- Small update - 7 September 2025
Fixed a rare instance in which the player would be locked in menu.
- Major Update: Original text-heavy and Visualized modes now available - 10 July 2025
Fellow vampires! With the latest patch now live, players have a choice of which mode of the game to play.Those you care about, you let them eat. Original/Textual: The Original version of the game in which combat and feeding were based on narrative choices, with the game play following a presentation similar to what a game master would narrate. This mode is recommended for new players and for those who want to experience the narration in full, at all stages.Original/Abbreviated: Same as the Original version of the game in which combat and feeding were based on narrative choices, but with the following change: once a situation has been encountered and described, the next time the same situation occurs, the narration is substituted by a short notification of the outcome. There is somewhat less reading and clicking but at the cost of no longer being able to see a description again.Once in O…
- Offering the Three Modes of Play - 6 July 2025
With the latest patch coming shortly, players will have a choice of which mode of the game to play.Original/Textual: The Original version of the game in which combat and feeding were based on narrative choices, with the game play following a presentation similar to what a game master would narrate. This mode is recommended for new players and for those who want to experience the narration in full, at all stages.Original/Abbreviated: Same as the Original version of the game in which combat and feeding were based on narrative choices, but with the following change: once a situation has been encountered and described, the next time the same situation occurs, the narration is substituted by a short notification of the outcome. There is somewhat less reading and clicking but at the cost of no longer being able to see a description again.Once in Original mode, you can ask the fortune teller t…
- Vampirii 1.5 is now live! - 25 March 2025
Fellow vampires! I am pleased to announce that Vampirii 1.5 is now live! To a certain extent, outside the quests and storyline, it is a new game. I invite you to try it, whether for the first time or as a returning player, and if you like what you see, feel free to leave a kind word and let your friends know. What has changed? Combat overhaul The menu choices are gone, replaced with an interactive system. You can choose which enemy to attack. Enemies fight back during their turn, using their weapons. To keep the overall difficulty close to the original, there has been some rebalancing. All human enemies now have 4 hit points. The dice-dependent chance for an enemy to dodge your attack is gone. In Vampirii 1.5, there is only one character—a potential ally—who retains the ability to dodge. Health regeneration per turn, if a character has it, now applies in all battles. Loot drops dynamica…
- Changes are coming - 10 March 2025
When I began working on Vampirii, my idea was to recreate the experience of a tabletop game where players sit and let the game master lead the narrative with intriguing descriptions, relying on dice rolls only here and there. Believe it or not, the original idea was that even the combat scenes would be entirely narrated. Of course, this didn't happen, and instead, Vampirii settled on a middle ground. Player feedback and experience, however, suggest that narration, or menu-based encounters, do not suffice. For this reason, to make the game loop in Vampirii more enjoyable and allow players to experience its unique story with all of its branches, the following changes are underway: Combat Overhaul: Despite all the work that went into the current system, including the secret battles (which of you has fought other vampires in Oswald?), Vampirii's combat will change from being based on menu c…
- Small Update - 27 January 2025
Fixed an issue when retrieving stored pistols from your former lair.
- Version 1.1 - 20 January 2025
Changes to hunting and feeding feedback * When facing a situation for the first time while prowling residential areas, the player will see the full text describing the scene and the outcome of any action chosen. When the same situation occurs again later, the description will be omitted (unless it is very short) and the outcome will be presented either directly by loading the next portion or in a very short message that indicates the outcome. For example, when trying to enter a home through the window after a scenario has already been experienced, a successful outcome will bring the inside content right away and a negative outcome will bring a message, such as "it doesn't open." * Also, the comments before and after feeding were removed, expect for the very first instances. While they will be missed, these comments ran the risk of becoming repetitive and simply resulting in having to cl…
- Vampirii 1.1: Changes in Hunting and Feeding feedback - 20 January 2025
What is new in Version 1.1? Changes and the reasons behind them. Fellow vampires, The "hunt and feed" cycle before "getting out of town" in Vampirii faces a challenge when it comes to meeting two goals at once: * providing a narrative experience that approximates that of a table top game with some unnecessary complexities removed; and * keeping the pace of the game such that players can spend enough time to feel both immersed and invested in the story and the character's "life" as a vampire, but not so much time that a mechanic would become to feel repetitive. Hunting and feeding are both core mechanics that balance the rest of the questing, provide the fuel for leveling up and fighting, and keep our character grounded in reality regarding his new existence. Depending on the life story background, the player faces different options and chances of success when negotiating windows, garage…
- Small Update - 1 January 2025
Fixed a rare crash.
- A bug fix and a minor change - 1 January 2025
Added a missing menu choice when running out of blood during a fight with ghouls. Made the quest-related ghoul encounters in the forest a little more frequent.
- Small fix - 19 December 2024
Storing $1,000 at Chuck's now works properly.
- Small update - 2 December 2024
A certain image should appear properly now after watching the end credits.
- Small update - 2 December 2024
Fixed a rare instance in which a Red Queen's mission might trigger again.
- Small update - 1 December 2024
Language fixes.
- Small update - 30 November 2024
Minor fixes.
- Boss fight fix - 29 November 2024
The HP in the final version of a certain fight has been fixed.
- Small update - 29 November 2024
The secret boss was accessible for a re-match the next day after defeating him. Doctors ordered a two-week rest.
- Small update - 28 November 2024
Minor fixes.
- Small update - 26 November 2024
Language fixes.
- Let The Hunt Begin! - 25 November 2024
START HUNTING TODAY! The time has come! Vampirii is out, ready to offer you a unique and engaging story about vampires and "other monsters." Multiple endings, unexpected allies and foes, secrets and twists! Do you want to be an investigator? Enforcer? Hunter? Discoverer of mysteries? Or engage in a philosophical discussion? There is something for you here. Come and join your new friends.