- Update 0.5.8 - New garden enemy and other stuff - 14 July 2016
Hey everyone, Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off. So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work? Also in the update are lots of tweaks to gameplay and some bug fixes. Thanks, the bitSmithers Release Notes - Version 0.5.8 Added New enemy, cocoon/spider appears in part 2 of garden Changes camera pulled out a teeny bit more mary anne walks down to surgical table in tutorial now tweaks to furnace Enemies Nibbler health reduced by 5 zombie axe health reduced by 5 fnj base…
- Update 0.5.8 - New garden enemy and other stuff - 14 July 2016
Hey everyone, Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off. So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work? Also in the update are lots of tweaks to gameplay and some bug fixes. Thanks, the bitSmithers Release Notes - Version 0.5.8 Added New enemy, cocoon/spider appears in part 2 of garden Changes camera pulled out a teeny bit more mary anne walks down to surgical table in tutorial now tweaks to furnace Enemies Nibbler health reduced by 5 zombie axe health reduced by 5 fnj base…
- Update 0.5.7 - 14 May 2016
Hey everyone, Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you. We also hope to have the trading cards out at some point over the summer. Lots of other fixes, tweaks and changes in the release notes below :) Thanks, bitSmith Release Notes - Version 0.5.7 Added new pathfinding system, works better and much more efficient mortar / rocket projectile added, model rotation follows the velocity of the projectile Changes lots of tweaks and changes tweaks to trap spawning, more traps in garden but sprinkler spawns less often secret appearance changed flamegoat doesn't spawn in packs anymore camera zoom in/out a bit more snappy camera rotate more snappy too less of a chance for 2 healths to spaw…
- Update 0.5.7 - 14 May 2016
Hey everyone, Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you. We also hope to have the trading cards out at some point over the summer. Lots of other fixes, tweaks and changes in the release notes below :) Thanks, bitSmith Release Notes - Version 0.5.7 Added new pathfinding system, works better and much more efficient mortar / rocket projectile added, model rotation follows the velocity of the projectile Changes lots of tweaks and changes tweaks to trap spawning, more traps in garden but sprinkler spawns less often secret appearance changed flamegoat doesn't spawn in packs anymore camera zoom in/out a bit more snappy camera rotate more snappy too less of a chance for 2 healths to spaw…
- Update 0.5.6 - Just a small update - 24 March 2016
Hey, Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though. As always release notes below, Thanks, bitSmith Release Notes - Version 0.5.6 Added added new upgrade that increases the chance of a better pill being spawned added new furnace room with a moveable platform, just a test to see how it goes Changes Smoother transition when zooming in on fnj at level start if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field pathFinding changes for the moveable platform widened a small platform in garden a bit bossified enemies always see player tweaks to pill spawning same skullcap doesn't spawn twice in a row anymore Fixes fixed bug where surgical animation…
- Update 0.5.6 - Just a small update - 24 March 2016
Hey, Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though. As always release notes below, Thanks, bitSmith Release Notes - Version 0.5.6 Added added new upgrade that increases the chance of a better pill being spawned added new furnace room with a moveable platform, just a test to see how it goes Changes Smoother transition when zooming in on fnj at level start if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field pathFinding changes for the moveable platform widened a small platform in garden a bit bossified enemies always see player tweaks to pill spawning same skullcap doesn't spawn twice in a row anymore Fixes fixed bug where surgical animation…
- Update 0.5.5 - Custom Keyboard Controls - 18 February 2016
Hey all :) Not a big update really, not too spicy either, but important for those who need/want custom keyboard controls. Not alot else in the update, few little tweaks and changes. Details as always below. There'll be no update next week but hopefully the following week we can get something nice out. Till then, thanks for playing, bitSmith. Release Notes - Version 0.5.5 Added custom keyboard controls vignetting narrow on death Changes flame goat / flame goat elite when hit wait until cooldown is down before attacking now mortar bro has longer attack pause flame goats projectiles don't go as far fnj falls to ground before keeling over on death (instead of floating in air) tweaks to death screen timings Fixes health resets on resurrect ( need to add in effect)
- Update 0.5.5 - Custom Keyboard Controls - 18 February 2016
Hey all :) Not a big update really, not too spicy either, but important for those who need/want custom keyboard controls. Not alot else in the update, few little tweaks and changes. Details as always below. There'll be no update next week but hopefully the following week we can get something nice out. Till then, thanks for playing, bitSmith. Release Notes - Version 0.5.5 Added custom keyboard controls vignetting narrow on death Changes flame goat / flame goat elite when hit wait until cooldown is down before attacking now mortar bro has longer attack pause flame goats projectiles don't go as far fnj falls to ground before keeling over on death (instead of floating in air) tweaks to death screen timings Fixes health resets on resurrect ( need to add in effect)
- No update this week - 12 February 2016
Hey everyone, Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're properly done to push it out. So it'll be next Thursday until the next update comes out. Until next week, bitSmithers
- No update this week - 12 February 2016
Hey everyone, Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're properly done to push it out. So it'll be next Thursday until the next update comes out. Until next week, bitSmithers
- No update this week - 12 February 2016
Hey everyone, Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're proberly done to push it out. So it'll be next Thursday until the next update comes out. Until next week, bitSmithers
- FranknJohn Update 0.5.4 - Pills! - 4 February 2016
Hello everyone, A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game. See you all next week for another update, bitSmith Release Notes 0.5.4 Added pill pickups added to game (7 different pills added) added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases) added percentage sign if upgrade is % based on the upgrade UI Changes flying nest fly don't drop anything anymore (could fa…
- FranknJohn Update 0.5.4 - Pills! - 4 February 2016
Hello everyone, A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game. See you all next week for another update, bitSmith Release Notes 0.5.4 Added pill pickups added to game (7 different pills added) added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases) added percentage sign if upgrade is % based on the upgrade UI Changes flying nest fly don't drop anything anymore (could fa…
- FranknJohn Update 0.5.3 - FranknBall Mini-Game - 28 January 2016
Hey FranknJohners, New exciting update this Thursday. Have added a new mini-game to the game, well the only mini-game. Plus some fixes and tweaks to the main game. Details of which are in the release notes below. The new minigame is called FranknBall, a 2 to 4 player competitive football (or soccer depending where you are) mini-game. I think it plays a bit more like air hockey than anything. Just a bit of fun really. Made it over a week last summer and thought it'd be fun to put up and see what people think. Can be accessed through the main menu. Give it a go and let us know what you think. Anyway, till next week. The Smithers of Bits Release Notes 0.5.3 Added FranknBall minigame added Integrated FranknBall back into game Franknball option in main menu Fixes Furnace enemies health bars weren't set properly Small room placement fix Area /level number moved down to bottom corner Outline f…
- FranknJohn Update 0.5.3 - FranknBall Mini-Game - 28 January 2016
Hey FranknJohners, New exciting update this Thursday. Have added a new mini-game to the game, well the only mini-game. Plus some fixes and tweaks to the main game. Details of which are in the release notes below. The new minigame is called FranknBall, a 2 to 4 player competitive football (or soccer depending where you are) mini-game. I think it plays a bit more like air hockey than anything. Just a bit of fun really. Made it over a week last summer and thought it'd be fun to put up and see what people think. Can be accessed through the main menu. Give it a go and let us know what you think. Anyway, till next week. The Smithers of Bits Release Notes 0.5.3 Added FranknBall minigame added Integrated FranknBall back into game Franknball option in main menu Fixes Furnace enemies health bars weren't set properly Small room placement fix Area /level number moved down to bottom corner Outline f…
- Update 0.5.2 - Linux Support and New Skullcaps - 21 January 2016
Hey All, Another Thursday another update, these Thursday updates seem to be going well. Anyway, 5 new Skullcaps have been added into the game this week. Can you find them all :) Hope you have fun with them. Have finally added in Linux support, been wanting to get a working version out for a while. I have only tested it on Ubuntu 14.04 so far, but I am sure it will work on others too. Let me know in the forums of any success on other distros or any problems encountered, thanks. Plus, lots of fixes, tweaks and changes. Details in the release notes below. See you next Thursday for another exciting update, the bitSmithers Release Notes 0.5.2 Added Now playable in Linux 5 new skullcaps added Fat Cat Skullcap: increase chance of getting ooze Flyboy skullcap: jump really high and no fall damage Hyperspace Skullcap: Special aboity is a chance to jump to next level Nuclear Explosion Skullcap: bi…
- Update 0.5.2 - Linux Support and New Skullcaps - 21 January 2016
Hey All, Another Thursday another update, these Thursday updates seem to be going well. Anyway, 5 new Skullcaps have been added into the game this week. Can you find them all :) Hope you have fun with them. Have finally added in Linux support, been wanting to get a working version out for a while. I have only tested it on Ubuntu 14.04 so far, but I am sure it will work on others too. Let me know in the forums of any success on other distros or any problems encountered, thanks. Plus, lots of fixes, tweaks and changes. Details in the release notes below. See you next Thursday for another exciting update, the bitSmithers Release Notes 0.5.2 Added Now playable in Linux 5 new skullcaps added Fat Cat Skullcap: increase chance of getting ooze Flyboy skullcap: jump really high and no fall damage Hyperspace Skullcap: Special aboity is a chance to jump to next level Nuclear Explosion Skullcap: bi…
- FranknJohn Update 0.5.1 - 14 January 2016
Hello everyone, Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday. Till next Thursday The bitSmith Team Release 0.5.1 notes Bug Fixes - fixed problem of snake skullcap poison puddle hurting player - Fixed a type with Cutesy Bear (was Cutsey Bear) - Stuff shouldn't get stuck on tops of trees anymore - some descriptions that still mentioned marbles changed to ooze - if no more tiers a message is displayed saying no tiers left - error fixed by pressing back on the initial profile screen - bug fixed when interacting with surgical table while entering hub - health bonus upgrade was adding on correctly - under pressure skullcap bug fixed - no zooming and rotating camera in the HUb - fixed issue with some traps not pausing on Pause - 0 damage doesn…
- FranknJohn Update 0.5.1 - 14 January 2016
Hello everyone, Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday. Till next Thursday The bitSmith Team Release 0.5.1 notes Bug Fixes - fixed problem of snake skullcap poison puddle hurting player - Fixed a type with Cutesy Bear (was Cutsey Bear) - Stuff shouldn't get stuck on tops of trees anymore - some descriptions that still mentioned marbles changed to ooze - if no more tiers a message is displayed saying no tiers left - error fixed by pressing back on the initial profile screen - bug fixed when interacting with surgical table while entering hub - health bonus upgrade was adding on correctly - under pressure skullcap bug fixed - no zooming and rotating camera in the HUb - fixed issue with some traps not pausing on Pause - 0 damage doesn…
- FranknJohn's Furnace has opened its doors! - 7 January 2016
Happy New Year FranknPeeps! We’ve got a little (late) festive present for you all, the Furnace of Anger has finally opened its gates to let FranknJohn and Mary Anne continue their journey into the depths of Dr Harmin’s lair. What horrors await? Who knows, but you can be sure that they’re tougher than those sissy little garden twerps! We’ve made a few little tweaks to the game also, adding a quick tutorial (still a work in progress!), and combining the skill trees into one single one. We’re getting there – it’s been slower than we’d hoped, and we hope you can forgive us for that, but sometimes life (and emigration!) get in the way. We’re one step closer to exiting Early Access – for those of you that are on board with that we would love to hear your opinion on the things you like in the game, as well as the things you don’t. For those of you that would rather wait until the final release…