- Server/Client Patch – 08/20/2026 – AeonLabs 1.5 - 20 August 2026
Content Changes Lieutenant Barbarossa Bane Separated Barbarossa into Roamer and Tracker spawners: Allowed the boss and its minions to have augs and mods. Reduced the damage and tankiness of the tracker. Made its minions less dangerous, but required them to be killed before Barbarossa can die. Gave Barbarossa a projectile weapon. Barbarossa no longer spawns automatically and will only spawn if enough tracker versions are killed after it is ready. Updated Barbarossa's Temporal Keycard mission to start after players have completed the initial Undercover Red Rogue mission. Added a notification mission for the Barbarossa roamer so players can be informed about when he is going to spawn. Added mission-filtered Barbarossa hunt notifications that update on cooldown, tracker, spawn, engage, death, and despawn milestones. All Barbarossa hunt states now update the same notification title and displ…
- Server/Client Patch – 07/31/2026 – AeonLabs 1.4 - 1 August 2026
The Emperor Contest has been rebuilt around control of Midas influence galaxies rather than the previous Anatolian influence drop-off system. If you want to learn more about it, click here. Midas influence galaxies are now marked on the universe map and generate Influence while controlled.Teams receive a one-time Imperial Strand reward for being the first to claim an unowned Midas influence galaxy during an active contest.Emperor standings, station bulletins, server status messages, and the web status page have been updated for the new contest structure.Emperor standings can now update for docked players without requiring them to redock.The Anatolian Expanse has been removed.The station in Anatolia is now always visible.Fixed typo in Anatolia coronation messages saying the team was 'lead' by instead of 'led' by. Added Anatolian Surges, timed events that deploy special Anatolian forces t…
- Server/Client Patch – 06/11/2026 – AeonLabs 1.3 - 11 June 2026
Added the Turboforge feature to Neuroforging. Using the Turboforge feature, you can spend Bindomite during the process of Neuroforging to add xtraForge levels to every available Neuroforge roll option before you choose an option. There is a maximum amount of additional forges you can add, costing different amounts of Bindomite depending on the quality of the item. For example, if you were attempting to Neuroforge an Exotic item which would normally only allow 1 choice, using 10 Bindomite up to a maximum of 4 times will allow you to Neuroforge a total of 5 times with only a single item consumed, greatly increasing the mileage of a single item copy! Exalted and Legendary items retain their base 2 Neuroforge attempts. Turboforges are only available for 48 hours after a Neuroforge is performed. If you save your Neuroforge roll and want to Turboforge it, make sure to do so before the timer e…
- Server/Client Patch – 05/12/2026 – AeonLabs 1.2 - 11 May 2026
The wormholes to and between the hubs around Kumari have been increased to standard wormhole size.Aveksaka Debris Fields have been renamed from Paksapata Ekam/Dve/Tra to Paksapata Katur/Pajca/Sas to match the leaf they appear in. The duplicate Paksapata Sas has been removed.Aveksaka Debris Fields have been moved from max leaf Danger Factor to about halfway into each leaf (15 Danger Factor above the initial amount).Marie in Protoplasmica and Engineer Kaylee Grand in Underworld, for one of the Engineer class missions, are now allied AI.Guardian of the Lyceum and Lyceum Engineering teams now use the Lyceum flag.Capella's planet Thirty-Eight has had its ring fixed, which was previously hidden due to a bug in its setup.Fixed Dungeon Forgones and Icepicks often not assisting the Dungeon Boss in combat until the boss is killed.Fixed Allied Front to be protected like the other Subspace hubs. Th…
- Server/Client Patch – 04/17/2026 – AeonLabs 1.1 - 17 April 2026
Allies throughout Nexus have been set to be allied properly. Updated Nexus to have floating text shouts. S.R. Tycoon 7479 spawnpoint moved from Free Market to Shadow to help prevent spawncamping by player stations with aggro on its team. Infernal Darkness no longer requires a mission to enter. Reduced Ice Drone respawn time in Glass Matrix from 2.5 hours to 15 minutes. Trader Lazrack will no longer drop his soul on death. Guardian of the Lyceum has been moved onto its own team, and Lyceum no longer protects Serengeti Blockade. This will remove the need to disable your safety lock to attack the Guardian of the Lyceum. Lord Mulligan in Earthforce Space will now roam a larger Danger Factor range. Lord Mulligan in Earthforce Space will now respawn significantly faster. Lord Mulligan in Earthforce Space will now have its respawn location randomized after death. Added new Earthforce Mining Op…
- Server/Client Patch – 03/18/2026 – AeonLabs 1.0 - 19 March 2026
Introduced the Ship to Ship Trading system. Introduced the AeonLabs Modular Construction System. Drones & The Engineer class has received a major rework focused on Neurobound drones. Players can now trade items and credits directly between ships in a dedicated UI. This is performed by using the dock keybind while your ships are overlapping with theirs. This must be done while stopped and cannot be done in combat. Items with half lives cannot be traded Introduced the AeonLabs Modular Construction System. Added new AeonLabs station components, blueprint packs, extractors, Command & Control kits, and construction items. AeonLabs blueprint packs have been added to all tech 12 and above player obtainable station kits. Common augmenters can now be dissolved into Dilutions, displaying their outputs directly on the item. This is done by selecting then opening the context menu on any number of c…
- Dev Diary: New Station Functionality by AeonLabs™ - 6 March 2026
AeonLabs is excited to announce the release of their newest product: Dilution technology! AeonLabs is a fresh new start up with a focus on extending and increasing the quality of life for all productive members of society. We are excited to share with you today a new system that we are offering through our research and development division. Dilutions The goal of this system is to streamline the station building and gearing experience using a new item called Dilutions. Instead of having to source materials from all over the universe when setting up a station, Dilutions allow you to do almost everything on the spot with very little wait time. The upcoming patch contains a beta version of the Dilution system, with the full version arriving at the next universe reset. This beta version adds all the new Dilution-based construction projects to the game. At the next universe reset, many statio…
- Server/Client Patch and Hotfix Cleanup – 02/09/2026 – Neuroforge 2.3.1 - 10 February 2026
Fixed a bug where newly deployed drones were not sending their shields and energy values to the client to be used in the squad UI element. Enabled changing the width of the Tweak List dialog. Galaxy Map improvements: Added hint hover button to Galaxy Map. When using the autopilot chat command (/ap), the galaxy being travelled to is selected on the map. This allows for using shift+v to resume auto pilot. Transfers / Storage (TSL) fixes: The "Info" button in the context menu when clicking on items in the TSL now works correctly. Fixed an issue where the station context menu for transferring items was sending items to one ship later in the list when docked at either a player base or a AI station. Fixed transfer-some for storage transfer. Fixed missing options in the squad member right-click menu (e.g. Add to Friends / Invite to Team). Fixed various client message punctuation/formatting iss…
- Server/Client Patch – 12/23/2025 – Neuroforge 2.3 - 24 December 2025
New: Arena of Darkness (Temporal Rift)A new, harder 6 player Matriarch Aurora encounter has been added to the Temporal Rift: Arena of Darkness. It’s intended to be tougher than standard Matriarch Aurora, but not as punishing as Scarra or Carmine. It features a 2 hour lockout and a weekly personal loot mission, and is accessible after beating the first stage of The Fighting Pits.Zaphragi Heist Updates Added new T23 Exalted ships: Kangaroo, Wallaby, and Tiger Prawn (each with inbuilt items), plus blueprints for each ship. Blueprints now support working item hotlinks, and several chat link issues were fixed (misalignment/bad returns). Radar: clicking on the radar now cycles through targets. Context menu improvements: If you have both pinned and unpinned items selected, the context menu will show both Pin Item and Unpin Item. Fixed an empty selection entry at the end of the Possessions cont…
- Temporal Shenanigans – Universe Reset - 21 December 2025
Earth scientists have triggered a temporal singularity on an off-world lab while trying to create space-time based weaponry. Initial containment of the singularity has been lost and there is now no way to stop it. This singularity is eating not just matter - but time itself!As a result, star system after star system is being absorbed into the singularity and it is just a matter of time before the whole universe is sucked in.The effects of the singularity will remain local until it reaches its temporal threshold, at which point existence as we know it will end.Scientists expect the universe to then unfold into an earlier version of itself on the other side of this singularity. Representatives from at least the Urqan, Mzungu, Bule, and Kalthi regions of space have been seen forming fleets to engage outsiders in the new universe and vie for territory. The Paxians have decided to rely on te…
- Server/Client Patch – 11/12/2025 – Neuroforge 2.2 - 13 November 2025
The Red Rogue have seen it fit to include you in their next operation, infiltrating a Zaphragi sector and stealing something for them. At the direction of Crim Sonova, you and your group will work together to reach through space and time to swipe an important Zaphragi invention and bring it back to him. This high-stakes operation introduces a new instanced six-player dungeon where coordination and firepower are both essential to come away successful. In addition, something else lies within this sector of temporal Zaphragi controlled space... for those willing to risk it.Coming soon. Fixed an issue that prevented one of the skins for Empyrean Total Eclipse. Fixed Stop Ship was lowercase in KEY options. Renamed to ENTER STASIS for self destructing. Integrated Zevior's ResizeableGenericList (Market Check) mod directly into the game. Thalaron Radiation no longer has a decay rate but instead…
- Server/Client Patch – 10/10/2025 – Neuroforge 2.1 - 10 October 2025
Fixed a display bug that wasn't showing the stats of some enhanced mods correctly scaled by item quality. Fixed a bug where items that only have 1 possible other secondary wouldn't offer a secondary swap. Added a "No change" text to the default option when Neuroforging when the enhancement is at max rather than no text at all in the diff box. Changed it so that it would still offer the option to lose a secondary in exchange for a bonus roll at max enhancement, even though it wouldn't benefit from the normal bonus to enhancement with that option. Fixed a bug where bonus rolls on unchosen roll options were not getting properly loaded from the XML. Revamped the Add Trade Good / Modify Trade Good inputs. Now only accepts number inputs, auto displays commas while typing. Scaled muzzle effect for beams and on hit effects on the size of the ship. Added the following Content Guide entries: Acti…
- Server/Client Patch – 7/25/2025 – Neuroforge 2.0 - 25 July 2025
Click here for blog post. Uncommon quality and up now can have 8 mods. Junk and Common are limited to 3 mods. Mods power scale on quality with Rare quality being the previous baseline. Consuming an item to Neuroforge on a Legendary or an Exalted item gives bonus rolls to that item rather than compound rolls. Made it so the left and right choices in the Neuroforge will be different category types and no longer will provide duplicate choices. Super Conducting mod renamed to Superconducting.Click here for blog post. All of The Fighting Pits missions now lead to separate instances. Carmine Cutter has had the following changes: Minions can no longer spawn with modifications on their items. Carmine's Confounder has been changed to Carmine's Prototype Confounder, which has a much less debilitating debuff effect on the shockwave. Scarra the Crimson has had the following changes: Boss now has ~4…
- Server/Client Patch – 7/08/2025 – Neuroforge 1.6 - 8 July 2025
Stage 2 of the Fighting Pits has arrived, and the stakes have never been higher. Survive the chaos and you might just earn the attention of some of the Red Rogues' most infamous champions. Rumor has it they've been itching for a real fight... and they're not picky about who they pulverize to get it! Think you've got what it takes to climb the ranks? Step into the arena and find out... if you dare. Added new missions, loot and instances for Red Outpost. 20th Anniversary Zebucart skin added to game. Added new skin for ships that drop from Matriarch Aurora. Fixed a bug that prevented middle mouse click to work on tables. Added new context menu with Autopilot, Avoid Galaxy and Avoid Team to the Galaxy map for right clicking on a galaxy. The previous functionality of centering on a galaxy is now double right click. Added the ability to search items by Hull Restrictions, "Station" (type and s…
- Server/Client Patch – 6/17/2025 – Neuroforge 1.5 - 17 June 2025
Fix things like \ from becoming a squad link, expects to find at least a single number after \Right clicking a squad link now copies it to chat for easier sharing (previously left and right click both joined squad).Moved "Choose between ships" text element behind "Barf's" button to prevent players from being unable to click part of the button in Ships tab.Corrected Class toggle label cutting off text in the F10 menu.Renamed Test 1 to "Public Test Server" for future preparation of a dedicated player test server. Will be a post announcing when this is ready.Seer no longer has a Warp Navigation bonus as part of it's skills. Any seers on login will automatically get the appropriate level of warp navigation they had.Adjusted Academy Thatch, Gelato, Thatch, Singularity Sphere and Merchant Navy Contriver Vis, Reflectivity and Diameter as they were missed during the freighter size changes.Red D…
- Announcement: 20th Anniversary Event - 6 June 2025
Announcement: 20th Anniversary EventHelp us celebrate twenty years of Star Sonata! With our little game completing its second decade, we feel it’s only right to run an equally spectacular event to commemorate the occasion! We’ve done so many events over the years but the most storied and popular was the “PvP Server” event of 2020. So, we would like to formally announce Star Sonata’s 20th Anniversary Event: A ten-day fresh start server on temporary characters with the rate of progression turned up to 11. This event will run from June 13th to June 23rd. The RundownHere’s what you need to know about the upcoming celebration (more details to follow as the event gets closer):The event will run from June 13th to June 23rd 2025.You will log in to your regular account, but on a separate server labeled “Event” in the server drop down. The Live server will continue as normal.On the Event server,…
- Server/Client Patch – 4/21/2025 – Neuroforge 1.4 - 21 April 2025
Fixed description of Resonating mod on energy to state the usual shield/radar effect in addition to the half chance to use fuel. The rate at which you are offered the option to swap your Enhanced mod goes down as the Enhancement level of the mod goes up. Options to swap secondary mods, remove secondary mods, or add a new secondary mod, will be offered more as you are at higher levels of enhancement. See Link Not noted in the blog post: Influence is no longer lost upon joining a team. Added new Squad Link feature in Squad menu for creating an clickable invite link in chat. Added 8 skins to the Cybernetic Zebucart, 2 of which are exclusive to it. Added new skin for Ruined ships called Neon Nightmares. Ranger: Sniper empowered shot changes: Critical Hit Chance used in damage calculation is now reduced by targets Critical Hit Resistance. No longer benefits from Critical Hit Chance greater t…
- Server/Client Patch - 3/19/2025 - Neuroforge 1.3 - 20 March 2025
New Red Outpost bosses and loot next universe.The Red Rogues have grown bolder, their reach extending ever deeper through spacetime. The Paxian Operative's need you to do more to fight this menace. In the upcoming update, you’ll be given the opportunity to once and for all prove to Director Rorrim that you have what it takes to deal with this threat. There will be new items, new enemies, and new locations to explore over time. Moved AI Stations to new galaxies away from the entrance. Added Fragmented Imperial Signet turn in for 1000 Imperial Strand. Imperial Strands acquirement method will be explained closer to the Emperor contest. Added 3 new skill unlocks: Galaxy Builder Neural Boost (100 SP): Increase Station Management to 20, Combat Bot Tweaking to 30, Station Tweaking to 18, Programming to 60, and Drone Research, Bot Research and Station Research to 5. Your character needs to be a…
- Unexpected Server Downtime (fixed 2025/02/18 11:00AM EST) - 18 February 2025
We are currently experiencing unexpected technical difficulties and are performing necessary maintenance to restore service as quickly as possible. Join our Discord for updates as soon as information becomes available. Thank you for your understanding and support. EDIT (2025/02/18 11:00AM EST) : Game server is operational, most services should back up yet.
- Server/Client Patch – 2/11/2025 – Neuroforge 1.2 - 11 February 2025
Gonzales the Cyber Demon has been added as a Kalthi Depths roamer. The shield bar no longer flickers when looking at something being damaged that you have never targeted. Added search bars to Ships tab when docked at a station and the Possessions tab under the Character menu. Adjusted the right click -> transfer context menu order of ships to reflect the sorting of the ships tab. Updated the description for Seer’s Shadow Ambush and Brooding Gaze to be more descriptive Trade bots no longer get the Zen of Ranger bonus. Removed several unlisted instances of Ranger retaining old Sniper projectile impact and projectile speed modifiers. Adjusted the Grand Empyreal Destabilizer, it now disables weapons of enemies for 3 seconds and then increases their weapon recoil by 50% for 7 seconds. Updated “It’s a Trap” mission to be clear that the player needs to go near the E.F.V. Sovereign to cause the…