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Fantasy Trader

Fantasy Trader Steam news

TarVoy | Apr 7, 2025 | game

Released

0players observed · 22 September 2026 - 07:51:49 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Fantasy Trader news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateApr 7, 2025
  • DeveloperTarVoy
  • PublisherTarVoy

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: TarVoyPublisher: TarVoy

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fantasy Trader Steam news

Fantasy Trader news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Update - 3 July 2025

    1. Adjusted unit speed mapping and improved area type detection.2. Updated caravan movement AI — caravans now have priority when colliding with other units.3. Rebalanced missions, including changes to enemy types, strength, and spawn numbers.

  • Major Update: Teachers & Learning – 27.06.2025 - 27 June 2025

    Changelog – 26.06.25 1. Reworked the tutorial to make it more intuitive and user-friendly.2. Added new events:Drunken BarbariansFeast CultistInvestor's InitiativeEmployee Skill TrainingHero TrainingWandering Teacher3. Moved some events from the non-skippable group to optional pop-ups (now displayed as messages on the right side of the screen).4. UI interaction minor bug fixes.5. UI visuals improvements.6. Fixed an issue where statistics for sales and kills were not being tracked correctly.I’d like to take a moment to thank everyone for their suggestions and feedback—whether about the game’s development or pointing out bugs and issues. Your input not only helps me continuously improve and refine the game to better suit your expectations, but also provides motivation and a real sense of satisfaction from working on this project.Carl

  • Changelog – 29.05.25 - 29 May 2025

    1. Fixed an issue that occasionally caused incorrect target coordinates for missile animations. 2. Adjusted enemy unit stats (decreased fire spirits' resistances).

  • Major Update: Artifacts & enemies' subfactions – 26.05.25 - 26 May 2025

    WARNIG! Old saves are not compatible with this update. Major Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration. Minor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes. Current Focus: Right now, I'm working on expanding the artifact-spell system. What’s in the game currently is more of a concept stage, but the goal is to introduce around 20 unique spells with different effects and costs. At the same time, I'm also working on UI improvements and general quality-of-life…

  • Changelog – 11.05.25 - 11 May 2025

    WARNIG! Old saves are not compatible with this update. 1. Rebalanced item categories and removed about 10% of redundant items. 2. Adjusted requirements for building construction and upgrades. 3. Updated weapon selection logic to favor weapons that target enemy weaknesses. 4. Heroes now discard excess cheap items if they hold more than five (excluding consumables). 5. Improved navigation logic for smoother pathfinding. 6. Added new variable mappings for use in text-based events. 7. Refined meta-logic structure for event handling. 8. Added two new events. 9. Made minor changes to scenario maps. 10. Added new illustrations for events. Work in Progress: Artifact-type items will be implemented to let players cast spells like fireballs or healing on units.

  • Changelog – 30.04.25 - 30 April 2025

    1. Reworked building project textures—it's now much clearer which side is the building front. 2. Changes in scenario events setup. 3. Various fixes and improvements to core game logic.

  • Changelog - 28.04.25 - 28 April 2025

    1. Fixed incorrect information display regarding wholesale order deadlines. 2. Added a shortcut for instantly revealing event text, along with minor fixes and improvements for text-based events. 3. Minor UI corrections. 4. Improvements to scenario maps.

  • Changelog – 23.04.25 - 23 April 2025

    1.Improved mouse input detection to fix an occasional issue where flags placed on top of buildings were not properly recognized during interaction. 2.Fix for structures visuals randomization.

  • Changelog – 21.04.25 - 21 April 2025

    1. Added keyboard shortcuts for price changes: ±10 and ±50. 2. Minor UI adjustments for improved clarity. 3. Fixed an issue with reloaded graves that prevented remains from being properly buried. 4. Fixed a bug affecting the save state of worker-type employees. 5. Resolved several missing variable name mappings.

  • Changelog – 19.04.25 - 19 April 2025

    1. Major UI overhaul for improved clarity and usability. 2. Added WASD input for camera movement. 3. Introduced a key shortcut for toggling between slow and fast time modes. 4. Improved path recalculation for better agent-to-agent detection and avoidance. 5. Fixed an issue that caused incorrect counting of serviced heroes when no active service was available in a building. 6. Fixed a bug preventing proper NavMesh regeneration after changes to road-type tiles. 7. The camera now tracks objects on the map even when the game is paused.

  • Changelog – 15.04.25 - 15 April 2025

    1. Improved the loading screen process for smoother transitions. 2. Fixed an issue with saving the notification state of the "New Employee Event". 3. Added a draggable window for the tutorial and made minor UI visual improvements. 4. Introduced a keyboard shortcut for player interactions. 5. Minor corrections to map objects.

  • Changelog – 13.04.25 - 13 April 2025

    1. Changes to the save-load system. Fixed the issue preventing save files from being created on systems using non-european date and time formats. 2. Added an in-game tutorial covering the gameplay basics. Expanded the encyclopedia. 3. Minor UI improvements.

  • Future Plans for Fantasy Trader - 10 April 2025

    10.04.2025 Thank you all for your interest in Fantasy Trader! I'm truly happy to see such a warm reception of the game, even during its early access phase. It's incredibly rewarding to know that three years of learning to code, designing systems, and creating/editing assets have resulted in something that resonates with fellow gaming enthusiasts. Encouraged by your support, I'm diving back into development with fresh energy and enthusiasm. Below is a breakdown of my plans, along with a changelog of today's small improvements. Development Task List Tasks for the Bard Guild - Expand event content - Develop and add new hero events - Develop and add new hero-related dilemmas Tasks for the Scribe Guild - Edit and refine existing events (priority) - Edit and refine hero events (priority) - Edit and refine hero dilemmas (priority) Tasks for the Artist Guild - Add new illustrations - Add new an…

  • Changelog – 10.04.25 - 10 April 2025

    1.Minor changes in the save/load system to prevent potential issues. 2.Corrected the trading route in Valley of the Burning Rift. 3.Improved UI for trading and placed orders to make it more self-explanatory. Added new calculations for caravan arrival times and updated market price and stock information.

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2025Small Update1803527891741061
229 May 2025Changelog – 29.05.251800991756318518
326 May 2025Major Update: Artifacts & enemies' subfactions – 26.05.251800357164538609
411 May 2025Changelog – 11.05.251799088287930939
530 April 2025Changelog – 30.04.251798454487575612
628 April 2025Changelog - 28.04.251797820624594910
723 April 2025Changelog – 23.04.251797820624431878
821 April 2025Changelog – 21.04.251797185861761754
919 April 2025Changelog – 19.04.251797185861700239
1015 April 2025Changelog – 15.04.251796631172415814
1113 April 2025Changelog – 13.04.251796631172345716
1210 April 2025Changelog – 10.04.251796631172251627

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