Security Simulator: Nightshift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateJul 5, 2024
- DeveloperMetype
- PublisherBlue Dragon Games
Genres: Indie, Simulation, Early Access
Company pages: Developer: MetypePublisher: Blue Dragon Games
Security Simulator: Nightshift Steam news
Security Simulator: Nightshift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- We're leaving Early Access! - 31 July 2026
Hey Guards,The journey to 1.0 has been long, but I'm very happy to tell you that it's come to an end. Work on the game will not stop, but I've gotten it to a point that I am happy releasing. I'm excited for what the future holds, and look forward to everyone getting to experience 1.0!Changes:This list will not be exhaustive, I simply could not keep track of every change made during the months of development.All maps have had a redesign, keeping the general layout but improving the attention to detail and optimizing things.Breaker - Don't have too many lights on.There's a new tutorial which goes over all the gameplay mechanics you'll need to know.So many improvements to disturbances, reporting, and report responses.Time moves quite a bit quicker now, you'll have to be on top of things to make it through the night!Removed the different "modes" of Contracts, they all play the same now, wit…
- Private Beta Testing for Full Release - 12 June 2026
First off, I want to address where I've been and why this has taken so long.Life has a way of being in the way, I never meant for the winter update to be the state of the game for so long. I'm the sole developer of this game, and game development is not easy.Private Beta!I'm very excited to announce that as of today, the 1.0 version of Security Simulator: Nightshift is entering Private Beta testing. I've been working hard on this version and I really hope you all get to enjoy it soon! More details will be forthcoming, and in the coming weeks expect further announcements about a possible public beta and the full release!
- Winter Update - 19 December 2024
New Contract: Warehouse & Office Located in the same lot as the Small Warehouse, this new contract has you securing two buildings in Hunt Mode. Make sure to keep an eye on entrances, and don't let the new enemies take you out! Improvements * Cameras now have a noise sensor. In hunt mode, if something is preparing to manifest and makes a noise; the closest camera's noise sensor will go off, giving you and idea of where to search for EMF. * You have a watch now! Hitting your inventory key will now no longer pull up the inventory as a static UI overlay, but instead have you pull up your watch. This tells you the time, has a list of camera audio sensors, and tells you your current anxiety level. * I've really made an effort to fix the ability to drop items through walls. You shouldn't be able to do it anymore, I hope you can't do it anymore. * Added a tutorial! Finally managed to square off…
- Halloween Hunt Update - 23 October 2024
Halloween Hunt! This update took a while and I hope it was worth the wait! This update adds the Gas Station, a new contract taking place at a roadside convenience store and gas station. This contract plays differently though, as the Gas Station premiers the new Hunt Mode. Hunt Mode In Hunt Mode the player finds themselves tracking down entities to try and prevent their manifestation. Failing that, a holy-water-filled spray bottle can be employed to send these malevolent spirits back to where they came from. Each time you're attacked by an entity you'll gain some anxiety, and at 100% will call off the night and fail the contract. EMF Reader Holding the EMF Reader will let you track down where things may soon try to appear, reading an EMF Level 5 means you've found the spot and should drop a crucifix. Crucifix Drop it at the spot of a potential manifestation and, assuming you're in the ri…
- BugFix before new maps! - 14 September 2024
Hello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog! Added: + First-person player model + Unstuck button, returns player to their office no questions asked. + Flashlight cookie, looks less flat now + Ambiance! Changed: * New flashlight models * New door prefabs, they have handles now! Fixed: * Having a report going when a contract ends no longer locks the game in an endless reporting state. * Performance. I could go on about this one, but long story short the game should run considerably better now. * Rendering issues! Previously, for compatibility, we offered the ability to force the game to use OpenGL. This was a mistake. OpenGL had heaps of rendering issues, and while they're mostly fixed we also have the option of offering DirectX12 instead, which is…
- New map released! - 25 July 2024
The previous announcement is a more informal introduction of this update, this will be a changelog. Additions: + New Contract "Small Warehouse" unlocked after beating Offices in the new version + Footstep sounds + Audio settings + "Report Helper", a floating arrow that highlights the object being reported when you make a report, this is to compensate for the fact the disturbance system does not limit disturbances to one per camera, so the helper will remove ambiguity. (This can be toggled on and off in gameplay settings) Fixes: * Fixed an issue where the office bounding box in Offices was too large, letting the player get locked out of the security office * Fixed Credits & Attributions possibly not showing up * Fixed a lot of bugs with the camera implementation I was just apparently really lucky to not run into earlier General Changes: * Completed the Lobby's surrounding buildings, the…
- New Contract Coming Soon! - 22 July 2024
Hey, guards! In the coming weeks we'll be pushing out a new update with some nice Quality-of-Life (QOL) improvements and a new contract to play! New Contract: Small Warehouse The Small Warehouse is one of the smaller, newer office / warehouse buildings in charge of handling distribution for Rockfordshire Paper. Thanks to a bit of cheaping out on their part, the security systems are building specific. So you only have to take care of this one place instead of the entire complex. This doesn't mean it'll be easy though! With 10 cameras, and three entryways for thieves; it'll be a challenge to keep on top of everything, but I'm sure you've got it! QOL There's now a toggleable "report helper" that, once you've made a report, highlights what is being reported. I know fans of this genre may not like this kind of change, but ambiguity in what's being reported made it seem very helpful to me. Th…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 September 2024 | BugFix before new maps! | 6250522009521716432 |
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