- July Update - 6 July 2018
Hey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting for our team. We had some limited success earlier this year but ran into some technical debt issues that made it too difficult to coordinate. These issues are nearly resolved, we will reach out to those players who have contacted us expressing interest – we are so grateful for your enthusiasm and support! Anyway, we wanted to have the patch ready today but were slightly delayed due to 4th of July holiday schedule. Expect to hear from us again late next week!
- Dragon v9.5 Performance and Stability Update - 1 May 2018
We've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues! *Players should see greatly improved frame rates as well as reduced stuttering and load times! Please be patient as we update lighting, NPCs, and other content. Notes +Some parts of the game have been slightly rolled back so that maintenance and upgrades can be made. Please be patient as we update lighting, NPCs, and other content. +New map shows off terrain streaming tech. +Fog, the camera, and other perspective settings are being adjusted to accommodate streaming terrains. +Don't forget to try different graphic settings, as well as grass and tree options! These can have a major impact on FPS and visual presentation As we update and rework parts of Dragon we've been constantly…
- Happy Holidays - Checking In - 27 December 2017
Update to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore and burnify.
- Happy Holidays - Checking In - 27 December 2017
Update to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore and burnify.
- November - Checking In - 28 November 2017
Hey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restructuring our company in preparation for bringing in new talent and capital. Our team had a nice Thanksgiving break and we’re headed to a tech conference this week. We’ll resume work to complete the overworld/2D map when we return, anticipating a patch the first week of December for you, slightly behind our Thanksgiving day target. Thanks for your support and patience. We're excited to be taking proactive steps to make 2018 Dragon's best year, yet!
- November - Checking In - 28 November 2017
Hey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restructuring our company in preparation for bringing in new talent and capital. Our team had a nice Thanksgiving break and we’re headed to a tech conference this week. We’ll resume work to complete the overworld/2D map when we return, anticipating a patch the first week of December for you, slightly behind our Thanksgiving day target. Thanks for your support and patience. We're excited to be taking proactive steps to make 2018 Dragon's best year, yet!
- November Update - 3 November 2017
Hey everyone, We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition. Fortunately, these growing pains are expected as we consolidate our code base, perform content inventories, and prepare for an expanded team in 2018. Our goal is to have the next build ready before Thanksgiving. Meanwhile, we’re considering the three most stable builds for the rollback, which we will deploy based on your response. Option 1: Circa 2015. Old world and graphics, but ran well. Missing recent content (dragon customizer, new dragon model, new terrain, skybox, shaders) Option 2: Circa last summer. Open world and graphics update (Unity 5, new terrain), but runs slow. This build showcases Dragon’s capabilities but is not optimized for most machines. Some flight a…
- November Update - 3 November 2017
Hey everyone, We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition. Fortunately, these growing pains are expected as we consolidate our code base, perform content inventories, and prepare for an expanded team in 2018. Our goal is to have the next build ready before Thanksgiving. Meanwhile, we’re considering the three most stable builds for the rollback, which we will deploy based on your response. Option 1: Circa 2015. Old world and graphics, but ran well. Missing recent content (dragon customizer, new dragon model, new terrain, skybox, shaders) Option 2: Circa last summer. Open world and graphics update (Unity 5, new terrain), but runs slow. This build showcases Dragon’s capabilities but is not optimized for most machines. Some flight a…
- New Partner, New Funds, New Team - 2 October 2017
Hi everyone, Sorry for the delayed updated, we’ve been working on a deal since late August and can (finally) share the exciting news! We’ve found a new partner who believes in Dragon’s future and wants to help us out. As we all know Dragon has been stuck without a consistently resourced team for about a year. This has created a ton of headaches for you, the players, and us the devs. Fortunately, we’ve found a new, mostly silent partner, who sees that our community behind Dragon is a huge indicator of this game’s potential. This partner wants to see Dragon’s development in proper hands; by scaling up our current team, or to pass development to a more experienced team. Before we can make this transition, a few major changes have to be made. As a company, we need to restructure our cap table and line up our books so that we can accommodate another round of fundraising. We also need to re-s…
- New Partner, New Funds, New Team - 2 October 2017
Hi everyone, Sorry for the delayed updated, we’ve been working on a deal since late August and can (finally) share the exciting news! We’ve found a new partner who believes in Dragon’s future and wants to help us out. As we all know Dragon has been stuck without a consistently resourced team for about a year. This has created a ton of headaches for you, the players, and us the devs. Fortunately, we’ve found a new, mostly silent partner, who sees that our community behind Dragon is a huge indicator of this game’s potential. This partner wants to see Dragon’s development in proper hands; by scaling up our current team, or to pass development to a more experienced team. Before we can make this transition, a few major changes have to be made. As a company, we need to restructure our cap table and line up our books so that we can accommodate another round of fundraising. We also need to re-s…
- Dev Blog Added - 24 August 2017
Hey Everyone, Grant here. I'm looking for ways to communicate more casually with everyone in-between patch announcements and the occasional crisis ;) So for now, I'll be posting regularly here. Front page announcements will be used for major communications, patch notes, etc. As we work to get the game back on track and communications open-up, I will be watching the community closely. We want people to feel free to express their opinions, concerns, and complaints but I won't allow rampant pessimism and trolling. Since we launched almost 3 years ago we've never banned anyone and have locked very few discussion. Let's keep it that way. If we're trying to attract investors and new dev talent, we need a strong community. Thanks again for checking in on Dragon. We'll see you next week for our live stream
- Dev Blog Added - 24 August 2017
Hey Everyone, Grant here. I'm looking for ways to communicate more casually with everyone in-between patch announcements and the occasional crisis ;) So for now, I'll be posting regularly here. Front page announcements will be used for major communications, patch notes, etc. As we work to get the game back on track and communications open-up, I will be watching the community closely. We want people to feel free to express their opinions, concerns, and complaints but I won't allow rampant pessimism and trolling. Since we launched almost 3 years ago we've never banned anyone and have locked very few discussion. Let's keep it that way. If we're trying to attract investors and new dev talent, we need a strong community. Thanks again for checking in on Dragon. We'll see you next week for our live stream
- Mid-Week Check-In: Game Jamming This Weekend - 15 August 2017
Hey everyone, Grant here. The last few weeks at my day job have been intense, luckily I've got the weekend set aside to work on Dragon! I'll take a swing through the forums and post updates on Saturday and Sunday to keep you posted on my progress. Also, is anyone following Game of Thrones? I get goosebumps watching Daenery's dragons torching Lanisters and destroying ballista :)
- Mid-Week Check-In: Game Jamming This Weekend - 15 August 2017
Hey everyone, Grant here. The last few weeks at my day job have been intense, luckily I've got the weekend set aside to work on Dragon! I'll take a swing through the forums and post updates on Saturday and Sunday to keep you posted on my progress. Also, is anyone following Game of Thrones? I get goosebumps watching Daenery's dragons torching Lanisters and destroying ballista :)
- Beta Branch Update: Combat Crashing Bug? - 3 August 2017
Hey everyone, I'm in-between implementing the 2D map but think I found a solution to the combat-crash-2-desktop bug that's been plaguing some of you. If you're interested in helping out, please opt into the beta branch. Once in the game click through the single unlabeled button to the placeholder 2D map and load into Raythenholt. This build isn't supposed to be clean or fun it is supposed to test if we've fixed the combat bug. Thanks for your patience and help. I'm looking forward to the next general public release. - Grant
- Beta Branch Update: Combat Crashing Bug? - 3 August 2017
Hey everyone, I'm in-between implementing the 2D map but think I found a solution to the combat-crash-2-desktop bug that's been plaguing some of you. If you're interested in helping out, please opt into the beta branch. Once in the game click through the single unlabeled button to the placeholder 2D map and load into Raythenholt. This build isn't supposed to be clean or fun it is supposed to test if we've fixed the combat bug. Thanks for your patience and help. I'm looking forward to the next general public release. - Grant
- New Map! But Behind and Working Overtime. - 11 July 2017
Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other dragons, groups of men and monsters wandering the map and more. While this does somewhat break the open 3D world feel, it's a necessary workaround for our little team and keeps the game running as fast as possible, not having to manage all of the regions "in-between" the major zones of the game. As development continues, we may pivot back to the fully 3D world space, if time resources and money allows. Unfortunately, this patch didn't come out last month. At this time Dragon is in something of a holdi…
- New Map! But Behind and Working Overtime. - 11 July 2017
Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other dragons, groups of men and monsters wandering the map and more. While this does somewhat break the open 3D world feel, it's a necessary workaround for our little team and keeps the game running as fast as possible, not having to manage all of the regions "in-between" the major zones of the game. As development continues, we may pivot back to the fully 3D world space, if time resources and money allows. Unfortunately, this patch didn't come out last month. At this time Dragon is in something of a holdi…
- Checking-In: Next Patch Almost Across the Line - 23 May 2017
The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or above the cloud line. We hope this will make for better performing, more detailed encounters/adventures we've been calling "zones". Set in an open world with random events and sandbox play, we can deploy a lot more dragon-y content faster this way. This design also lends itself to better "domain" and strategy play as you claim your lands and find yourself tied up in the politics of dragons and men.
- Checking-In: Next Patch Almost Across the Line - 23 May 2017
The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or above the cloud line. We hope this will make for better performing, more detailed encounters/adventures we've been calling "zones". Set in an open world with random events and sandbox play, we can deploy a lot more dragon-y content faster this way. This design also lends itself to better "domain" and strategy play as you claim your lands and find yourself tied up in the politics of dragons and men.