Nephelia: Through the Clouds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3061140
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperDieselduck
- PublisherDieselduck
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: DieselduckPublisher: Dieselduck
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Nephelia: Through the Clouds Steam news
Nephelia: Through the Clouds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Spring & Summer events we participated so far - 28 June 2026
We have a lot of news, but first we need to recap a couple events we participated in. 1. IGROPROM online was very intense. For two months (03/29/26-05/23/26) we had 20 streamings, got lots of feedback and support. We haven't earned any prizes among 130+ participants, just a nomination in a Prototype category, but it was a good boost for our morale. And a good bunch of free playtesting to improve the demo.Kudos to everyone who streamed demos and prototypes of Nephelia! 2. We just came back from the Conference of Game Developers (Moscow). It wasn't held as a separate event for more than a decade and now we've witnessed a legendary comeback. We had 4 hours to show our game and 4 more to hang out and we did so brilliantly. Some publishers' business cards are keeping us warm (summer has been chilly in our region). Hopefully this will bring us new prospects.3. In the meantime we've developed…
- Development diary - mooring & telepotration - 17 January 2026
Developers' diary this week features another application of mooring - mooring to another airship. In case of trade you won't need to throw and catch cargo in mid-air! Make a radio contact with your trade partner and you'll have an option to teleport to his visinity and anchor automatically. Thus we illiminate situations you have to chase a windblown trader to make a deal. This and other new mechanics would be available in the 0.9 demo free playtest scheduled to February. Make sure to wishlist and follow.We are not finished with the rope physics yet and we'd definitely be back for grabbing loot, harpooning a skywhale and boarding later in development. For now we are going to improve radio communication with other airships and objects.
- Developers' Diary – mooring the mast - 27 December 2025
Hello, it's screenshot time!We've been delaying mooring to the city long enough, but look at us now: here we are, figuring out the rope physics and mechanics. Shoutout to Virtual Method Studio for Obi Rope asset, though it's not an easy task to make it do multiple things we want from it. We ain't stopping at just mooring airships to the masts – it's harpooning and hauling we want as well as decorating platforms with lianas, flags and other hanging stuff. We place a lot of hope on this asset, but we can't be sure if it will be all made as planned. May be with your help one day. For now, we are gonna polish mooring and other new features of 0.9 demo to present them to you as a Steam playtest somewhen in the first quarter of 2026.See you with more updates and Merry Christmas!
- Developers' Diary – the events of this fall - 28 November 2025
CONFA, IGROFPOM, Game Industry - these are three events you could playtest the Nephelia demo ver. 0.8.5 this fall. We've collected lots of feedback, met friends and generally had a good time. Below you will find a little more details about each of these events.What: the CONFA conference Where: Saint-PetersburgWe went to CONFA as if we were visiting friends, but it was the first playtest of the new demo, and of course, there were some bugs. The demo was presented by Oleg and new team member Vladimir, with moral support from Anastasia.We were featured in a couple of videos, which is always nice. What: the IGROPROM festival&exhibitionWhere: MoscowIt's a big exhibition, but we didn't have the resources for a full-fledged booth. Instead, we got a two-hour slot for a playtest on a top-of-the-line computer. Our game designer, Elena, presented the game. What: The Game Industry conference Where:…
- Work in progress - pendragon - 31 July 2025
Meet another native enhabitant of Nephelia – the pendragon! Airship captains are telling stories about their encounters with it. Most of them are lies to impress young skynav cadets, because truth is much scarier. Credit artists artstation.com/grafedelweiss and artstation.com/vauslogia
- Development diary: wind and clouds - 22 March 2025
Very often during playtests we hear "Please, make flight more fuel-effective". We've fulfilled this request and did much more, as it will be possible to travel without spending a drop of fuel. This feature was long planned and there it is, made possibly by enhancing the strength of winds and tuning some other settings. Winds will have different direction on different altitude. The knowledge of the local wind rose would allow you almost free flight and also a shortcut to the variety of locations. At the same time it become a madness to go against the wind. This updates changes the way the flight feels a lotand we hope this change is for the better. We've been also upgrading the way clouds spawn, writing a whale quest and 3D-modelling the rest of the first flying city.
- Mr.Bu will stream Nephelia and talk to its creator - 11 February 2025
This thursday, February the 13th we are invited to the stream of Mr.Bu. He will play Nephelia and talk to its creator Oleg. The show will start at 12:30 GMT with another games with the part of Nephelia starting some time about 14:00 GMT. Twich VKPlay Live
- The diary of game development 1 - 27 January 2025
We've imported the cloud spider to Unity to see how it works (and it works fine). Also this week we've been working on a shader in another brunch of this project. It is a first step to implement a system of various small objects spawning to visualize the speed of our movement and also to indicate the direction of a wind. https://sun9-9.userapi.com/impg/raLc6FabllmQuDEHx0czuIu1AdR5YstMe-RViA/cuBpAEJ5ZUs.jpg?size=1920x1080&quality=95&sign=f0ec3766f23f8fad4765824c93ea13ce&type=album
- Development news - 13 January 2025
Nephelia is a home for several peculiar creatures, You'll probably hunt some and others will hunt you. And of course we have sky whales that are too big to even notice your airship. It took awhile to finalize 3D models of these creatures that would be the first (but not last) native fauna representatives to appear in the game alongside with various airships, platforms and spitter plants. But first they are to be animated - and the work has already started.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 July 2025 | Work in progress - pendragon | 1806698490694210 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
