- 1.1.3 - 14 January 2026
hopefully this helps bugfixes + changes added a clear hint/assist thing to a lategame 1.1 mechanic. adjusted a lategame 1.1 puzzle to be less cheesable in accordance with said change steamdeck auto sets resolution to steamdeck resolution adjusted a part of a puzzle to hopefully be more consistent at bridge fixed a small typo
- 1.1.2 - 7 January 2026
wow! the game was at AGDQ 2026!!! The RTA in Japan run was also amazing... So nervewracking to commentate with 40k+ new eyes on it... If you were there, or watched it, hope it was exciting!! anyways bugs found, lets destroy them. changes Added a secondary method for balling on keyboard. method: hold s+z Added sound when you push against walls on the ground minor visual fixes bugfixes fixed clipping through the ground when falling very fast onto slopes at specific angles fixed clipping in a certain instance fixed certain blocks disappearing visually reduced the chance of phasing through a certain obstacle, not sure why this happens fixed a specific instance of clipping through float blocks fixed a bug that causes breakables to break after sliding fixed being able to slide over platforms endlessly under a 2 tall gap thank you as always and welcome new batters!!
- 1.1.1a - 24 December 2025
bugfixes/changes the controller glyph for overwriting files was wrong, now is fixed font for japanese for WARNING loading changed to ベストテンFONT prevented crashed when in "faceplant" state when warping very minor visual map fixes
- 1.1.1 - 17 December 2025
additionsThe Japanese translation for the 1.1 content has been updated! Thank you for your hard work kana!! some various changes to Japanese dialog and words bugfixes/changesthe train layer issue should be fixed, should now not be crouching randomly when passing through solid blocks various map fixes and changesfixed how bat swapping works, now should not give momentum even when hitting, and adds velocity only during swings. momentum adding should be more consistent, pressing DOWN to swap back to normal bat should be more consistent. fixed randomly getting sent down when going up on ice/sand platformschanged respawn slightly to prevent clipping through things.very very minor secret changes merry creachmas!!!
- 1.1.0a+b+c hotfix - 10 December 2025
bugfixes/changes fixed getting immune to red/purple fixed not being able to break certain blocks with pure momentum added a hint for a secret some more slight visual map fixes here and there. 1.1.0b hotfixes bugfixes/changes adjusted a bug caused by the immunity fix, should be working fine now slight visual and minor map fixes requirements for "world traveler" achievement updated. 1.1.0c hotfixes bugfixes/changes disabled pausing during warping reduced chances of phasing through terrain requirements for one achievement slightly adjusted typo fix tightened some rooms to improve learning a mechanic final percent should now be set after doing a secret, you may have to redo the secret if your save is corrupted, selecting it will automatically load the backup.
- Update 1.1.0 - 'some' content anniversary update! - 9 December 2025
It's the 1.1 update. Happy 1 year bat Anniversary!! There is new stuff! This wasn’t intended to have a lot of content originally but well, here we are! It has something! Thanks so much for playing and I hope you enjoy! Content Update Added some content. More details below but are SPOILERS! Added ‘somewhere’. (good luck!) Added a new item. More secrets. Furthered 'blade' tech. 2 new achievements have been added. Creacher’s abilities are furthered. Translation option added to main menu. Japanese translation adapted! Thank you kana for the translations!! Note, the 1.1 content is not translated yet! New setting: 3HP checkpoints. Gives already checked checkpoints 3 hits to reactivate, to prevent accidental reactivations. This setting is enabled by default. Steam Cloud added! Let me know if it works and back up your files! (nervous) Optimizations Roughly 30% improvement in CPU performance, le…
- Bat to the Heavens 1st anniversary!! - 7 December 2025
ːuppiesːThe first anniversary is upon us!ːuppiesː It has already been a whole dang year... December 9th returns. Even though in the grand scheme of things not many people know about the game, we still have a bunch of certified sickos enjoying it enough to finish it, speedrun it, and even further beyond!! And that leads to the fact that Bat to the Heavens is in RTA in Japan Winter on December 30th and AGDQ 2026 on Jan 4th!!!!! (thank you kana and Spirialis for enjoying the game so much and submitting it to these events!!) I can't thank you enough!! Honestly the passion and enjoyment by these people really has got me going and I felt motivated enough to commit myself to working on an update. I must mention kana, the person running for RTA in Japan, has done a fan translation, and will be adapted into the game as a Japanese translation as well! The sheer dedication is crazy awesome!!! ːcre…
- 1.0.12 - 6 July 2025
changes features NEW settings option: hide speed counter in extra options NEW settings option: press UP to interact in extra options New "action" when swapping, press down to swap back to main bat world changes Some very minor fixes to prevent multi block overlap A change to the end of a puzzle (this was done a long time ago and I don't think it needs removing so its sticking lol) bug fixes fixed a bug that prevented the achievement "parlor master" from being obtained under certain conditions fixed a bug with how the batting average stat was calculated fixed a bug where if you swapped files in a certain state, the effect would remain, but only visually
- Community Items (Cards, emotes, BGs) are here! - 14 January 2025
Now that its been a month since release, the community items are here for all to enjoy! ːcreachːːuppiesːːcreachː Thank you so much for enjoying Bat to the Heavens! I know a lot more have beat the game and even more have max completed it... crazy... and I'm proud of you!!! Enjoy collecting these things too!! Make sure to ːcreachː everyone. Do it. Trading Cards! I meant to release these exactly a month after the game came out but I messed up and had to push them back a few days... They also sorta have name spoilers but I figured a month was okay enough before releasing / revealing them. If you don't wanna get spoiled just gloss over them real quick and go!! I've never really dealt with the trading card system so I hope you enjoy! Emotes! Hopefully you enjoy the Steam backgrounds and emotes as well! I just had to buckle down and make them and stop procrastinating!!! They are FREE!!! ( free…
- 1.0.11 ( balances ) - 2 January 2025
changes balances Improved button leniency on certain advanced techniques. input for entering ball is now 33% more lenient, ( +5 frames ) you can now buffer ball input from charging, so you can essentially queue a ball from a charge as long as you hold. because of this, a certain unintended technique is easier, and is nerfed when performed this way. however, if done the old way, it will still retain the old properties. input for sliding is 25% more lenient (+2 frames) adjusted final scoring values level changes added telescope to the final area slightly moved activation zone of final challenge bug fixes Corrected final scoring to reflect active time of entry and score correctly Fixed corners eating all momentum with ball It seems like most of the bugs are squashed! Finally stable... Thank you for all the reports and feedback and enjoying the game, hope you have a good new year!!
- 1.0.10 - 28 December 2024
changes added ms counter to trial adjusted a few puzzles in eroded beach both to prevent cheese and help learning made a puzzle in astral tower more consistent nerfed that notorious one... again... maybe for the last time!!! made the tutorial in eroded beach a lil more clear / easier fixed a bug with one way platforms made charge block hits a lil more consistent
- 1.0.9 + a (merry creachmas!) - 26 December 2024
changes! fixed resolution not sticking after reset for smallest sizes fixed an achievement not triggering on time contingency for fading walls fixed some map issues / consistencies fixed getting stuck in ceiling (again) readjusted charge hits to work properly ( unintended behavior from last patch) this does nerf a certain tech but should b ok 1.0.9a adjustments to make a certain thing not discoverable by accident fixed a consistency issue with a tech hope you have a merry creachmas and a crazy new year!!
- 1.0.8 + 1.0.8a - 23 December 2024
changes ( more this time ) momentum conversion reset blocks now work as they should charge now works consistently downwards like upwards made a notorious puzzle just a little more focused fixed a bug concerning the player not bouncing when you unball charge hit the floor fixed a bug that caused the player sprite to be slightly offset fixed some visual bugs fixed another block type you could stuck on with certain properties fixed a bug no one ran into fixed some dialogue fixed another butter bug changed some shader code to maybe be more efficient fixed that bug where your hits are wrong when your fps is under 60! Good riddance! added a setting to load the world in sections. Significantly improved cpu performance at the cost of stuttering / loading between areas let me know how this one works, but I only recommend it if you have a lot of performance issues. If you have over 60 fps, you do…
- 1.0.7a - 20 December 2024
change bugfix wrath bugfix another stat bugfix getting stuck cleaned some visual mistakes very slight dialogue fixes you now have to press the confirm button 3 times to overwrite your file, just incase! i want to sleep edit: had to super hot fix a mistake I made! no version update but there will be a new build to download.
- Post Release thoughts + Future! Thank you!!! - 19 December 2024
Now that I've had a chance to really digest the hectic release, reception, bugfixes and so on... Thank you all so much for the warm reception and even INTENSE enjoyment of Bat to the Heavens... I know some people have already started speedrunning and going absolutely wacky modo in finding the secrets!!! Wow... that already makes me happy... That already speaks volumes on how much you enjoy the game alone!! I can't thank you enough! (The game is still on release sale until Dec 22nd! Tell all your friends!! Bat them) I'm honestly still just surprised and happy that just making a game as difficult and different from a lot of other games worked as well as it did! I did very strongly believe in it, but working for months alone builds up so much doubt in your heart. Like... sleepless nights. So much stress. I know it definitely isn't to everyone's taste, but despite that... Thank you all for…
- 1.0.7 - 19 December 2024
changes adjusted visuals for certain blocks to be a little less ambiguous slightly modified bg in some "teaching" puzzles modified some puzzles to be less cheese-able modified some puzzles to be a little more consistent/easier a certain thing is harder to do slightly nerfed THAT puzzle near the end (you know the one) tried to fix a bug that caused the dialogue option to only progress via mouse fixed 1 telescope behaving a lil bad
- 1.0.6c - 18 December 2024
changes 1 puzzle oversight fixed removed the alt method of using an item bugfix: crouching and uncrouching in tunnels bugfix: getting stuck in ceiling if you unball into charge at the right time, now you get pushed out if you overcharge bugfix: butter... again being a warper
- 1.0.6b - 17 December 2024
changes fixed particle thing fixed text button overlay appearing after credits completely changed a puzzle made another puzzle more consistent fixed some sfx on getting a certain thing fixed a sound playing too much fixed a visual thing after doing a thing ( specific)
- 1.0.6a - 16 December 2024
changes max physics steps per frame lowered from 8-> 2 ( this should prevent less frameskips and have slowdown instead, preventing less errors ) lowered max physics steps per frame to 1 for compatibility minor tweaks to settings added buffer after dialogue finish so you don't always swing your bat made initialization of settings different for AB swap so it won't screw up if off reversed afterimage setting ( because I made a mistake that it is off by default)
- 1.0.6 - 16 December 2024
additions added new / missing stats ( these were already being counted ) fleshed out a secret ( i need to stop adding stuff or else it'll never end i still need a break ) added more settings option settings - disable afterimages settings - swap A / B ( i hate that i have to put this in ( not blaming the players, just MAD at the industry )) settings - key IJKL enabling as keyboard alternative for arrow keys ( may put in remappable in the future not entirely sure. It has to be robust and not break ) added a compatibility mode for testing. private beta password: "compatibility" I don't recommend this as it stutters a lot, breaks shaders, and lags. Will likely remove in the future. bugfix bugfix - wrath