn't show up Fix demo store page menu selection bug Fix arena mode enemy doesn't attack / spawn by destroying the unused weapons over time Fix enemies became unresponsive to damage after a counter-interrupt Fix player became unresponsive to damage after vaulting Fix player can throw weapon multiple times in single action Fix factory level collision bugs Fix weird jog animation in fighting mode Tweak gamepad vibration, make it less vibrate Minor tweak arena mode wave system Improve pickup object animation to be more responsive Improve attack combo Add weather volume adjustment Add…
- Demo Patch Changelog (v.0.8.5) - 13 November 2024
Thank you for playing our Demo, Here some of adjustment that we made for the Demo build Add hardcore mode Balance counter enemy's counter window Improve fighting base movement Improve lock on button responsivenes Improve counter UI stat responsivenes Improve counter attack system overall Improve hendra base model Fix F button doesn't pick up object in radius Fix gun position change when performing gun finisher move Fix the need for the player to wait for the enemy to get up to perform a finisher. Add start new game option Add quick pickup weapon with dodge rolling Add hide HUD option Add control option saves Add just counter without enemy animation Some more updates will keep being added in the future. We hope that people enjoyed playing the Demo.
- Demo Patch Changelog (v.0.8.4.7) - 8 November 2024
Thank you for playing our Demo, Here some of small adjustment that we made for the Demo build Enemy's guard counter attack / break system update: Player can counter an enemy's counter, by pressing counter button at the right time. Break the enemy's guard / stamina, by pressing the light attack button. Crowd control & break enemy's guard, by pressing the heavy attack button. Fix bug where player sometimes cannot exit the apartment Improve Invert Camera Option to support vertically as well Fix player get damaged when countering Minor improvement enemy AI Improve dodge animation & improve responsivenes Add randomized enemy name Add player death count on UI Here's our Devlog explaining the update on Counter Attack system: Some more updates will keep being added in the future. We hope that people enjoyed playing the Demo.
- Demo Patch Changelog - 6 November 2024
Thank you for playing our Demo, To be honest we're quite surprised by tremendous support that the community shows to Acts of Blood, we're really grateful for that. Here some of small adjustment that we made for the Demo build Add Indonesian VO fix bug where enemy stop attacking in arena after 50 kills fix always jump attack when pressing shift fix level collision on some areas improve punching sound FX balancing enemy difficulty fix enemy stop spawning at 100 kill in arena mode fix factory purge achievement doesn't show up fix enemy destroyed before blocking volume is opened fix level nav mesh in ranged enemy area fix weapon damaged when stomp attack improve stomp attack animation speed change finisher move trigger button match the finisher UI button add 4k option add music, general volume option add inverted mouse option add mouse sensitivity option add vsync option improve counter to…
- Demo build for Acts of Blood is Live Today - 1 November 2024
Hello everyone, First, we’d like to thank you for supporting Acts of Blood. We are excited to Announce that the Demo build for Acts of Blood is Live now. About Acts of Blood: Acts of Blood is a fast paced and intense action beat 'em up game, with a strong focus on hand-to-hand combat and using weapons to take down enemies. There's also Destructible environments, melee and firearms weapon choices, and basic parkour movements. What you can expect on the Demo build: Play through one of the main story arcs (Jagal Arcs) Outfit Customization - You will be able to change the wardrobe, so they can fight with the outfit that they’ll like. Arena Mode - Test your skills in the arena by fighting waves of enemies Unlock Achievements and complete various challenges, including reaching specific ranks in the arena and other combat feats. Watch the trailer here Any feedback would be really appreciated!…