SPSTEAMPULSELIVE ANALYTICS
Heroes of Issachar

Heroes of Issachar Steam metadata

Blue Mana | Nov 3, 2016 | game

Released

0players observed · 22 September 2026 - 19:34:53 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)906
  • Revenue (VGI)$10,653
  • Review score64% positive

Heroes of Issachar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)906
  • Revenue (VGI)$10,653
  • Review score64% positive
  • Total reviews14
  • Release dateNov 3, 2016
  • DeveloperBlue Mana
  • PublisherBlue Mana

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Blue ManaPublisher: Blue Mana

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heroes of Issachar Steam metadata

Heroes of Issachar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/305720/metadata
Steam Storehttps://store.steampowered.com/app/305720/
Steam Communityhttps://steamcommunity.com/app/305720
PCGamingWiki search
IGDB searchSearch IGDB for Heroes of Issachar

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 9 positive, 5 negative

Price and discount

$19.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 3 November 2016

Latest Steam announcements

  • Dev Update 2021.11.17 - 17 November 2021

    Hey all, Just dropping in to let you know I'm still alive, still chipping away at HOI. I've been spending time adding in sidequests, which I'm pretty excited about. Props to Protofactor for this new bad guy: Onward! I'll keep you guys posted as best I can :) Goose

  • Dev Update - 17 July 2021

    Just a quick screenshot to show some progress: Goose

  • Dev Update - 22 February 2021

    Hi everyone - I just wanted to check in, since some of you (quite rightfully) called me out for not doing so on a regular basis. The main update is that I've started to gameplan something that I've wanted since the beginning of development - co-op. It was a feature I thought I would wait on until after coming out of EA, but it was such a central feature in my mind, and I'm way past worrying about deadlines. Releasing it without co-op would feel incomplete, so I'm giving that a go. My goal is to make the next update include it, so you faithful followers can kick it around and see how it works. Zero timetable for it, but I'm very excited about giving it a go. I hope you all are too! Goose

  • Developer Update; December 18, 2018 - 19 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6876777%2F601219334a6dd3fa055129e8a9b846ea1c502f31.jpg Christmas is almost here, and I hope everyone is doing great. If you're still following along - thank you! I am still pecking away at HOI and making progress. I'm nearing completion of the first Act (there are 5). Have a great holiday and I'll see everyone in 2019! -Michael

  • Dev Update 11/16/2018 - 16 November 2018

    Slow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...some as direct damage, others as AOE, others as debuff. The idea is certain enemies have vulnerabilities, which isn't earth shattering. The additional idea is that certain damage types work synergisitcally with some debuffs. For example, void damage might cause a poisoned enemy to spread poison to other enemies around it. Onward... Michael

  • Developer Update; October 5, 2018 - 5 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6876777%2Ff9a754eeef3db4acc88dad0cb8b08b65a2c54dc6.jpg Almost finished with Act II. Destroy an enemy outpost, dive into a dungeon, rescue a hero and destroy a Void Portal. Feels like it's coming together. Act III will be gathering the heroes and army. Act IV will be where the player turns the tide with that army, and the final Act is the big showdown. I feel like there's been several times where I thought I saw a light at the end of the tunnel, but this legitimately feels like a complete game is on the horizon. I hope everyone is doing well, another update in a few weeks!

  • Dev Update; Sept. 1, 2018 - 2 September 2018

    The dungeon for the first province (Argent Coast) is almost complete. Pathfinding is working pretty well, bad guys are doing bad guy stuff. Right now I'm adding the mini-boss for the dungeon - the Dark Minion. He's like the regular Minion, but...darker. And he can teleport. He can also summon Crypt Scarabs from portals that explode when they get near you. If you've got ideas for the game or just want to see what ideas I'm kicking around, join the lively discussion about HOI in the discord channel: HOI Discord Channel

  • Dev Update; July 20, 2018 - 20 July 2018

    Took some time off to move into a new home, but I'm now back at it. I knocked out a few minor things that I had been putting off, the main one being the data that is displayed when you hover over a mission. Now you'll have a bit of info available about the mission before clicking it. And if you've got the right trait or skill, it will even give you info on what types of enemies to prepare for.

  • Dev Update; May 27, 2018 - 28 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6876777%2Fafd615dcdd577b212d5e215e2d37e8af6bbe9d39.png I've made more progress the last couple of weeks; city building is really rounding into form. I need to add housing to the mix so that population cap can be implemented. For those of you on the dev testing branch, I updated that build so you can see the game loop, or, at least, something that resembles it. I'm hoping to turn back to the combat part of the game soon! -Michael

  • Dev Update; May 16, 2018 - 17 May 2018

    It's been a while, but I'm still working away. I took some time to build a new dev rig, and it's a beaut. It took a few days getting up and running but I'm all set. I recently added a feature to the city building that accurately removes grass and trees as you lay buildings down, which is something I've wanted to get in there for the longest time.

  • Dev Update; April 9, 2018 - 10 April 2018

    Buildings Added: Martel Hammer Den Carpenter Jail Prison I'm so ready to get back to coding...

  • Dev Update; April 9, 2018 - 10 April 2018

    Buildings Added: Martel Hammer Den Carpenter Jail Prison I'm so ready to get back to coding...

  • Dev Update; April 2, 2018 - 3 April 2018

    Moving right along with adding buildings, the latest finished are: Hunting Lodge Dojo Foundry Butcher Ore Mine Money Lender Sawmill Bank Cattle Farm Brickmaker Bowyer Physician About 15 left to go, and then I'll have to assess where to go from there, but that will be a big milestone! -Michael

  • Dev Update; April 2, 2018 - 3 April 2018

    Moving right along with adding buildings, the latest finished are: Hunting Lodge Dojo Foundry Butcher Ore Mine Money Lender Sawmill Bank Cattle Farm Brickmaker Bowyer Physician About 15 left to go, and then I'll have to assess where to go from there, but that will be a big milestone! -Michael

  • Dev Update; March 22, 2018 - 22 March 2018

    Hey all, just finished the Hall of Knowledge, which is the main building for the Magister class. I'm pleased with it but not thrilled. I'll no doubt be coming back to that one to refine it (probably more than once). I'll probably try to knock out a few of the easier buildings before tackling the Void Temple, which might be the hardest one of the lot.

  • Dev Update; March 22, 2018 - 22 March 2018

    Hey all, just finished the Hall of Knowledge, which is the main building for the Magister class. I'm pleased with it but not thrilled. I'll no doubt be coming back to that one to refine it (probably more than once). I'll probably try to knock out a few of the easier buildings before tackling the Void Temple, which might be the hardest one of the lot.

  • Dev Update; March 16, 2018 - 17 March 2018

    Solid progress over the last few days - I'm concentrating solely on getting all of the structures for city building modeled, arranged, and set up with scripts for building. Not my favorite part of dev tbh, but it has to get done. This week I knocked out the Tavern, Inn, Hospital, and Woodcutter. Low hanging fruit first, the more complex ones like the Temple of the Void, or the Magister's University will take more time. At any rate, onward...

  • Dev Update; March 16, 2018 - 17 March 2018

    Solid progress over the last few days - I'm concentrating solely on getting all of the structures for city building modeled, arranged, and set up with scripts for building. Not my favorite part of dev tbh, but it has to get done. This week I knocked out the Tavern, Inn, Hospital, and Woodcutter. Low hanging fruit first, the more complex ones like the Temple of the Void, or the Magister's University will take more time. At any rate, onward...

  • Dev Update; March 9, 2018 - 10 March 2018

    I'm pleased with the progress of the last month - most of it was whiteboard work getting the building hierarchies cemented. Over the last few days I reduced it to code, and I'm about to implement it all into the actual city building module. Along the way we've been spitballing ideas on the Discord server. If you haven't checked us out over there, pop in and say hi! Heroes of Issachar Discord Server Here's one piece of lore we came up with: Shepherds of Mercy "The Shepherds of Mercy are a mysterious order of bow-wielding hunters. They shun the technology of the Meracytes and the spiritual power of Void Energy in favor of physical weapons and traps, along with their ability in the martial arts. They are one part Ranger, one part Samurai, and one part Illuminati. The Shepherds believe it their destiny to police the Land of Issachar, dispensing justice as judge, jury, and (often) executione…

  • Dev Update; March 9, 2018 - 10 March 2018

    I'm pleased with the progress of the last month - most of it was whiteboard work getting the building hierarchies cemented. Over the last few days I reduced it to code, and I'm about to implement it all into the actual city building module. Along the way we've been spitballing ideas on the Discord server. If you haven't checked us out over there, pop in and say hi! Heroes of Issachar Discord Server Here's one piece of lore we came up with: Shepherds of Mercy "The Shepherds of Mercy are a mysterious order of bow-wielding hunters. They shun the technology of the Meracytes and the spiritual power of Void Energy in favor of physical weapons and traps, along with their ability in the martial arts. They are one part Ranger, one part Samurai, and one part Illuminati. The Shepherds believe it their destiny to police the Land of Issachar, dispensing justice as judge, jury, and (often) executione…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID305720
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateNov 3, 2016
DeveloperBlue Mana
PublisherBlue Mana
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent64%
Positive reviews9
Negative reviews5
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime forever227 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/305720/

Short description

Heroes of Issachar is a city-builder / FPS hybrid. This game takes everything you love about classic city-builders and puts a crossbow in your hand to defend the kingdom you have built and extinguish the enemy from the land by raising up an army and recruiting other heroes to join the fight.

About this game

About Heroes of Issachar is a shooter meshed with a city-builder. It has everything you love about RPG's – loot, levels and action. But instead of level grinding, you will rid the land of evil, one province at a time. To do this, you must combine your skill in combat with your ability to build a city capable of withstanding the enemy's assault and launching an attack on the enemy stronghold itself. Features Gameplay consists of two main perspectives: FPS and city-building. There are dungeons to crawl and loot to procure, but the core gameplay comes during the city-building. As you rebuild the cities in each province, the enemy will not make it easy. You must construct your city so that it not only flourishes, but is well defended. Success requires not only a savvy mind for strategy, but skill with your crossbow to cut down the enemy before they reach your walls. You will not be questing alone. As you travel throughout the land, you will rescue people who have been taken by the evil forces in the land. When you rescue them, they will be available to add to your party, or to reside in the main castle where their particular talents will aid your journey outside of combat. Fans of the Suikoden series will quickly recognize its influence on Heroes of Issachar. Combat The action takes place as a first person shooter. Your signature weapon is a crossbow. Throughout the game, you will modify the crossbow, exchanging parts for new ones that confer a benefit to your skill and damage. In addition, there are mounting points for frost cannons, fireball launchers, magic shields, and many more add-ons. How you outfit your crossbow depends on you. In addition to your crossbow, you will have a magic gauntlet that augments your skills. Different gems enhance different abilities, like speed, jumping, and even gliding. Other gems allow special skills like teleport and invisibility. Between the gauntlet and crossbow, you have the freedom to customize your combat in almost countless ways. Story The year is 1694. Your sister, a missionary to Africa, has gone missing there. You travel to her last known location to find a cave that leads to a world unlike anything you could imagine. Th…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Heroes of Issachar's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heroes of Issachar's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heroes of Issachar at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Don't Starve Together21,29823 September 2026 - 10:00:33 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die16,83223 September 2026 - 08:59:40 UTC124,449398,822The Fun Pimps

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Warframe38,96523 September 2026 - 08:59:40 UTC181,509676,031Digital Extremes
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds30,29923 September 2026 - 08:59:41 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Diablo® IV29,24823 September 2026 - 10:18:01 UTC64,51869,242Blizzard Entertainment, Inc.

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