- Music update incoming, playtesters wanted! - 18 September 2026
Hi everyone! It’s been a little while since I last shared any news about Blêktre 2081, so with a small update coming soon, I thought I’d take the opportunity to give you a quick update. In fact, lately I’ve also been working on another game, which I’ll be telling you more about soon! But that doesn’t mean Blêktre has been abandoned, far from it. Since it’s a small indie MMO, when I’m not pushing many updates or communicating much, there are naturally fewer players around, which can, yes, make it feel a little deserted. But actually, Blêktre 2081 was designed from the start to work like this: thanks to asynchronous multiplayer, you can perfectly well play on your own and enjoy the game even when nobody else is online at the same time, whether you want to make it to the end of the story or take the opportunity to get your hands on the best businesses in town. Either way, you’ll leave a tr…
- Patch notes : SPACECOBOI_55 - 21 August 2026
AudioVolume settings are now applied before any sound plays, removing the burst of noise at startup.The volume slider and mute button now affect looping ambient sounds as well.NPCsThe Superunemployment objective now triggers correctly and displays its description.Fewer stuck bots and leftover characters remaining in the world.Melon Fusk is now removed cleanly when disabled.ScenesThe bulldozer now correctly resolves flats instead of failing.Business buyout no longer breaks when the business or its owner is missing.Returning from an interruption now restores the correct scene.Fixed a broken exit in the bank corridor.IndustryCorrected item counting in the marketplace and in chests, which caused factories to be deleted.InterfaceWearable items in quick slots are now greyed out during cutscenes, as in the inventory.MiscAdjusted starting karma in the tutorial.Several English texts corrected.
- Patch notes : SPACECOBOI_52 - 10 August 2026
Long-term memory optimization, including cleaning up old tutor NPCs.A few typos.
- Patch notes : SPACECOBOI_51 - 21 June 2026
Fixed a bug that allowed the Capo to trigger infinite migrant waves, causing the game to run out of available names and freeze the server. This only happened on the French server.Fixed a super rare bug allowing you to have 2 licences to live, causing the impossibility to equip one
- Patch notes : SPACECOBOI_50 - 7 June 2026
Bug fixes : Antidepressants that wouldn't work for sanity checks correctly (especially for resisting advertising) fixedFixed a rare server freeze when too much migrants were allowed to enter the city Tax collector salary raised
- BETA_SPACECOBOI_49, small bug fixes - 2 June 2026
- Fixed a visual glitch in the car with a follower- Fixed wrong volumes defaults happening sometimes- Fixed a page not loading after looting somtimes
- Blêktre Ultimate Edition - 4 May 2026
It’s time for me to announce the official release of the Ultimate Edition of Blêktre 2081, your weirdest adventure game. Summary of the package :You can now complete the game without using violence, and unlock the very last skin. A new tax collector job prevents prices from skyrocketing unnecessarilyTons of new items, a new Cyberbrain for skills, and new ways to resolve questsTons of visual, UI, gameplay, and optimization improvements2 layouts, landscape for computers or Steam Deck, portrait for phones, tablets can run bothAn extended prologue and a better score screen at the endA new soundtrack with tons of talented guest artists, under the theme of DigidubTons of balance to make the game clearer and easierEtc... of course I can’t think of everything because there’s too much.I guess that will be it for the features. I’m very grateful to the players who helped me debug and balance the g…
- Patch notes : BETA_SPACECOBOI_38 - 3 May 2026
Introducing small stuff into the beta - new skin + achievement - advanced score screen at endgame - new splashscreen - layout option page - 2 layouts available : landscape & portrait (mobile) - bug fixes
- patch - 30 April 2026
- Fix the heat wave effect on old devices - New NPC skins
- Beta 30 + "Git Gud at Blêktre" video - 28 April 2026
The game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and we're getting close to a definitive edition ! Also I've done a walkthrough video for the newbies
- Patch - 24 April 2026
A couple bug fixes for the new version, but also new features, yet to be announced =) More info on Discord
- New Beta branch - 19 April 2026
A beta version has been published on the beta branch, allowing you to play the next version through the new solo mode.Use code : saucisse2081 in your game properties > betaThis version is likely stable, some features of the new version are still incomplete, but the base game is already enhanced compared to the current official version. So, if the solo mode was your wish, it is already playable and I would be super glad to receive your feedback about it. And yes, it means a new official version is coming very soon. As I already said, it includes many refinements to the base game, the most important one being the new tax collector job that will balance the economy by crippling the gains of those dirty idling business owners, as denounced in this devlog post: Blêktre 2081 or the Real World : who's the biggest capitalistic a$$sh0le ? But many other things are being added in this new version…
- Stupid Christmas Hat - 25 December 2025
I pushed a couple of fixes, but I could not help myself and added a stupid Christmas hat you can only buy between December 25 and 31, granting you a plus ten sex bonus when you wear it. Happy holidays !Fixes : - optimization for long play sessions causing lag, - kicking out bots from the hotel when there are no more free rooms (humans first !) - fixing the small arrows not showing around the screen - English corrections.
- Update: personal TV show, phone messages, bug fixes - 21 November 2025
A small update :- The TV host can broadcast a show of their choice- You can leave phone messages to other players- Bug fixes (softlock of "...", glitch sound slider, cliff suicide scene, quit button)
- hotfix - 31 October 2025
A location has been added with a billboard at the entrance of the industrial area, as the map had a logic flaw preventing bots from reaching the Anazom vending machine in the industrial zone. Update the Steam client to avoid a scene bug (white noise display).
- Make some noise for the Blêktre 2081 expansion! - 28 October 2025
I’m pleased to finally announce the official expansion of the base game Blêktre 2081!The new features have been live for some time for testing, and it’s time to make it official.Those who have already played will immediately notice the major overhaul of the graphics, UI, optimization, debugging, and balancing — the bare minimum.But let’s talk about what really matters: the real new content.La présidenceWhen a player reaches the top, they finally become President. This role grants the power to change certain rules of the entire game! For example, you can decide whether undocumented players (demo players) are free to move around. Otherwise, these characters can be arrested by cop players once their residence permits expire. In short: this player decides whether the game is entirely free or not!They can also choose, for instance, to tax men instead of women or non-binary people — and simil…
- A brand new version of Blêktre has been quietly released... - 13 October 2025
The Blêktre 2081 expansion is progressing at its own pace, but for now, here is the most refined version yet of the Blêktre 2081 base - already significantly expanded.I'd like to spend the next 15 days testing the foundations of this new version: revamped graphics, UI, storytelling, balancing, mechanics, optimization, and even some early new features… A whole new game, in a way?But before officially announcing this expansion, I’ll let you enjoy this more refined version of Blêktre 2081.Oh, and it seems the current president of Blêktreville is allowing unlimited play with a demo account.For those who prefer to wait for the official release — see you in two weeks!Best regards,Charles
- Blêktre 2081 is a commercial failure — and that’s excellent news ! - 12 August 2025
Sorry for the slightly clickbait title: first of all, I want to say that development is still very much active, and a major update is on the way! Blêktre 2081 was first created as a conceptual experiment. Since it was also a video game, publishing it on Steam felt natural. It allowed me to discover what the video game market is really like. After six months of operation, and a rather normal lack of mass appeal, I considered smoothing out Blêktre to make it more compatible with market expectations.But after working in that direction, I realized it was stripping away the game’s original idea: offering a radical, sad, and mocking experience that tells the story of an unjust society. I still believe this is an interesting and even fun idea — but clearly not for everyone. And if I were to twist Blêktre’s concept to appeal to the widest audience, I think it would end up pleasing no one… start…
- Advertising Boards - 16 May 2025
A small update before the big one: * Advertising boards that let you write whatever you want — but more importantly, they can redirect Blêktrians to your business so they consume en masse at your place, not someone else's * A personal probe is now available at Hackman's to analyze your peers in detail... This minor update lays the groundwork for a major one currently in development: the startup industrial zone. In the startup industrial zone, you'll be able to build a business safe from hostile takeovers. The zone may be far from the center, but all you need to do is advertise to attract customers! This update will benefit newcomers, allowing them to grow and thrive without fearing the sharks. Also, alternative ways to obtain Illuminati tokens are gradually appearing. The world burns better with full pockets!
- New UI and the ability to defecate on the floor - 22 April 2025
I invited a UX designer friend over for coffee, and when he saw my game, he spat his drink all over the screen: it was a total mess. He couldn’t instinctively figure out how to play or get through the tutorial. Then he grabbed a stick and started hitting me while explaining what needed to be fixed. Leaving me bloodied and whining on the floor, he told me I’d better rework everything before he came back. So, I got to work and followed the instructions he had mercifully left me. And I have to say, his feedback was spot-on! I ended up redoing almost everything—from the navigation arrows to the menus, the journal and chat. These features had been haphazardly added throughout development, and they’ve now been reorganized into something much more coherent. When my UX designer friend came back, I was proud of the result—clearer, more compact, smoother. He was satisfied and said: it’s playable…