- Hotfix - 28 July 2025
- Added arrow key movements for the player
- Lasso, Logic Puzzles and Unruly Piggies in the Wild West! - 11 July 2025
Howdy Cowboys and Cowgirls! 🤠🐎 Ready to rope in some chaos? Hogtie will throw some real challenges your way – sharp logic and smart thinking will be key to beat them!As Ted, a Wild West pro with a trusty lasso, you’ll need to catch and drag all those unruly runaway pigs to the right spots.Forget classic Sokoban mechanics – no pushing here! Instead quarrel with a twisty, curly (like a pig’s tail!) version of puzzle-solving.Explore all kinds of wild biomes – from 🏜️ sandy deserts and 🗻 frosty peaks to even ☄️ outer space. Stay sharp though – who said that while roaming through the Wild West you can't accidentally land in space? The puzzles get tougher as you go. Want to master every board? For perfectionists, there is a limited number of moves to make on each board. Or just take it easy and enjoy the lighthearted fun of chasing pigs with Cowboy Ted. But even going on such a tough miss…
- Devlog 4 – Crafting the Look and Feel of Hogtie - 4 July 2025
Yeehaw, art cowboys!Today we’re pulling back the curtain on the world of Hogtie – from the cartoony visuals to the customizable cowboy gear, and how it all ties into the game’s feel.The world of Hogtie is colorful, charming, and just a little bit silly – and that’s exactly how we wanted it. From the very start, we aimed for an art style that feels fun-first. That’s why we built our own cartoon shader and custom visual effects for liquids and rope physics.The wild west usually comes with grit and dust. We gave it bright skies, cute pigs, and charming animations. We wanted players to feel relaxed while playing – even when the puzzles get tough. The tone is light, approachable, and filled with personality. Our horse winks. Our pigs react when you lasso them. And our cowboy? Fully customizable.Yes, you can dress Ted up however you like. From classic cowboy to flamboyant leather daddy, Hogti…
- Devlog 3 – Meet the Team Behind Hogtie - 27 June 2025
Howdy from the dusty trails of development!In this devlog, we’ll introduce the crew at Alacrity Studios—the small but mighty team behind Hogtie, and share what it took to bring our first title to life.We’re Alacrity Studios, a small, newly founded studio from a group of university friends and game jam regulars. Here's the team:Orhan Yavuz Erhan – 3D/2D Artist, Game DesignerLinn Jupiter – Project Manager, MarketingBurak Akdere – DeveloperAlina Kılınçarslan – DeveloperWe met at university (two of us even graduated top of our class!) and previously worked together in another studio. That chemistry helped us hit the ground running. Hogtie actually started as a game jam project that won first place out of 44 entries, and we were told: “You need to make this a real game.” So… we did.That’s not to say it’s been smooth sailing. Setting up our first Steam page and development accounts was new te…
- Devlog 2 – Designing the Puzzles of Hogtie - 20 June 2025
Hey there, lasso lovers and logic cowboys!Today we’re taking you behind the scenes to show how we built Hogtie’s tricky puzzles, biomes, and the balance between fun and frustration.When we sat down to design Hogtie’s levels, one thing was clear: we didn’t just want puzzles that are "solvable"– we wanted puzzles that are satisfying to master.Enter our three-star step system. You can always complete a level in as many moves as you like, but earning all three stars? That’s the real challenge. Early levels gently introduce mechanics, letting you experiment. And soon enough, you're juggling ropes, pigs, switches, fences, and ice tiles in increasingly intricate ways.We also divided the game into biomes. Why? In a lot of puzzle games, difficulty just ramps and ramps until you hit a wall. We didn’t want that. Biomes give players a soft reset: fresh tiles, new visuals, and a break from previous…
- Devlog 1 – Why Sokoban with a Lasso? – The Birth of Hogtie - 13 June 2025
Howdy puzzle wranglers!Saddle up, because today we’re diving into the origins of Hogtie and how a single spark of inspiration turned into a wild west puzzle adventure with a twist.When we first came up with Hogtie, it was during a local game jam. The theme? "Knots." That single word sparked something strange and exciting. We thought about ropes, tension, and control – and quickly, the image of a cowboy wrangling barrels instead of cattle came to life. But instead of making a traditional wrangling game, we wanted to mix it with something we loved and knew well: Sokoban.But Hogtie doesn’t just reskin Sokoban. It reinvents it.The lasso changes everything. Instead of rigid step-by-step puzzles where you push objects, you're now pulling from a distance, binding objects, reeling them in, and solving puzzles in a much more fluid and creative way. The result is what we call "reverse Sokoban." Y…
- 🤠 Hogtie Rides into Steam's Sokoban Fest! - 21 April 2025
Howdy, puzzle wranglers! We're thrilled to announce that Hogtie is joining the lineup for Steam's Sokoban Fest, running until April 28th! Our demo has been recently updated and is available for download and play as we speak 🎮 Here are the changes we've mentioned before: You can now unlock cosmetics and customize your look. Want to run puzzles in a top hat and boots? Go wild! We’ve also balanced a bunch of levels and added brand-new ones, so whether you're just starting out or already lasso-deep, there’s something fresh to test your puzzle skills. 🧪🧩 Our tutorials now feature video explanations, making it easier than ever to pick up the ropes (literally). 🤠📚 And of course - bug fixes and quality-of-life updates to make everything smoother than a buttered-up bread loaf. 🥐🐛 Hope you all enjoy the lovely Sokoban Fest! 🐖 Pigs out! 🐷
- Demo Update News! - 28 March 2025
Hello folks! 🤠 We've been cookin' up something sweet, and it’s time to share it - our demo update is here! You can now unlock cosmetics and customize your look. Want to run puzzles in a top hat and boots? Go wild! Maybe even post your weirdest cosmetic combos - we’d love to see what you all come up with 🤪👚 We’ve also balanced a bunch of levels and added brand-new ones, so whether you're just starting out or already lasso-deep, there’s something fresh to test your puzzle skills. 🤔🧩 Our tutorials now feature video explanations, making it easier than ever to pick up the ropes (literally). Perfect for both newcomers and returning pros. 📚✨ And of course - bug fixes and quality-of-life updates to make everything smoother than a buttered-up bread loaf. 🐜🍞 Let us know what you think, and as always... Pigs out! 🐖
- RedDeer.Games x Hogtie - 24 March 2025
Hey cowboys! 🤠 RedDeer.Games is excited to announce a partnership with Alacrity Studios to bring Hogtie, a fresh take on classic puzzle gameplay, to Steam and Nintendo Switch. This unique adventure combines Sokoban-style mechanics with an innovative lasso tool, offering a brand-new way to solve puzzles. Ahead of the full release, Hogtie is now available for wishlisting on Steam, and players can experience the demo to get a hands-on look at the clever lasso mechanics and engaging level design. Don't miss the chance to test your problem-solving skills in this charming and challenging world. Set in a beautifully crafted environment, Hogtie lets players push, pull, and manipulate objects using the physics of a lasso, creating a dynamic and strategic puzzle experience. With progressively challenging levels, handcrafted obstacles, and a unique Western-inspired aesthetic, Hogtie is set to off…
- Hogtie Demo - NextFest October 2024 Update! - 14 October 2024
Hey cowboys! 🤠 We are happy to announce that Hogtie is joining NextFest October 2024! Hogtie Demo will also be updated alongside, with a brand new biome and a bunch of new levels, try them out! Here is a list of changes we did for the new demo: Added the Winter Biome: Play in this new world, filled with new puzzles and mechanics! New Desert Biome Levels: Added new levels and updated old ones Desert tiles: Desert biome should have different colored tiles now Environment update: Added cool new stuff around the maps Enjoy the demo update and make sure to let us know how you feel about the new biome! Your feedback is extremely important to us. Also, if you want to have a sneakpeek at our next biome, you might wanna play the last level of the Winter biome! Pigs out! 🐷
- ❄️World tiles: Thin Ice!❄️ - 4 September 2024
Howdy cowboys! With the summer days behind us, and autumn slowly showing itself, we wanted to prepare you for yet another tile coming in our Winter biome! THE THIN ICE tile will hold anything for one turn, and then just crack under all the pressure. We asked if it wanted to see a psychiatrist, but did not get an answer yet, will keep you updated. We will also be doing introductions for our other tiles in the Desert biome as we are inching closer to the release date, so keep an eye out if you want to beat those levels faster than your friends and family! Pigs out!
- ❄️ World tiles: Ice Block! ❄️ - 21 August 2024
Howdy cowboys! Hope y'all having a blast playing our demo! Make sure to leave a review with any feedback and join our discord for some one-on-hog time! Meanwhile, we wanted to share something cool in these hot summer days, with the introduction of (imagine a cute drumroll sound here)... THE ICE BLOCK! Now you can watch your piggies slide around while trying to figure out the best way to holla them in. We will be doing more announcement regarding the upcoming Winter biome until it's release, so make sure to watch any announcement for more info! Pigs out!
- We’re Joining the Wholesome Games Steam Celebration! 🎉 - 2 August 2024
Howdy, Hogtie fans! We’ve got some thrilling news to share! Hogtie has been accepted to join the Wholesome Games Steam Celebration, and we’re over the mud pit about it! 🐷🌟 DEMO RELEASE But wait, there’s more! We’re also launching our Hogtie demo on August 15th! That’s right—mark your calendars and prepare for a puzzle extravaganza. Here’s what you can look forward to: Explore our charming Sokoban-style puzzle game with the demo available on the same day as the celebration (August 15th in case you already forgot). Dive into over 25 puzzles and experience the warm and… muddy? vibes of Hogtie. Join us in celebrating the Wholesome Games Steam Celebration and get a sneak peek at what Hogtie has to offer! Thanks for being part of our journey. See you on August 15th! 🐷👉Join our discord for news and updates!👈🐷
- 🐷What We're Hog-Tying Up🤠 - 22 July 2024
Howdy, Hogtie fans! We've been busier than a pig in a mud pit, and we've got some squealin' good updates for you! What's Cookin' in the Alacrity Kitchen: Demo Coming Soon! 🕹️ We're finishing up the final touches on the demo, and y'all can expect it to hit Steam at the VERY LATEST by the end of August. Cross your hooves, it's almost here! Fine-Tuning the Fun: UI: Polishing it up like a shiny new horseshoe. Gamepad Integration: Making sure your controllers work smoother than a greased piglet. Playtesting Levels: Ensuring our puzzles are tricky enough to make your brain do a happy jig. Bug Fixes: Squashing bugs. We're in the final stretch, folks, and our tiny team is giving it all we got. Thank you for being patient with us through this wild ride. Your support means the world to us! So, don’t just sit there, join our Discord to stay updated and be part of the fun! 🐷👉 👈🐷