SPSTEAMPULSELIVE ANALYTICS
King's Keeper

King's Keeper Steam metadata

Clément Andraud | Mar 24, 2025 | game

Released

0players observed · 24 September 2026 - 14:03:09 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

King's Keeper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateMar 24, 2025
  • DeveloperClément Andraud
  • PublisherClément Andraud

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Clément AndraudPublisher: Clément Andraud

Top Steam chartsTop 100 gamesGame directorySteam Store page

King's Keeper Steam metadata

King's Keeper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3043120/metadata
Steam Storehttps://store.steampowered.com/app/3043120/
Steam Communityhttps://steamcommunity.com/app/3043120
PCGamingWiki search
IGDB searchSearch IGDB for King's Keeper

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$19.99

Platforms

Windows, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 March 2025

Latest Steam announcements

  • A word about development - 11 May 2025

    Hello everyone! You may have noticed a pause in updates over the last few weeks. After the Early Access release, I needed to take a breather. The Early Access launch was intense and exhausting, and I needed to take this short break. That said, development didn't come to a complete standstill. I took the opportunity to do a major refactoring of the code, to lay a more solid foundation for future updates. This fundamental work was essential to be able to integrate new functionalities more efficiently in the weeks to come. From now on, I'll be updating on a regular basis: you can expect an update every week, or every two weeks for larger features. Thanks again for your support and patience! 🙏

  • Patch Notes: Factions, Trade... and more - 18 April 2025

    Important Old saves will not be compatible. Patch Notes Diplomacy/Factions You can now build a throne room (from a throne), which will allow you to unlock the diplomacy menu (more diplomacy-related features will be added later) You can send one of your workers on a reconnaissance mission to make contact with other factions. Unlocked factions will regularly send merchants (more faction-related features will be added later). Merchants will attack enemies within range, and vice versa... so protect them! Trade You can now build a trade room (from a trade counter), which will be needed to buy/sell items to merchants sent by factions. Added a new item, Krown, which is the game's currency. Every item in the game now has a price. Food/Hunger Basic rations now reduce hunger by 100. Fungus, Curmara and Bacca reduce hunger a little more. The game now starts with 14 rations, and characters start at…

  • Hotfix bug loading save - 27 March 2025

    Small fix for a bug that caused room types to be reset when loading a game

  • Patch Notes: Build 17866571 - 26 March 2025

    Important Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but it's advisable to start a new game ;) Patch Notes Rooms Added lists of available rooms, with the conditions and type of bonus they give in the room window. The maximum size of rooms has been reduced to 150 tiles, instead of 500. The 500 size was far too large, was of no interest in gameplay terms, and could impact performance when the detection script ran. Fixed a bug that meant workers almost never had the sanity malus “need a room” or “need a dining room”. Combat The combat system is now more dynamic, with characters attacking directly when they get within range. Improved auto-targeting system: characters will prioritize nearby ch…

  • King's Keeper is now available! As well as a free demo version :) - 24 March 2025

    That's it, ladies and gentlemen, I've finally clicked the button: the game is officially published, along with a demo for those curious enough to check it out! Today marks a key milestone for me: the game is going into Early Access, and I can't wait to get your feedback so I can continue to enrich it with all the content I've got in mind. (and I have a lot) I hope you'll enjoy playing it. And if you're not sure, that's what the demo is for! 😉

  • DevLog : Preparing for release - 6 March 2025

    Hello :) 1 month since the last DevLog, that's a scandal! I must say that I spend my days with my head in the code, preparing everything to make the next release as smooth as possible... so I may have forgotten to post a bit, and I didn't have much to say either, except that I'm fixing bugs and rewriting code :p But for the news, I'm currently working with a few testers, the aim being to detect as many problems as possible and fix them before the release of early access! I'm not going to detail everything I've done since last time, but I can tell you that the list is long! Demo As I said in the previous news, a demo will be available soon, and I'm still working on it. It'll probably allow you to play for 1 or 2 hours, and it'll be available for the “Festival of City Building and Colony Simulation” on Steam at the end of March. Back to coding, kisses and see you soon.

  • DevLog: Demo, Steam Fest... - 3 February 2025

    Hello :) Here's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on! Steam Fest King's Keeper has been accepted by Steam to take part in the upcoming Steam Fest “Festival of City Building and Settlement Simulation”, which kicks off on March 24. This means for me that the game will have to be ready for that date at the latest :) Demo I'm currently working on a free demo version of the game, which will probably be limited to X days in-game, for example after 10 days in-game, the demo will stop. I think it's interesting to have a demo version of a global, and for the next Steam Fest it's also recommended to have one. Other Lately I've been working a lot on code rewriting (refactoring) to improve certain parts or to plan future improvements.…

  • DevLog: Materials, Bugs, QOL - 20 January 2025

    Hello ! Here's the DevLog for last week, happy reading :) Materials rework There are currently several materials in the game (wood, stone, iron and gold) that can be used to build structures (wall, door or floor), furniture (table, chair...) or items (sword, armor...). Material bonuses for items were already in place, for example an iron sword will do more damage than a wooden one, but for the various buildings the bonuses had not been implemented... until now. Gold is the material offering the best bonuses, followed by iron, then stone and finally wood. Here's an overview of the various bonuses: - Bed : Fatigue regeneration - Torch: Radius - Ballista: Enemy detection radius - Table: Hunger regeneration - Chair: Fatigue reduction - Well: Minimum number of squares between 2 wells reduced - ... Regarding floors, the material used will increase the movement speed of characters moving on th…

  • DevLog: Release, Pathfinding, Bugs... - 10 January 2025

    Hello everyone, and happy new year :) With the vacations over, it's time to get back to the rhythm of one DevLog a week! Happy reading. Pathfinding The complete overhaul of the pathfinding system is finally complete. It took longer/more complicated than expected, but it was more than necessary. As a reminder, the new pathfinding system is much more powerful than the old one, allowing you to manage dozens or hundreds of characters moving around the map. So expect to be attacked by a large number of enemies at the same time! Release The game's release “date” on Steam has been changed from “Coming soon” to “Q1 2025”. I wish to remain cautious and not announce a release date too close that I won't be able to keep. What I can say, however, for the impatient, is that it's possible that the game will be released sooner than expected! Trailer The game's trailer has been updated, so check it out…

  • Vacation break - 25 December 2024

    Hello everyone! Just a quick message to let you know that I'm taking a break for the end-of-year vacations, resuming work next week after the new year! Happy holidays to all :)

  • DevLog: HPA* (hierarchical pathfinding algorithm) - 15 December 2024

    Hello :) I've only been working on the implementation of a new pathfinding algorithm (HPA*), more efficient than the old one (simple A*). I still have some work to do before it's 100% operational, but as it stands, the performance gain is already quite impressive. With the old one, on a 200/200 map with hundreds of enemies, FPS simply dropped to zero. Too many calculations. Characters had to constantly recalculate paths, and the impact on performance was enormous. With the new implementation, under the same conditions, the impact on performance is minimal. Here's a short video demonstration for those interested! See you next week :)

  • DevLog: Ballista, Raid/Enemy, Pathfinding... - 6 December 2024

    Hello :) Here's this week's Devlog, and what I'll be working on next week, as there's a big job in progress! Ballista I've added the 1st stationary defense weapon, the ballista. It lets you fire bolts that do great damage to enemies (for the moment, it one-shots enemies, and I'm thinking of making it so that the bolts can pass through enemies to kill several at once). The tiles must be crafted (from wood, stone, bone, gold or iron), and the ballistas recharge automatically if bolts are nearby, so it's advisable to build a stockpile nearby :) Raid/Enemy Goblins and Cyclops now have their own sets of armor and helmets. Nightwalkers can use any armor or helmet, but the material used will always be “dark leather” (goblins and cyclops use classic materials such as wood, stone, gold or iron). I've also increased the number of enemies in each raid, as there will now be more powerful means of d…

  • DevLog: Combat, Pathfinding, Performances... - 29 November 2024

    Hello! Like every weekend, here's a non-exhaustive list of development progress :) (I'm going to call this a DevLog from now on, because that's exactly what it is!) Pathfinding The pathfinding algorithm (which allows characters to move from point A to point B) has been greatly improved: - More powerful - More intelligent - Now tracks moving targets - Keeps a target at a distance - ... Combat The combat system has also received its fair share of improvements (given that pathfinding is used during combat) - Improved damage display - New SFX when an enemy dies - Ranged fighters will now keep their target at a distance, and avoid shooting through a wall (yes, that was a bug) - ... The aim is to make combat more dynamic, less messy, and to improve the “feeling” when a character takes damage or dies. There are still a few details to work out, after which I'll update the trailer. Performance I…

  • Features of the week : Sound Design, Combat... - 22 November 2024

    Hello everyone! I'll be able to resume the schedule I'd set myself at the start, i.e. one news per week presenting the progress of development. Over the last few days, I've been busy working on the game's sound design, which is now complete :) So here's an overview of what's new since last time, enjoy your reading. Sound Design So I've been working on the game's Sound Design, interface sounds, in-game sounds (when you cut a tree, forge an item... or combat sounds), ambient sounds and some music composed by a musician I worked with. The result is pretty cool, and I'll try to update the trailer soon to include in-game sounds and music, because right now there's no sound at all and it's a bit sad! Combat I've reworked the combat system to make it a little less cluttered. Workers will be less likely to crowd into the same tile, for example. I've also changed the behavior when workers are in…

  • Sound Design in progress - 8 November 2024

    Hello! It's been 2 weeks since I posted any news, as I'm currently working on the game's Sound Design, in collaboration with a composer/musician. So no new features to report at the moment! I think next week there'll be some new stuff. Thanks, kisses

  • Features of the week: skills, workshops, jobs... - 25 October 2024

    Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones. Skills Now each worker will earn XP by completing a job, which will allow them to gain levels and become more efficient at the job in question. There are 5 levels: Novice, Apprentice, Competent, Professional and Master. Workshop improvements It is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added. Adding/deleting jobs Generic jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver. Crossbows, Bolts and Maces A new weapon, the crossbow, has been added. (as well as bolts as a…

  • Skill system - 21 October 2024

    Skill system is almost done ! You can now see the skill level from the priorities panel You can see all skills and bonus for a selected worker (with floating text when a worker gain XP or Level Up) See you :)

  • Features of the week - 18 October 2024

    Hello everyone and welcome :) I'm happy to finally be able to publish the first announcement in the “Features of the week” series! The aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else. Happy reading ;) Thirst A new need has been added for workers, Thirst. In addition to food, workers will also need to find something to drink. They can drink from watering holes on the map (not very healthy), or from a well you can build. You can also craft and equip flasks to allow them to take water with them. Nightwalkers, Goblins and Raids I've implemented the Night Walkers, powerful enemies who are invisible in the dark and will primarily seek to kill your King. They also practice necromancy... I've also reworked the Goblin AI, which will now behave more randomly during raids. The aim is to make a mess of things when goblins attack…

Patch notes and updates

S.noRelease datePatch nameGID number
118 April 2025Patch Notes: Factions, Trade... and more1797185861678980
227 March 2025Hotfix bug loading save1795283637820741
326 March 2025Patch Notes: Build 178665711795283637785877

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3043120
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMar 24, 2025
DeveloperClément Andraud
PublisherClément Andraud
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3043120/

Short description

A game of base building and colony simulation in a world where night is permanent. Survive, build, explore, repel enemy raids and tend to the needs of your workers and your king.

About this game

King's Keeper is a colony simulation and base-building game set in a medieval fantasy world. Context In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom. Features already available Procedural generation : The map is randomly generated with each new game. Job system : miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system. Raids : Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you. Tower Defense : Build powerful towers to repel raids. Base building : Building a dormitory or bedrooms would be a good start... Needs and sanity : Take care of the needs of your “workers” and your King to prevent their sanity from plummeting. Game Over : If your King dies, the game ends. Craft : Harvest and craft resources for your base and equipment for your workers. Skills : Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time. Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark... And many more :) Upcoming features Reproduction : Short of manpower? Select your 2 best workers and have them reproduce. Trade : Export surplus production and import all kinds of goods Prestige : Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention... Quests : Your King will have demands. He's the King, after all. ...

Supported languages

English, French

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

King's Keeper's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

King's Keeper's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records King's Keeper at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$19.99$19.99No discountSteam Store

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Simulation

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Hearts of Iron IV52,34024 September 2026 - 14:52:11 UTC93,196377,014Paradox Development Studio
Don't Starve Together42,14324 September 2026 - 14:32:22 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite36,14724 September 2026 - 15:17:21 UTC65,94478,112Morefun Studios
Football Manager 2634,83724 September 2026 - 16:09:26 UTC82,75035,608Sports Interactive
RimWorld31,23424 September 2026 - 14:57:52 UTC95,851239,107Ludeon Studios
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
7 Days to Die26,93224 September 2026 - 15:22:21 UTC124,449398,822The Fun Pimps
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
Once Human22,09124 September 2026 - 14:44:26 UTC231,343179,110Starry Studio
Black Desert22,07024 September 2026 - 16:00:15 UTC59,91792,632Pearl Abyss

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Slay the Spire 281,75224 September 2026 - 16:08:39 UTC574,638199,438Mega Crit
Palworld64,43224 September 2026 - 15:25:38 UTC2,101,535451,088Pocketpair
Project Zomboid53,31924 September 2026 - 15:54:13 UTC122,811467,999The Indie Stone
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
BeamNG.drive22,41624 September 2026 - 15:57:43 UTC44,232392,944BeamNG
R.E.P.O.21,41524 September 2026 - 14:15:29 UTC266,908420,693semiwork
ARK: Survival Ascended21,31324 September 2026 - 16:06:57 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds17,16624 September 2026 - 16:06:23 UTC39,10324,686Jagex Ltd
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC

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