- TAP Dev Team Live Play - 17 October 2025
Greetings, Station Managers!To celebrate Steam Next Fest, we'll be doing a live play of the demo this week, on Thursday the 16th, at 9pm PDT!Looking forward to seeing you all there!
- Minor Patch 0.6.1 - 13 October 2025
Station Managers!To celebrate our participation in Steam Next Fest, we have a treat for you.We've revamped the anomaly round at the end of the demo to be more... anomalous. You'll have to play the demo to the end to find out what that means exactly, but we think it's a pretty big improvement.We also have your regularly scheduled supply of bug fixes, including but not limited to:The NAV will no longer aim incorrectly the first time it launches, nor will AMOS try to talk to you during the NAV launch sequence.You can no longer trigger the emergency descent valve during the Anomaly. Doing so would reflect poorly on your corporate record, anyway, as a dereliction of duty.We've added some more tutorials to the Journal, including one about the weather effects you'll see after you complete your onboarding, as well as one about .- / ... . -.-. .-. . - / -- . ... ... .- --. .Enjoy, and we hope to…
- Developer Blog #5: Designing Atlas (Part 2) - 12 October 2025
Station Managers, Our Technical Art Director Brett Shields takes you on a deep dive into the art and technical process behind The Atlas Problem's visual identity. From kitbashing marketplace assets to create detailed interiors, to using Unreal's modeling tools for custom structures, to the full pipeline of creating the Station Manager's character arms with AI-assisted concept work. Discover how we evolved from triangle grids to hexagons, why we moved away from Houdini, and the extensive manual work that still goes into every game-ready asset - even when using modern AI tools for ideation. Read the full post here! Don't forget to download our demo and join our Discord community to discuss the development process!
- Developer Blog #4: Crafting Suspense - 9 October 2025
Station Managers, Ever wonder how a game developer creates that perfect moment of terror and suspense? Lead Gameplay Designer Mike Carmody reveals the entire journey of crafting our first boss encounter - the Anomaly. Learn how early builds completely failed to grab player attention, and what we did to fix it: hand-crafted cinematic sequences, lightning systems that guide your gaze, dramatic system failures, and carefully orchestrated buildup that strips away your sense of control piece by piece. ⚠️ Warning: This post contains spoilers for the demo's first boss encounter! Read the full post here! Steam Next Fest begins October 13th! Download the demo and experience the Anomaly yourself. Join our Discord for special events all week!
- Update 6: (New) New Hire Onboarding - 27 August 2025
Exciting News — The Atlas Problem free public demo is now available as part of Update 6: (New) New Hire Onboarding! All employees are expected to refresh their corporate training with this new and improved onboarding experience. Some things to look forward to include: Shorter overall training time Better access to workplace equipment Updated employee collection goals More intuitive interfaces to speed up acclimation We hope you enjoy this updated onboarding program, and if you don't, always remember: AMOS is your colleague. AMOS is your friend. AMOS is always watching. Update Patch Notes New Player Experience Enhanced Tutorial System: Comprehensive tutorial overhaul with visual guides and step-by-step imagery (more to come on this front) Streamlined Introduction: Reduced introduction length for a more exciting starting experience Gameplay & Balance New Weapon: Introduced the "Fragmenter…
- Developer Blog #2 - 23 August 2025
Every time you step outside the shielded sections, you're making a bet with your life. The question isn't whether the radiation will send you home - it's how much you can get done before it does. Marcus Chen, Station Commander New dev blog post on the strategic choices in The Atlas Problem, and how we've built the game to drive strategy with time and resource constraints. Check out the full post on the Atlas Problem Development Blog!
- Developer Blog: Life on Saturn's Edge - 14 August 2025
(Check out the full post on the Atlas Problem site!) "Every 14.5 hours, Saturn tries to tear our station apart. We built it there anyway." Sarah Agarwal, Structural Engineer Welcome to Atlas Station - humanity's most audacious engineering project, constructed on a tiny moon dancing at the very edge of gravitational destruction. When we set out to create The Atlas Problem, we wanted to ground every gameplay mechanic in real science. Today, we're pulling back the curtain on the astronomical realities that make Atlas Station both invaluable and incredibly dangerous. Saturn XV, a.k.a. Atlas, as seen from the Cassini probe in 2007 Saturn XV: The Shepherd MoonAtlas isn't fictional - it's a real moon discovered by Voyager 1 in 1980, measuring just 37km × 34km × 27km. To put that in perspective, you could walk across it in about 6 hours. This tiny celestial body exists in one of the most precar…
- Update 5: Mandatory Overtime - 30 April 2025
UPDATE 5: MANDATORY OVERTIME Using the new Research & Development Lab, expand your array of structures, abilities, and technologies to be more efficient at collecting critical resources! In particular, the new Loadout Kit Tool and Scanning Array will allow Station Managers to optimally strategize around that day's wave patterns and Space Weather™. New in Update 5: Refined tutorial phase to help new Station Managers get started Fully implemented base building and resource collection A wide variety of definitely-harmful, sometimes-helpful weather patterns to strategize around Early implementation of the progression and loadout systems A little bit of space mystery to discover Tech tree, project management, and loadout system for changing your strategy between waves and lives Enhanced resource collection mechanics Optimized drone AI behavior Expanded buildable structures Various bug fixes…
- The Work From Home* Update - 9 March 2025
*(*your home away from home, i.e., your work)* Greetings, Station Managers We're pleased to announce that Update 4 for The Atlas Problem has been deployed and is now available for all playtesters. This major update introduces the Employee Journal and Handbook, new structures, and significant quality-of-life improvements to improve your performance enhance your experience on Atlas. What's New in Update 4: - Employee Journal and Handbook: Your comprehensive guide to life on Atlas, including jukebox controls, a structures database, and tutorial tips so you can revisit what you've learned - New Introduction Scene: A proper welcome to your new home away from home - Welding Torch: New repair tool replaces the old repair hotkey - New Structures: Point Defense Cannon, Redirector, and Wall to enhance your base defenses - Numerous Quality-of-Life Improvements: Updated UI, more intuitive resource…