- System Spotlight: Pets - 23 September 2026
Hello, Solo-raiders! 👋 Welcome back to our System Spotlight! This one is for those of you who want a few more friends around while you're out adventuring: We're working on a Pet System! And before you ask, no, we’re not talking about the wolf you transform into when you sprint. At least, not yet…Instead, you'll have a variety of different pets to choose from, each bringing their own unique set of passives into battle. Your pet can actively help you during combat, with abilities ranging from healing and support to passive auras and crowd control.We're still working on the system and the different options you'll have available, but we're excited to give you another way to customize your adventures and, more importantly, have a friend around while you're committing violence against the local wildlife.The PetsWhen it comes to the pets themselves, their main differences will be their appear…
- Hero's Path Primalist - 16 September 2026
Hello, Solo-raiders! 👋Welcome back to Hero’s Path, where we take a deeper look at one of the game's specializations and break down what makes them tick. We've talked about the Assassin, and today we’ll be talking about the one spec a portion of you were craving the most: the Primalist.The Primalist is a specialization built around elemental power and, most importantly, Totems. You have your own abilities to deal damage and actively fight your enemies, but the real heart of the Primalist is setting up Totems that continuously deal damage over time. Instead of relying entirely on your own attacks, you're creating a little network of elemental destruction around the battlefield and letting it do the work alongside you.To place your Totems, you'll enter Totem Placer mode, choose the Totem you want to deploy, and then jump straight back into the fight to keep dealing damage with your own ab…
- Tavern Talk (09/09/2026) - 9 September 2026
Hello, Solo-raiders! 👋As most of you have probably already seen, we've partnered with Arc Games! And we're incredibly excited about it. Arc Games brings a lot of experience working on games like ours, and we're looking forward to seeing what we can accomplish together. Also, remember when we talked about the Assassin spec? We recently did a video about it, check it out! And with that out of the way…Loot Rework One of the things we've been thinking about for a while is loot. More specifically, we've been looking at how gear progression currently works, and we're not 100% satisfied with where it is right now. The current system makes it very easy to focus almost entirely on power: you find a piece with better numbers, equip it, and eventually, anything above Heirloom rarity can roll an amplification of its modifiers. Once you get that perfect piece, there isn't much reason to keep farmin…
- Sil and the Fading World Partners with Arc Games - 3 September 2026
We’re excited to share a new step in the development of Sil and the Fading World: we have partnered with Arc Games as our publisher! As a publisher, Arc Games has worked on titles including Star Trek Online, Neverwinter, and Remnant II. Having their support is a huge benefit, as they can handle marketing and publishing with their vast experience. In turn, this allows us to focus more on development, like creating new ways for you to make incredible builds and designing challenging new raid bosses. One of IceCrack Games’ co-founders, Bardh “Ice” Dervishaj, said about the partnership, “As a small independent team, we’ve poured our passion for RPGs, theorycrafting, and challenging raid encounters into Sil and the Fading World. Partnering with Arc Games is an incredible milestone for us. We’re excited to have a partner who believes in what we’re building and can help us bring the game to ev…
- Raid Prep (02/09/2026) - 2 September 2026
RAIDERS WANTEDMining crews operating along the north of The Pathways have reported the discovery of ancient ruins buried deep within the cave systems. The structures were first uncovered during routine excavation for materials. While the ruins appeared unstable, workers were able to reinforce several sections and ensure the surrounding tunnels remained safe for continued operations.However, after scouts discovered a way to open the final sealed area, a burst of corrupted energy erupted from within the chamber. Numerous skeletons of ancient warriors have been observed roaming the ruins since, picking up their rusted swords or using magic stained with corruption to attack anyone who comes within range. Stone golems have also been observed.In the deepest chamber, a gigantic golem appears to be guarding something. Unfortunately, scouts were unable to determine anything about that room, exce…
- System Spotlight (26/08/26) - 26 August 2026
Hello, Solo-raiders! 👋Welcome to today’s System Spotlight! And today, we’re going deeper…To the Abyss 🌑You picked up your trusted blade, Kitra, and started the fight. Countless monsters, countless bosses, you fought, you fell, and you rose again. Grinding for better gear and honing your skills with every battle. You forged bonds with different factions, turning strangers into allies, knowing that you might need every hand you could get when the time came. And finally, you reached the end.But the corruption doesn't stop, even after all of this, it continues to spread. So eventually, you accept the truth: you'll have to go deeper. Where the enemies are stronger than anything you've faced before, past where any helping hand can reach, towards the very origin of the corruption.Deeper, into The Abyss.What is “The Abyss”?At its core, The Abyss is a system built to provide escalating difficu…
- Hero's Path: Assassin - 20 August 2026
Hello, Solo-raiders! 👋Welcome to Hero’s Path, a new series where we take a deeper look at one of the game's specializations and break down what makes them tick. We’ll talk about their skills, mechanics, strengths, weaknesses, builds, and everything in between. Basically, this is the series where we say “Here’s a knife, here’s how you use it, now go have fun!”There’s also one important thing to keep in mind before we get started: everything we talk about here represents the current state of the specialization. Things can and probably will change as development continues, especially when it comes to numbers and balance (and names, because everybody sucks at naming things).With that out of the way, let's talk about one of our sneakiest little problems:AssassinThe Assassin is a combo-based Rogue specialization with a heavy focus on poison, toxins, and sustained damage. The main idea behind…
- Tavern Talk (14/08/26) - 14 August 2026
Hello, Solo-raiders! 👋Long time no see! We’ve been busy working on a bunch of cool new things 👀 And one of those things is…Welcome to the very first Tavern Talk!This will be a new series where we can gather updates, share teasers, talk about what we’ve been working on, discuss community feedback, and generally give you a peek into our thoughts and the development process.Basically:All the little tidbits in one place, so we don’t have to make a bazillion separate posts.Community-focused conversations and events, where we can hang out and talk about the game together.Cool stuff that might only matter to some of you, but that we still think is worth sharing.Now, there’s something VERY important we want to make clear:Nothing that we present on Tavern Talk, this or future ones, is carved on stone.We’re an indie dev team, which means some weeks are full of carefully thought-out plans, while…
- New Demo Out Now! - 19 May 2026
NEW DEMO OUT NOWThe long wait is finally over! We’re excited to announce that the New Demo for Sil and the Fading World is now live! This time around we will be heading into The Domain of Guilt. We're so excited for you guys to experience this demo. We worked very hard on it, and we hope you guys enjoy it! The new Demo features Reworked Crimson Knight & Soulbinder Specializations3 new Raids3 new Raidbossesa Hub Area called "The Pathways"New QuestsHeroes & FactionsAlchemy CraftingAn Abyss system with 11 Levelsnew Heirlooms, Legendaries & MythicalsSpirit Forms & Cosmeticsand much more...We will be hosting many more playtests on Discord, feel free to join if you want to get your hands on any unreleased content ;) We hope you have a great time with it and thank you so much for all the support❤️Bardh (Ice) & Burim (xd)
- Playtests Open on Discord! - 27 April 2026
Playtest Sign-Ups Are Now Open On Discord! This playtest is your chance to get early hands-on experience with the new demo, help shape its development, and give us your feedback directly. Whether you're a long term fan or have just recently heard about the game, we want your feedback. How to apply: Join our Discord: https://discord.gg/UxxHnffkkJ Select Playtester as your Interest (which will give you the playtester discord role) Head to the #tester-info channel Follow the instructions there to sign up Spots are limited and will be randomly picked from all sign-ups. Everyone has equal chances of getting picked as a tester. Sign-up will be open for roughly 24 hours. Join the Discord: https://discord.gg/UxxHnffkkJ A big thanks to you all❤️❤️ Bardh \ & Burim \
- [System Spotlight] Heroes & Factions - 7 April 2026
Hello, world! As we get closer to the new demo, we want to start highlighting some of the systems coming with it. Today, we’re taking a look at Heroes & Factions.There are five factions in Aritas, each led by a powerful Hero. As you progress, you’ll encounter them and can choose to pledge your allegiance to one, gaining their ability and shaping your path forward.The Scarlet Fang The Scarlet Fang, led by Lyssra, Baroness of the Scarlet Fang, embraces the art of turning your enemies’ lifeblood into strength. Those who pledge to them learn to feed off the chaos of battle, growing stronger with every strike.The Storm WardensThe Storm Wardens, led by Thalor, Marshal of the Storm Wardens, are disciplined tacticians who stand unbroken in the face of any threat. Those who pledge to them wield the power of lightning to fortify themselves and control the battlefield with precision and order.The…
- The Demo is now Translated to 9 Languages! - 3 October 2025
Hola, Bonjour, Hallo! Sil and the Fading World speaks Your Language!That's right, everyone! The full language update you've been waiting for is finally here! We've been working hard behind the scenes to bring Sil and the Fading World to a global audience and make it more comfortable for our international community to enjoy the game, and today we're launching support for NINE new languages!From now on, you can experience the game in:Chinese FrenchGermanPortugueseSpanish JapaneseKoreanPolishRussianYou can change the language by clicking the corresponding flag in the top right of the screen. This translation includes all in-game text like: menus, item descriptions and names, biome names, skill names and explanation, dialogue, story items, missions and even monster and Raidbosses names when appropriate. This is a huge step for our community, and we can't wait to welcome new players from all…
- The demo is now available in Chinese/ä¸ć–‡! - 11 September 2025
Hey everyone!Our first localisation, Simplified Chinese (简体ä¸ć–‡), is available now. As we have long promised, we are finally beginning to launch our localisation and translation support for Sil and the Fading World. We plan to translate to many languages including German, Portuguese, Spanish, Russian, French, and more.All dialog, UI, flavour text, etc. has been translated, and you can now play the game in your own language.Stay tuned for more languages coming very soon! Want to play in your language? Let us know on our Discord and our Twitter, and follow for more updates and announcements. Happy raiding!
- Demo Patch Notes 0.4.006 - 30 August 2025
Hi there! ~~🎉👋 We hope you’re having fun with the Demo! In this patch, we’re introducing several system reworks, texture and animation updates, and a new Crimson Knight ability. Major Changes Added new Animation + VFX to Crimson Knight's abilities Added new Crimson Knight Ability: Bloodshatter Reworked Tenderize to summon a Void Vortex that travels forwards Reworked the looting system. Enemies and destructible objects will now drop a pouch containing all their loot on the ground, which can then be picked up. Dev Note: With this looting systems, players can now inspect items before picking them up. New Stat added: Skill Skill is a new implicit modifier that combines the old implicit modifiers namely Life, Power, Essence and Armor into one Stat. All proc-based modifiers have been grouped into a new category called Extra Effect Modifiers, indicated by a pink circle in the Equipment inspe…
- We Are on Kickstarter! - 13 August 2025
Big News! Our Kickstarter Is released!Hey Solo Raiders!We’ve got some HUGE news to share, and we’re absolutely bursting with excitement. Our Kickstarter campaign is here! This is a massive moment for our team, and we couldn’t be more thrilled to take this next step with all of you. Your support has brought us this far, and now we’re inviting you to join us in shaping the future of Sil and the Fading World.We’ve been working tirelessly behind the scenes to bring you more of what you love, new Raidbosses, new biomes, new classes and new items, and now, after a lot of requests coming from YOU, we're more than happy to say that we officially opened a Kickstarter so you guys can give us the chance to take Sil and the Fading World to the next level, adding more polish, depth, and especially more Cool Raidbosses than ever before.Pledges Aren’t Open Yet… But You Can Secure Your Spot!The campaig…
- New Biomes and New Raidbosses coming! - 19 July 2025
🚀 Development Update: New Biomes and Raidbosses! After the succesful big demo update launch for us and a lot of braving the shadowy depths of the Dark Glade Forest and surviving the fiery wrath of a scolding volcano on the Molten Depths for you guys, we’re excited to reveal a sneak peak of our next treacherous locales: A set of glittering Caverns with walls overflowing with Crystals and Tunnels full of mystery. A Tomb full of Labyrinthine and Claustrophobic corridors.💀 New biomes ask for new threats: We can't talk a whole lot about these fellas quite yet but... We're working on a Sand Raidboss and you guys will see some more and more images and cool art of him real soon... We're working on this one's attacks animations and effects, soon we'll be internally testing him and after that it's time for community playtests! We're also almost done with the concept stage of a Crystal Raidboss,…
- NEW DEMO OUT NOW - 30 May 2025
NEW DEMO OUT NOW The wait is over! We’re thrilled to announce that the free playable demo V.0.4 for Sil and the Fading World is now live! We're so excited for you guys to experience this demo. We worked very hard on it, and we hope you guys enjoy it! The Demo features a brand New Playable Class, 4 New Raidbosses, New Quests, New Mythical and Legendary items, an Abyss System for the lovers of progressively harder challenges, a Save System, and More! We are also in the middle of adding Language Support for our International Community. The languages we're working right now are Chinese, Russian, Spanish, Portuguese, Albanian, German, French, Japanese, and Korean! And there are many more possibilities to come! We’re also announcing today… WE’RE OPENING A KICKSTARTER VERY SOON Keep your eyes posted for when the Kickstarter is finally live! This demo is a big step for us, but it’s just a taste…
- Content Announcement for the new Demo - 28 May 2025
Hello, Solo-raiders! As promised, we’re thrilled to share the exciting new content coming in the next demo update! Your feedback and support has been invaluable for us until now, and we can’t wait for you to dive into these fresh additions. There's plenty more to come, but for now here’s what’s in store: NEW FEATURES & CONTENT New Playable Class: The Soulbinder New Raid: Molten Depths 4 New Raidbosses New Quests 5 New Mythical Items & 7 New Legendaries 2 New Biomes Abyss System Save System (Finally!) New Difficulty: Heroic WE ARE ALSO PLANNING Language Support! For Chinese, Russian, Spanish, Portuguese, Albanian, German, French, Japanese, and Korean! This update is packed with challenges, loot, and adventures get ready to test your skills like never before! Don't forget to check out our discord for more regular updates! Thank you for your support, and we can’t wait to hear your thoughts…
- New Demo coming out! - 24 May 2025
BIG NEWS! Our brand new demo will come out on May 30th, together with some other surprises that we'll be revealing during the week 👀 It's been a long development cycle, and we are not even close to done. There are so many new raid bosses to defeat and brand new mysteries to uncover in Aritas, but we're already so grateful and blown away by all the support we've received from you until now. We hope you enjoy playing the new demo and discovering all the new secrets as much as we enjoyed developing it! Remember to join our Discord and follow our Twitter to hear more regular updates and get opportunities to participate in the playtests for new versions! Hope you guys are as excited as we are ✨
- Playtests Open on Discord! - 15 April 2025
Playtest Sign-Ups Are Now Open On Discord! This playtest is your chance to get early hands-on experience with the game, help shape its development, and give us your feedback directly. Whether you're here for the combat, the world, or the mechanics, we want to hear what you think. How to join: Join our Discord: https://discord.gg/UxxHnffkkJ Select Playtester as your Interest (which will give you the playtester discord role) Head to the #tester-info channel Follow the instructions there to sign up Spots are limited and will be randomly picked from all sign-ups. People who haven't had the chance to test yet will be prioritized. Sign-up will be open for roughly 24 hours. Join the Discord: https://discord.gg/UxxHnffkkJ A big thanks to you all❤️❤️ Bardh \ & Burim \