Scavenger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3057710
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperM329
- PublisherM329
- Parent gameNot available
Genres: Adventure, Indie, Early Access
Company pages: Developer: M329Publisher: M329
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Scavenger Steam news
Scavenger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #20241123 - 23 November 2024
New Features Character Models : Introduced first-person body visibility. Players can see their legs and feet when looking down or slide. Vehicles : Added three drivable vehicles. Players can switch seats, view speed and fuel stats on HUD, refuel vehicles, and extract fuel into containers. Interactive elements like storage boxes, workbenches, and crafting benches are installed within vehicles. Character Selection : Implemented a character creation interface that allows players to choose from various characters at the start. Additional characters can be unlocked by meeting specific criteria, each with unique abilities and starting items. Game Flow : Players select exploration areas from the camp, each with different entry costs. Each area consists of multiple levels, allowing players to either retreat to camp or proceed to the next level after completion. Procedural World Generation : Map…
- DevLog #20240929 - 29 September 2024
NEW FEATURES Multi-Sight Customization : Equip multiple sights on weapons for quick switching while aiming. Multi-Language Localization : Change the game’s language anytime in settings with immediate effect. Item Quality Attributes : All items will have quality attributes affecting durability, damage, and other stats, categorized into five levels: white, green, blue, purple, and orange. Inventory Management : Items occupy varying sizes based on their dimensions. Transfer items between inventory and storage by dragging or right-clicking. Crusher : Place items in the crusher to break them down over time into materials. Larger, higher-quality items will take longer to decompose, and items can be retrieved at any time to avoid accidental loss. Junk Items for Decomposition : Many salvageable items in the wasteland will be designated as junk for decomposition into materials at the camp. Craft…
- DevLog #20240825 - 25 August 2024
NEW FEATURES Added an armory to store and display your weapons and attachments. 27 firearms completed: all of which have full functionality and shooting feedback fine-tuned, and they are all customizable. Includes 6 assault rifles, 5 pistols, 2 shotguns, 6 sniper rifles, and 8 submachine guns. 209 firearm attachments completed: including 38 magazines, 27 muzzles, 8 rails, 25 grips, 44 sights, 32 stocks, 12 triggers, and 3 tactical attachments (more tactical attachments are still in development). Basic functionality of sighting devices completed: They are categorized into iron sights, reflector sights, holographic sights, and telescopic sights, each providing different aiming performance and experiences.
- Dev Log #20240727 - 28 July 2024
NEW FEATURES Drag-and-Drop Inventory Management: Players can now equip and unequip items in their backpack by simply dragging them with the mouse. Physiological System: Characters will experience hunger and thirst over time. Excessive hunger or thirst will result in a gradual decrease in HP. Added food and water items to the game, allowing players to manage and replenish their hunger and thirst levels. First Aid Injection: Added first aid injection item that can be used to restore HP, providing an additional option for health management. Melee Combat Animations: Enhanced melee combat with distinct animations for stabbing and swinging attacks, adding more depth and variety to close-quarters combat. Elite Zombie Enemy: Added an elite zombie equipped with dual weapons and multiple attack modes, featuring two combat forms: a. Car Door Shield Form: Primarily uses a car door as a shield to bl…
- Dev Log #20240720 - 20 July 2024
NEW FEATURES Swimming and Diving: Introduced swimming and diving functions. When diving, you need to consume oxygen. If the oxygen level reaches zero, HP will be deducted over time. Shark Enemies: Added shark enemies that roam the waters near the hideout island. They will patrol around the island and attack approaching players. Interactive Chest Highlights: All interactive chests will be highlighted and an interaction animation will play when the player is nearby, ensuring no search opportunities are missed. Helicopter Multi-Route Flights: The hideout's helicopter now supports multiple flight routes. After reaching the destination and the player disembarks, the helicopter will return to the hideout. When the player calls for evacuation using the walkie-talkie, the helicopter will come to their vicinity. Armor Equipment: Introduced armor equipment. When players wearing armor take damage,…
- Dev Log #20240713 - 13 July 2024
New Features Gunsmith System: Modify firearm attributes by changing attachments at the workbench and apply stickers for special abilities and skills. Day-Night Cycle System: The environment will switch between day and night as time passes. AI Vertical Movement: AI enemies can move vertically within a certain height range by jumping, allowing them to reach places like rooftops or low buildings. Evacuation System: Use a walkie-talkie to request evacuation. Board the helicopter within the specified time to ensure successful evacuation and return to the hideout; otherwise, wait a period before requesting evacuation again.
- Dev Log #20240607 - 7 July 2024
DayNightEffect
- Dev Log #20240604 - 6 July 2024
Gunsmith System demo3 decal
- Dev Log #20240530 - 5 July 2024
Gunsmith System demo2 base attachment
- Dev Log #20240526 - 4 July 2024
Gunsmith System demo1 base function
- Dev Log #20240519 - 26 June 2024
Evacuate System Demo2
- Dev Log #20240516 - 26 June 2024
Evacuate System Demo1
- Dev Log #20240514 - 26 June 2024
NavMeshLink And ZombieMove
- Dev Log #20240512 - 26 June 2024
BaseNightEffect
- Dev Log #20240420 - 26 June 2024
Map Swtich And BaseBattle Showcase
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